DarkSlimeSera
Member
Are feats supposed to change for all of the builds for the same life? It seems kind of strange that builds can have different classes but not feats.
Hmm, I'm trying to replicate this again but it doesn't seem to do this anymore, I suppose it's probably user error in some wayAre feats supposed to change for all of the builds for the same life? It seems kind of strange that builds can have different classes but not feats.
This would be hard for me to do. But it's something you can actually already do in external gear planners (See links in post #1). These gear sets can then be imported in to the builder.Maetrim, would it be difficult to turn the gear dataset inside out so I could put it what I wanted to prioritize and have it tell me what gear to get?
Fixed for next release.the Conduit of the Titans artifact set (Legendary Toven's Hammer & Titan Control Matrix) is on the builder as a 3 piece set, when it should only be a 2 piece set
You can locally fix the item file. All item files go by their name so you should be able to find it pretty easily. Item files are human text readable.xml files. You can edit the file in any text editor and add the missing augments by copy/pasting an existing augment section and changing the coour to "Orange". Like this:First off let me stress the value of Builder and it help in trying to get the gear Tetris right in game. Is there any way on me the users end to add the Missing orange Aug slot on Colossus, the Breaking Wall?
This is an issue that has previously been reported and is fixed for the next release.
I will check these out.Hi Maetrim, I have found the following bug with builder 2.0.0.69:
- For Item Buff <Type>Intelligence Skills - Exceptional Bonus</Type>:
- DisplayText is currently: Intelligence Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search
- DisplayText should be: Intelligence Skills - Exceptional Bonus %v1: Passive %v1 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft.
It is possible you may have set them at a size of 0. There ate 2 ways to reset your view layout:I was trying to play around with the different panes and now I can't get most of them to appear (like the Skills and Feats ones for sure). Any help that someone might suggest? Thanks!
I will look into this one.Yo maetrim!
I think in update 68 something went arong with Tempest: Tempest enhancement (core2). the offhand chance does not increase.
thanks
A bug was fixed for next release.Hi Maetrim, more bugs I have noticed in builder 2.0.070 as follows:
- Despite changes made in builder 2.0.0.62, both the Endless Vigil and Light the Dark Abilities from the Unyielding Sentinel Destiny Tree are still not selectable on a Level 20 Paladin, as the Automatically Granted Level 2 Feat Lay on Hands, is not being recognised as a valid prerequisite for either of them.
Fixed for next release. Greater Shield Mastery values also fixed.
- The Improved Shield Mastery Feat is currently providing the following non-cumulatives bonuses:
- Melee Power: +6
- Buckler and Small Sheild PRR: 5
- Large Shield PRR: 10
- Tower Sheld PRR: 15
- In game these bonuses are cumulative, so they should be:
- Melee Power: +3
- Buckler and Small Sheild PRR: 3
- Large Shield PRR: 5
- Tower Sheld PRR: 5
Fixed for next release.
- The Doublestrike bonus for the Greater Shield Mastery Feat is currently flagged as a Combat Style when it should be a Feat.
Fixed for next release.
- The Melee Power bonus for the Greater Shield Mastery Feat is currently set to 4 when it should be 3.
Fixed for next release.
- The Melee Power bonus for the Improved Shield Mastery Feat is currently flagged as a Feat when it should be a Combat Style.
Fixed for next release.
- Also, the Melee Power bonuses from Shield Mastery, Improved Shield Mastery (once corrected) and Greater Shield Mastery Feats do not stack, as the Bonus Type Combat Style is currently set as Highest Only instead of Always.
Fixed for next release.
- Equipped Small, Large and Tower Shields are currently not providing their respective 5/10/15 bonuses to PRR.
All filigrees fixed for next release.
- The Grandfather's Shield: Healing Amplification (Rare) Filigree is currently providing an extra +2 PRR bonus, when it should be an extra +2 MRR bonus.
- The Unbreakable: Constitution (Rare) Filigree is currently not providing an extra +2 PRR bonus.
- The Unbreakable: Melee Threat Increase (Rare) Filigree is currently not providing an extra +2 PRR bonus.
Fixed for next release.
- The Mobility Feat is currently not providing its +2 Max Dex Bonus to Tower Shields.
Erroneous auto added effect removed.
- Without a shield equipped, my Paladin's Max Dex Bonus in game is 18 versus 20 in the builder. The builder breakdown is as follows:
- Mobility: 2
- Sacred Defender: Sacred Armor Mastery : 3
- Vanguard: Vanguard Armor Mastery: 3
- Armor Max Dex Bonus: 6
- Legendary Armor of Sunset: Green: Sapphire of Armored Agility: 2
- Shield Max Dex: 2 <----- What is this? I am assuming this is the erroneous entry.
- Fencing Master: 2
Fixed for next release.
- The Follower of the Sovereign Host Feat has the description:
- You follow the Sovereign Host. You are proficient with Longswords and gain +1 to hit wih them. Longbows are considered as a favoured weapon. (The last bit should read: Longswords are considered as a favoured weapon)
Effects added.
- The Paladin's Aura of Good provides a passive stackable +1 bonus to AC and Saves to self and allies in game (which is not limited to just evil enemies, contrary to the description), which it is not doing in the builder.
The builder shows what your totals would be. In this specific case I am going to leave this unchanged.
- The Use Magic Device and Perform skills are showing skills totals in the builder, despite having no trained ranks in them. They should be displaying as N/A.
