DDO Character Planner - DDOBuilder Version 2

Spook

Ghostly Troll
The only way to open multiple files is to have multiple applications open then you can just close each one separately.
 

Maetrim of Cannith

DDOBuilder Creator
The sad thing... When you look up "ddobuilder" in duckduckgo, the first link to GitHub is to version 1. Version 2 isn't even showing up explicitly (it has a changes link for V2).

Edit: Perhaps add a forwarding link to V2 releases at the top of the V1 releases page in GitHub (https://github.com/Maetrim/DDOBuilder/releases), for people like me that didn't immediately realize there is a V2 and that V1 is no longer supported.
I will do that to help users.

Oosh, what a buggy mess... I'm clicking on stuff and DDOBuilder just closes without even an error message.

Repro: Open V2, Delete the build that opens by default, click "Build level" in the menu... and bye bye V2, it just closes without an error warning.

Repro 2: Same as above... just hovering over the "Build level" menu item is enough to crash the DDOBuilder.
Added bug to my list

Is there a way to close a file I'm working on?

In V1 you could have several tabs, each with a separate character or build or gear setup or whatever you wanted. You could close individual tabs with a character build. I don't find where to close the file?
There is no way to explicitly close a file, as there is always an open document. You can click the 1st button in the toolbar "New Document" which in effect closes the current file (it will prompt to save changes if there are any).
 
Warlock - Tainted Scholar - Tier 4 Penetrating Blast. It is giving an Eldritch Blast damage die with Penetrating Blast toggled off. The stance needs to be active to get the +1d8 base damage.
The enhancement's description in planner is also incorrect. They must have changed it in game to make it more clear at some point. It should be:
"Penetrating Blast: Eldritch Essence Stance: While active, your Eldritch Blast base damage is now Pierce instead of Force, and you gain +1d8 base Eldritch Blast damage."
 

Chiefvisigoth

Well-known member
Hello Everyone,

I have dropped support of V1 of the builder as V2 is filling out to the same support level as V1 with additional features and being easier to maintain.

A version of DDOBuilder version 2 is now available for use/evaluation.

Please report any errors that you see.

I am interested in feedback and also in people who may want to contribute to updating the data in the files to get everything working. There is far too much data for one person to handle, especially as I am trying to keep V1 running at the same time.

For those interested in giving a test run it can be found at: https://github.com/Maetrim/DDOBuilderV2/releases

Latest Release is: Build 2.0.0.65, Released on 20th August 2025 (U75 Game release)

New Features in V2
  • Dhampir and Dark Bargainer
  • Plan your character at any level
  • Multiple lives / builds in the same file
  • Most game data is now in external files to support easier updating
  • More breakdowns available
  • Better skill entry setup
  • Favor Tracking
  • Better Cannith Crafting support
  • Automatic and Granted feats moved to their own areas
  • Context sensitive help (In progress....)
  • Spell tooltips will report approximate average damage
  • Enhanced Forum Export for the newer forums
  • Import build files from V1 of the Builder
  • Wild Mage Archetype support
  • U68 Eladrin race supported
  • U68 Eladrin Chaosmancer iconic supported
  • Import gear sets generated by the "https://ddo-gear-planner.netlify.app/#/affixes" website
  • Ability snapshots for Trance effects
  • Revert to original opened file feature
  • In Development: DPS meter
Features from V1 that are still present
  • Ability spend
  • Skill points
  • Tomes (skill and ability)
  • Feat selection (and a custom ignore list)
  • Past lives (heroic, racial, iconic and epic)
  • Enhancement trees
  • Spells
  • Caster Levels
  • SLAs
  • Immunities
  • Epic Destinies
  • Reaper trees
  • DCs
  • Set stacks and set suppression by special augments
  • Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
  • Gear import from the DDO Named Gear Planner application

Comments welcome...
I can not select anything in the feydark Illusionist tree. Not sure what is up with that
 

Deathbringer

Grim Lord of the Dead + Since 2010 +
Some quest are listed with the wrong level in the quest and favor tracker:


Epic The Lost Thread is Lv 21 on NE, is listed as Lv 24
Epic Another Man's Treasure is Lv 21 on NE is listed as Lv 25
Epic Kind of a Big Deal is Lv 21 on NE, listed as Lv 25
Epic Memory Lapse is Lv 23 on NE, listed as Lv 25

If I find another I'll let you know
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.66 Now Available

This release brings us a host of bug fixes and missing augments from the previous release. Sadly, I missed some posts in this thread just as I did the release, so those fixes will be in the next release.

