In the Fridays at Four with Telero on October 4, 2024 It was stated that the Cormyr test server would reduce/eliminate "Sever level" lag. This would allow them to focus on other specific sections of lag. At another point it was mentioned that with the severs working more efficiently this could lead to new problems where scripts that would go a,b,c,d could end up going b,c,a,d because timing could be changed. Also as you have probably seen there was the issue in the system for distributing players on initial launch. There tried to fix it using their existing tools that also had the same issue with the 64-bit environment. They knew from the start there could be issues and that is just part of the process of "figuring out" the new 64-bit servers.64-bit servers were a failure ? Who would thought ?
Developers ?
Who cares about developers when we've got at least a couple of topics where all the forum people, including YOU (!!!), posed as prophets predicting bright no lag future ? We just have to wait a little bit and the 64bit magic makes lag away...
Yeah, right.
Where are all those prophets now ? Went into hiding while thinking of some excuses about "developers said otherwise" ?
Well, thanks for a good laugh, this forum never let me down.![]()
Yeah, okay. Guessing based on what the PR guy has to say is even worse.It still may be an issue of the server not evenly distributing people across instances. According to Cordovan, [.......]
Why is it that LoTRO was first? That's all I want to know.In the Fridays at Four with Telero on October 4, 2024 It was stated that the Cormyr test server would reduce/eliminate "Sever level" lag. This would allow them to focus on other specific sections of lag. At another point it was mentioned that with the severs working more efficiently this could lead to new problems where scripts that would go a,b,c,d could end up going b,c,a,d because timing could be changed. Also as you have probably seen there was the issue in the system for distributing players on initial launch. There tried to fix it using their existing tools that also had the same issue with the 64-bit environment. They knew from the start there could be issues and that is just part of the process of "figuring out" the new 64-bit servers.
(If you look at past posts, at least for me, I did not say everything would be perfect (prophesize)) I do keep saying WATCH the videos.
because they bring out about 2/3ds of the revenueYeah, okay. Guessing based on what the PR guy has to say is even worse.
Why is it that LoTRO was first? That's all I want to know.
Okay.. you know this, how?because they bring out about 2/3ds of the revenue
When EG7 acquired daybreak it was DDO was the heavy lifter as far as revenuebecause they bring out about 2/3ds of the revenue
To answer your question LOTRO was produced after DDO, so IMO the code was better thought out and organized. Updating therefor would be easier.Yeah, okay. Guessing based on what the PR guy has to say is even worse.
Why is it that LoTRO was first? That's all I want to know.
Hi there, look when they announced the new server. I must admit i was very excited and i know the developers said that it was the first step to combating lag. But what i didnt expect was the lag to be much worse than my home server.Great job showing that you didn't read or listen to any communications from the developers. The developers described what this upgrade was aiming to do and based off of what is described in the following livestream (starts at the two minute mark) and my own experiences on both Lamannia and Cormyr it definitely achieved that goal.
What it never was going to achieve nor did it attempt to was the complete removal of lag and the developers never once stated that was the goal.
Here's Severlin's statement from the Discord.I just hope this maintenance they are closing the server down for, does some good.
The goal of this change is essentially to lock some public spaces that are the most problematic to their own instances, so the dungeons aren't lagged by them
You're assuming a lot, IMO. Apparently LoTRO lags too. Coding is an art form.To answer your question LOTRO was produced after DDO, so IMO the code was better thought out and organized. []
Tinfoil hat: This is all to get people to populate Wayfinder.
How long did it take for them to get it right?
Everything is the issue. Switching to 64-bit helps but it's only one source of lag. You still have countless other sources that need to be fixed too.Now you got me wondering if it really is an issue of the number of online players.
I doubt it based on Champ chest timers..
I knew LOTRO was more popular than DDO but I had assumed they were closer than that.Bouncing back a moment to the financials of SSG/Daybreak/EG7, as of the 2023 market day presentation put on by EG7, LOTRO was Daybreak's third highest grossing/populated game, whereas DDO was the third lowest grossing/populated game.
Even with the release of MD, DDO underperformed in Q2. It's not going to be pretty.Bouncing back a moment to the financials of SSG/Daybreak/EG7, as of the 2023 market day presentation put on by EG7, LOTRO was Daybreak's third highest grossing/populated game, whereas DDO was the third lowest grossing/populated game.
According to the year end financials for 2023, LOTRO under-performed, but in 2024 it appears to be on track as no mention of performance was given (good or bad), while DDO on the other hand is under-performing this year per the same financial reports.
So if you wonder why LOTRO gets more things or things first it's because simply it's the bigger game and gets priority as such.
November 14th is the date for the next EG7 financial report, so if there's any change it should be mentioned there.
Quick fix, don’t release garbage the players don’t want, expansion packs OR vip programs. It might even be fiscally responsible.Even with the release of MD, DDO underperformed in Q2. It's not going to be pretty.