DDO Bonus Days!

mikarddo

Well-known member
Dear Cordovan

Does this mean that the bonus is actually in effect on the servers now? Please check with the tech people - just dont go by "I think so".

The bonus is by far the most important one for many players AND due to ransack mechanics it is very bad to start the farming before the bonus is in effect.
 

Dandonk

Beater of Dead Horses
And does this actually affect named loot? I know people think it does, but is it actually true? (better chance of reaper/mythic)
 

Dom

Well-known member
And does this actually affect named loot? I know people think it does, but is it actually true? (better chance of reaper/mythic)
The treasure hunter boost provides a better chance to FIND named loot (similar to the discovery elixirs). The greater treasure hunter elixirs are what increases the chance to find BOOSTED named gear.
 

bookmarked

Well-known member
And does this actually affect named loot? I know people think it does, but is it actually true? (better chance of reaper/mythic)
Cordovan posted way back in 2016 (emphasis mine):
What it does: Treasure dice rolls are increased by 10, making it more likely that you will get maximum effects on loot.

FAQ:

- Yes, this stacks with the Treasure Hunter's Elixirs.
- No, this doesn't increase your chance to get named loot.
- This is a separate bonus from traditional Loot Boosts, which raise the level of the chest. This raises the chance to get the good stuff for the level of the chest you are opening.
- A loot boost will raise the level of the chest, and a Treasure Hunter's Elixir will increase the chance to get lucky loot from the chest. So, combining both together will have an impact.
 

mikarddo

Well-known member
The treasure hunter boost provides a better chance to FIND named loot (similar to the discovery elixirs). The greater treasure hunter elixirs are what increases the chance to find BOOSTED named gear.

I believe you are correct but I would be curious if you have sort of data or other proof? Also, does the Elixier stack with the week bonus or not?
 

Kyrr

Well-known member
Going by what the developers have said, no, it only affects random loot, and does not increase the chances of reaper/mythic bonuses.


This is just going to be a he said she said moment, during boosted weekends - my fragments go from 80 unboosted to about 200-240 boosted. I don't want to hear the "developers said this," while players have experienced otherwise. I have no shade or hate thrown to the development team, but sometimes I do not agree with some of their statements and sentences. (also because datamines prove otherwise)
 

Blerkington

Well-known member
So an undisclosed and possibly insignificant increase in drop rates for some MD loot, astral shards on sale and a treasure hunter weekend immediately afterwards. This seems more than a little desperate to me.

Chest rerolling must be way down. Perhaps ripping off the community wasn't such a good idea after all and you killed the goose that laid the golden egg?
 
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Mary

Well-known member
I believe some of the confusion around the current system stems from how the functions of potions, elixirs, and buffs are communicated, as well as the complexity of dividing buffs into so many effects and benefits that affect systems in a way that is confusing to players.

For example, a loot boost could simply be a flat loot boost—straightforward and easy to grasp. Perhaps a flat percentage increase, like 5% or 10% (the exact number is flexible), that applies to all loot. One and done. This kind of approach would be much easier for players to understand without needing to navigate potions, elixirs, salves, skills, boost, and so on. Just one simple mechanic.

Right now, there are numerous different potions, elixirs, skills, and boosts that interact with various mechanics in ways that are not easy to understand. It’s difficult for players to know what these affect—treasure level, rarity, number of effects, rare effects, named items, random named items, and so forth. This lack of clarity makes it challenging to track the benefits or even discuss the system, as no one is entirely sure what influences what, why, how, when, where, or for whom.

As it stands, existing loot boosting mechanics are confusing and difficult for players to understand. Simplifying it would make it clearer and more engaging for everyone.
 

nenetteblackmoor

Well-known member
To everyone participating in this discussion.
Please stop this ridiculous argument right now.

This discussion brings nothing but disadvantages to players!

What if the devs decide to check the code because of this? Players have reported this issue multiple times, and the devs denied it—that should be the end of it.

Let me say it again because it’s important: This topic brings nothing but disadvantages to players.
Uncovering the mystery will only give you satisfaction, with no boost items waiting in the future.
Please stop drawing the devs' attention to this.
 
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Anurakh

Little Nixie
This is just going to be a he said she said moment, during boosted weekends - my fragments go from 80 unboosted to about 200-240 boosted. I don't want to hear the "developers said this," while players have experienced otherwise. I have no shade or hate thrown to the development team, but sometimes I do not agree with some of their statements and sentences. (also because datamines prove otherwise)
This. The devs say no, but in my experience this bonus increases the number of items with reaper or mythic bonus.

Today I got three reaper boosted items by going up a heroic TR, playing only in r1. Normally I get none in a day, at most one. And this is representative of what I find in other hunter weekends.

