DDO Character Planner - DDOBuilder Version 2

Are feats supposed to change for all of the builds for the same life? It seems kind of strange that builds can have different classes but not feats.
 

Maetrim of Cannith

DDOBuilder Creator
Maetrim, would it be difficult to turn the gear dataset inside out so I could put it what I wanted to prioritize and have it tell me what gear to get?
This would be hard for me to do. But it's something you can actually already do in external gear planners (See links in post #1). These gear sets can then be imported in to the builder.

the Conduit of the Titans artifact set (Legendary Toven's Hammer & Titan Control Matrix) is on the builder as a 3 piece set, when it should only be a 2 piece set
Fixed for next release.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.68 Now Available

This release should bring us compatible with U76 which launched earlier this week. We also see many missing Lamordia augments arrive and a few other general fixes.

General Fixes
---"Conduit of the Titans" is now correctly a 2 piece set bonus (Reported by yugodealer)
---"Dolorous" weapon effects renamed and missing options added (Reported by MIvanIsten)
---Missing raid "Miserable" and "Woeful" augments added (Reported by christhemisss)
---The spell "Reverberate" now has the correct icon (Reported by aarondev42)
---Item [Legendary] "Selune's Light" now has its missing Radiance Lore (Reported by christhemisss)
---"Miserable Assassinate (Legendary)" is now correctly an enhancement bonus

U76 Feat Changes
---"Cleave" feat updated
---"Great Cleave" feat updated
---"Hamstring" feat updated
---"Sunder" feat updated
---"Improved Sunder" feat updated
---"Sap" feat updated
---"Slicing Blow" feat updated
---"Spring Attack" feat updated
---"Weapon Finesse" feat updated
---"Brutal Throw" feat updated
---"Improved Precise Shot" feat updated
---"Precise Shot" feat updated
---"Two Weapon Fighting" description updated

U76 Enhancement tree changes
---"Assassin: Knife in the Darkness" updated
---"Assassin: Dagger in the Back" updated
---"Tempest: Tempest" updated
---"Tempest: Graceful Death" updated
---"Deepwood Stalker: Improved Weapon Finesse" updated
---Tabaxi and Tabaxi Trailblazer tree icon updated
---Tabaxi tree version updated to V2
---"Tabaxi: Cat Scratch" text updated
---"Tabaxi: Deflect Arrows" now has the correct name
---"Tabaxi: Sharp Claws II" and "Tabaxi: Corner" reordered to match live
---"Tabaxi: Sharp Claws II" updated
---"Tabaxi: Improved Nimble Cat" removed
---"Tabaxi: Deep Scratches" text updated
---"Tabaxi Trailblazer: Instinct I" updated
---"Tabaxi Trailblazer: Wayfinder's Weapons" updated
---"Tabaxi Trailblazer: Deflect Arrows" now has the correct name
---"Tabaxi Trailblazer: Improved Instincts" updated
---"Tabaxi Trailblazer: Wide Sweep" updated
---"Wood Elf: Forest Origins: Faith of the Forest" updated
---"Wood Elf: Forest's Finesse" updated
---"Halfling: Skillful Thrower" updated
---"Elf: Grace" updated
---"Angel of Vengeance: Archon's Fury" updated
---"Radiant Servant: Positive Energy Shield" updated (Cleric and Sacred Fist version)
---"Radiant Servant: Efficient Empower Healing" now costs 1ap/rank
---"Radiant Servant: Divine Healing" updated
---"Radiant Servant: Reactive Heal" updated
---"Mechanic: Tanglefoot" updated
---"Mechanic: Sniper" and "Mechanic: Expert Builder" swapped
---"Mechanic: Sniper" updated
---"Mechanic: Thunderstone" updated
---"Mechanic: Improved Traps" updated
---"Mechanic: Wracking Strike" updated
---"Mechanic: Ooze Flask" updated
---"Mechanic: Line up and Sit Down" updated
---"Mechanic: Time Bomb" updated
---"Mechanic: Expert Builder" updated
---"Vanguard: Follow Up" updated
---"Vanguard: Shield Smash" updated and now has a slider
---"Vanguard: Shield Charge" updated
---"Vanguard: Armored Strength" updated
---"Kensei: Shattering Strike" updated
---"Kensei: Reed In The Wind" updated
---"Vistani: Blade Master" updated
---"Inquisitive: Undaunted" updated
---"Inquisitive: Master Inquisitive" updated
---"Inquisitive: Inquisitor's Path" updated
---"Archmage: School Mastery II" updated
---"Archmage" each core now grants +5 Universal Spell Power
---"Battle Engineer: Tactical Mobility" now costs 1ap
---"Enlightened Spirit: Beacon" now costs 1ap
---"Enlightened Spirit: Displacement" now costs 1ap
---"Soul Eater: Supreme Hunger" now costs 1ap
---"Soul Eater: Feed On Magic" now costs 1ap
---"Tainted Scholar: Spell Focus" now costs 2ap
---"Tainted Scholar: Planar Focus" now costs 1ap
---"Tainted Scholar: Eldritch Power now costs 1ap and grants 2 eldritch dice"
---"Swashbuckler: Swashbuckling" updated
---"Swashbuckler: Uncanny Dodge" updated
---"Swashbuckler: Panache" updated
---"Swashbuckler: Roll with the Punches" updated
---"Swashbuckler: Evasive Maneuvers" updated

