They also need to let level 20 characters into the epic versions.Cannith Challenges would work well as end game content if you raised the level cap on them. It would also solve the group issues.
I kept hearing people mentioning issues with them and the global issue of mobs that stop pathing & go braindead.*wonders if the kobolds in lava caves have gotten back to work
Good idea, suggestion thread up with that included.They also need to let level 20 characters into the epic versions.
This is done on purpose to not allow players to get there tokens of the Twelve quicker, it would be fiscally irresposible.They also need to let level 20 characters into the epic versions.
@Cordovan while we're at challenges: could you please take a look at Kobold Island challenges on Cormyr? They give incorrect number of ingredients (way too low) compared to 'old' servers, as described here: Kobold Chaos reward buggedDDO Bonus Days bring you a 25% Challenge Rewards boost, now through February 23rd!
(ALSO: Next week, get ready for our anniversary celebration! We'll have more info on some bonuses come next Wednesday.)
I go there for exp in epics, would be nice to spend the mats on stuff higher than 20.Cannith Challenges would work well as end game content if you raised the level cap on them. It would also solve the group issues.
I ran Kobold Chaos yesterday and monster AI was OK. I did not do the torch ones, so monster pathing was not a issue for me.Kobold Island challenges don't work anyway with the AI changes, so this bonus day is undermined if we want cannith stuff rather than eveningstar :<
edit: or are you having more luck with them than me? I struggle to do them now the kobolds pause or go weird so often.
Loots like the devs repaired Kobold Chaos on the fly. A few hours ago I ran it twice and got 900+ mats/each.
Thank you!