DDO Character Planner - DDOBuilder Version 2

Kalibano

Build Designer. Having fun since 2006!
These values were actually being tracked in the Bard breakdowns for bonuses to other players, but they also apply to the Bard, so effects updated to affect you also.
I just noticed this specific Chant was listed in the self buff section, and it lists it properly when ticked. Sorry about that, I missed this detail :)
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.42 Now Available

This release brings a host of bug fixes and an early version of the U39 Patch 3 raid items. The augment upgrade info is missing due to that info not being on the wiki yet but will be present in the next release.

---Eldritch Blast damage breakdowns reworked (Reported by Kalibano)
---"<Lesser/-/Greater/Ultimate> Pact Attunement" feats now have effects (Reported by Kalibano)
---Many feat effects fixed to get correct allocation of Eldritch Blast D6/D8 dice (Reported by Kalibano)
---Pact damage dice also updated to specify D8/D8 where appropriate (not D6/D4)
---Toggling metamagic stances will no longer erroneously disable other Metamagics which are enabled (Reported by Daedricz-1)
---Tactical DC breakdowns will no longer erroneously -10 when a spell school is involved (Reported by Daedricz-1)
---Set "Legendary Dreadkeeper" intelligence bonus is now correctly +3 (Reported by Kalibano)
---"Assassin: Knife Specialization" bonus to critical multiplier is now correctly a Competence bonus (Reported by fitzabir)
---Feat "Magical Training" will now be correctly awarded for classes with automatic acquisition (Reported by SpartanKiller13)
---Displaying multiple Filigree selection menus in a row and finally selecting a Filigree will no longer set the same Filigree for all clicked Filigree locations (Reported by nadia72295)
---All enhancement trees with "Efficient Heighten" updated to work with "Heighten Spell" from any source (Reported by Habreno)
---Various spell powers / lores / multiplier updated to included all correct powers (Reported by Daawsomeone)
---Spell power type "Untyped" added (breakdown also added)
---[Legendary] Five Rings/Chains/Shackles should now equip to their alternate slots again. Parser updated to fix issue that breaks these every update. (Reported by mccoole)
---You can now limit augment slots to matching specific augment colours in item selection (Requested by Dielzen)
---Legendary Dreadkeeper set PRR is now +20. Description updated to note errors in the game (Reported by Kalibano)
---Vile Chemist cores 2-6 now correctly grant their +5 PRR (Reported by Kalibano)
---You can now correctly select "Stormsinger: Sonic Blast" and "Spellsinger: CLW" options together (Reported by Bjond)
---Shields should no longer report a "Non proficiency penalty" in attack bonuses when correct feats are trained (Reported by Bjond)
---"Vanguard: Missile Shield" will now allow selection even if you have "Deflect Arrows" from another source (Reported by Bjond)
---Buff objects are now checked in the "VerifyLoadedData"
------Many Buff effects fixed
---Penalty buffs from [Heroic/Epic/Legendary] Ring of Baphomet will now work correctly (Reported by Bjond)
---Unique bonuses will now correctly unstack when revoked (see Primal epic past life revocation) (Reported by Bjond)
---Uncanny Dodge bonus should now stack correctly. Stances added. (Reported by Bjond)
---"Past Life: Tiefling Scoundrel" will now affect Movement Speed when toggled on (Reported by Bjond)
---Item "Ring of the Silver Tongue" has its missing Insightful Deception buff (Reported by Bjond)
---"Shiradi Champion: Pierce Deception" granted feat "Watchful Eye" now has requirements to be active (Reported by Bjond)
---Item "Diabolist's Robe" Fixed
---Item "Diabolist's Docent" Fixed
---"[Heroic/Epic/Legendary] Deadly Diabolist" set bonus image acquired
---Item "Eon, the Poisoned Reign" had its damage dice changes to 1d8+3 per 2nd October release notes
---"Warchanter: Ballad Melody: Recklessness" effects now also affect your Doubleshot/Doublestrike values directly (Reported by Kalibano)
---Shield "Enhancement" bonus will no longer affect AC, Buff description updated (Reported by Bjond)
---Set bonus "The Legendary Dread Isle's Curse" profane bonus to attack and damage is now correctly +5 (Data provided by Daawsomeone)
---Bard's/Stormsinger's can now be "Neutral Good" (Reported by nadia72295)
---Barbarian's can now be "Neutral Good" (Reported by nadia72295)
---Item "Dinosaur Bone Orb" now has its Orb bonus (Reported by nadia72295)
---Various options in the item "The Changestone" are now the correct bonus type of Enhancement, not Competence (Reported by nadia72295)
---A Wiki item parser bug that caused some augments not to be translated in to the items correctly has been fixed
---Downloaded all new wiki items
------New item effects added to wiki parser
------Wiki files reprocessed and new items created
------Images attached to new items
------Missing augment buffs for: "Sealed in Fire" and "Sealed in Undeath"

Link in signature as always.
 