U76 Epic Destiny Changes
---Fury of the Wild's Epic Strike Quick Cutter has had its cooldown increased to 8 seconds. Quick and Bleed duration has been changed to 10 seconds.
---Bleed damage has been reduced to 1d6 per Character Level. Bleed Damage has been increased by Rank 1 of Spirit of the Beast by 1d6 and Rank 1 of Primal Force for a net total of 3d6.

U76 Other Changes
---Blight Caster's Blighted Charge and Jaws of Doom will use Conjuration instead of necromancy for DCs.
---"Finesseable" weapon list updated
---Scimitars are now classed as a Light weapon with a lower off-hand penalty and is now included as benefiting from the Finesse feat.
---All weapons that benefit from the Finesse feat now innately use the higher of Dexterity or Strength for to-hit and damage
---Crossbows now innately use Dexterity for to-hit and damage.
---Dagger/Dart/Shuriken Thrown Weapons now innately use the higher of Strength or Dexterity.
---Throwing Axes/Hammers now use Strength for to-hit and damage.
---"Memory of Animated Objects" buff description and effect updated

Link in signature as always
 

Arthol

Well-known member
First off let me stress the value of Builder and it help in trying to get the gear Tetris right in game. Is there any way on me the users end to add the Missing orange Aug slot on Colossus, the Breaking Wall?
 

Maetrim of Cannith

DDOBuilder Creator
First off let me stress the value of Builder and it help in trying to get the gear Tetris right in game. Is there any way on me the users end to add the Missing orange Aug slot on Colossus, the Breaking Wall?
You can locally fix the item file. All item files go by their name so you should be able to find it pretty easily. Item files are human text readable.xml files. You can edit the file in any text editor and add the missing augments by copy/pasting an existing augment section and changing the coour to "Orange". Like this:

<ItemAugment>
<Type>Orange</Type>
</ItemAugment>

I will also fix the item for the next release so any upgrades in the future will not lose the augment on you when the those changes take effect (All items in gear builds are auto upgraded to the latest version on load to pick up item fixes)
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.69 Now Available

This release brings us many fixes reported by the community plus a new pane "Content i Own" which allows you to turn off content your account does not have access to. This gives you the ability to filter out items from the Item select dialogs so you can auto hide gear you cannot loot in game.

