DDO Character Planner - DDOBuilder Version 2

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.45 Now Available

With U70 dropping today, updates to affected enhancements and reported issues fixed in this one.

---Missing Epic feat "Master of Chaos" added. (Reported by joenuts1)
---Dark Hunters no longer erroneously have access to "Cure Light/Moderate/Serious Wounds" as a spell selection (Reported by nadia72295)
---Legendary Slavelords crafting buff "Spell Lore Acid +21" should now correctly apply (same issue also found in ~12 other augments) (Reported by Tuxedomanwashere)

U70 Changes
---Description for feat "Rapid Reload" updated
---Enhancement "Inquisitive: Inquisitor's Path" updated
---Enhancement "Inquisitive: Hit the Streets" updated
---Enhancement "Shoot First" updated
---Enhancement "Shoot Later" updated
---Enhancement "Battle Engineer: Shatter Defenses" updated
---Enhancement "Battle Engineer: Thunder Shock Weapon" updated
---Enhancement "Battle Engineer: Infused Weapons I" updated
---Feat "Expanded Clip" updated

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Rhunah

Well-known member
Hello Everyone,

I have dropped support of V1 of the builder as V2 is filling out to the same support level as V1 with additional features and being easier to maintain.

A version of DDOBuilder version 2 is now available for use/evaluation.

Please report any errors that you see.

I am interested in feedback and also in people who may want to contribute to updating the data in the files to get everything working. There is far too much data for one person to handle, especially as I am trying to keep V1 running at the same time.

For those interested in giving a test run it can be found at: https://github.com/Maetrim/DDOBuilderV2/releases

Latest Release is: Build 2.0.0.45, Released on 23rd October 2024

New Features in V2
  • U69 Myth Drannor Items and augments
  • Plan your character at any level
  • Multiple lives / builds in the same file
  • Most game data is now in external files to support easier updating
  • More breakdowns available
  • Better skill entry setup
  • Favor Tracking (now working except for challenges)
  • Better Cannith Crafting support
  • Automatic and Granted feats moved to their own areas
  • Context sensitive help (In progress....)
  • Spell tooltips will report approximate average damage
  • Enhanced Forum Export for the newer forums
  • Import build files from V1 of the Builder
  • Wild Mage Archetype support
  • U68 Eladrin race supported
  • U68 Eladrin Chaosmancer iconic supported
  • Import gear sets generated by the "https://ddo-gear-planner.netlify.app/#/affixes" website
  • Ability snapshots for Trance effects
Features from V1 that are still present
  • Ability spend
  • Skill points
  • Tomes (skill and ability)
  • Feat selection (and a custom ignore list)
  • Past lives (heroic, racial, iconic and epic)
  • Enhancement trees
  • Spells
  • Caster Levels
  • SLAs
  • Immunities
  • Epic Destinies
  • Reaper trees
  • DCs
  • Set stacks and set suppression by special augments
  • Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
  • Gear import from the DDO Named Gear Planner application

Comments welcome...
Hi, the link currently still leads to the last release 2.0.0.44
 

Kalibano

Build Designer. Having fun since 2006!
In the builder, the formulas for some Nature Warrior's attacks are not taking into account Blight Caster Druid levels (at least not in my build):
Blighted-Wolf-NW-formulas.jpg
 

Needles

Member
Kinda new to using the Builder but noticed this on my Dark Hunter build - for some reason it says Two Weapon Fighting is an Inactive Granted Feat even when I have two weapons equipped in the Builder. So I'm not sure if my build is screwy or there is a bug with the software.
Clipboard01.png

Clipboard02.png
 
Well, sadly I am still encountering the tab resizing bug in the builder after newest patch. Stances appear to have been fixed though. The class and levels will still bug out after selecting any epic feat/ability.
 

Maetrim of Cannith

DDOBuilder Creator
Kinda new to using the Builder but noticed this on my Dark Hunter build - for some reason it says Two Weapon Fighting is an Inactive Granted Feat even when I have two weapons equipped in the Builder. So I'm not sure if my build is screwy or there is a bug with the software.
Clipboard01.png

Clipboard02.png
This is working correctly. Dark Hunter is awarded TWF as a class feat at Level 2, however the 1st core of Tempest also awards TWF as a granted feat (which can be taken at level 1). So this feat shows up in the inactive granted feat list once you take the 2nd level of Dark Hunter.


