Cormyr general feedback thread

Abramax

Well-known member
Not enough players to call it a stress test in my opinion.
Maybe do an event lasting for days, with rewards for players. The bigger the reward is, the more players you will have.

The Dojo was sometimes laggy when trying the DPS on kobolds, had more lags than the Skel closet test.
 

rs125racer

Member
I noticed very little lag/rubberbanding/issues during the stress test in Smuggler's Rest compared to the awful experience on Thelanis when Cordovan would do his annual event (dropping gifts and spawning mobs). I had a much easier time doing platforming in quests like Down You Go. The pilar jumping in that quest on live servers is always rough with a lot of hitching (almost like repeating the initial jump) causing me to miss my landings repeatedly. Spiders and Flies was smooth with no lag, whereas I would experience a lot of lag in there on live. Load times were about the same as live while the stress test was happening but were much faster before and after the stress test. Ping was a non issue (I'm in Texas).
 

Chacka

Well-known member
Too bad I overslept the stress test with the devs, but I did manage to test a legendary Shroud run. I have to say, it was quite impressive because we experienced almost no lag when running to the chest, and there was no finishing lag. By "almost no lag," I mean that during the second phase, my character only stopped moving twice for about a second. That’s a huge improvement compared to the 10-20 seconds of heavy lag you usually encounter at those points.

The real question is: how much of this improvement is due to the 64-bit server software? Is the new data center also more powerful? Additionally, does a "fresh" server typically perform better, or was the population simply too low to generate significant server load?

That said, I’m not a fan of the significant latency increase, from ~100 ms to ~170 ms, but if it means fewer performance issues overall, it might be worth it.

An EU server could also be a cool idea. Maybe more players would use such a server than Severlin expects, making it worth the investment.
 

Chacka

Well-known member
Not enough players to call it a stress test in my opinion.
Maybe do an event lasting for days, with rewards for players. The bigger the reward is, the more players you will have.

The Dojo was sometimes laggy when trying the DPS on kobolds, had more lags than the Skel closet test.
Indeed, there should be some advertising and a small reward to encourage players to participate in such a stress test. SSG could implement a mechanic similar to the one on the hardcore server, where players earn a small reward for completing several tasks. This would function as a stress test, especially if many players try to complete the tasks simultaneously.
 

Draculetta

Well-known member
Had some lag in Smugglers with the monsters spawning, but it recovered very fast, only noticeable lag was when zoning into the tavern after drying, but once again, it recovered super fast.

Ran the new nigh revels quest, with no lag at all, even when lots of monsters..

It was nice to see 5 instances of the cove too! there were alot of players in one aera and had very little lag..
 
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Solarpower

Well-known member
One time in Smugglers Rest FPS dropped to 3, the game stopped for a moment and next thing I know FPS got back to 200 and my character was dead. Dunno what happened but people cryed about "invisible monsters" in the chat. 😅
 

_fully_carroted_

Well-known member
Playing from Denmark, Europe my latency went from 95ms on the normal server to 160ms on Cormyr.

I expected a slight increase, maybe +20ms, but certainly not +65ms. The physical distance does not warrent that large an increase so something else may be causing a bottleneck.


USA is 35ms wide on a good day, which is 70ms round trip. It’s based on the speed of light (that is, data can squirt through fibre optic cables no faster than the speed of light in glass)

The lowest you can get in this universe is around 25ms, which is based on the speed of light in a vacuum. If you succeed in improving that significantly, you’ll be rich enough to build your own DDO with booze and wenches.
 

Mary

Well-known member
During my testing I noticed a few things - my ping was between 75-80 consistently, normally I am at 24. I am in boston. Boston to vegas added about 50, which is significant, but since its under 100 I didn't really notice it. My frame rates with my rtx4060ti varied between 14-180; 180 was on isle of dread in the slayer zone alone, 14 was in crystal cove instance 2 fighting Steel's dragons and strahds in a massive cluster of other players. Overall my game in that massive fight continued to drop frames and sometimes I got froze mid-air and there was a lot of rubberbanding. Gameplay alone in quests on my near x3 completionist main was normal, slightly better in Sharn, Feywild, Salt, and IoD. I ran a few quests and noticed probably the number 1 difference, the loading screen between areas on Cormyr was different than on live - it took longer, but I never had a loading screen freeze requiring me to restart (which happens on live all the time).

