Dandonk (the post just below yours) got it
Right now, for end game gear, all imho
- getting any single item is very easy, so you are expected to have the best (and I think that is great for the game)
- on non raid items getting atleast +1 mythic is very easy so you are expected to get that or better (on raid items, much less so)
- getting perfect +reaper is very rare and not expected (though getting +2 reaper stats on helm for end game using frags is very close to being expected)
- getting the 2 set bonus GMoF you want is very much not expected
- getting perfect curses is even less expected
I like that there is a mix of "expected" and "not expected" and dont want too much on the list to go into the "expected" area (expected both by fellow players and by SSG, so I cant just ignore the expectation). To me the game simply becomes less interesting if having the very best of everything is simply expected. It means you never feel truly happy for getting a lucky pull - it was expected afterall - and gear setups lose any sense of being unique.
If cleansers get too easy to get AND cards are getting very easy to get - then having perfect curses moves from "even less expected" to "close to being expected" and I dislike that, alot. If Cogs Elite drops a cleanser every single time that will certainly happen.
Now, if we modify your idea of cleansers dropping from Sagas and make it so that this only happens *once* per saga each true life (and maybe even omit Cogs) then it sounds good to me. That way there is much less pressure from "expectation" to farm 200+ decks for a gear setup running Cogs elite for a cleanser every 25 mins endlessly.
I certainly realise that the above is merely my take on the situation and know that others will feel differently. I just ask that those others also consider that their view is not universally correct but merely their own view on the matter. All too often people seem to forget that and post in absolutes (something I am also at times quilty off for sure).