---Item "Colossus, the Breaking Wall" now has its missing Orange augment slot (Reported by Arthol)
---The following past life feats can now only be selected when you have non-archetype past lives (Reported by Brasidas)
------Past Life: Bardic Dilettante (Bard)
------Past Life: Delver of the Forbidden (Warlock)
------Past Life: Disciple of the Fist (Monk)
------Past Life: Harbinger of Nature's Wrath (Druid)
------Past Life: Initiate of the Faith (Cleric)
------Past Life: Soldier of the Faith (Paladin)
------Past Life: Warrior of the Wild (Ranger)
---Feat "Construct Essence" no longer erroneously grants +50% Repair amplification (Reported by Ogre via Discord)
---"Battle Engineer: Infused Weapons II" weapon multiplier is now correctly a Competence bonus and will now stack correctly (Reported by Bjond)
---"Henshin Mystic: Clear Your Mind" now correctly awards attack bonus (Reported by Bjond)
---All Light weapons now automatically get "Dex to Damage" in their profile (Reported by Bjond)
---Typo in "Tiefling: Improved Scorch" fixed (Reported by MrEkshin)
---"Critical Mastery" across all enhancement trees that have it have been made mutually exclusive (Reported by AmericanCarioca)
---"Magus of the Eclipse: Unholy Pulse" no longer erroneously requires "Arcane Pulse" (Reported by Strimtom)
---"Assassin: Shiv" no longer erroneously grants threat reduction (Reported by WestonChan)
---Extra feat trained/revoked notifications removed (Efficiency - found while working on a bug reported by Nick-PC)
---"Kensei: Reed In The Wind" now correctly has the Battle Guard text and slider mechanic, and no longer requires "Dodge"(Reported by dbroccoliman)
---Effects from equipping two weapons of the same type will no longer erroneously stack (Reported by Mummykiller)
---Feat "Hamstring" no longer erroneously requires "Sneak Attack". (Reported by WestonChan)
---Quest "Gateway to Khyber" now has the typo removed from its adventure pack name
---Item tooltips will now show which adventure pack they belong to, if they have one (and if I was able to figure out how to reference the pack from the drop location)
---Quest "Cold Snap" now has the correct capitalization
---Quest "Oghma's Song" no longer has a typo in its name
---Quest "Enemy of My Enemy" now has the correct capitalization
---A crash when switching to a new build from one with previously created sliders for feats that you then select again in a new build was fixed (Reported by Strimtom)

New Feature seen in a request from a Reddit post: A new "Content I Own" pane has been added (* in toolbar), which allows you to configure which adventure packs you do (default you own) or do not own (saved per character).
---If a pack is marked as not owned, then the item select dialog(s) will exclude items that are from that adventure pack (some items may still not filter correctly, please report any that show up when they should not)
---You may need to toggle the pane off then on to get it to show up


Link in signature as always
 

Jennan

Well-known member
Something funky is happening with Shining Reliquary weapons, the bonuses they give don't seem to be taken off when you unequip them, and every time you equip the same one it adds its bonuses on top of what you were already getting from equipping it before.
 

Kenaustin

Well-known member
Hi Maetrim, I have found the following bug with builder 2.0.0.69:

  • For Item Buff <Type>Intelligence Skills - Exceptional Bonus</Type>:
    • DisplayText is currently: Intelligence Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search
    • DisplayText should be: Intelligence Skills - Exceptional Bonus %v1: Passive %v1 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft.
 

Maetrim of Cannith

DDOBuilder Creator
Something funky is happening with Shining Reliquary weapons, the bonuses they give don't seem to be taken off when you unequip them, and every time you equip the same one it adds its bonuses on top of what you were already getting from equipping it before.
This is an issue that has previously been reported and is fixed for the next release.