---Duplicate "Sapphire of the Crushing Wave Guard" removed (Other is "Sapphire of Crushing Wave Guard")
---Erroneous 1% Bonus damage reduction for Barbarians at level 9 removed (Reported by WestonChan)
---Natures Protector "Ursa's" options will now work correctly with Shield/Medium or Heavy Armor (Reported by EmmaHarper)
---Dragon Disciples can now select Greater Spell Focus as a Dragon Arts option (for Evocation/Conjuration and Transmutation) (Reported by nonamenoredacted)
---Dragon Disciples level 15+ can now select "Epic Spell Focus" feats if they have the relevant Greater Spell Focus feat (Reported by nonamenoredacted)
---"Dragon Disciple: Draconic Studies" will now correctly mark you as Centered with clubs (Reported by Lithol)
---War Soul: Divine Will now correctly affect attack bonus (Reported by tevwoods)
---A general crash using the "Build Level" menu when no build is available was fixed (Reported by Sarandra)
---"Tainted Scholar: Penetrating Blast" bonus blast dice now only applies when "Penetrating Blast" stance is enabled (Reported by Gemini-Dragon)
---Missing Sun and Moon augments added
---Updated almost all Sun/Moon drop locations to include new info
---"Primal Avatar: Spring to Summer" epic strike now correctly says 2SP cost, not 20SP (Reported by WestonChan)
---Save breakdown which get a new base ability modifier (Like Force of Personality can use Cha in stead of Wis for Will saves) will now correctly update immediately (Reported by WestonChan)
---Item "Devilscale Bracers" now correctly has its "Deception +11" buff (Reported by Attlanttizz)
---Enhancement "Renegade Mastermaker: Shielding Construct" now has the correct cost of 1AP (Text layout of the spell also fixed) (Reported by Attlanttizz)
---"Legendary Dreadnought: Lay Waste" now correctly uses highest Mod ability in its stun calculation (Reported by ChickenMobile)
---Blightcaster: Thorn-Kin now correctly has its "Thorn Imbue" awarded. (Reported by ChickenMobile)
---All Blightcaster Imbues now have their required stances requirements. (Indirectly Reported by ChickenMobile)
---Season's Herald: Child of Summer" spell power effects now correctly affect Force/Untyped and Physical (Reported by ChickenMobile)
---"Henshin Mystic: Cauldron Of Flame" PRR and MRR bonuses no longer erroneously require a Quarterstaff to be equipped

U75 U75.1 Changes
---Quest list names updated to match live and favor values adjusted to match
---Keepers of Lamordia favor tier 2 is now known as +5HP.
---Re-downloaded U75 loot and re-created as previous version did not have drop location or were Lamannia versions of the items

Link in signature as always
 

Chiefvisigoth

Well-known member
Got a dumb interface programmer type question. I would like to rearrange the elements in the main container. I keep screwing things up. How would I go about rearranging and then docking stuff? I have not done any programming since the early 2000's and that was with MS Visual Basic. I know there is a way to change layouts in the programmer's interface, but not sure how to do it outside of that.

I see some docking stuff, but I can not get things locked into where I would like. The elements keep getting locked into an area that I really do not like. Any advice would be appreciated.
 

yugodealer

New member
some of the weapons that aren't supposed to uncenter you (Valorius, the Flameblade/Mirana of the Flame/Eidolon of the Shadow) are uncentering in the builder
 

Lanta_Nan

Well-known member
I'm confused but why doesn't Dark Apostate cleric lvl for turn undead purposes match that of Cleric? E.g. lvl 34 pure Cleric, turn undead cleric level is 27, but pure DA at lvl 34, turn undead cleric level is 7. Wiki doesn't say anything about DA not getting turn undead levels like a regular cleric.
 

