cordo on livestream: 64 bit servers need you to start with completely new toons

in4theride75

Well-known member
... When the 64 bit server arrives to the live game worlds it will be VIP only and no transfers to the world will be possible. Think of this project as the DDO version of what we recently did on the LOTRO side for those who are familiar with that.
For LOTRO that is fine because the endgame does not include reincarnation. This is not an acceptable solution for DDO. As a VIP player I will absolutely not support or play on that server on principle until transfers are allowed. I am not throwing away over a decade worth of reincarnations. Period.
 

paddymaxson

Deliberately obtuse
When the 64 bit server arrives to the live game worlds it will be VIP only and no transfers to the world will be possible. Think of this project as the DDO version of what we recently did on the LOTRO side for those who are familiar with that.

I apologise in advance, please don't ban me from the forums; but that's INSANE, I guess it's good as a VIP perk given how much the new VIP rewards fell flat. However, I cannot imagine dumping my main who has 1000+ hours of gametime and STILL has tonnes of stuff to do to start afresh in a lagless environment, all for the low low price of £10 a month. I suspect this isn't going to revitalise DDO and I suspect.

The good news is that it doesn't actually matter if the 64 bit servers run better than the 32 bit ones, because I cannot imagine more than about 15 people are willing to bin their progress to play it.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
I don't get any of this.

If you develop a new super duper server that works great and minimizes lag, why not just convert all existing servers to super duper servers? If some people want a fresh start server, they can have that. If consolidating some servers becomes possible because they can handle more than two people playing at the same time, do some of that, too.

What is with all these weird, false dilemma arguments. "There can only be one!" That's just nonsense. Ya paid to develop the dumb thing. Upgrade em all! Sheesh.
 

Lotoc

Well-known member
I don't get any of this.

If you develop a new super duper server that works great and minimizes lag, why not just convert all existing servers to super duper servers? If some people want a fresh start server, they can have that. If consolidating some servers becomes possible because they can handle more than two people playing at the same time, do some of that, too.

What is with all these weird, false dilemma arguments. "There can only be one!" That's just nonsense. Ya paid to develop the dumb thing. Upgrade em all! Sheesh.
Would you rather they do a sustained hardware test and worst case have a catastrophic failure wiping all character data on your server with characters as old as the game itself or on a fresh start server where in such a case the characters wiped existed at most a few months and half of them signed up with the possibility of permadeath anyway?

The 'super duper server' we're getting first is effectively a sustained beta test mixed with a hardcore server.

Considering the issues that have emerged with previous lag fixes (remember servers crashing every 5 minutes because of the mail? or how the previous major lag fix resulted in even worse lag and needing to overhaul the alert system?) it's seriously a good thing that SSG have learned a lesson and will be running a sustained testing environment for this new server type rather than a couple of days of Lammania.
 

Xaerxiessia

Lost in Translation
Would you rather they do a sustained hardware test and worst case have a catastrophic failure wiping all character data on your server with characters as old as the game itself or on a fresh start server where in such a case the characters wiped existed at most a few months and half of them signed up with the possibility of permadeath anyway?

The 'super duper server' we're getting first is effectively a sustained beta test mixed with a hardcore server.

Considering the issues that have emerged with previous lag fixes (remember servers crashing every 5 minutes because of the mail? or how the previous major lag fix resulted in even worse lag and needing to overhaul the alert system?) it's seriously a good thing that SSG have learned a lesson and will be running a sustained testing environment for this new server type rather than a couple of days of Lammania.
If the characters cloned on the Lammania substitute (new temporary x64 test server) are exact copies with all historical items (deprecated crafting), valid & usable, that won't be available on the future hybrid server, that 's clearly a blackmail.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
Would you rather they do a sustained hardware test and worst case have a catastrophic failure wiping all character data on your server with characters as old as the game itself or on a fresh start server where in such a case the characters wiped existed at most a few months and half of them signed up with the possibility of permadeath anyway?

Read what I wrote again. I qualified my statement. "If you develop a super duper server that works great..."

I mean, obviously, if you develop the thing and it does not work, don't switch everything to the not working thing. Duh.
 

Lotoc

Well-known member
Read what I wrote again. I qualified my statement. "If you develop a super duper server that works great..."

I mean, obviously, if you develop the thing and it does not work, don't switch everything to the not working thing. Duh.
and the fresh start server basically will be a thing to ensure it works great, they're not going to commit to saying they'll be upgrading existing servers until they've got actual data of players using the new 64 bit server. These things need testing and the best test possible is to let the servers experience genuine use.
 

Br4d

Well-known member
I don't get any of this.

If you develop a new super duper server that works great and minimizes lag, why not just convert all existing servers to super duper servers? If some people want a fresh start server, they can have that. If consolidating some servers becomes possible because they can handle more than two people playing at the same time, do some of that, too.

What is with all these weird, false dilemma arguments. "There can only be one!" That's just nonsense. Ya paid to develop the dumb thing. Upgrade em all! Sheesh.

The first 64 bit server is a test server. I believe Cordo and the other SSG reps commenting have said that if it is successful they will also convert existing servers, probably one at a time.

The reality is likely that some level of the performance issues are not resolvable by hardware upgrades. This process of test server + maybe other servers one at a time is SSG's best shot at actually finding the causes of the lag that permeates DDO right now.
 

