Cormyr is an epic fail as far as lag goes :(

Mornyngstar

Well-known member
64-bit servers were a failure ? Who would thought ? 🤣🤣🤣🤣🤣


Developers ?
Who cares about developers when we've got at least a couple of topics where all the forum people, including YOU (!!!), posed as prophets predicting bright no lag future ? We just have to wait a little bit and the 64bit magic makes lag away...
Yeah, right.

Where are all those prophets now ? Went into hiding while thinking of some excuses about "developers said otherwise" ?

Well, thanks for a good laugh, this forum never let me down. 😁😁😁😁
In the Fridays at Four with Telero on October 4, 2024 It was stated that the Cormyr test server would reduce/eliminate "Sever level" lag. This would allow them to focus on other specific sections of lag. At another point it was mentioned that with the severs working more efficiently this could lead to new problems where scripts that would go a,b,c,d could end up going b,c,a,d because timing could be changed. Also as you have probably seen there was the issue in the system for distributing players on initial launch. There tried to fix it using their existing tools that also had the same issue with the 64-bit environment. They knew from the start there could be issues and that is just part of the process of "figuring out" the new 64-bit servers.

(If you look at past posts, at least for me, I did not say everything would be perfect (prophesize)) I do keep saying WATCH the videos.
 

FaceDancer

Olde Wurm
I"m kinda hoping that since they should be able to analyze the new server a bit easier, that we may see a ripple effect on fixes for that then become potential fixes on the other worlds. We shall see....

Waiting for everyone to go to bed so I can get on and maybe not lag out??? 🤭
 
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Bitss

VIP since 2006
It still may be an issue of the server not evenly distributing people across instances. According to Cordovan, [.......]
Yeah, okay. Guessing based on what the PR guy has to say is even worse.

In the Fridays at Four with Telero on October 4, 2024 It was stated that the Cormyr test server would reduce/eliminate "Sever level" lag. This would allow them to focus on other specific sections of lag. At another point it was mentioned that with the severs working more efficiently this could lead to new problems where scripts that would go a,b,c,d could end up going b,c,a,d because timing could be changed. Also as you have probably seen there was the issue in the system for distributing players on initial launch. There tried to fix it using their existing tools that also had the same issue with the 64-bit environment. They knew from the start there could be issues and that is just part of the process of "figuring out" the new 64-bit servers.

(If you look at past posts, at least for me, I did not say everything would be perfect (prophesize)) I do keep saying WATCH the videos.
Why is it that LoTRO was first? That's all I want to know.
 

Mornyngstar

Well-known member
Yeah, okay. Guessing based on what the PR guy has to say is even worse.


Why is it that LoTRO was first? That's all I want to know.
To answer your question LOTRO was produced after DDO, so IMO the code was better thought out and organized. Updating therefor would be easier.
 

Sturmbb

Well-known member
Great job showing that you didn't read or listen to any communications from the developers. The developers described what this upgrade was aiming to do and based off of what is described in the following livestream (starts at the two minute mark) and my own experiences on both Lamannia and Cormyr it definitely achieved that goal.

What it never was going to achieve nor did it attempt to was the complete removal of lag and the developers never once stated that was the goal.

Hi there, look when they announced the new server. I must admit i was very excited and i know the developers said that it was the first step to combating lag. But what i didnt expect was the lag to be much worse than my home server.

In fact if the lag was the same as my home server. I could get on board with that,

I just cant with all honesty get on board with the fact that the new super duper server is alot worse than my home server.

Last night i played on my home server first, which did have a few lag issues, but nothing major and nothing i would get upset about.

Than i jumped over to Cormyr and the lag was completely crazy. When your freezing in place for 30 seconds, for multiple times it is not fun. and when you have to close the client down to switch toons (i waited over 3 minutes for my toon to log out and the bar had travelled across the screen, but i was still in the game).

I really wish i hadnt jumped over to the cormyr server last night, thats how upset and frustrated i got, trying to play on the server.

I just hope this maintenance they are closing the server down for, does some good. In the end i decided to log out early last night
, as it just wasnt't fun playing. I know quite a few people who are getting fed up with the lag and the state of the game and have started looking around for other games. Personally I am happy to wait it out, hoping they get a handle of the problems.
 

Bitss

VIP since 2006
To answer your question LOTRO was produced after DDO, so IMO the code was better thought out and organized. []
You're assuming a lot, IMO. Apparently LoTRO lags too. Coding is an art form.

Tinfoil hat: This is all to get people to populate Wayfinder.
:ROFLMAO: Now you got me wondering if it really is an issue of the number of online players.

I doubt it based on Champ chest timers..
 

Nebless

Well-known member
How long did it take for them to get it right?

Basic 'stays up and really cut down lag' seems to have worked right from the start, although the 'special event' there was pretty much a World Boss kind of thing and that would crash the game when it appeared.

I know they cut back on how often it would appear and did a few other things, but I think in the end they just pulled that part as it would still crash the game when it showed up and all the players online descended on it to fight it.

Other than that seems to be working as advertised.
 

Ryiah

Well-known member
:ROFLMAO: Now you got me wondering if it really is an issue of the number of online players.

I doubt it based on Champ chest timers..
Everything is the issue. Switching to 64-bit helps but it's only one source of lag. You still have countless other sources that need to be fixed too.
 

MarauderX

Active member
Lag wiped... so... thought I'd ask... is there is a roadmap, schedule, or similar to understand next steps?

Also, is this in any way related to hardware or data center issues?
 
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Blaster

Well-known member
Bouncing back a moment to the financials of SSG/Daybreak/EG7, as of the 2023 market day presentation put on by EG7, LOTRO was Daybreak's third highest grossing/populated game, whereas DDO was the third lowest grossing/populated game.

According to the year end financials for 2023, LOTRO under-performed, but in 2024 it appears to be on track as no mention of performance was given (good or bad), while DDO on the other hand is under-performing this year per the same financial reports.

So if you wonder why LOTRO gets more things or things first it's because simply it's the bigger game and gets priority as such.

November 14th is the date for the next EG7 financial report, so if there's any change it should be mentioned there.
 

Ryiah

Well-known member
Bouncing back a moment to the financials of SSG/Daybreak/EG7, as of the 2023 market day presentation put on by EG7, LOTRO was Daybreak's third highest grossing/populated game, whereas DDO was the third lowest grossing/populated game.
I knew LOTRO was more popular than DDO but I had assumed they were closer than that.
 

Dude

Well-known member
Bouncing back a moment to the financials of SSG/Daybreak/EG7, as of the 2023 market day presentation put on by EG7, LOTRO was Daybreak's third highest grossing/populated game, whereas DDO was the third lowest grossing/populated game.

According to the year end financials for 2023, LOTRO under-performed, but in 2024 it appears to be on track as no mention of performance was given (good or bad), while DDO on the other hand is under-performing this year per the same financial reports.

So if you wonder why LOTRO gets more things or things first it's because simply it's the bigger game and gets priority as such.

November 14th is the date for the next EG7 financial report, so if there's any change it should be mentioned there.
Even with the release of MD, DDO underperformed in Q2. It's not going to be pretty.
 
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