Hi Maetrim, I have found the following bug with builder 2.0.0.69:

  • For Item Buff <Type>Intelligence Skills - Exceptional Bonus</Type>:
    • DisplayText is currently: Intelligence Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search
    • DisplayText should be: Intelligence Skills - Exceptional Bonus %v1: Passive %v1 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft.
I will check these out.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.70 Now Available

This release brings us the U77 Patch 1 quest and loot. It also brings us the missing U75 items and a new Bonuses tab that allows you to see which bonuses are present for breakdowns of your choice.

---"Unyielding Sentinel: Celestial Mandate" description and effects updated for Battle Guard (Reported by WestonChan)
---"Falconry: Expose Weakness" now has an inactive fortification bypass entry
---"Holy Sword" effects from "Self and Party Buffs" will now apply correctly (Reported by diogo-ayres)
---Buff "Bottled Heart" is now correctly a +10 Legendary bonus to Intimidate (Indirectly reported by christhemisss)
---Effects on items in the offhand slot (weapon/shield/orb) will now revoke correctly (Reported by christhemisss)
---Missing "Cataclysmic" U75 items added (Reported by christhemisss)
---Augments "Dolorous Arcana: Light (Heroic)" and "Dolorous Arcana: Light (Legendary)" effects fixed
---Many items with Spellpower and Spell Lore effects will now correctly affect all required spell power types (around 400 items, Radiance items most affected) (Reported by ChilledMage)
---Pale Master Wraith Form incorporeality effects will now correctly stack (Reported by AmericanCarioca)
---Buff "Intelligence Skills - Exceptional Bonus" now has the correct description (Reported by Kenaustin)
---Command effects fixed for (Legendary) Absolute Judgement and "Flamekeep Docent"

U77 Changes:
---Quest "Body and Mind" added to quest list
---Known U77 items downloaded, parsed and images set


New feature: A new "Bonuses Pane" has been added. This will allow a quick overview of bonuses you have from your gear for specific breakdowns of your choice without you having to look into each specifically (saved per life) (Suggested by Mummykiller)
---You may need to toggle the pane off then on to get it to show up
---New "Bonuses" export option added to forum export


Link in signature as always
 

Taleisin

Well-known member
I was trying to play around with the different panes and now I can't get most of them to appear (like the Skills and Feats ones for sure). Any help that someone might suggest? Thanks!
 

fitzabir

Well-known member
Yo maetrim!
I think in update 68 something went arong with Tempest: Tempest enhancement (core2). the offhand chance does not increase.
thanks
 

Maetrim of Cannith

DDOBuilder Creator
I was trying to play around with the different panes and now I can't get most of them to appear (like the Skills and Feats ones for sure). Any help that someone might suggest? Thanks!
It is possible you may have set them at a size of 0. There ate 2 ways to reset your view layout:

1: Use the View: Reset Screen Layout function
2: In the application location directory, delete the DDOBuilder.ini file (which contains the layout but also you most recently used file list)
Yo maetrim!
I think in update 68 something went arong with Tempest: Tempest enhancement (core2). the offhand chance does not increase.
thanks
I will look into this one.
 

Kenaustin

Well-known member
Hi Maetrim, the item Tiny brain in a Tiny Jar is still bugged in builder 2.0.0.70, as follows:
  • the item file currently has the following entry for the second item buff:
<Buff>​
<Type>AbilityBonus</Type>​
<BonusType>Enhancement</BonusType>​
<Description1>Intelligence</Description1>​
<Item>Intelligence</Item>​
</Buff>​
  • it should be:
<Buff>​
<Type>Intelligence Skills - Exceptional Bonus</Type>​
<Value1>2</Value1>​
<BonusType>Exceptional</BonusType>​
</Buff>​

Third times the charm I guess.
 