Well, sadly I am still encountering the tab resizing bug in the builder after newest patch. Stances appear to have been fixed though. The class and levels will still bug out after selecting any epic feat/ability.
I'll take another look into this.

https://ddowiki.com/page/Item:Kindling,_the_Twin_Flames_of_the_City from MD raid set is missing
last line of defense set

and https://ddowiki.com/page/Item:The_Autumn_Equinox bloody thorns primal bonus to damage for every four of your wilderness lore feat is not registering
I'll also get the missing item added and the bonus fixed.
 

Kenaustin

Well-known member
Two items from the Myth Drannor expansion are not correct:

Legendary Large Shield of the Golden Age
Has two entries named Shield %v1 and is missing Shield Bashing +23% and Shield Spikes (with 7d6 piercing damage).

Legendary Echo of the Crownblade
Has one entry named Shield %v1 and is missing Electrifying 7.
 

fitzabir

Well-known member
hi! not sure if it was already updated since i have version 2.0.0.39 but i found out that warlock blast dice are working weird - build a normal warlock and at lvl 34 he gets 26d8 blast dice and 3d6 pact dice.
Epic pact dice feat was adding 8 blast dice and epic blast dice was adding 3 blast dice (instead of 7). something is weird there.
also the feats describe them d6 for blast and d4 for pact which is also wrong.
i would add screenshots if i knew how 🤷‍♂️
 

fitzabir

Well-known member
hi! not sure if it was already updated since i have version 2.0.0.39 but i found out that warlock blast dice are working weird - build a normal warlock and at lvl 34 he gets 26d8 blast dice and 3d6 pact dice.
Epic pact dice feat was adding 8 blast dice and epic blast dice was adding 3 blast dice (instead of 7). something is weird there.
also the feats describe them d6 for blast and d4 for pact which is also wrong.
i would add screenshots if i knew how 🤷‍♂️
oh i also realised that the 3d6 pact dice that i do get are from the TS tree. in fact all the regular pact dice you should get (+ the ones from the Epic pact dice feat) are just signed as blast dice. something like that.
 
This is working correctly. Dark Hunter is awarded TWF as a class feat at Level 2, however the 1st core of Tempest also awards TWF as a granted feat (which can be taken at level 1). So this feat shows up in the inactive granted feat list once you take the 2nd level of Dark Hunter.



I'll take another look into this.


I'll also get the missing item added and the bonus fixed.
Thanks Maetrim.
 

Maetrim of Cannith

DDOBuilder Creator
hi! not sure if it was already updated since i have version 2.0.0.39 but i found out that warlock blast dice are working weird - build a normal warlock and at lvl 34 he gets 26d8 blast dice and 3d6 pact dice.
Epic pact dice feat was adding 8 blast dice and epic blast dice was adding 3 blast dice (instead of 7). something is weird there.
also the feats describe them d6 for blast and d4 for pact which is also wrong.
i would add screenshots if i knew how 🤷‍♂️

oh i also realised that the 3d6 pact dice that i do get are from the TS tree. in fact all the regular pact dice you should get (+ the ones from the Epic pact dice feat) are just signed as blast dice. something like that.
So you noticed these issues in build 2.0.0.39 and a lot of work was done on Eldritch Blast data in build 2.0.0.42. I reviewed all the feats again and only spotted a text description error only in one place.
 

Kalibano

Build Designer. Having fun since 2006!
The Spell Pen bonus from Pale Master's capstone is not applying in the breakdown list:

Pale-Master-capstone-Spell-Pen.jpg
 

Kalibano

Build Designer. Having fun since 2006!
Magus of the Eclipse core 4 (Nightwind) grants +3 Spell Penetration bonus, but in the builder, the breakdown only lists 1 point (image in the previous post 👆 shows this too).
 