Note added to enhancement and effects updated.
- The Vanguard: Vanguard Armor Mastery enhancement provides an undocumented +3 Max Dex Bonus to Tower Shields in game.
Requirement added
- Divine Crusader: Just Cause +1 Bonus to Attack, Damage, AC and Saves only applies versus Evil Creatures, so it should not be configured as an always on bonus in the builder.
I completely removed the stuff dodo with adjusting for the shield enhancement bonus. Looks like I went a bit too far there.
- The % AC Bonus from Shields is being incorrectly calculated:
- In the builder: Shield 150% Bonus of 25 (Shield (40) + Enhancement (-15): 38
- In the game: Shield 150% Bonus of 40: 60
Would you be able to provide your build file to me, so I can run tests against it. As this is a complicated area, I don't want to try and implement a load of changes and work out that I didn't need to do them after the other changes have already been applied.
- The % bonuses to Armor Class (from Combat Expertise (10%), Sacred Defender: Sacred Shield (10%), Legendary Solar Gem of Armor Layers (15%), Grandfather's Shield Filigree Set Bonus (5%), Bravery Throughout Filigree Set Bonus (5%), Unbreakable Filigree Set Bonus (5%) etc.) which provide a total 50% bonus to Armor Class in this instance, should be applied only after the Total AC has been adjusted for the % bonus increases to shields. For example, the Armor Class breakdown for my Paladin, in game, is as follows:
- Base AC Bonus: 10
- Max Dex Bonus: 13
- Armor Bonus: 86, from:
- Legendary Armor of Sunset: 57
- Sacred Defender - Reinforced Armor (+50% Armor AC): 29
- Shield Bonus: 100, from:
- Legendary Tower Shield of the Fallen Age: 40
- Perfect Shield Mastery (+20% Shield AC): 8
- Human: Shield Mastery (+15% Shield AC): 6
- Sacred Defender - Sacred Shield Mastery (+15% Shield AC): 6
- Sacred Defender - Reinforced Shield (+50% Shield AC): 20
- Unyielding Sentinel - Shield Prowess: (+50% Shield AC): 20
- Natural Armor Bonus: 38
- Deflection Bonus: 12
- Misc Bonus: 42, from:
- Armory Guild Buff: 6
- Azure Guard: 6
- Aura of Good: 1
- Bravery Throughout Armor Class: 4
- Grandfather's Shield Armor Class: 4
- Unbreakable Filigree Set Bonus: 5
- Bulwark of Defense: 4
- Vanguard - Shield Specialisation I to IV: 4
- Sacred Defender - Bulwark Aura: 5
- Sacred Defender - Divine Revelation: 3
- Feat Bonus: 32, from:
- Vanguard - Vanguard Armor Mastery: 3
- Sacred Defender - Sacred Armor Mastery: 3
- Draconic Incarnation - Dragonhide: 6
- Divine Crusader - Weather Any Blow: 5
- Unyielding Sentinel - Hardened: 15
- AC Sub-Total: 333
- 50% Bonus to Armor Class: 167
- AC Total: 500
- The builder will match the in game values for my Paladin's Max Dex Bonus / Melee Power / Doublestrike/ AC / PRR / MRR at least, once the above related changes are made. Progress, however, I need to muster the courage to look at the HP mismatches next.
Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.Hello Everyone,
I have dropped support of V1 of the builder as V2 is filling out to the same support level as V1 with additional features and being easier to maintain.
A version of DDOBuilder version 2 is now available for use/evaluation.
Please report any errors that you see.
I am interested in feedback and also in people who may want to contribute to updating the data in the files to get everything working. There is far too much data for one person to handle,especially as I am trying to keep V1 running at the same time.
For those interested in giving a test run it can be found at: https://github.com/Maetrim/DDOBuilderV2/releases
Latest Release is: Build 2.0.0.70, Released on 21st December 2025 (U77.1 Game release)
New Features in V2
Features from V1 that are still present
- Filter gear during item selection based on content you do not own (saved with your Character file)
- New bonuses pane to view which bonuses types for breakdowns of interest for your build
- Dhampir and Dark Bargainer
- Plan your character at any level
- Multiple lives / builds in the same file
- Most game data is now in external files to support easier updating
- More breakdowns available
- Better skill entry setup
- Favor Tracking
- Better Cannith Crafting support
- Automatic and Granted feats moved to their own areas
- Context sensitive help (In progress....)
- Spell tooltips will report approximate average damage
- Enhanced Forum Export for the newer forums
- Import build files from V1 of the Builder
- Wild Mage Archetype support
- U68 Eladrin race supported
- U68 Eladrin Chaosmancer iconic supported
- Import gear sets generated by the "https://ddo-gear-planner.netlify.app/#/affixes" website
- Ability snapshots for Trance effects
- Revert to original opened file feature
- In Development: DPS meter
- Ability spend
- Skill points
- Tomes (skill and ability)
- Feat selection (and a custom ignore list)
- Past lives (heroic, racial, iconic and epic)
- Enhancement trees
- Spells
- Caster Levels
- SLAs
- Immunities
- Epic Destinies
- Reaper trees
- DCs
- Set stacks and set suppression by special augments
- Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
- Gear import from the DDO Named Gear Planner application
Comments welcome...
...but must be 21%.Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.
I did not know what the actual value was meant to be for Quick Draw. A comment in that section of the data says I guessed. Changed it to 20 for next release.Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.