So my experience tells me something different than what the devs say. Years ago I thought it might be a fluke... but it might be a fluke two, three times. Not over and over again consistently. Note that I'm not farming. I'm playing normally doing what I always do, and yet I'm finding more boosted items than I find without the bonus.
 
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Anurakh

Little Nixie
The treasure hunter boost provides a better chance to FIND named loot (similar to the discovery elixirs). The greater treasure hunter elixirs are what increases the chance to find BOOSTED named gear.
I have honestly never seen the number of nameds I get increase, I get the same number of nameds as always, just mythic/reaper boosted more frequently than normal.
 

nenetteblackmoor

Well-known member
This. The devs say no, but in my experience this bonus increases the number of items with reaper or mythic bonus.

Today I got three reaper boosted items by going up a heroic TR, playing only in r1. Normally I get none in a day, at most one. And this is representative of what I find in other hunter weekends.

So my experience tells me something different than what the devs say. Years ago I thought it might be a fluke... but it might be a fluke two, three times. Not over and over again consistently. Note that I'm not farming. I'm playing normally doing what I always do, and yet I'm finding more boosted items than I find without the bonus.

Shh, quietly. Everyone who understands your point already knows it.
 

Anurakh

Little Nixie
Shh, quietly. Everyone who understands your point already knows it.
There's no reason for the devs to nerf this. Increasing the number of reaper bonuses is the only thing that makes this event worthwhile. And it's not like every item we get is boosted, we just get a few more and keep in mind that the drop is agonizingly low when there's no bonus and it remains very low with the bonus. No one is swimming in reaper shards, weekend bonus or not.

I wish the drop was higher. This low drop is very punishing for players who play more than one character, let alone if they have multiple alts. And the hunter bonus doesn't change that. The drop is insufficient to be able to create even a single reaper item for multiple alts :cry:
 

Nimrud

Well-known member
While this bonus - from my experience - does not increase the chances to get named loot, it increases the chances of getting a "better" chest in at least 2 particular areas. "Better" chest is the one that drops special ingredients: Star Fragments or Empty Soul Vessels.

What I assume is that when it comes to a named loot drop a player gets a special roll to check if any named item will be granted.
If not - you get ordinary loot (random item + gems + cash).
If yes - you get all of above + there will be another roll (which determines which particular item you will get).

However, I think that chest in Saltmarsh & Feywild work in a bit different way. A good roll (with treasure boost) can give a "better" chest that not only has one of those special crafting ingredients, but also an artifact (which can be fed to sentient items). So in this particular case it indeed increases chances of named loot.

What my intensive farming of Saltmarsh explorer zone shows, I'm usually getting 1-3 Star Fragments while no bonus is active (by that I mean looting all chests till ransack). With a moderate treasure boost of 15 (whether from elixir or during bonus weekend) that goes up to about 5-7 fragments on average (sometimes a bit less, sometimes a bit more). With a really strong buff (weekend boost +15 and greater treasure elixir +15) it's like 10-18 fragments. The best I got so far was 24 and 22 fragments (2 toons farming), but the weekend bonus back then was really good. I am 100% sure that there is a connection between treasure bonus and Star Fragment drop rate.

However, I suppose there is some threshold and when you exceed it, those Star Fragments and Empty Soul Vessels drop almost like candies. That's because I noticed that weekend bonus of +10 and moderate treasure elixir (total bonus: +20) is kinda disappointing (never gave me above 10 Star Fragments). Only good weekend bonus + the strongest elixir give extraordinary results.

Also worth noticing: all Nebula Fragments I got (7 total) were looted with some kind of treasure boost active. But that is too low number to claim correlation with 100% accuracy.

Worth noticing:
1) A roll for a "better" chest and named loot are separate. So you can get a crafting ingredient + an artifact + a named item in 1 chest (I have a screenshot).
2) A roll for a "better" chest and Nebula are also separate: so you can get both Star Fragment and Nebula Fragment in 1 chest (also have a screenshot).
 
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Kyrr

Well-known member
There's no reason for the devs to nerf this. Increasing the number of reaper bonuses is the only thing that makes this event worthwhile. And it's not like every item we get is boosted, we just get a few more and keep in mind that the drop is agonizingly low when there's no bonus and it remains very low with the bonus. No one is swimming in reaper shards, weekend bonus or not.

I wish the drop was higher. This low drop is very punishing for players who play more than one character, let alone if they have multiple alts. And the hunter bonus doesn't change that. The drop is insufficient to be able to create even a single reaper item for multiple alts :cry:
If they nerf the bonus to prevent fragments from dropping much easier, then there's no reason to care for the weekend bonus. The only good one(s) are the experience bonus ones, and those drop once every 5-6 weeks. Treasure comes around on average of every 8-10 weeks.
 

Bliv

Well-known member
They can't release anything without breaking something else.
They never release something new without things not working as intended.
Every time they patch something, other things get broken.

Stop thinking they know what they're doing. Come on now.
 
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