DDO Character Planner - DDOBuilder Version 2

chaos_magus

New member
Hi Maetrim, just upgraded to V2, so far so good :)

In the Ruby Augments you have an entry for Sonic Damage 1D6-9D6.
As far as I can find, these don't actually exist in the game, only Acid, Electric, Fire, and Ice.

These were also in V1's equipment options, just so you know.
 

Maetrim of Cannith

DDOBuilder Creator
Hi Maetrim, just upgraded to V2, so far so good :)

In the Ruby Augments you have an entry for Sonic Damage 1D6-9D6.
As far as I can find, these don't actually exist in the game, only Acid, Electric, Fire, and Ice.

These were also in V1's equipment options, just so you know.
Removed for next release.

Hi Maetrim,
Enhancement inquisitive Greater Law (Tier 4) also grants +1 imbue dice.
Description updated and effects for 1 Imbue dice added.
 

Chiefvisigoth

Active member
Thank you for continuing to develop the builder. The new life progression in Version 2 seems to be skipping even numbers as you add lives. Not sure why. Maybe I am missing something.

A future wish idea. I was going through my toon the other day to figure out what skill tomes I have used. Maybe in the future, you could add that along the lines of past lives. I understand that will be a bit of coding for you. Just a wish that would be nice.

I always use the Builder before starting a new life. I also go back to fix the changes I use. I tend to play around with builds after they get into epics to improve them. Again thanks
 

Maetrim of Cannith

DDOBuilder Creator
Thank you for continuing to develop the builder. The new life progression in Version 2 seems to be skipping even numbers as you add lives. Not sure why. Maybe I am missing something.

A future wish idea. I was going through my toon the other day to figure out what skill tomes I have used. Maybe in the future, you could add that along the lines of past lives. I understand that will be a bit of coding for you. Just a wish that would be nice.

I always use the Builder before starting a new life. I also go back to fix the changes I use. I tend to play around with builds after they get into epics to improve them. Again thanks
You can set the builder to plan at any level. I recently set the default new build level to 34 to match the game, but it can be changed to any level.

Skill tomes can also be set on the skills panel.
 

Chiefvisigoth

Active member
You can set the builder to plan at any level. I recently set the default new build level to 34 to match the game, but it can be changed to any level.

Skill tomes can also be set on the skills panel.
thanks, I found it. So much new stuff. Slight learning curve. No manual yet like with the old one. Those take a long time to write. I use to do that when I was programming which most corporate developers do not do. Came to programming after a career in the Navy where I had written training material so it felt like something that should be done.
 

Maetrim of Cannith

DDOBuilder Creator
thanks, I found it. So much new stuff. Slight learning curve. No manual yet like with the old one. Those take a long time to write. I use to do that when I was programming which most corporate developers do not do. Came to programming after a career in the Navy where I had written training material so it felt like something that should be done.
I have started on context sensitive help, but it is not working too well at the moment.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.40 Now Available

This release brings us the official (non-Lamannia) versions of the U69 loot as the Wiki editors have been busy bees since the last release. A big thank you goes to them for updating the wiki so quickly as that allows the builder to stay up to date also.

We also see a lot of bug fixes and minor enhancements for the user experience.


