DDO Character Planner - DDOBuilder Version 2

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.71 Now Available

The first release of this new year see many bug fixes that have been reported recently. Thank you all for the effort put in to reporting these.

---Enhancement "Tempest: Tempest" now correctly awards its 10% offhand attack bonus (Reported by fitzabir)
---Item "Tiny Brain in a Tiny Jar" intelligence skills bonus fixed (Reported by Kenaustin)
---Item "[Legendary] Black Dynamo" now has the correct icon
---Enhancement "Ursa's Spirit" description updated (Reported by AmericanCarioca)
---All feats/enhancements/item effects which should affect Cold spell MCL/CL will now correctly affect "Niac's Cold Ray" spell (Reported by WestonChan)
---The following Bard Spellsinger/Stormsinger enhancements were fixed (Reported by WestonChan)
------Stormsinger/Spellsinger T1 - Sonic Blast (MCL 10)
------Stormsinger/Spellsinger T2 - Reverberate (MCL 18)
------Stormsinger/Spellsinger T2 - Shout (MCL 15)
------Spellsinger T3 - Cure Light Wounds (MCL 5)
------Spellsinger T3 - Cure Moderate Wounds, Mass (MCL 25)
------Stormsinger T1 - Niac's Cold Ray (MCL 5)
------Stormsinger T2 - Niac's Biting Cold (MCL 20)
------Stormsinger T3 - Snowball Swarm (MCL 10)
------Stormsinger T4 - Horn of Thunder (MCL 25)
------Stormsinger T5 (granted to spellbook) - Iceberg (MCL 20, currently 15 in the builder)
------Spellsinger Core 6 does not grant Heal to the spellbook as a level 6 spell as it should
---The following crafted augments had their materials information updated:
------Imbued Infusion
------Bold Tactician
------Subtle Blade
------Legendary Bulwark
---All "Reinforced Fists" effects updated to affect all weapons when "Centered" (This replicates in game DDO bug) (Reported by Ogre)
---A bug in enhancement selection where an item required a one of "Enhancement or Feat" stopped selection was fixed (Reported by Kenaustin)
---All Shield Mastery feats should now correctly apply their correct bonus values (Reported by Kenaustin)
---The Grandfather's Shield: Healing Amplification (Rare), The Unbreakable: Constitution (Rare), The Unbreakable: Melee Threat Increase (Rare) should now all have their correct effects (Reported by Kenaustin)
---Mobility will now correctly award +2 to Tower Shield MDB (Reported by Kenaustin)
---A bad shield MDB effect was removed (Reported by Kenaustin)
---Text for "Follower of the Sovereign Host" fixed (Reported by Kenaustin)
---Aura of Good will now apply a +1 AC/Save bonus to the Paladin in question. (Reported by Kenaustin)
---Undocumented Vanguard Armor Mastery bonus to Tower Shield MDB added to builder (Reported by Kenaustin)
---Divine Crusader: Just cause attack/damage bonus fixed (Reported by Kenaustin)
---%Shield AC bonus from enhancements will no longer subtract the shields enhancement bonus before being applied (Reported by Kenaustin)
---Paladin, Blightcaster and Dark Apostate no longer receive an erroneous extra copy of "Heroic Durability" (Reported by Kenaustin)
---A rounding up issue for percentage bonuses was removed to get HP totals to match live exactly (Reported by Kenaustin)
---Verified and fixed various "Competence" bonuses to weapons critical profiles/multipliers to avoid stacking issues (Reported by Dom)
---Turn Undead Hit Dice will now correctly factor Dark Apostate levels (Reported by Raydiante72)
---Feat "Quick Draw" now adds the correct amount of Alacrity to thrown weapons (Reported by shoka, and reinforced by Fisto Mk I)
---A few "Heavy Maces" with the incorrect critical range were fixed. (Reported by Dom)
---"Warforged: Improved Body: Adamantine Durability" now gives the correct PRR of 4/8/12 (Reported by SpartanKiller13)
---"Advanced Alchemical Studies - Pyrite/Orchidium/Verudite" now correctly grant +1CL, instead of +1MCL (Reported by SpartanKiller13)

Link in signature as always
 

shoka

Member
Sorry I didn't notice this earlier: I configured the Single Weapon Fighting feats up to an ability modifier of 175% + 10% for Dw Waraxe, and the builder correctly shows 185% bonus. However, when I also take Two Handed Specialty (which gives 160% for a Dw Waraxe) the builder incorrectly adds the bonuses together, for a 345% bonus. I wish it were that way in the game, but you only get the higher of the two bonuses. In this case, you only get 185% in the game.
 

