Cormyr general feedback thread

Owlbear

Well-known member
Just curious has anyone tested the hirelings/pets? Are they doing better now the AI stuff can potentially be processed better.
 

in4theride75

Well-known member
I played a little before heading to bed.

Zoning seemed fine. I didnt see any spikes in latency but admittingly wasnt paying much attention to that.

I ran Leg Shroud p1 - and got no or very near no lag running up to the chests. Something I dont believe I have ever seen happen before. Though we only had 2 people in the instance not 12.

As the raid was very easy it didnt really let me get a feel for how bad the extra latency plays out.

So, atleast thats possibly a good sign.
I can confirm the same. Literally no lag in leg shroud like I get in live. No lag in von 5-6 chest spawns, no lag in wrath of the earth.
Quests that have hitching, like best laid plans, still have hitching though.
 
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Unk

Active member
I am on the west cost on the test I am averaging 60ms and in the live its around 90ms so a different of 30. I would expect Europe to have a increase of 30ms.
 

Natashaelle

Time Bandit
I haven't compared pings but ...

I am in Europe, but in a very unusual location that has a direct internet link to Florida with only one local intermediary, so that network distance is fairly identical. Also I have a pretty basic framerate on my rig, so it's hard to see any underlying difference during gameplay.

Stuff loads faster -- it feels marginally smoother -- didn't see any hireling brain death from lag, though their pathing errors are still in there of course -- DDO Store is much better -- had a small bit of red DA and the game handled it well ; will the 64-bit servers redefine DA to have higher thresholds before triggering from this reduction in lag caused by masses of trash mobs ?
 

J1NG

I can do things others can't...
Seeing +50ms here in the UK to Cormyr compared to Live. Retains connection well until you get a mass of stuff happening at the same time. Then it keeps a 0% loss, but will take a moment to process everything up to speed again.

J1NG
 

ChilledMage

Well-known member
No lag in Fire Over Morgrave with 12 people. Less lag in general compared to Orien. Performance is much much better and exceeded my expectations
 

FaceDancer

Olde Wurm
So my pings @ home are 21ms so right about where I expected them (very nice!)

I popped over the Borderlands and ran into Enoch on my first try. My fps away from the hives was around 115, but as I got closer they dipped down to 55 and then stabilized around 85. When I enabled the encounter... there was no lag (I'm kinda stunned). This is usually an area for freeze-frames.

I also visited Catastrophe for some barrel-breaking and it did turn into a freeze frame event. It seemed less bad, but still not good. I did notice some frame drop (10'ish frames dropped?), but not so much and the stutter/lag was there.

P.S. I'm running as Fhailia Featherfoot on the server (making dinner for the fam right now...), but I'll be back on in a bit! 👹
 
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I stayed for about an hour of the event. From what I experienced, it was definitely better than a typical Orien night. At absolute peak, with 70+ people in the same zone, and all the casting going on with multiple raid bosses up, my framerate dropped considerably. There was some stuttering and rubber-banding at that peak but what I saw for a first test run was very encouraging.
 

Matsu

Well-known member
server 46 at r1 lx432 ly64 i2049 cInside ox59.08 oy1.66 oz-198.62 h348.8. Game timestamp 461896.492.

Jungle of Khyber - First Trapped Door - Aryip Luridae Spawned.

The instant the door opened, the trap went off and Aryip and his six partners activated I had a nasty rubber banding lag moment, that lasted about 5 to 7 seconds. I snapped twice at least, maybe a third time but I died so I am not sure. My frame rate was pretty consistent 300 to 350.

I tried multiple time to recreate but I never got Aryip to spawn a second time.
 

Chuck_Roast

Active member
PC: Gabrien + 5 hires, wild surges, Stormsinger procs, full bard songs/buffs on all, just to see if that mattered; I'm PST zone.

Quest: Catastrophe, R1
Not much "lag" while moving through the quest. Slight stutterings during some spell castings that hit full mob groups at once, hires appeared to have no problems moving/attacking/teleporting. Big boxes/barrels rooms: after first sonic blast in each room, it took ~10 second delay with multiple castings of sonic blast (after cooldowns) before the subsequent blasts would affect boxes/barrels (e.g., casting animation worked, spell points spent, boxes/barrels did not explode). Overall MUCH smoother than what I typically see on Orien, though there were still some slight hiccups.

1st box room - latency 22.0 - 28.0 ms, 0.0% packet loss, sent: ~350-450 Bps, received: ~150-500 Bps; frame rate: from ~35.0 down to ~20.0 on first sonic blast, ~35.0-30.0 on second and third sonic blast
(Standard): You are on server 31 at r1 lx16 ly1192 i2049 cInside ox-40.98 oy158.84 oz-227.43 h84.4. Game timestamp 469046.413.

2nd barrel room - latency and frame rates same as above; Got stuck for a moment in the doorway after my first sonic blast for about 10 seconds, completely locked in place and unable to move during that time.
(Standard): You are on server 31 at r1 lx16 ly1192 i2049 cInside ox-10.13 oy179.62 oz-227.50 h120.9. Game timestamp 469442.049.

Moving around in Marketplace, no notable lag/issues. Same for Harbor.
In the bank, took ~15-20 seconds to load up shared (0 items), character (46 items), and TR cache (179 items), latency 21.0 - 25.0 ms, 0.0% packet loss, sent: ~350-450 Bps, received: ~150-500 Bps; frame rate: from ~63.0 down to ~43.0; (Standard): You are on server 66 at r1 lx272 ly32 i2049 cInside ox-52.58 oy219.75 oz-156.29 h136.4. Game timestamp 471151.393.