Kalibano

Build Designer. Having fun since 2006!
The Phantasmal Killer spell DC formula needs to also include Fear-based spell DC bonuses, such as the one granted in Magus of the Eclipse 'Moontouched [T2]'
Phantasmal-Killer-DCs.jpg
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.46 Now Available

This release sees a lot of item fixes, and a large efficiency improvement when opening complex builds or switching builds.

---Wiki download of new items (since last download) done
---Items recreated from wiki files.
---Missing set bonus "Last Line of Defense" added (Reported by davidcysero)
---The "Bloody Thorns" primal bonus to damage should now work (Reported by davidcysero)
---DC objects fixed for any enhancement tree DC effect that requires a Base class (Reported by Kalibano)
---Erroneous imbue dice in feat "Scion of the Shadowfell" removed (Reported by Jokersir2)
---A bug in removing "inactive" breakdowns was fixed (Reported by trucnar)
---Enhancement "Occult Slayer: Bond of Retribution" should now correctly apply on Critical Multiplier on 19-20 (Reported by trucnar)
---Enhancement "Occult Slayer: Bond of Destruction" now also overrides the HP requirement of Retribution (Reported by trucnar)
---Typo in "Gaping Maw" text fixed (Reported by MrEkshin)
---A rework of the scroll control on a re-size event the Class and Feats view was done to hopefully fix issues seen by Rudebasilisk
---Complex Build files should now open much quicker, switch builds quicker and the software should be slightly faster in general. (Inspired by a "Bloody Thorns" update bug)
---Item "Legendary Large Shield of the Golden Age" fixed (Reported by Kenaustin)
---Item "Legendary Echo of the Crownblade" fixed (Reported by Kenaustin)
---6 "<Various> Longswords of the Fallen Age" had effects fixed for them
---Feat "Epic Eldritch Blast" description fixed to match wiki (values correct) (Reported by fitzabir)
---Various helms with "Command" as a buff fixed (5 off)
---Various "Iron Beads" items fixed (4 off)
---Item "Coin Belt" fixed
---All variants of the "Ring of the Silver Concord" fixed
---Item "Seal of House Avithoul" fixed
---Item "Anathema" fixed"
---Various "Backstabber's Gloves" items fixed (4 off)
---Item "Mentau's Goggles" fixed
---"Robe of Arcane Power" partially fixed (Potency should only apply to level 4 spells and below)
---Item "Grudgebearer's Plate" fixed
---Item "Shining Adamantine Plate" fixed
---Item "Gleaming Adamantine Plate" fixed
---Item buff "Flamescale" effects fixed
---"Greatclub of the Fallen Age" now has its icon
---Item "Legendary Small Shield of the Fallen Age" fixed
---Item "Legendary Large Shield of the Fallen Age" fixed
---Item "Legendary Buckler of the Fallen Age" fixed
---Item "Legendary Buckler of the Golden Age" fixed
---Item "Legendary Small Shield of the Golden Age" fixed
---Item "Polycurse Dagger" fixed
---Item "Smoldering Cudgel" fixed
---Item "Jeweled Hammer" fixed
---Item "Buckler of the Golden Age" fixed
---Item "Buckler of the Fallen Age" fixed
---Item "Large Shield of the Golden Age" fixed
---Item "Small Shield of the Fallen Age" fixed
---Item "Small Shield of the Golden Age" fixed
---Item "Large Shield of the Fallen Age" fixed
---Enhancement "Pale Master: Embraced the Void" now has its +2 Spell Penetration bonus (Reported by Kalibano)
---Enhancement "Magus of the Eclipse: Nightwind" now has its +3 Spell Penetration bonus, not +1 (Reported by Kalibano)
---The breakdown for the spell school "Fear" can now be correctly looked up internally within the code
---Spell "Phantasmal Killer" now includes bonuses to the Fear school in its DC calculation (Reported by Kalibano)
---Selecting "All" in the item select dialog when the number of levels shown > 10 will now work
---Enhancement "Inquisitive: True Seeing" weapon bonuses will now longer erroneously stack with other enhancement trees (Reported by Ogridium)

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