Kenaustin

Well-known member
Hi Maetrim, more bugs I have noticed in builder 2.0.070 as follows:
  • Despite changes made in builder 2.0.0.62, both the Endless Vigil and Light the Dark Abilities from the Unyielding Sentinel Destiny Tree are still not selectable on a Level 20 Paladin, as the Automatically Granted Level 2 Feat Lay on Hands, is not being recognised as a valid prerequisite for either of them.
  • The Improved Shield Mastery Feat is currently providing the following non-cumulatives bonuses:
    • Melee Power: +6
    • Buckler and Small Sheild PRR: 5
    • Large Shield PRR: 10
    • Tower Sheld PRR: 15
  • In game these bonuses are cumulative, so they should be:
    • Melee Power: +3
    • Buckler and Small Sheild PRR: 3
    • Large Shield PRR: 5
    • Tower Sheld PRR: 5
  • The Doublestrike bonus for the Greater Shield Mastery Feat is currently flagged as a Combat Style when it should be a Feat.
  • The Melee Power bonus for the Greater Shield Mastery Feat is currently set to 4 when it should be 3.
  • The Melee Power bonus for the Improved Shield Mastery Feat is currently flagged as a Feat when it should be a Combat Style.
  • Also, the Melee Power bonuses from Shield Mastery, Improved Shield Mastery (once corrected) and Greater Shield Mastery Feats do not stack, as the Bonus Type Combat Style is currently set as Highest Only instead of Always.
  • Equipped Small, Large and Tower Shields are currently not providing their respective 5/10/15 bonuses to PRR.
  • The Grandfather's Shield: Healing Amplification (Rare) Filigree is currently providing an extra +2 PRR bonus, when it should be an extra +2 MRR bonus.
  • The Unbreakable: Constitution (Rare) Filigree is currently not providing an extra +2 PRR bonus.
  • The Unbreakable: Melee Threat Increase (Rare) Filigree is currently not providing an extra +2 PRR bonus.
  • The Mobility Feat is currently not providing its +2 Max Dex Bonus to Tower Shields.
  • Without a shield equipped, my Paladin's Max Dex Bonus in game is 18 versus 20 in the builder. The builder breakdown is as follows:
    • Mobility: 2
    • Sacred Defender: Sacred Armor Mastery : 3
    • Vanguard: Vanguard Armor Mastery: 3
    • Armor Max Dex Bonus: 6
    • Legendary Armor of Sunset: Green: Sapphire of Armored Agility: 2
    • Shield Max Dex: 2 <----- What is this? I am assuming this is the erroneous entry.
    • Fencing Master: 2
  • The Follower of the Sovereign Host Feat has the description:
    • You follow the Sovereign Host. You are proficient with Longswords and gain +1 to hit wih them. Longbows are considered as a favoured weapon. (The last bit should read: Longswords are considered as a favoured weapon)
  • The Paladin's Aura of Good provides a passive stackable +1 bonus to AC and Saves to self and allies in game (which is not limited to just evil enemies, contrary to the description), which it is not doing in the builder.
  • The Use Magice Device and Perform skills are showing skills totals in the builder, despite having no trained ranks in them. They should be displaying as N/A.
  • The Vanguard: Vanguard Armor Mastery enhancement provides an undocumented +3 Max Dex Bonus to Tower Shields in game.
  • Divine Crusader: Just Cause +1 Bonus to Attack, Damage, AC and Saves only applies versus Evil Creatures, so it should not be configured as an always on bonus in the builder.
  • The % AC Bonus from Shields is being incorrectly calculated:
    • In the builder: Shield 150% Bonus of 25 (Shield (40) + Enhancement (-15): 38
    • In the game: Shield 150% Bonus of 40: 60
  • The % bonuses to Armor Class (from Combat Expertise (10%), Sacred Defender: Sacred Shield (10%), Legendary Solar Gem of Armor Layers (15%), Grandfather's Shield Filigree Set Bonus (5%), Bravery Throughout Filigree Set Bonus (5%), Unbreakable Filigree Set Bonus (5%) etc.) which provide a total 50% bonus to Armor Class in this instance, should be applied only after the Total AC has been adjusted for the % bonus increases to shields. For example, the Armor Class breakdown for my Paladin, in game, is as follows:
    • Base AC Bonus: 10
    • Max Dex Bonus: 13
    • Armor Bonus: 86, from:
      • Legendary Armor of Sunset: 57
      • Sacred Defender - Reinforced Armor (+50% Armor AC): 29
    • Shield Bonus: 100, from:
      • Legendary Tower Shield of the Fallen Age: 40
      • Perfect Shield Mastery (+20% Shield AC): 8
      • Human: Shield Mastery (+15% Shield AC): 6
      • Sacred Defender - Sacred Shield Mastery (+15% Shield AC): 6
      • Sacred Defender - Reinforced Shield (+50% Shield AC): 20
      • Unyielding Sentinel - Shield Prowess: (+50% Shield AC): 20
    • Natural Armor Bonus: 38
    • Deflection Bonus: 12
    • Misc Bonus: 42, from:
      • Armory Guild Buff: 6
      • Azure Guard: 6
      • Aura of Good: 1
      • Bravery Throughout Armor Class: 4
      • Grandfather's Shield Armor Class: 4
      • Unbreakable Filigree Set Bonus: 5
      • Bulwark of Defense: 4
      • Vanguard - Shield Specialisation I to IV: 4
      • Sacred Defender - Bulwark Aura: 5
      • Sacred Defender - Divine Revelation: 3
    • Feat Bonus: 32, from:
      • Vanguard - Vanguard Armor Mastery: 3
      • Sacred Defender - Sacred Armor Mastery: 3
      • Draconic Incarnation - Dragonhide: 6
      • Divine Crusader - Weather Any Blow: 5
      • Unyielding Sentinel - Hardened: 15
    • AC Sub-Total: 333
    • 50% Bonus to Armor Class: 167
    • AC Total: 500
    • The builder will match the in game values for my Paladin's Max Dex Bonus / Melee Power / Doublestrike/ AC / PRR / MRR at least, once the above related changes are made. Progress, however, I need to muster the courage to look at the HP mismatches next.
 
