Cormyr Downtime Notice: Sunday, October 27th 12:15pm Eastern (-4 GMT)

Cordovan

Community Manager
UPDATE: Cormyr has reopened.

The game world Cormyr will be brought down for maintenance at 12:15 PM Eastern (-4 GMT). We expect the downtime to last for about an hour, and we will let you know when the world reopens.
 
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KasiMyr

Member
i was logged in a few min ago, all my pets are gone, mounts are gone and the lag was so bad u couldn't interact with anything. even logout took forever.... Hope the "maintenance" will fix it...
 

Reglad

Well-known member
Unplayable since hours. I (and many others) logged off for the day.

Thanks for the maintenace, but …
 

Dude

Well-known member
The game world Cormyr will be brought down for maintenance at 12:15 PM Eastern (-4 GMT). We expect the downtime to last for about an hour, and we will let you know when the world reopens.
I mean this with all sincerity ... is an hour going to be enough? It's really bad today. I don't usually get lag, but I'm getting it all over the place, both on Cormyr and Argo.
 

Greysidious

Active member
We have been dealing the lag since day 1. I would be okay with dealing with the lag 1 more day, Sunday, and the maintenance being done Monday...probably all day and into Tuesday, so I can "play" since I work M-F.

Also, just do whatever was done for the HC1 server. No major lag issues there. I think after all these years, running a server would be a lot smoother for you. However, every new HC server after HC1 has had major lag issues. It is like you are doing this for the first time every time. Please take notes for the next one.
 

Draeqo

Well-known member
It's not lag in quests. It lag with inventory management (bank, sales, auction). Now almost impossible to log in, but once in you can do quests and wilderness w/o issue. At times instance switching is delayed.
Hence database related. Update statistics etc should do the trick. Then one hour is plenty and they might as well do it now.
 

Dude

Well-known member
It's not lag in quests. It lag with inventory management (bank, sales, auction). Now almost impossible to log in, but once in you can do quests and wilderness w/o issue. At times instance switching is delayed.
Hence database related. Update statistics etc should do the trick. Then one hour is plenty and they might as well do it now.
It is absolutely also lag in quests and wilderness areas.
 

Positive thinking

Well-known member
We have been dealing the lag since day 1. I would be okay with dealing with the lag 1 more day, Sunday, and the maintenance being done Monday...probably all day and into Tuesday, so I can "play" since I work M-F.

Also, just do whatever was done for the HC1 server. No major lag issues there. I think after all these years, running a server would be a lot smoother for you. However, every new HC server after HC1 has had major lag issues. It is like you are doing this for the first time every time. Please take notes for the next one.
HC1 was the first test to see what builds were over-performing and likely helped them to start building a future nerf schedule. It also helped them to choose how they wanted to tweak mob AI, do you remember how bad the lag spikes were in HC2. To deal with those spikes they gave us the extra lives season.

In the last twelve months one of the major changes to mob behaviour was that archers and casters would no longer stand there and shoot/cast into a wall, instead they now run to you. At one point they had those casters casting at you on the run without stoping there running they backtracked on that and now they will stop running because it made it toeasy for AOE.

All these little adjustments are likely the cause of our lag and all these adjustments are being made in hopes to cause more death and potentially encourage spending on store items.

P.S. my favoutrite AI change is the medusa which now do there gaze tell while in full speed run mode and gaze at you while moving at full run speed.
 

Dude

Well-known member
We were with dozens, with almost no lag in quests, but all lagged with vendors or bank. Calling it in, in guild chat.
I was unable to even start quests in the Korthos wilderness area because monsters weren't spawning where they should. I could have rolled the dice and hoped they wouldn't all show up following me, but that seemed a bit stupid.
 

Ungermax

Master Artificer
I got taken out by a Mist Stalker because I lagged out when he spawned. I was lagged, he wasnt. He was barely doing any damage to me so it took him a while...
 

Greysidious

Active member
I got taken out by a Mist Stalker because I lagged out when he spawned. I was lagged, he wasnt. He was barely doing any damage to me so it took him a while...
I often get lag, or even complete game freeze, when mobs have to activate or spawn after you enter their activation radius.
 