Kenaustin

Active member
Hi Maetrim,

AC calculations are still off with builder 2.0.0.71, as my Paladin's AC is now showing as 496 with the changes to percentage bonuses. In game, the sub-total of my Paladin's AC prior to any percentage bonuses is 333 and then adding the total for percentage bonuses of 167 equates to 500. The only way I can make this work is to not separately calculate and round down each individual percentage bonus, as the builder is doing now, as follows:
  • Combat Expertise (10%): 33.3 to 33
  • Sacred Defender - Sacred Shield (10%): 33.3 to 33
  • Legendary Solar Gem of Armor Layers (15%): 49.95 to 49
  • Grandfather's Shield Filigree Set Bonus (5%): 16.65 to 16
  • Bravery Througout Filigree Set Bonus (5%): 16.65 to 16
  • Unbreakable Filigree Set Bonus (5%): 16.65 to 16
  • So, 33+33+49+16+16+16 = 163
But to instead do the following:
  • 333 x 0.50 = 166.5, which is then finally rounded up to the nearest whole number of 167.
However, contrary to this, HP percentage bonuses still need to be rounded down in order for them to match in game values, as follows:
  • Base 340
  • Hit Dice Bonus 270
  • Con Bonus 884
  • Feat Bonus 1028, from:
    • Epic Toughness 50
    • Legendary Toughness 100
    • Agents of Argonessen: Draconic Vitality 10
    • Gatekeepers: HP Bonus 5
    • Myth Drannor: HP Bonus 5
    • Morgrave University: HP Bonus 5
    • Lamordia: HP Bonus 5
    • Summer Court: HP Bonus 5
    • House Deneith: HP Bonus 5
    • House Jorasco: HP Bonus 5
    • Sharn City Council: HP Bonus 5
    • Heroic Durability 30
    • Improved Heroic Durability 15
    • Toughness 36
    • Scion of Celestia 150
    • Sacred Defender: Holy Bastion 47
    • Sacred Defender: Divine Revelation 100
    • Harper Agent: Traveller's Toughness 15
    • Divine Crusader: Just Cause 25
    • Divine Crusader: Confront Any Foe 25
    • Divine Crusader: Weather Any Blow 25
    • Divine Crusader: Bulk Up 15
    • Unyielding Sentinel: Unyielding 35
    • Unyielding Sentinel: Ward Against Darkness 35
    • Unyielding Sentinel: Stand Against the Tide 35
    • Unyielding Sentinel: Last Hope 35
    • Unyielding Sentinel: Spark of Life 25
    • Unyielding Sentinel: The Best Defense 60
    • Grim Barricade: Reaper's Defense II 20
    • Grim Barricade: Reaper's Defense IV 100
  • Enchanted Bonus 174, from:
    • False Life 56
    • Hag Apothecary 20
    • Profane 49
    • Vitality 49
  • Fate Point Bonus 86
  • Sub-Total: 2782
  • Percentage Boost (80%), from:
    • Sacred Defender: Tenacious Defense (25%)
    • Sacred Defender: Glorious Stand (10%)
    • Unyielding Sentinel: Strength of Vitality With Mantle (20%)
    • Unyielding Sentinel: Diefic Resilience (5%)
    • Legendary Tower Shield of the Fallen Age (20%)
  • So 2782 x 0.80 = 2225.6, rounded down to 2225
  • Grand Total: 2782 + 2225 = 5007
Please note: There is a bug in game with the Sacred Defender: Holy Bastion + 1 HP and +1 Postive Spellpower per AP spent in tree. During selection:
  • Sacred Shield Enhancement only contributes +1 to HP and 0 to Positive Spellpower, despite its 2 AP cost.
  • Divine Righteousness and Glorious Stand cores contribute +2 to Positive Spellpower respectively, despite their 1 AP cost each.
  • Eternal Defender core contributes 0 to Positive Spellpower, despite its 1 AP cost.
  • Divine Revelation Enhancement contributes 0 to Positive Spellpower, despite its 3 AP cost.
However, when both Sacred Defender and Glorious Stand are toggled on an additional +2 bonus to Postitive Spellpower appears. I have no idea from where. So, the overall 48 AP spend in the tree only results in a bonus of +47 to both HP and Positive Spellpower.
 