Xaerxiessia

Lost in Translation
The first 64 bit server is a test server. I believe Cordo and the other SSG reps commenting have said that if it is successful they will also convert existing servers, probably one at a time.
Listen twice :sneaky: , or thrice if need be, and put all relevant sentences in the right order.
 

Ryiah

Well-known member
Listen twice :sneaky: , or thrice if need be, and put all relevant sentences in the right order.
No. Severlin's statements are the ones that have value not Cordovan's. The former knows what's happening and the latter often doesn't. Cordovan runs the community. He doesn't develop the game. For example Cordovan was asked what the new wilderness drop rate was for Myth Drannor in the release notes and he said he didn't know.

I apologise in advance, please don't ban me from the forums; but that's INSANE
Severlin stated during the livestream that the initial testing is VIP only because even with the 64-bit update the server handling the testing would come to a screeching halt if every single player tried to log in at once. After the initial test which will see a wipe at the conclusion of the test a normal server will be made available with the update. I don't know if it's been stated if that will be VIP too. Everything beyond that is just speculation.
 
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Coffey

Well-known member
Severlin stated during the livestream that the initial testing is VIP only because even with the 64-bit update the server handling the testing would come to a screeching halt if every single player tried to log in at once. After the initial test which will see a wipe at the conclusion of the test a normal server will be made available with the update. I don't know if it's been stated if that will be VIP too. Everything beyond that is just speculation.
The test server should be very telling to the players that go there. If it is much improved then that is promising. What is the draw to get players to want to go to the test server? I think the 64 test server was said to have a capacity of 5000 concurrent players unless that was only speculation during the interview with Severlin.
 

Incompetent

Well-known member
My biggest concern with what i heard from the livestream, is that the new 64 bit server, (not the temp one they are testing) is that they want it to be of equal footing to everyone. The problem with that statement, is that you realize that it means that character transfers won't happen, because it won't matter if its 3 months down the road, or 1 year later, the moment the completionists arrive, the "equal footing" goes away.

I will not throw away 15+ years of playing and building characters, to start new, no matter what it does to the lag.
 

Owlbear

Well-known member
I know 64bit VIP server won't be welcomed by a lot of players like me who choose to buy everything in the game so they don't have to sub... But oh well I'm sure they will add another 64bit server for everyone later on.

they want it to be of equal footing to everyone. The problem with that statement, is that you realize that it means that character transfers won't happen, because it won't matter if its 3 months down the road, or 1 year later, the moment the completionists arrive, the "equal footing" goes away.
Equal footing is a myth anyway... After the first day or week there will always be players with a big headstart because they are playing more.
 
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Lotoc

Well-known member
So stream today with Severlin on Fridays at Four confirmed the plan.
Stress test next week into an event 64 bit server (current name is planned to be Cormyr).

64 bit event server will have special trinkets called lanterns, event is Ravenloft themed, one of the trinkets will destroy all your lanterns if you die with it equipped, lanterns spawn special enemies in quests when equipped.

If the 64 bit event server is deemed successful more 64 bit servers will be made and those will be open for free transfers if SSG can figure out guild transfers and transfer issues in general.
64 bit servers will be hosted in Las Vegas.
 

Br4d

Well-known member
Equal footing is a myth anyway... After the first day or week there will always be players with a big headstart because they are playing more.

SSG likely knows this. However anybody who races to a lead on this server is also buying tomes, XP pots and probably boxes when they become available and SSG desperately needs that income at this point.

One of the problems of few new players is that the spend potential for most accounts is pretty low. Having those accounts start over probably makes a big difference to the bottom line.
 

FaceDancer

Olde Wurm
So as I understand it (from the Fridays@4 chat), the initial stress test will be from within the Lammania Client (a new launch option for Cormyr). Much like Lammania, you will have the option of copying a toon over (not transfer). I believe this testing phase is open to ALL players (not just VIP). They want this to be a STRESS test... New data-center as Lotoc mentioned (west-side!!!).

When this goes live after stress-testing, it will go to the normal client and be an option there.

-edit- if it goes live next week... my guess is Thursday?
 
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Stoner81

Well-known member
We aren't quite ready to provide the level of detail that people would like us to in this thread, but we are getting ready for our first public test of the new 64 bit server soon using the Lamannia game launcher. You won't actually connect to Lamannia, but rather the new 64 bit server, when the time comes. For that initial stress test, the key will be the stress test part, so the intention will be to make the preview available to all accounts and you will copy over your characters from the live game worlds like you do for most Lamannia previews. When the 64 bit server arrives to the live game worlds it will be VIP only and no transfers to the world will be possible. Think of this project as the DDO version of what we recently did on the LOTRO side for those who are familiar with that.

Then you, SSG, are beyond taking the piss out of your players! You are expecting us to throw away years and thousands of hours of effort in to our characters as well as cold hard cash just because you ******* say so! Get a ******* grip!

Pissed doesn't even begin to cover how I feel!

😡🤬😡🤬😡🤬😡🤬

Stoner81.
 
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Ungermax

Master Artificer
I would rather comment on visible results instead of make a promise ahead of time, but on the LOTRO side it's been good.
Talk of the new server is giving me reason to reconsider becoming VIP again.

Despite the years of grinding, a more permanent fresh start than HC offered does appeal to me. It just means I may end up playing on multiple servers, but I can see the potential in it. Cheers Cordo
 
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