Last edited:

Maetrim of Cannith

DDOBuilder Creator
Hi Maetrim, more bugs I have noticed in builder 2.0.070 as follows:
  • Despite changes made in builder 2.0.0.62, both the Endless Vigil and Light the Dark Abilities from the Unyielding Sentinel Destiny Tree are still not selectable on a Level 20 Paladin, as the Automatically Granted Level 2 Feat Lay on Hands, is not being recognised as a valid prerequisite for either of them.
A bug was fixed for next release.
  • The Improved Shield Mastery Feat is currently providing the following non-cumulatives bonuses:
    • Melee Power: +6
    • Buckler and Small Sheild PRR: 5
    • Large Shield PRR: 10
    • Tower Sheld PRR: 15
  • In game these bonuses are cumulative, so they should be:
    • Melee Power: +3
    • Buckler and Small Sheild PRR: 3
    • Large Shield PRR: 5
    • Tower Sheld PRR: 5
Fixed for next release. Greater Shield Mastery values also fixed.
  • The Doublestrike bonus for the Greater Shield Mastery Feat is currently flagged as a Combat Style when it should be a Feat.
Fixed for next release.
  • The Melee Power bonus for the Greater Shield Mastery Feat is currently set to 4 when it should be 3.
Fixed for next release.
  • The Melee Power bonus for the Improved Shield Mastery Feat is currently flagged as a Feat when it should be a Combat Style.
Fixed for next release.
  • Also, the Melee Power bonuses from Shield Mastery, Improved Shield Mastery (once corrected) and Greater Shield Mastery Feats do not stack, as the Bonus Type Combat Style is currently set as Highest Only instead of Always.
Fixed for next release.
  • Equipped Small, Large and Tower Shields are currently not providing their respective 5/10/15 bonuses to PRR.
Fixed for next release.
  • The Grandfather's Shield: Healing Amplification (Rare) Filigree is currently providing an extra +2 PRR bonus, when it should be an extra +2 MRR bonus.
  • The Unbreakable: Constitution (Rare) Filigree is currently not providing an extra +2 PRR bonus.
  • The Unbreakable: Melee Threat Increase (Rare) Filigree is currently not providing an extra +2 PRR bonus.
All filigrees fixed for next release.
  • The Mobility Feat is currently not providing its +2 Max Dex Bonus to Tower Shields.
Fixed for next release.
  • Without a shield equipped, my Paladin's Max Dex Bonus in game is 18 versus 20 in the builder. The builder breakdown is as follows:
    • Mobility: 2
    • Sacred Defender: Sacred Armor Mastery : 3
    • Vanguard: Vanguard Armor Mastery: 3
    • Armor Max Dex Bonus: 6
    • Legendary Armor of Sunset: Green: Sapphire of Armored Agility: 2
    • Shield Max Dex: 2 <----- What is this? I am assuming this is the erroneous entry.
    • Fencing Master: 2
Erroneous auto added effect removed.
  • The Follower of the Sovereign Host Feat has the description:
    • You follow the Sovereign Host. You are proficient with Longswords and gain +1 to hit wih them. Longbows are considered as a favoured weapon. (The last bit should read: Longswords are considered as a favoured weapon)
Fixed for next release.
  • The Paladin's Aura of Good provides a passive stackable +1 bonus to AC and Saves to self and allies in game (which is not limited to just evil enemies, contrary to the description), which it is not doing in the builder.
Effects added.
