Crafting only life

Igognito

Well-known member
Hey all,
I want to experiment with my next toons life and to a crafted equipment only life.
I won't say I have everything that I will need but I want to believe I got enough to get me to level 20.
So the rules are simple, I can only use crafted items at any stage (so also blanks).

What crafted items you would suggest and what MLs!
Cannith ML1
True seeing, blind immunity trinket (I have this one)
Invulnerable fearless armor
Feather fall, jump boots (I have this one so I will use it)
Underwater action, swim ring
Blueshine quarterstaff 😅
Keep ethereal weapon

Ml 4 I can use some phiarlan carnival items
Ml 5 I can use might of the abishai and sentinels items

So I'm thinking of an ml5 swap

Ml 7 I can use red fens
Slavers at ml 8 😝

So I'm thinking of an ml8 swap

Now the next ones would be green steel, alchemical but I don't really have what is needed for those and I don't know if I can run it.
Regardless, please suggest so I can try to get it in this life.
Then I do have Sora Katra which has a pretty nice generic setb to build around.
Thus an ml 12 swap.

And so on.

Please suggest pretty general useful items and not life specific for now.
The concept is, that if this is successful I will be using only crafted items for all my lives 🤣
Fortunately enough several crafted weapons accept sentience. And with epic/legendary crafting I do get some access to named items.

Cheers
 

Lagin

Well-known member
Anything that adds a personal goal outside of normal questing is a unique aspect to add. Good luck & have fun.
 

Archest

Well-known member
class and race as to what best suits it. you can use red augments items for upgrading spell powers with augments so add lore to them as a crafted option as there aren't any lore augments. see what augments are available to you and craft the enhancements that you dont have access to by using augments. Fearsome is a good one to glitch into a level 1 armor ( after that it will set your armor at 10 minimum level).
keeping in mind as you level up both he crafted enhancements and the augments can level up ever 4 levels you can upgrade the enhancements unless they are universal ( fearsome , feather fall and the like) for heroics you really dont need death block until level 12 and up.
but as well the items you list are mostly Named items BTC and not crafted they are in fact farmed.
 

minamber

Well-known member
You seem to have a strange definition of crafted...
Personally I wouldn't consider house P, chronoscope, House D, red fens or most slavers gear as crafted since those are all drops.

Crafted gear for me are only the ones where you start with a blank item and add properties with ingredients.
So cannith crafting is the main one, with also the new system from Lamordia, slavers blanks (like 5 rings), green steel, alchemical, thunderholme weapons + armor and dino.

That being said, it's your character and you're free to use whatever gear you want.
 

Br4d

Well-known member
Pick a plan and stick to it. Cuts down gear Tetris greatly when you have a standard gearing principle in play.
 

Kimbere

Well-known member
I use the list from here:
https://ddowiki.com/page/Crafting

Yes, a lot of items are also named.
So that's not really "crafted" so much as named items with epic/legendary upgrades.

To most people, crafted gear means Cannith Crated gear. Imo, that'd be a far more interesting challenge/TR.

Note, I'm not downplaying your plan nor trying to tell you how to play. Just pointing out some pedantic details regarding the "crafted" label.

The main thing I'd point out and recommend is Cannith Crafted weapons with double red/orange/purple slots. Craft them with a native Force/Light/Sonic imbue + Bludgeoning/Piercing/Slashing imbue. Put the Xd6 elemental damage ruby augs you can get from the Mysterious remnants vendor into both slots and they remain highly competitive with most named weapons, up to epic levels.

You technically only need one of the double aug slot blanks as you can craft it for ML1, then re-craft it for ML4, ML10, etc. as you level. As long as you have enough Mysterious Remannts to keep replacing the augs as you recraft, it's simple and easy.
 

Igognito

Well-known member
So that's not really "crafted" so much as named items with epic/legendary upgrades.
Originally, I was thinking in a similar way.
I was thinking: cannith crafting, augments, some of change, trap making, slavers, green steel (which by the way I have no idea how to do), alchemical crafting (very limiting/almost of no use), legendary slavers. (I don't have access to dino, or the other new crafting).
Then I realized that there are other stuff called crafting in the game. So I started re-thinking my approach.
First I considered including items you get from components. Like keep or feywild. But then I had some nearly done items and that was crafting too. So where to put the limit suddenly become blurry.
I checked the DDO wiki to what is there as crafted and here we are.

Now about epic crafting, I get it and that might be a bit out of the spirit.