Quest: Trials of the Archons, R1 solo (no hires): Always have bad lag/rubberbanding while platforming in this quest on Orien (entrance, tar area, etc.). No lag while platforming at all. Small amounts of stuttering as demons teleported into hallways, frame rate never dropped below ~21.0; no lag during puzzle tiles at all, everything operated smoothly; no lag during end fight.
(Standard): You are on server 66 at r1 lx1123 ly114 i13 ox76.41 oy58.23 oz291.46 h180.0. Game timestamp 471481.713.

Quest: Spies in the House, Elite solo (no hires): no lag, stuttering, or rubber banding during quests, including with air jets; made jumping a little harder since I was expecting to get hung up mid-jump as usual, but had no lag problems at all :) ; no issues with using DDoor at end; latency 22.0 - 28.0 ms, 0.0% packet loss, sent: ~350-450 Bps, received: ~150-500 Bps; frame rate: from ~41.0 down to ~33.0
(Standard): You are on server 21 at r1 lx88 ly1368 i2049 cInside ox14.65 oy-31.70 oz-239.51 h25.3. Game timestamp 473451.827.

I did not have time to group, or raid, so I can only give solo player feedback. I have no idea if any of this was helpful at all, except I'll say that this was a much better experience overall in every way (platforming, puzzling, load screens did not get stuck, etc.), especially vs. Orien. Also, I did not have time to log in and out of multiple characters, over and over, which usually results in me having to reboot the game after 10-15 character swaps, with each change usually getting progressively worse in terms of responsiveness (hopefully someone else tested that). Anyway, thanks, SSG folks, and good luck!
 
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Natashaelle

Time Bandit
Only real questing lag I found on Cormyr compared to Live was when trying to turn the reflecting mirrors in Oath of Vengeance while the hirelings were fighting the trash mobs in the same room at the same time. The mirrors would either stutter or refuse to budge.

No lag when turning those mirrors outside of combat.

There were a few lag spikes during some questing when I logged in a second time, but that was within the time frame of the stress testing per se, so I guess that was from whatever was going on up there.
 

KylerrTheMajty

Well-known member
Screen-Shot-2024-10-01-101340-0.jpg


Stres?

SSG:

-lets make it on lamm launcher so ppl have look how to download game again!
-and ofc make it in working days when ppl got less time :)

Mission sucess!
 

Draeqo

Well-known member
Playing from Denmark, Europe my latency went from 95ms on the normal server to 160ms on Cormyr.

I expected a slight increase, maybe +20ms, but certainly not +65ms. The physical distance does not warrent that large an increase so something else may be causing a bottleneck.

I really hope you can find a route from Vegas to Europe with a lower ping or I fear that many European players will simply jump ship. 160-175ms rather than 90-100ms is just a much worse experince.

I am curious how this effects people on the east coast of the US, so maybe someone from that area could post how their ping has changed.

Edit: Currently getting "Failed to que for server". Maybe because my character copy is in progress though that is usually almost instant. Will see if I can log in to check zoning time and maybe run part 1 of shroud.

How do you establish that ping? Literally via ping command? Or is there some way to get the connection speed to be displayed?

EDIT: Never mind, found it. In UI Options, search for Network.
 
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J1NG

I can do things others can't...
How do you establish that ping? Literally via ping command? Or is there some way to get the connection speed to be displayed?

In UI options, enable the "Show the network status display." This brings up the network status which includes info like the ping.

J1NG
 

Draeqo

Well-known member
How do you establish that ping? Literally via ping command? Or is there some way to get the connection speed to be displayed?

EDIT: Never mind, found it. In UI Options, search for Network.
OK, from NL: 156 ms (Cormyr) versus 83 ms (normal). So that's 73 ms worse and that's all inside the USA, nothing that we can fix.

I'm may get my base down a bit by switching to Fiber, but that's it. After that the connection is A'dam Internet Exchange -> New York City (same for people near CERN in CH, can't get faster than that).
 

Bjond

Well-known member
Ran "Wrath of Earth" old-school train style. Had the expected dungeon-alert, but no game lag -- not too surprising with only 10 people on the entire server, though.

Cormyr's data center is in Los Angeles, California. I'm surprised it's that bad though. I would have thought no more than an additional 15 to 20.
Varies by path. It's hops & route, not only lightspeed latency. I'm on west coast with comcast and if I want to run a far-away (by hops) game, I'll use a "ping reducer" like "WTFast". Comcast's network is absolutely superb, BUT they use sleazy routing.

They'll literally dump your packets off their network as fast as they can rather than carrying them close to the destination and then dumping them. With a ping reducer, you can set a couple intermediate nodes such that both are INSIDE comcast's network (one near you, one near server). Packet travels ultra-fast on the good network that way before being dumped. I've saved ~40ms to east coast with it.

I don't use one for DDO because even 150ms ping doesn't much matter. I usually only bother for PvP games where ping makes a huge difference. However, for those of you far from the new data center, using WTFast or something like it might pay off.

You'll likely have to "hunt and peck" with manual nodes to find the big savings on latency.
Just curious has anyone tested the hirelings/pets? Are they doing better now the AI stuff can potentially be processed better.
Same AI. Zero changes. They didn't lag out and stand there stupidly, though. They were far more active in their various (usual) idiocies. Druid, Primal Mantle, 4 hires + pet + DA in Wrath of Earth. It was only R4, but none of the hires died.
 

Fallout47

Well-known member
Screen-Shot-2024-10-01-101340-0.jpg


Stres?

SSG:

-lets make it on lamm launcher so ppl have look how to download game again!
-and ofc make it in working days when ppl got less time :)

Mission sucess!
Maybe they should offer people something for doing their 'stress testing' for them. As others have said, how about a weekend to really increase the number of players available? The guildies that did go over, reported some significant instances of lag. What did the population logged in there top out at?
 
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