Indeed, there should be some advertising and a small reward to encourage players to participate in such a stress test. SSG could implement a mechanic similar to the one on the hardcore server, where players earn a small reward for completing several tasks. This would function as a stress test, especially if many players try to complete the tasks simultaneously.Not enough players to call it a stress test in my opinion.
Maybe do an event lasting for days, with rewards for players. The bigger the reward is, the more players you will have.
The Dojo was sometimes laggy when trying the DPS on kobolds, had more lags than the Skel closet test.
Cormyr's data center is in Los Angeles, California. I'm surprised it's that bad though. I would have thought no more than an additional 15 to 20.
Playing from Denmark, Europe my latency went from 95ms on the normal server to 160ms on Cormyr.
I expected a slight increase, maybe +20ms, but certainly not +65ms. The physical distance does not warrent that large an increase so something else may be causing a bottleneck.
USA is 35ms wide on a good day, which is 70ms round trip. It’s based on the speed of light (that is, data can squirt through fibre optic cables no faster than the speed of light in glass)
The lowest you can get in this universe is around 25ms, which is based on the speed of light in a vacuum. If you succeed in improving that significantly, you’ll be rich enough to build your own DDO with booze and wenches.
Nope. They would be in Myth Drannor. MD gives better chances to win.In the future, when all the servers are 64 bit, will they all be in Las Vegas?
No they'll be a external harddrive that sits on Cordovon's desk to rest his drink on. :ROFLMAO:Nope. They would be in Myth Drannor. MD gives better chances to win.![]()
Odds are that was YouTubes fault. It's know that YouTube can cause memory issues, even on Chrome. Especially if your memory is clocked higher that the system defaults.Well what. I ran into a fatal crash thing. I ran a quest, then alt-tabbed to Firefox and started watching a YouTube video. Few minutes later, the computer froze, started to emit a repetitive sound. I had to turn off the computer manually.
My computer doesn't really crash much normally. But I am not sure what caused the thing.
The Westcoast server is why. If not for that location you'd still be in 200ms hell.In Australia latency dropped from 225ms usual to 170ms so happy about that. Ran FOM with 12 and had no detectable lag, same with Legendary Chronoscope.
The internet is never a direct line from A to B. Rather you have several, if not dozens of intermediate hops between two systems. Which can and often do redirect as the load changes. This can also be compounded by your local ISP throttling your connection if you live in a large community. Where effectively your ISP has over subscribed the lines they have, and must resort to interleaving during peak hours. This is why ISP's sell / advertise by the maximum data rate possible while never mentioning latency and interleaving.New York to Las Vegas is ~2520 miles = ~4050 km (by car).
At 300000 km/s those 4050 km would be 13.5 ms so not quite the 25ms you mention. Taking 65ms when the theoretical minimum is 14ms points to a less than optimal route.
The spherical distance is more like 2200 miles, so that would even be slightly shorter.
Severlin mentioned being concerned with the cost of a 64-bit server located closer to Europe. He indicated they're using better hardware for Cormyr than they are for the 32-bit servers. Location of a data center doesn't just affect the performance of it. It also affects the cost. Some regions of the world have a higher cost than others. If it were me I would have split the distance and chosen Chicago.Having said that, if the 64-bit server project goes through, it seems like it wouldn't take much to have a server on each coast.