  • The Use Magic Device and Perform skills are showing skills totals in the builder, despite having no trained ranks in them. They should be displaying as N/A.
The builder shows what your totals would be. In this specific case I am going to leave this unchanged.
  • The Vanguard: Vanguard Armor Mastery enhancement provides an undocumented +3 Max Dex Bonus to Tower Shields in game.
Note added to enhancement and effects updated.
  • Divine Crusader: Just Cause +1 Bonus to Attack, Damage, AC and Saves only applies versus Evil Creatures, so it should not be configured as an always on bonus in the builder.
Requirement added
  • The % AC Bonus from Shields is being incorrectly calculated:
    • In the builder: Shield 150% Bonus of 25 (Shield (40) + Enhancement (-15): 38
    • In the game: Shield 150% Bonus of 40: 60
I completely removed the stuff dodo with adjusting for the shield enhancement bonus. Looks like I went a bit too far there.
  • The % bonuses to Armor Class (from Combat Expertise (10%), Sacred Defender: Sacred Shield (10%), Legendary Solar Gem of Armor Layers (15%), Grandfather's Shield Filigree Set Bonus (5%), Bravery Throughout Filigree Set Bonus (5%), Unbreakable Filigree Set Bonus (5%) etc.) which provide a total 50% bonus to Armor Class in this instance, should be applied only after the Total AC has been adjusted for the % bonus increases to shields. For example, the Armor Class breakdown for my Paladin, in game, is as follows:
    • Base AC Bonus: 10
    • Max Dex Bonus: 13
    • Armor Bonus: 86, from:
      • Legendary Armor of Sunset: 57
      • Sacred Defender - Reinforced Armor (+50% Armor AC): 29
    • Shield Bonus: 100, from:
      • Legendary Tower Shield of the Fallen Age: 40
      • Perfect Shield Mastery (+20% Shield AC): 8
      • Human: Shield Mastery (+15% Shield AC): 6
      • Sacred Defender - Sacred Shield Mastery (+15% Shield AC): 6
      • Sacred Defender - Reinforced Shield (+50% Shield AC): 20
      • Unyielding Sentinel - Shield Prowess: (+50% Shield AC): 20
    • Natural Armor Bonus: 38
    • Deflection Bonus: 12
    • Misc Bonus: 42, from:
      • Armory Guild Buff: 6
      • Azure Guard: 6
      • Aura of Good: 1
      • Bravery Throughout Armor Class: 4
      • Grandfather's Shield Armor Class: 4
      • Unbreakable Filigree Set Bonus: 5
      • Bulwark of Defense: 4
      • Vanguard - Shield Specialisation I to IV: 4
      • Sacred Defender - Bulwark Aura: 5
      • Sacred Defender - Divine Revelation: 3
    • Feat Bonus: 32, from:
      • Vanguard - Vanguard Armor Mastery: 3
      • Sacred Defender - Sacred Armor Mastery: 3
      • Draconic Incarnation - Dragonhide: 6
      • Divine Crusader - Weather Any Blow: 5
      • Unyielding Sentinel - Hardened: 15
    • AC Sub-Total: 333
    • 50% Bonus to Armor Class: 167
    • AC Total: 500
    • The builder will match the in game values for my Paladin's Max Dex Bonus / Melee Power / Doublestrike/ AC / PRR / MRR at least, once the above related changes are made. Progress, however, I need to muster the courage to look at the HP mismatches next.
Would you be able to provide your build file to me, so I can run tests against it. As this is a complicated area, I don't want to try and implement a load of changes and work out that I didn't need to do them after the other changes have already been applied.