Still I'm open to suggestions on what it would be considered Crafting and where there is a clear boundary.

I also consider to not allow blanks and only allow items that are modified. But stone of change would be a simple bypass to that and practically allowed me any single item.

Cheers
Ps: In terms of weapon cannith crafting is viable until epics. There a keep weapon can hold its ground.
 

danzig138

Well-known member
Still I'm open to suggestions on what it would be considered Crafting and where there is a clear boundary.
Did you make it using a blank item and essences and shards in the Cannith Crafting hall?

No?

Then that doesn't qualify as crafted.

Looks to me like you mean upgradable gear.

In which case the answer to your question is take a look at any of the dozens of threads about what gear is the best to use.
 

Igognito

Well-known member
Did you make it using a blank item and essences and shards in the Cannith Crafting hall?

No?

Then that doesn't qualify as crafted.

Looks to me like you mean upgradable gear.

In which case the answer to your question is take a look at any of the dozens of threads about what gear is the best to use.
So in your opinion you exclude slavers crafting, green steel crafting, alchemical crafting, trap making, viktarium (I don't have), dragontouched armor, thunder-forged, dinausor (again I don't have).
Sure, only cannith crafting is a choice. And I would consider it, originally that is what I was thinking.
But imho I definitely can't exclude all crafting that start from a blank like the ones above.
Then do you exclude stone of change, augments? Or not?
At least until this specific point, I think I would include them no matter what.

Then we have a few more categories to consider:
Collect an ingredient or more and get a weapon/item like borderlands. These ones I could argue both against and both in favor. Practically you exclude all possible mounts in this way which is my main concern. The ethereal weapon is great too but if I keep augments I can solve that 😅.
Then find an item that is upgradable and upgrade it. I do like upgradable as a definition and maybe this is not true crafting.
The main loss here are voice (because I'm not allowed to make it an augment) and sentient weapon. I don't know if any of the allowed crafting has sentience perhaps dinausor crafting but that is lvl 30?+ So from 20+ I will need to work with cannith crafting and thunder-forged. The rest items are cool and can get powerful but I can work around them.
 

Everbright

Active member
One of my favourite crafted items is a level 11/12/16/18/20 Constitution Ring of False Life + Vitality 20 diamond, equipped to the no-swap slot. I'm not sure offhand if there's a higher level version of the 'Minos Diamond' involved, as in the named Diamond of Vitality from turning in Orchard Tapestries.

Elemental absorb effects are fairly generous at level 1, around 10% IIRC. For tanks, I like crafting with a set of blank capes in colours that mostly correspond to D&D dragon elements (Black for Acid, Blue for Electric, Red for Fire, White for Cold, Purple for Negative). Sometimes this colour-coding can be used for nonverbal communication too.

Underwater action on a bandana for a visually-identifiable 'swimcap' akin to the Corsair's Skullcap.

Shards of Power from The Shroud (the first tier shards) can be used as ML:1 friendly crafting trinkets.
The Gem of Many Facets from Chronoscope is named and craftable, but absolute min level 5. I've got one with the Marshwalker set bonus from Red Fens that I'm fond of.
As for un-named ML:1 friendly craftable trinkets, I think STK end reward might be a good place to look for them.
 

Aelastiar

Well-known member
I got a craftable trinket from house d chain end reward.

Can wheloon/stormhorns loot gen end rewards accept sentience?
 

Everbright

Active member
Colored capes? How? Where?
Random gen ones! Mind that some quest rewards and some brokers still generate older-style cloaks that do not have graphics. (Remember to remove cosmetic cape if applicable. IIRC there's ways to work around the visual effects of barkskin/stoneskin, but I don't remember the specifics currently)
 

Frisson

Well-known member
Random gen ones! Mind that some quest rewards and some brokers still generate older-style cloaks that do not have graphics. (Remember to remove cosmetic cape if applicable. IIRC there's ways to work around the visual effects of barkskin/stoneskin, but I don't remember the specifics currently)

Under Options->Gameplay->Disable Full Character Overlay Effects, to get rid of the barkskin/stoneskin look.
 

Igognito

Well-known member
Random gen ones! Mind that some quest rewards and some brokers still generate older-style cloaks that do not have graphics. (Remember to remove cosmetic cape if applicable. IIRC there's ways to work around the visual effects of barkskin/stoneskin, but I don't remember the specifics currently)
Oh you mean the color of the cloak when you wear it. Not the icon.
I see.
 
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