Graceana

Stealer of Souls
Hey Maetrim, when I add multiple LGS items, they are not providing the set bonuses. So if I put multiple mat/opp and eth/opp items for an opp dominance, all the items have in red that there needs to be dominance for the set. I've tried several configurations, but they seem to be just canceling each other out.
 

Kalibano

Build Designer. Having fun since 2006!
A few PRR bonuses tied to the TWF style are not becoming active in this build.
Tempest-PRR.jpg


The 'Stances' window 👇 is not showing the icon it normally shows to confirm the weapon style you are fighting with.
I tried removing the off-hand weapon to add it again, to see if it would it fix it, but then I am unable to add the off-hand weapon back: it won't show in the list again. It's Flow, the Piercer of Hearts (lvl 28)
Flow-Piercer-of-Hearts-rapier.jpg


Perhaps the off-hand weapon, no longer existing, is causing it not to realise I am fighting with two weapons?
 

Kalibano

Build Designer. Having fun since 2006!
Having a somewhat similar issue with this Paladin build, but in regards to the armor.
The armor bonus to PRR (which is normally listed first in the PRR breakdown) has suddenly disappeared from the breakdown list.
Removing the armor and trying to add the same armor again is not possible, as the armor disappears from the list, so can't be selected again. This is true both when selecting to show 'All' and 'Heavy Armor' only.
 

Spook

Ghostly Troll
Yeah I suspect there is an issue with the item parser as there are loads of items missing - so far Ive only found missing raid items if that helps narrow it down.
 

Kalibano

Build Designer. Having fun since 2006!
Henshin Mystic is not currently applying a +3 PRR bonus for core 6, as per the description of the core 1 ability:

Henshin-Mystic-PRR.jpg
 

Refutor

Well-known member
legendary scarlet scale cloak has XX focus that gives 525 DC bonus to XX spells. i assume this needs to be fixed :)
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.43 Now Available

This release brings us the crafting for U69 and a ton of item fixes accidentally introduced in the last version. The U69 raid items should now also be the official and non-Lamannia versions.

---"Threats Old and New" added to the quest list
---U69 Items re-downloaded from wiki and re-processed
---"Sealed in Undeath" augments added
---"Sealed in Fire" augments added
---Any class can now select "Magical Training" feat from level 1 onwards in a standard feat slot (Reported by MuazAlhaidar)
---An issue where wiki item processing lost the Weapon/Armor types was fixed. All items reprocessed. This fixes lots of issues related to stances. (Reported by ChickenMobile and nadia72295)
---Item "Scarlet Scale Cloak" fixed (Reported by Refutor)
---Missing PRR effect in "Henshin Mystic: Serenity" added (Reported by Kalibano)
---Legendary Greensteel set bonuses should work again (Reported by Graceana)


Link in signature
 

Kalibano

Build Designer. Having fun since 2006!
The following Bard Ballad Melodies need updating in the builder to match their descriptions in game:
Bard-Ballad-Melodies.jpg
 

vryxnr

Well-known member
The slave lords items (at least the Legendary Chains) only lets you choose heroic level augments. I could not find a way to change it to allow epic level augments.

GxIg8lm.jpg
 
Apologies if this has already been identified, but on the newest edition of the builder, having intermittent issues with adding filigrees. In the logs, it will claim that I added a filigree to the slot chosen, but the filigree doesn't place visually, and no further bonuses to the set. Rebooting the software appears to fix this, but it is occurring quite frequently.

When leveling in the Class and Levels tab, once I get into the epic levels, every feat I select causes the window to shrink, and lock in place. For instance, if I slot a feat at 27, it will not allow me scroll down past 27. I have to manually pull the tab to its own window, resize the window and place it back to fix the graphical glitch, to allow me to scroll down to see the options for feats past 27th lvl.

Final issue. This is the most intermittent one, occasionally, I am unable to activate the reaper option within the Stances tab. Resizing the tab doesn't fix this, and pulling the tab out to its own window doesn't appear to fix this. I have to reboot the software.