I would also like to thank you for putting so much effort into your research and bug reports.
 

shoka

Member
Hello Everyone,

I have dropped support of V1 of the builder as V2 is filling out to the same support level as V1 with additional features and being easier to maintain.

A version of DDOBuilder version 2 is now available for use/evaluation.

Please report any errors that you see.

I am interested in feedback and also in people who may want to contribute to updating the data in the files to get everything working. There is far too much data for one person to handle, especially as I am trying to keep V1 running at the same time.

For those interested in giving a test run it can be found at: https://github.com/Maetrim/DDOBuilderV2/releases

Latest Release is: Build 2.0.0.70, Released on 21st December 2025 (U77.1 Game release)

New Features in V2
  • Filter gear during item selection based on content you do not own (saved with your Character file)
  • New bonuses pane to view which bonuses types for breakdowns of interest for your build
  • Dhampir and Dark Bargainer
  • Plan your character at any level
  • Multiple lives / builds in the same file
  • Most game data is now in external files to support easier updating
  • More breakdowns available
  • Better skill entry setup
  • Favor Tracking
  • Better Cannith Crafting support
  • Automatic and Granted feats moved to their own areas
  • Context sensitive help (In progress....)
  • Spell tooltips will report approximate average damage
  • Enhanced Forum Export for the newer forums
  • Import build files from V1 of the Builder
  • Wild Mage Archetype support
  • U68 Eladrin race supported
  • U68 Eladrin Chaosmancer iconic supported
  • Import gear sets generated by the "https://ddo-gear-planner.netlify.app/#/affixes" website
  • Ability snapshots for Trance effects
  • Revert to original opened file feature
  • In Development: DPS meter
Features from V1 that are still present
  • Ability spend
  • Skill points
  • Tomes (skill and ability)
  • Feat selection (and a custom ignore list)
  • Past lives (heroic, racial, iconic and epic)
  • Enhancement trees
  • Spells
  • Caster Levels
  • SLAs
  • Immunities
  • Epic Destinies
  • Reaper trees
  • DCs
  • Set stacks and set suppression by special augments
  • Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
  • Gear import from the DDO Named Gear Planner application

Comments welcome...
Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.
 

Fisto Mk I

Well-known member
Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.
...but must be 21%. ;)
 

Maetrim of Cannith

DDOBuilder Creator
Thank you for the update! With a shuriken, using a topaz of quick movements shows the Quick Draw feat in the Attack Speed breakdown as a value of 10. If I take the actual feat, the value shows up as 20.
I did not know what the actual value was meant to be for Quick Draw. A comment in that section of the data says I guessed. Changed it to 20 for next release.
 
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