---New feature to crawl specific wiki link added (Suggested by ydufraisse)
---U69 items re-downloaded and parsed (Thanks to PurpleSerpent and others for updating the wiki)
------Images set for all accessories and weapons (Images for a throwing axe missing)
---The Notes pane will now correctly scroll and allow content larger than the window (Reported by Bjond)
---The Notes edit control will now respond to keyboard shortcuts for Cut/Copy/Paste/Undo (Reported by Bjond)
---Imported notes from V1 should now correctly retain their Line Feeds and Carriage return characters (Reported by Bjond)
---Run speeds from various sources should now correctly stack (Reported by Bjond)
---The feat "Legendary Aim" attack bonus is now the right value and correctly applies to thrown weapons (Reported by christhemiss)
---"Manyshot"s doubleshot bonus and "Rapid Shot"s ranged power bonus of (1.5 * BAB) will now give the correct amount (Reported by christhemiss)
---Item "Epic Quiver of Alacrity" has its missing effect of Deception+4/6 and the -50 Concentration value is now correctly a Penalty bonus (Reported by christhemiss)
---An import V1 file issue reporting multiple errors was fixed
---"Lunar Gem of Negative Amplification (Legendary)" is now correctly an Enhancement bonus
---Missing "Lunar Gem of Negative Amplification (Heroic)" added
---Augment select drop lists will now be wider when contained augment text is longer
---File save is now a 2-step process to avoid file corruption due to power loss during save operation (Requested by Bjond)
---Base "Rage" effects will no longer erroneously affect Shifter type rage bonuses (Mighty/Tireless Rage still effect these) (Reported by Bjond)
---Item "Champion of the Twins" now has its missing Blue augment slot (Reported by knitesilver)
---Item "[-/Epic/Legendary] Dustless Boots" now has its Insightful Deception buff (Reported by christhemiss)
---Item "Goggles of the Berserker" Blood rage values will now have the correct bonus type (Reported by christhemiss)
---Reviewed all "Solar and Lunar" gems and added drop locations and missing items from https://ddowiki.com/page/Lunar_and_Solar_Gems
---Spell tooltips will now show your Actual Caster level (for that spell) and your Max Caster Level (if the spell has one)
---Spell effects based on caster level (Such as Angelskin and many other spells also updated) will now correctly take bonus caster levels from Epic/Legendary levels into account (Reported by Kalibano)
---Older V1 files without notes will no longer stop the import of the file
---V1 file import will now correctly update the build description in the builds list after import or other build changes
---New "Build Level" menu options added to set build level
---New build level select option added the class and levels pane
---"Ruby of Sonic damage" removed (Reported by chaos_magus)
---Feats "Empower Spell" and "Maximize Spell" will now correctly affect spell power totals when stance toggled on (Reported by Mummykiller)
---Weapon effects will no longer erroneously stack when you have multiple of the same weapon effects equipped from the same weapon type (Reported by Mummykiller)
---The "Mind Drain" effect will now correct decrease spell points, not increase them (Reported by Mummykiller)
---Sea/Sky Attunement buffs now have better descriptions and effects (Reported by Mummykiller)
---The augment "Touch of Power" now has the correct +25 value in its description (Reported by Mummykiller)
---"Inquisitive: Greater Law" is now correctly +1 Imbue Dice (Reported by Jeronimo)
---Reviewed all set bonus augments text to make sure they match the actual set bonus. Fixed ~7 errors (Reported by Mummykiller)

Link in signature as always
 

Spook

Ghostly Troll
Still finding abilities where the DCs are scaling with attribute instead of attribute mod - is there anyway to track these down from your end or should we report them individually?

Battle Engineer:
Thundershock-Weapon (crossbow)
Shatter Defenses (crossbow)
 

Maetrim of Cannith

DDOBuilder Creator
Still finding abilities where the DCs are scaling with attribute instead of attribute mod - is there anyway to track these down from your end or should we report them individually?

Battle Engineer:
Thundershock-Weapon (crossbow)
Shatter Defenses (crossbow)
A report should be enough for eacg of them, but I can do a general search for <DC> objects and compare them to the wiki text.
 

Garix

Well-known member
Traveling at the moment so unable to check, but have you managed to address/resolve/calculate Warlock Pact/Blast damage die?
Do love V2. no longer need to wait as long for it to be usable on running it. Many thanks
 

Refutor

Well-known member
when you add a legendary feat it resizes my class/level screen to only show the first 27 levels, even when scrolling. if i readjust the size it allows the last 7 levels to be scrolled
 

Kalibano

Build Designer. Having fun since 2006!
Ravager Cores 4, 5 and 6 are missing +2 intimidate each (for a total of +6), as per the wiki and live game.
 

Kalibano

Build Designer. Having fun since 2006!
Epic Reputation should grant +5 bonus to the skills listed, as per wiki and the live game.
In the builder, it's currently granting +3.
 

Viperswhip

Active member
I do not think the planner accounts for the Crystallized Drop of Tea in terms of spell point cost reduction. While the Meridian Fragment shows up in Maximize, the Tea doesn't show on Empower. Also, why does it say inactive for the enchantments?

Thank you for the planner, I love playing with it.
 

HighLordPudding

Well-known member
what is the easiest way to show/list feat swaps when you reach certain level?

For example I like to to take Eschew materials at a very early level in heroics, but then I swap it out when I can get it in Draconic Incarnation Epic Destiny
 
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