We appreciate your hard work greatly! Keep killing it!
 

Phaedra

Well-known member
On the newest version of the builder, on my monitor (1080p) It isn't possible to scroll or pull the leveling panel down far enough to set a feat for level 34.
When leveling in the Class and Levels tab, once I get into the epic levels, every feat I select causes the window to shrink, and lock in place. For instance, if I slot a feat at 27, it will not allow me scroll down past 27. I have to manually pull the tab to its own window, resize the window and place it back to fix the graphical glitch, to allow me to scroll down to see the options for feats past 27th lvl.
Like Rudebasilisk said, except that I don't have the screen real estate to resize the window enough.
image.png
 
On the newest version of the builder, on my monitor (1080p) It isn't possible to scroll or pull the leveling panel down far enough to set a feat for level 34.

Like Rudebasilisk said, except that I don't have the screen real estate to resize the window enough.
image.png

FYI what you can do is pull the tab out and make it an individual window, resize it to the biggest you can make it on your screen. Then after each feat you select, put it back. so pick a feat, it will lock, pull the tab out to make its own window, select another feat, and put it back where it was before. doing this in between every feat selection is my work around for this issue, and i usually use this app on my 14" laptop screen, which is a tiny screen. it will work, you just have to do it every time you select a feat in the epic range. Annoying, yes, but a workaround until Maetrim gets it fixed.
 

Tuxedomanwashere

Well-known member
Not sure if it has already been mentioned, but the spaces for epic feats (21, 24, 27, 30, 33) don't allow you to pick up heroic feats unlike what's possible in-game.
 

Phaedra

Well-known member
FYI what you can do is pull the tab out and make it an individual window, resize it to the biggest you can make it on your screen. Then after each feat you select, put it back. so pick a feat, it will lock, pull the tab out to make its own window, select another feat, and put it back where it was before. doing this in between every feat selection is my work around for this issue, and i usually use this app on my 14" laptop screen, which is a tiny screen. it will work, you just have to do it every time you select a feat in the epic range. Annoying, yes, but a workaround until Maetrim gets it fixed.
I pulled the tab out and made it a separate window, I still couldn't resize it longer than my screen. Even by pulling it out and putting it back, I can't get it to scroll down far enough to see level 34.

Other than that it's great, and I don't really need the builder to show me my level 34 feat selection.
 

Maetrim of Cannith

DDOBuilder Creator
On the newest version of the builder, on my monitor (1080p) It isn't possible to scroll or pull the leveling panel down far enough to set a feat for level 34.

Like Rudebasilisk said, except that I don't have the screen real estate to resize the window enough.
image.png
I have a fix for this for the next release.

Not sure if it has already been mentioned, but the spaces for epic feats (21, 24, 27, 30, 33) don't allow you to pick up heroic feats unlike what's possible in-game.
Epic feats slots by default only show Epic feat options. There is an option in the toolbar/settings menu that allows you to toggle whether heroic feat options should be listed as well.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.44 Now Available

This build brings us a general list of interface fixes that have been reported recently.

---Item "Legendary Chains" from Slavelords now correctly has Legendary augment options (Reported by vryxnr)
---Self buffs for Bard songs updated (Inspire Greatness/Heroics/Courage) (Reported by Kalibano)
---Training or revoking a feat in the feats list while the window is scrolled will no longer mess up the scroll ranges (Reported by Rudebasilisk)
---A bug in filigree selection when the no menu selection made breaking later selections was fixed (Reported by Rudebasilisk)
---An issue with duplicate "Auto" and "User" stance groups was fixed (This *may* be the cause of the reported unable to click the Reaper stance button)
---The Stance window will now reset its scroll position after a stance state is toggled removing a scrolled window redraw issue
---Build ability level ups are now stored per build as they could be different due to a Lesser Reincarnation (Reported by MrEkshin)
---SLAs will now be correctly cleared when switching builds (Reported by MrEkshin)
---Clicking an Unknown class icon on the Class and feats list will no longer train the class to Unknown (should be no change)
---The class Icons will now draw slightly differently when an Unknown class is present and you have more than 1 actual class trained

Link in signature as always
 

Tuxedomanwashere

Well-known member
Acid spell lore on Legendary Slaver's crafting doesn't appear to be added to the spell critical chance for acid (all the other spell lore versions for the crafting apply to their respective elements).
 
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