Darkhallow fili for Damphir healing any good?

saekee

long live ROGUE
As title as an option to heal a Damphir. 4 piece gets 1d6 scaling with negative spell power and the annoying 1sec internal cooldown.

  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)

I imagine it is rubbish for mid reaper but am curious how it comes out in just elite for calculations.

Assuming maybe 700 spellpower—I assume 100% scaling, so what would that be—7x2.5 /sec x neg hamp (let’s double it to feel better.) Let’s say 35 hp/sec that should proc on doublestrike? So 70?

Two hamp fili and two neg sp to make the set, not bad.

Anyone play around with this? This would augment the weak Embrace Death chance of healing 10d3 (let’s say 30 with hamp) on attacks from the racial tree.

Not sure the ‘chance of the Embrace Death heal, but am guessing 5-10%?

Collectively this would give 1k in 10 seconds of melee or so assuming full TWF offhand procs at cap before reaper penalty, or are my calculations off?

I am thinking of a poisoner monk ki bolt build that is a Damphir just for fun and am looking at augmenting the bite heal outside just a weak cocoon or renewal. I love melee healing as I do not lose the attack chain and hence dps from tossing a spell.

 

pirotessa

Well-known member
As title as an option to heal a Damphir. 4 piece gets 1d6 scaling with negative spell power and the annoying 1sec internal cooldown.

  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)

I imagine it is rubbish for mid reaper but am curious how it comes out in just elite for calculations.

Assuming maybe 700 spellpower—I assume 100% scaling, so what would that be—7x2.5 /sec x neg hamp (let’s double it to feel better.) Let’s say 35 hp/sec that should proc on doublestrike? So 70?

Two hamp fili and two neg sp to make the set, not bad.

Anyone play around with this? This would augment the weak Embrace Death chance of healing 10d3 (let’s say 30 with hamp) on attacks from the racial tree.

Not sure the ‘chance of the Embrace Death heal, but am guessing 5-10%?

Collectively this would give 1k in 10 seconds of melee or so assuming full TWF offhand procs at cap before reaper penalty, or are my calculations off?

I am thinking of a poisoner monk ki bolt build that is a Damphir just for fun and am looking at augmenting the bite heal outside just a weak cocoon or renewal. I love melee healing as I do not lose the attack chain and hence dps from tossing a spell.

On elite and maybe R1 will be awesome. The higher reaper you go its pretty worthless.
 

Tilomere

Well-known member
Do the charge and bite count as melee power spells like ki bolt, where you will no longer need ki bolt? Sounds like pure DDM would rock then.
 

saekee

long live ROGUE
Do the charge and bite count as melee power spells like ki bolt, where you will no longer need ki bolt? Sounds like pure DDM would rock then.
that is an interesting thought. It claims to not be a weapon attack so and cannot crit, so they may have typed it as a touch ranged spell.

I don’t own the race yet otherwise would test.

I wonder if they copied the code from some other similar action; maybe from the fourth core of some
destiny like Fury’s bludgeon damage?

Single Target Action: You bite target creature at touch range, dealing 1d4 Piercing Damage per Character Level. This scales with 200% Melee or Ranged Power (though is not a weapon attack and cannot crit). If that creature is a living and corporeal creature, you heal for 20 + (Character Level x Constitution Modifier) number of Hit Points from Positive energy. This damage does not have a saving throw, though upgrades to this ability may have one.
 
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FuzzyDuck81

Well-known member
I'm rocking multiple healing procs on my dark bargainer EK/PM right now; vampirism from soulrazor, vampirism from scion of the shadowfell, the dhampir one in addition to the darkhallow filligree so I can't tell you the exact numbers, but I've got 800+ neg spellpower & 560+ neg healing amp, however as an indicator, i'm running elite at cap in myth drannor, keep forgetting to recast death aura & the main way i notice it's absence is the skelly summon's damage not getting healed.
 

saekee

long live ROGUE
I'm rocking multiple healing procs on my dark bargainer EK/PM right now; vampirism from soulrazor, vampirism from scion of the shadowfell, the dhampir one in addition to the darkhallow filligree so I can't tell you the exact numbers, but I've got 800+ neg spellpower & 560+ neg healing amp, however as an indicator, i'm running elite at cap in myth drannor, keep forgetting to recast death aura & the main way i notice it's absence is the skelly summon's damage not getting healed.
hey I thought I would post an update. I am using a splash 7 wizard/monk 12. My neg spellpower is somewhere around 750, and my hamp on the HP mouseover shows 300ish (I took the dark gift to boost it). I have seen heal hits as high as about 500hp. The scion one doesn’t do much and so I dumped it for Scion of Earth for PRR—am playing around with a poison monk despite immunity challenges. I think it is Darkhallow hitting that high, not the regular vampire 1d3. It works ok in reaper but yeah, if you get a strong hit, you need to cast NEB. I would use the death auras but they proc the mantle DoT instead of the li bolt, obviously a problem for one specced for ki bolt.
 

Pineapple

Well-known member
I would use the death auras but they proc the mantle DoT instead of the li bolt, obviously a problem for one specced for ki bolt.
If you're okay micromanaging your mantles a little you can get around this. Death auras will proc the mantle that you were using when they were initially cast, not the one you currently have active.

As long as you toggle draconic off on the initial cast you don't need to worry about them putting the mantle on cool down for draconic.
 

saekee

long live ROGUE
If you're okay micromanaging your mantles a little you can get around this. Death auras will proc the mantle that you were using when they were initially cast, not the one you currently have active.

As long as you toggle draconic off on the initial cast you don't need to worry about them putting the mantle on cool down for draconic.
what happens is that the aura procs the mantle DoT when it hits a mob. Then the ki bolt is not effective since the cooldown has begun for the next proc
 

TrappedSoulstone

Well-known member
As long as you toggle draconic off on the initial cast you don't need to worry about them putting the mantle on cool down for draconic.
Correct
what happens is that the aura procs the mantle DoT when it hits a mob. Then the ki bolt is not effective since the cooldown has begun for the next proc
See above - you need to turn draconic mantle off before casting aura - dot will not be applied (snapped) to aura. Then turn mantle back and use ki bolt as you want. For 7 wizard aura duration should be fairly short.
 

saekee

long live ROGUE
Correct

See above - you need to turn draconic mantle off before casting aura - dot will not be applied (snapped) to aura. Then turn mantle back and use ki bolt as you want. For 7 wizard aura duration should be fairly short.
yeah I go to tier 5 fatesinger in part for the free extend metamagic.

I tend to not really need DA but this is very good to know.
 
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