Curse cards coming soon to legendary sagas

Elminster

Sage of Shadowdale
They'll never do it.

But sadly what they need to realize is that these quests will go unplayed... forever. Since there is no need to re-grind for cards due to every piece of gear already being cursed.

If they wanted to find the "ceiling" of how much we're willing to "put up" in terms of grind. Well... I think they just found it.
 

somenewnoob

Well-known member
They'll never do it.

But sadly what they need to realize is that these quests will go unplayed... forever. Since there is no need to re-grind for cards due to every piece of gear already being cursed.

If they wanted to find the "ceiling" of how much we're willing to "put up" in terms of grind. Well... I think they just found it.

They'll get played. But probably as much as slavers does right now. Infrequently. Because nobody needs the crafting materials anymore. And considering the system is a month or so old, that's pretty sad design.
 

Jack Jarvis Esquire

Well-known member
Well they ain't dead yet. I saw two LFMs up this morning, each ran multiple times. ??

The "death by gear gain" argument applies to any quest anyway - quest lifespan is finite - extended by saga rewards and rxp, and very occasionally, just for fun. Making these quests out to be somehow exceptional in context is fallacious IMO.
 

Shear-buckler

Master of reactions
Just more of the same old, same old paradigm is boring. I get you may not grasp that. I do.

Oh I agree, but claiming that this system would be "same old same old" if there was easier access to cleansers is absurd reductionism.
On the other hand the limited access to cleanser right now has turned the entire pack into the "same old, same old". You have the most upvoted poster on the forum saying that it's just another "once per life for rxp after the initial short grind like every other new content".

If could access the cleansers via saga rewards this would be the most unique addition to the game since raveloft.
 

Shear-buckler

Master of reactions
a) My point was more that your reading of my position was absurd - not the face value of it.

b) And I could just keep asking you "why do you think its not well that most loot is fixed and a few things are not". Its not like ALL quests in DDO are made the same way so a bit of diversity might be fine. It is also like all classes are similar, or races. So DDO has a very strong liking to making things actually different - yet you dont want that to apply to how loot is distributed? That does seem peculiar. Now, I could but I certainly wont because that is rude and condescending write something about the views of others mattering more than yours if you only like "similarity" rather than "diversity".

Anyway, I am out of here. I said my piece and I have no interesting in "winning" the internet :) Have fun.

A. I read your position exactly as you wrote it.

B. I absolutely do want to apply that to loot as well. Even with my suggestion this system would be completely unique, it would just make the longevity and meta of the quests unique as well. I just don't think that suddenly every individual piece of loot have to be completely unique at the expense of everything else.
 

Wini

Well-known member
I completely ignored the curse system, not interested at all in random/gambling.

In the other hand, quests are beautiful and perhaps will run them from time to time just for fun.
 

Shear-buckler

Master of reactions
Well they ain't dead yet. I saw two LFMs up this morning, each ran multiple times. ??

The "death by gear gain" argument applies to any quest anyway - quest lifespan is finite - extended by saga rewards and rxp, and very occasionally, just for fun. Making these quests out to be somehow exceptional in context is fallacious IMO.

The point is that very easily could be exceptional. Now they are just same old, same old.
 

popejubal

Avatar of Jell-O
Well they ain't dead yet. I saw two LFMs up this morning, each ran multiple times. ??

The "death by gear gain" argument applies to any quest anyway - quest lifespan is finite - extended by saga rewards and rxp, and very occasionally, just for fun. Making these quests out to be somehow exceptional in context is fallacious IMO.
Most quests have just a few items you can use. These quests have additions you can put on to just about every item in the game. Legendary and Heroic Shroud are great examples of useful and flexible gear can remain relevant for a long time. The curses are even more flexible than LGS.

LShroud, IoD and curse cards are going to be the sets that have some of the longest lifespan because of that.
 

Jack Jarvis Esquire

Well-known member
Oh I agree, but claiming that this system would be "same old same old" if there was easier access to cleansers is absurd reductionism.
On the other hand the limited access to cleanser right now has turned the entire pack into the "same old, same old". You have the most upvoted poster on the forum saying that it's just another "once per life for rxp after the initial short grind like every other new content".

If could access the cleansers via saga rewards this would be the most unique addition to the game since raveloft.
No it isn't. Even if you find what I consider refreshing and unique in the system hard to grasp, that's your issue. Others can and will draw their own conclusions.

What is absurd is trying to score irrelevant debating points by citing the popularity of another poster. When you resort to such shoddy tactics it's because you've lost any cogent argument you can make on it's own merit or yours.

Anyway I've made my point pretty clearly. I like this system, and have explained why, and why it would be undermined by easy cleansers. I honestly don't really care over much what your opinion of that is. I'm sure the Devs will be able to understand it easily enough even if you can't, and I'm done playing your pointless debating games into the bargain, so knock yourself out spouting more nonsense if you like for "the win". I'm out. ??

PS as you seem to be into that kind of stuff, it looks like I'm more up voted than you. Debate over? What did I win? ???
 

Shear-buckler

Master of reactions
No it isn't.

Yes it is. There is no other system like the curses even if cleansers were more accessible. It's not the "same old, same old".

Quests that have an initial grinding phase then is relegated to "once per life for rxp" is the standard procedure and is "same old, same old".

I get that you find a particular aspect refreshing and unique, but that does not mean that any others aspects are not refreshing and unique.
 
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The Blonde

Catalogues Bugs
Dandonk (the post just below yours) got it :)

Right now, for end game gear, all imho
- getting any single item is very easy, so you are expected to have the best (and I think that is great for the game)
- on non raid items getting atleast +1 mythic is very easy so you are expected to get that or better (on raid items, much less so)
- getting perfect +reaper is very rare and not expected (though getting +2 reaper stats on helm for end game using frags is very close to being expected)
- getting the 2 set bonus GMoF you want is very much not expected
- getting perfect curses is even less expected
I like that there is a mix of "expected" and "not expected" and dont want too much on the list to go into the "expected" area (expected both by fellow players and by SSG, so I cant just ignore the expectation). To me the game simply becomes less interesting if having the very best of everything is simply expected. It means you never feel truly happy for getting a lucky pull - it was expected afterall - and gear setups lose any sense of being unique.

If cleansers get too easy to get AND cards are getting very easy to get - then having perfect curses moves from "even less expected" to "close to being expected" and I dislike that, alot. If Cogs Elite drops a cleanser every single time that will certainly happen.

Now, if we modify your idea of cleansers dropping from Sagas and make it so that this only happens *once* per saga each true life (and maybe even omit Cogs) then it sounds good to me. That way there is much less pressure from "expectation" to farm 200+ decks for a gear setup running Cogs elite for a cleanser every 25 mins endlessly.

I certainly realise that the above is merely my take on the situation and know that others will feel differently. I just ask that those others also consider that their view is not universally correct but merely their own view on the matter. All too often people seem to forget that and post in absolutes (something I am also at times quilty off for sure).
This post perfectly encapsulates my feelings on the matter.
 

DBZ

Well-known member
I got the ring from the first one all i wanted still don't care one iota for a rng based system without cleansers
 
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