Bank lag was exactly the same, maybe worse. dragging multiple items around my pack in the dojo with all the other people there and it was really really slow to move items. Sometimes I had to click and drag items in my bank a few times. That sounds bad, but this is also my experience with banks on live - the bank is one of the worst performing things in DDO presently, and I did not feel like Cormyr's bank was worse. Its probably the same -

being a tech guy and student of all science I like patches and upgrades that modernize generally I see it as a good thing - I think having 64 bit servers for DDO would be a massive W for the game and I really hope SSG is able to adapt the game to them. I'm not happy about the +50 ping to vegas, but I've been thinking for years I should move to Austin, so maybe this will push me to finally do it.
 

mikarddo

Well-known member
USA is 35ms wide on a good day, which is 70ms round trip. It’s based on the speed of light (that is, data can squirt through fibre optic cables no faster than the speed of light in glass)

The lowest you can get in this universe is around 25ms, which is based on the speed of light in a vacuum. If you succeed in improving that significantly, you’ll be rich enough to build your own DDO with booze and wenches.

New York to Las Vegas is ~2520 miles = ~4050 km (by car).

At 300000 km/s those 4050 km would be 13.5 ms so not quite the 25ms you mention. Taking 65ms when the theoretical minimum is 14ms points to a less than optimal route.

The spherical distance is more like 2200 miles, so that would even be slightly shorter.
 
A thought ...

I'm in Alaska. I'm an accountant, not a programmer. 200-300 ping, 1-3% packet loss is standard to me. I keep reading about latency issues with folks on Cormyr. Old servers on East coast. Cormyr on West coast. (Vegas) Europe access worse, Far East access better. Having said that, if the 64-bit server project goes through, it seems like it wouldn't take much to have a server on each coast.

Right now player info is tied to a specific server. What's stopping the programmers from partitioning the player info out to a 'master' server, and during the ddo login process, choose the server you want to be on during that instance? Increased server options at the cost of loading time?
 

Eoin

To Slay Or Not To Slay
So after watching yesterday's Friday's at Four, I'm wondering the mist event is our incentive to run around all of the quests to trigger lag inducing events within quests since they cleaned up most of the general lag that was triggering their alerts. Suppose it depends on if the mist stalkers can appear in any quest and how many we need to kill to fill our lanterns.
 

Smokewolf

Well-known member
Well what. I ran into a fatal crash thing. I ran a quest, then alt-tabbed to Firefox and started watching a YouTube video. Few minutes later, the computer froze, started to emit a repetitive sound. I had to turn off the computer manually.

My computer doesn't really crash much normally. But I am not sure what caused the thing.
Odds are that was YouTubes fault. It's know that YouTube can cause memory issues, even on Chrome. Especially if your memory is clocked higher that the system defaults.
 

Smokewolf

Well-known member
In Australia latency dropped from 225ms usual to 170ms so happy about that. Ran FOM with 12 and had no detectable lag, same with Legendary Chronoscope.
The Westcoast server is why. If not for that location you'd still be in 200ms hell.
 

Smokewolf

Well-known member
New York to Las Vegas is ~2520 miles = ~4050 km (by car).

At 300000 km/s those 4050 km would be 13.5 ms so not quite the 25ms you mention. Taking 65ms when the theoretical minimum is 14ms points to a less than optimal route.

The spherical distance is more like 2200 miles, so that would even be slightly shorter.
The internet is never a direct line from A to B. Rather you have several, if not dozens of intermediate hops between two systems. Which can and often do redirect as the load changes. This can also be compounded by your local ISP throttling your connection if you live in a large community. Where effectively your ISP has over subscribed the lines they have, and must resort to interleaving during peak hours. This is why ISP's sell / advertise by the maximum data rate possible while never mentioning latency and interleaving.

Keep in mind that all this assumes your ISP owns the data lines to begin with. Often, with smaller service providers must rent from larger firms such as ATT / Comcast. Effectively making your ISP a second class customer, while providing services to 3rd parties (you). Typically, this means those connections don't have priority over the line owners regular customers. Thus your connection is more likely to be throttled for reasons that don't have anything to do with your ISP. Which as a rule of thumb, when ever possible, always seek services from the line owners directly. Cut out the middle men, that are only acting as brokers, while charging you a premium for 2nd rate services.
 
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