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Kenaustin

Active member
Hi Maetrim, additional bugs with builder 2.0.0.71, are as follows:
  • Crusader's Chapel does not apply a +15 Guild Bonus to Poison Spellpower.
  • Sign of the Silver Flame does not apply a +15 Guild Bonus to Chaos, Evil, Good and Lawful Spellpowers.
  • Equipped Small, Large and Tower Shields are still not providing their respective 5/10/15 bonuses to PRR.
  • The Improved Shield Mastery Feat is still providing the following bonuses to PRR:
    • Buckler and Small Shield: 5
    • Large Shield: 10
    • Tower Shield 15
    • These PRR bonuses are cumulative, so they should be:
    • Buckler and Small Shield: 2
    • Large Shield: 5
    • Tower Shield: 5
  • The Greater Shield Mastery Feat is still providing the following bonuses to PRR:
    • Buckler and Small Shield: 10
    • Large Shield: 15
    • Tower Shield: 20
    • These PRR bonuses are cumulative, so they should be:
    • Buckler and Small Shield: 5
    • Large Shield: 5
    • Tower Shield: 5
  • Fury of the Wild: Scarred by Chaos provides a +50 bonus to maximum HP and a +10 bonus to PRR. It then states 'Double these bonuses if you have the Harbinger of Chaos feat'. In game, the additional bonuses provided by having the Harbinger of Chaos feat are bugged, as it actually bestows a +34 bonus to maximum HP and a +11 bonus to PRR.
 
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westside

Active member
I just downloaded the builder, WOW! Great job sir.... I was trying to build it a barb and couldn't find single weapon fighting feat? I'm sure it's be being a noob, but thought I'd throw it out there. Thank you
 

Spook

Ghostly Troll
I just downloaded the builder, WOW! Great job sir.... I was trying to build it a barb and couldn't find single weapon fighting feat? I'm sure it's be being a noob, but thought I'd throw it out there. Thank you
Has a pre-requisite of 2 balance so once you increase your skills it should appear
 

Jennan

Member
Potency from Cannith Crafting items is giving universal spellpower instead of spellpower to each individual type.
 

lilgeek

Well-known member
DDObuilder v2.0.0.71.

Enlarge spell, extend spell, construct Essence, improved construct essence, and construct exemplar feats are not selectable on a gnome artificer.
 

Maetrim of Cannith

DDOBuilder Creator
Sorry I didn't notice this earlier: I configured the Single Weapon Fighting feats up to an ability modifier of 175% + 10% for Dw Waraxe, and the builder correctly shows 185% bonus. However, when I also take Two Handed Specialty (which gives 160% for a Dw Waraxe) the builder incorrectly adds the bonuses together, for a 345% bonus. I wish it were that way in the game, but you only get the higher of the two bonuses. In this case, you only get 185% in the game.
Fixed for next release.

Hi Maetrim,

AC calculations are still off with builder 2.0.0.71, as my Paladin's AC is now showing as 496 with the changes to percentage bonuses. In game, the sub-total of my Paladin's AC prior to any percentage bonuses is 333 and then adding the total for percentage bonuses of 167 equates to 500. The only way I can make this work is to not separately calculate and round down each individual percentage bonus, as the builder is doing now, as follows:
  • Combat Expertise (10%): 33.3 to 33
  • Sacred Defender - Sacred Shield (10%): 33.3 to 33
  • Legendary Solar Gem of Armor Layers (15%): 49.95 to 49
  • Grandfather's Shield Filigree Set Bonus (5%): 16.65 to 16
  • Bravery Througout Filigree Set Bonus (5%): 16.65 to 16
  • Unbreakable Filigree Set Bonus (5%): 16.65 to 16
  • So, 33+33+49+16+16+16 = 163
But to instead do the following:
  • 333 x 0.50 = 166.5, which is then finally rounded up to the nearest whole number of 167.
Doing different percentage bonuses application for one specific enhancement would have me likely break a lot of things. I am going to leave this as is for now.