Kenaustin

Active member
Hi Maetrim, please see the below list of bugs I have noticed with builder 2.0.0.66:
  • The Legendary Feat 'Scion of the Astral Plane' is currently providing an extra +4 bonus to Tactics DC's , Assasinate DC's, Doublestrike and Doubleshot when centered. However, in-game this feat only provides the extra +4 bonus to Doublestrike and Doubleshot when centered.
  • Item 'Legendary Miner's Steel Boots' is a misnamed duplicate of the in-game item 'Legendary Miner's Reinforced Belt'.
  • The Legendary Solar Gem of Tactical DC's augment is currently providing a +3 Artifact bonus to Tactics DC's, which does not stack with The Abiding Path Filigree +2 Stunning DC set bonus. However, in-game these bonuses stack with each other.
  • The Meloncholic False Life (Heroic / Legendary) augments are currently confgured with <Type>Hitpoints</Type> instead of <Type>FalseLife</Type>, so they are stacking with both Sapphire of False and Dinosaur Scale: False Life augments, which they do not do in-game.
  • The item 'Legendary Tiny Brain in a Jar' has an erroneous effect entry labelled as Intelligence %v1: Passive %v1 Enhancement bonus to Intelligence. This should be Intelligence Skills - Exceptional bonus +6: Passive: +6 Exceptional Bonus to Disable Device, Repair, Search, and Spellcraft.
  • The descriptions for Ruby of Acid/Cold/Electric/Fire Damage state 'You deal an extra [value]d6 Acid/Cold/Electric/Fire damage on attacks. The value does not update when selecting Augment level to select the number of dice.
 
Last edited:

Maetrim of Cannith

DDOBuilder Creator
some of the weapons that aren't supposed to uncenter you (Valorius, the Flameblade/Mirana of the Flame/Eidolon of the Shadow) are uncentering in the builder
Items fixed for next release.

I'm confused but why doesn't Dark Apostate cleric lvl for turn undead purposes match that of Cleric? E.g. lvl 34 pure Cleric, turn undead cleric level is 27, but pure DA at lvl 34, turn undead cleric level is 7. Wiki doesn't say anything about DA not getting turn undead levels like a regular cleric.
DA levels will now correctly count to Cleric turning level.

Hi Maetrim, please see the below list of bugs I have noticed with builder 2.0.0.66:
  • The Legendary Feat 'Scion of the Astral Plane' is currently providing an extra +4 bonus to Tactics DC's , Assasinate DC's, Doublestrike and Doubleshot when centered. However, in-game this feat only provides the extra +4 bonus to Doublestrike and Doubleshot when centered.
  • Item 'Legendary Miner's Steel Boots' is a misnamed duplicate of the in-game item 'Legendary Miner's Reinforced Belt'.
  • The Legendary Solar Gem of Tactical DC's augment is currently providing a +3 Artifact bonus to Tactics DC's, which does not stack with The Abiding Path Filigree +2 Stunning DC set bonus. However, in-game these bonuses stack with each other.
  • The Meloncholic False Life (Heroic / Legendary) augments are currently confgured with <Type>Hitpoints</Type> instead of <Type>FalseLife</Type>, so they are stacking with both Sapphire of False and Dinosaur Scale: False Life augments, which they do not do in-game.
  • The item 'Legendary Tiny Brain in a Jar' has an erroneous effect entry labelled as Intelligence %v1: Passive %v1 Enhancement bonus to Intelligence. This should be Intelligence Skills - Exceptional bonus +6: Passive: +6 Exceptional Bonus to Disable Device, Repair, Search, and Spellcraft.
  • The descriptions for Ruby of Acid/Cold/Electric/Fire Damage state 'You deal an extra [value]d6 Acid/Cold/Electric/Fire damage on attacks. The value does not update when selecting Augment level to select the number of dice.
All fixed for next release, except the last one, but its added to my TODO list.
 
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