Build 2.0.0.6 Now available
This release sees further general development and keeping the project up to date with recent game changes.
---Druid Wild Shape feats will now auto-populate where possible
---Druids/Blightcasters will now prioritise Heal and Spellcraft skills for an Autobuy action
---Class "Blight Caster" renamed to "Blightcaster" to match game
---Granted feats will now definitely clear on a New build/Life (attempt 3)
---Base level 3 quests added to the quest list
---Eldritch Blast dice (d8's) breakdown now works
---Pact dice (d6's) are now tracked separately from blast dice
---New stance group "Blast Shape" added and stances for all shapes added
---Medium Armor effect in "Enlightened Spirit: Shape Vestments" fixed
---Tree "Enlightened Spirit" reviewed for text to match wiki and text layout
---Tree "Tainted Scholar" reviewed for text to match wiki and text layout
---Tree "Soul Eater" reviewed for text to match wiki and text layout
---Tree "Archmage" reviewed for text to match wiki and text layout
---Tree "Eldritch Knight (Wizard)" reviewed for text to match wiki and text layout
---Fixed base Pale Master core effects
---Tree "Pale Master" reviewed for text to match wiki and text layout
---Tree "Vanguard" reviewed for text to match wiki and text layout
---Skill Tome progression assumed to be +1 every 4 additional levels for tomes beyond +5 (future support)
---Skill view total will now correctly update on a skill value change
---Tier 5 Machrotechnic tree items now have the correct DP cost of 1
---All Archetype past lives will appear next to the Base class in the past lives list
---Item tooltips with set bonuses will now show the set bonus icon
---Bonus Racial and Universal APs now get counted again
---The documents previously selected Life/Build will now be saved/restored on file save/load
---Half Class Level DCs will now show the correct class name
---Slider value changes will now correctly update breakdown effects which are dependent on things like "50% Hitpoints"
---Enhancement that only require (N) ranks of a given enhancement to train will now be correctly trainable (e.g. Fury of the Wild: Sense Weakness only requires 1 rank for Mantle of Fury to take all 3 ranks))
---Enhancement requirements that require a set number of ranks will now display that as a requirement
---Life/Build add/remove log entries will now appear in the correct position
---Life/Build selection will now add a log entry
---Universal enhancement trees are no longer auto assigned to an enhancement tree selection
---Soul Vessel augments such as Wild Fortitude now say the correct amount of +3 Artifact bonus to <Ability>, rather than +4
---Enhancement "Shadar-Kai: Assassin's Mark" now correctly has 1 stack, not 3.
---Enhancement "Shadar-Kai: Displacement" now correctly costs 1ap not 2.
---The Favor Pane quests are now full row select
---The list control column header can now be used to sort the columns
---Favor entries for each faction are now shown (currently totals a random favor for testing purposes)
U61 Support
---Harper Agent
------Cores 1, 6, and 18 now give +1 hit and damage and not just hit/damage vs evil
------Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs evil, and +20 universal spell power
------Weathered Traveler t1 now gives 2/4/6 energy resist
---Swashbuckler
------Battering Barrage cost reduced from 2/rank to 1/rank
------Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while precision is toggled on
---Warchanter
------Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of dex, cha, or str for their DCs
------Their DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14)
------Spinning Ice is now a [3/4/5][W] cleave
------Northwind cost reduced from 2/rank to 1/rank
---Sorcerer Savant
------T5 Actives scale with highest of Cha or Con and not just con
------Earthen Armor (t4 earth savant) is now +3/+6 AC
---Ninja Spy
------Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines
------Tier 5 Touch of Despair now grants +3 to hit and +3 to damage to match similar enhancement lines
---Shintao
------Tier 2 and Tier 4 Light Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines
---Henshin Mystic
------Lighting the Candle now applies the fire portion of its imbue to Ki Spells
---Class: Monk
------Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses
---Assassin
------All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, and now make certain enemies that would be immune to poison, weak to poison.
---------Ice Chill = Undead
---------Heartseeker = Elementals
---------Soulshatter = Outsiders
---Vistani
------Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them)
---Archmage
------Master of Magic (Core 20) now also grants +20 Universal Spell Power, and increases from +2 INT to +4 INT
------Efficient Metamagics have their AP cost reduced from 2 to 1, since AM having metamagics be good seems flavorful
------Spell Penetration has its AP cost reduced from 2 to 1
------Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees
------Cores 12 and 18 now grant a generic +1 to caster level and max caster level
---Vanguard
------Stunning Shield cooldown reduced to 45/30/15 seconds
------Shield Rush cooldown reduced to 40/30/20 seconds
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