HIJeeper

New member
We were with dozens, with almost no lag in quests, but all lagged with vendors or bank. Calling it in, in guild chat.
so your guild was probably only of a few "dozens" doing the quest. the wilderness and lower tier quest have hundreds to a thousand in their own instances hence the lag. In bordelands i was so lagged i could jump multiple times and end up higher than the mountains well for a second it took for the lag to . was a cool effect but probably did not help with the lag ;) the lag was so bad last night that i had to exit the server by closing my connection externally. log out would not even function
 

Sturmbb

Well-known member
Last night was really bad. I started on Argon and the lag wasnt too bad. In fact apart from a couple of tiny lag spikes which lasted half a second at most. I was quite impressed the only annoying thing was the mobs seem to be frozen quite often. It was very Quiet on Aron last night. So maybe this contributed to how little lag i was seeing.
I than decided to jump on Cormyr and wow what a difference a server can make. We were literally getting frozen for 10-30 seconds at a time. I remember at one point i was trying to talk to some people in chat and tells and my messages were not appearing for over a minute. Than when i wanted to switch toons it took about 3 minutes to actually log out of the toon i was on. In the end i had to Alt F4 to close the client down and restart the game.

SSG really really need to get to the bottom of this, I was soo excited when they announced the new server. i really thought all our problems were solved.

The thing is with this new server we dont have the following

Night Revels
Tr's with multiple past lives
TR caches
Repeaters firing and procing at standard speeds

If anything Cormyr should be running perfect and we should all be singing our praises to SSG.

We were speculating last night whether the mist stalkers were causing the lag, as the software was having to check constantly when to spawn the mists in and than once they had spawned in once, the checks were still going on, but than a second check woult stop them from appearing as they had already appeared once in the quest. Could this be the cause of the lag on Cormyr. I cannot honeslty remember the lag being this bad in the hound season of HC. Some were saying it was the MD Expansion that has started to cause the game to lag and the new wild mage class with the new choas procs, that the software now has to check for.

I am quite worried that this lag is not going to be solveable.
 

HIJeeper

New member
Last night was really bad. I started on Argon and the lag wasnt too bad. In fact apart from a couple of tiny lag spikes which lasted half a second at most. I was quite impressed the only annoying thing was the mobs seem to be frozen quite often. It was very Quiet on Aron last night. So maybe this contributed to how little lag i was seeing.
I than decided to jump on Cormyr and wow what a difference a server can make. We were literally getting frozen for 10-30 seconds at a time. I remember at one point i was trying to talk to some people in chat and tells and my messages were not appearing for over a minute. Than when i wanted to switch toons it took about 3 minutes to actually log out of the toon i was on. In the end i had to Alt F4 to close the client down and restart the game.

SSG really really need to get to the bottom of this, I was soo excited when they announced the new server. i really thought all our problems were solved.

The thing is with this new server we dont have the following

Night Revels
Tr's with multiple past lives
TR caches
Repeaters firing and procing at standard speeds

If anything Cormyr should be running perfect and we should all be singing our praises to SSG.

We were speculating last night whether the mist stalkers were causing the lag, as the software was having to check constantly when to spawn the mists in and than once they had spawned in once, the checks were still going on, but than a second check woult stop them from appearing as they had already appeared once in the quest. Could this be the cause of the lag on Cormyr. I cannot honeslty remember the lag being this bad in the hound season of HC. Some were saying it was the MD Expansion that has started to cause the game to lag and the new wild mage class with the new choas procs, that the software now has to check for.

I am quite worried that this lag is not going to be solveable.
the problem with "gamers" is they worry about the wrong things.

1 this is a hardware/software interface issue. as with any big launch there are issues with system performance, even more so with instanced online games.
for a persistent MMO game world all players are in the same world and deal with gating/packet transfer issues but everyone is affected the same as no new memory or temp storage is required for each character.
This is not so with instanced games like DDO each new instance requires a new part of memory or temp storage to maintain the instance. so if you have 50 players online and they all form groups of 5 each and each group were to play the same quest at the same time, the server needs to allot 10 separate instances. each has their own allocation of normal/rare enemies, locations of resources like collectables and any other variables. now if each of those 50 players solo that means there has to be 50 instances stored in memory/temp so this is a larger drain on resources like memory and data transfer gateways.
the problem is this is the first weekend of this new server so they have not had a chance to see if the resources and coding was ready to handle the load... it wasn't and now they are trying to adjust. this happens with virtually every new launch of an online game in history unless it was a dud.
 
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