DDO Bonus Days!

Mesmerin

Well-known member
My understanding (and from playing, though that may be confirmation bias), is that it will not effect the chance of getting a named item (which is still tied to difficulty, e.g 33% chance on elite), it will add +10 to the subsequent roll to determine the quality of that item, with high rolls on those subsequent tables meaning bonused items.
 

FaceDancer

Olde Wurm
Yes! I was hoping this would come along again. We had a huge set of great runs the last time this came around.
I know this doesn't affect named loot, but we did exceptionally well there too. Coincidence? Most likely. No doubt the RNG gods will exact their vengeance this time around... :sneaky:
 
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dozensnakes

Well-known member
This boost adds ten to your behind-the-scenes loot roll, essentially
Could we get a more detailed breakdown of how the loot roll system works sometime?
In particular I'd like more detailed information about how the likelihood of class affects the likelihood of items in the end rewards.

DDO Bonus Days bring you a +10 Treasure Hunter's Boost, now through July 28th!
Also it would be nice if this reset chest ransack timers, or we were notified a week in advance.
 

rabidfox

The People's Champion
In particular I'd like more detailed information about how the likelihood of class affects the likelihood of items in the end rewards.
That setting has zero effect on chests. That's entirely for what items that NPCs offer you when you turn in a quest. For example, if it's turned-on when I'm a warlock, I get offered a ton of wands; if it's off, I get offered very few wands because it's drawing from a huge RNG loot list then.
 

dozensnakes

Well-known member
That setting has zero effect on chests. That's entirely for what items that NPCs offer you when you turn in a quest. For example, if it's turned-on when I'm a warlock, I get offered a ton of wands; if it's off, I get offered very few wands because it's drawing from a huge RNG loot list then.
I know, but I would like the specifics for end rewards, as there are a few items I might try to hunt for via end rewards.
 

in4theride75

Well-known member
Does it do that, or just boost the level of found loot by 10?
As I understand the loot mechanics you have a 1to n(probably 100) number that is rolled when a chest is opened. In each bracket you have loot types that can drop (like daily dice). The higher your roll the better the loot prefixes/suffixes/reaper/mythic and then access to a rare item tier. So this should increase drop rates of tomes, elixirs, ioun stones, airship deeds, etc. But not named items, artifacts, or other exclusive named loot.
 
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Rull

Well-known member
This boost adds ten to your behind-the-scenes loot roll, essentially.
That's about as informative as saying "it boosts your treasure hunting by +10".

What does it *do*? Does it increase the chances of getting a named item? Does it increase the chances of getting a mythic bonus on named item? does it increase the chance of a mythic bonus being higher on a named item? does it increase the chances of getting a reaper bonus on a named item? does is increase the chance of a reaper bonus being rare on a named item? does it increase the amount of random items a chest drops? does it increase chances of augment slots on a random item? does it increase the chances of getting two augment slots on a random item? does it increase the chances of the augment slots on a random item being of higher quality (green>blue>colorless)? does it increase chances of getting a higher level item? does it increase the chances of getting a rare affix on a random item (like sabotaging)? does it increase the chances of getting an extra affix on a random item (an insightful), does it increase the chances of getting augments? does it increase the chances of getting a higher level augment? does it increase the chances of getting a filigree? does it increase the chances of a filigree being rare? what is the scale of this 'roll', is it +10 on a 0~10000 or +10 on a 0~20? what happens when the roll result+10 is higher than could be achieved without? what does rolling a 25 on a scale of 0 to 20 even mean; does it get clamped down to 20? is there loot only available on such a '20' and not on a '19', and consequently does adding+10 increase the chance on that happening by 1000%?

If the magic behind-the-scenes loot roll was visible we could maybe get a feeling for this; after many many chests you could start to notice patterns like some bonuses correlating to the roll number, and other bonuses not having a correlation with that number. But without ever displaying the number, adding "+10" to it is meaningless (not useless but meaningless. it literally has no meaning for us players.)
 

FaceDancer

Olde Wurm
This is a good time to run the Saltmarsh wilderness (visit all rare spawn sites 8 times). Just pulled 11 named + 7 artifacts + 1 xp + 4 rare filigrees. This is about double my average by total sentient gem experience.
This seemed to be our case as well. When you were talking about Dino Bone crafting in the other thread, we had just wrapped (within a week or two???) of one of these weekends, and we made a killing in IOD as well as Saltmarsh (me and my brother pretty much memorized the runs for these). I think we'll probably add Mists to the mix as a quick run to ransack as well... ?
 
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