Suggestions ?I don't think any of those (save MAYBE the monster manual) would have enough impact to make a significant difference in the lag. The issue is bigger than a few very small and quick stat calcs or item pools...
None, because I'm not a developer on DDO with access to the backend systems to see what's actually causing server strain. But I can promise it's not the things you're suggesting.Suggestions ?
Pretty much just another ordinary "Remove everything I don't like and remake DDO into another game" thread, for a change, now disguised as "getting rid of lag" instead of the standard "difficult for new players".![]()
None, because I'm not a developer on DDO with access to the backend systems to see what's actually causing server strain. But I can promise it's not the things you're suggesting.
We experimented recently with hardly anyone having a TR cache in the days of the big transfer wave. It didn't seem to make anything better, probably too short and weird a time to know for sure, but I've filed that under "tried-recently-and-didn't-work."I believe that TR Caches holding 250+ items across thousands of characters could have a significant impact on game performance.
It is supposed to be temporary.
It doesn't. We are not developers, everything posted here doesn't matter. Nobody are going to implement any of that anyway.What matters is finding ideas that might help reduce lag.
Pretty much just another ordinary "Remove everything I don't like and remake DDO into another game" thread, for a change, now disguised as "getting rid of lag" instead of the standard "difficult for new players".![]()
I believe that TR Caches holding 250+ items across thousands of characters could have a significant impact on game performance.
It is supposed to be temporary.
I'm one of the few who still plays a dex based pure rogue assassin. Not being able to swap items would kill the utility of the build. All of my trapping gear are swap items.- Lock players gear when they enter a quest : you dont change your equiped stuff in the quest = no more calculation with stats, sets, filigree ... So balance the stuff properly to give us more flexibility and rework clicky items.
DDO if SSG listens to OP:We have terrible lag, maybe the solution is to remove useless things...
- Remove Monster Manual, completely
- Remove TR Cache, give us more bank space to buy : Here
- Ammos : Give all ranged weapons infinite returning ammos : no useless calculation in bolts numbers and weight
- Remove all useless items in the game : no more trash generation in chests please
- Remove reaper trees / rework it to have less calculation
- Remove Chests ransack : less timers and useless datas for each chest for each player. No chest ransack = more raid timer purchased just saying !
I know you planned to sell "Potion of Loot Ransack Reset" but we all know that it smells
- Lock players gear when they enter a quest : you dont change your equiped stuff in the quest = no more calculation with stats, sets, filigree ... So balance the stuff properly to give us more flexibility and rework clicky items.
- Remove/adjust some visual effects : I have the feeling that many rainbow lights in myth drannor are feeding the lag / maybe I m wrong, but have the feeling
- Remove Paths : as said Here
What do you think about it ?
what could be removed / adjusted to reduce the lag ?
Add another 2 servers: overflow Thrane and overflow Shadowdale, allow transfers to them, redistribute the load until they figure out why the servers can't handle more than 400 at once? Instead of losing customers until they figure it out. Then merge those 2 back into Thrane and Shadowdale respectively?Suggestions ?
Shadows.Suggestions ?
Literally every single one of those are client side rendering, they won't do a single thing to help server-side lag.Shadows.
Water features.
Altered environmental features like in Wheloon and MD.
Emojis.![]()
: ) )Remove Inquisitive.