However, contrary to this, HP percentage bonuses still need to be rounded down in order for them to match in game values, as follows:
  • Base 340
  • Hit Dice Bonus 270
  • Con Bonus 884
  • Feat Bonus 1028, from:
    • Epic Toughness 50
    • Legendary Toughness 100
    • Agents of Argonessen: Draconic Vitality 10
    • Gatekeepers: HP Bonus 5
    • Myth Drannor: HP Bonus 5
    • Morgrave University: HP Bonus 5
    • Lamordia: HP Bonus 5
    • Summer Court: HP Bonus 5
    • House Deneith: HP Bonus 5
    • House Jorasco: HP Bonus 5
    • Sharn City Council: HP Bonus 5
    • Heroic Durability 30
    • Improved Heroic Durability 15
    • Toughness 36
    • Scion of Celestia 150
    • Sacred Defender: Holy Bastion 47
    • Sacred Defender: Divine Revelation 100
    • Harper Agent: Traveller's Toughness 15
    • Divine Crusader: Just Cause 25
    • Divine Crusader: Confront Any Foe 25
    • Divine Crusader: Weather Any Blow 25
    • Divine Crusader: Bulk Up 15
    • Unyielding Sentinel: Unyielding 35
    • Unyielding Sentinel: Ward Against Darkness 35
    • Unyielding Sentinel: Stand Against the Tide 35
    • Unyielding Sentinel: Last Hope 35
    • Unyielding Sentinel: Spark of Life 25
    • Unyielding Sentinel: The Best Defense 60
    • Grim Barricade: Reaper's Defense II 20
    • Grim Barricade: Reaper's Defense IV 100
  • Enchanted Bonus 174, from:
    • False Life 56
    • Hag Apothecary 20
    • Profane 49
    • Vitality 49
  • Fate Point Bonus 86
  • Sub-Total: 2782
  • Percentage Boost (80%), from:
    • Sacred Defender: Tenacious Defense (25%)
    • Sacred Defender: Glorious Stand (10%)
    • Unyielding Sentinel: Strength of Vitality With Mantle (20%)
    • Unyielding Sentinel: Diefic Resilience (5%)
    • Legendary Tower Shield of the Fallen Age (20%)
  • So 2782 x 0.80 = 2225.6, rounded down to 2225
  • Grand Total: 2782 + 2225 = 5007
No changes for this as it matches current version.

Please note: There is a bug in game with the Sacred Defender: Holy Bastion + 1 HP and +1 Postive Spellpower per AP spent in tree. During selection:
  • Sacred Shield Enhancement only contributes +1 to HP and 0 to Positive Spellpower, despite its 2 AP cost.
  • Divine Righteousness and Glorious Stand cores contribute +2 to Positive Spellpower respectively, despite their 1 AP cost each.
  • Eternal Defender core contributes 0 to Positive Spellpower, despite its 1 AP cost.
  • Divine Revelation Enhancement contributes 0 to Positive Spellpower, despite its 3 AP cost.
However, when both Sacred Defender and Glorious Stand are toggled on an additional +2 bonus to Postitive Spellpower appears. I have no idea from where. So, the overall 48 AP spend in the tree only results in a bonus of +47 to both HP and Positive Spellpower.
These "issues" may be a bit too specific for the builder to replicate.

Hi Maetrim, additional bugs with builder 2.0.0.71, are as follows:
  • Crusader's Chapel does not apply a +15 Guild Bonus to Poison Spellpower.
  • Sign of the Silver Flame does not apply a +15 Guild Bonus to Chaos, Evil, Good and Lawful Spellpowers.
When I checked these, the spell powers showed up correctly in the current versions. Did you actually have guild buffs enabled and the guild level set high enough for them to apply?

  • Equipped Small, Large and Tower Shields are still not providing their respective 5/10/15 bonuses to PRR.
  • The Improved Shield Mastery Feat is still providing the following bonuses to PRR:
    • Buckler and Small Shield: 5
    • Large Shield: 10
    • Tower Shield 15
    • These PRR bonuses are cumulative, so they should be:
    • Buckler and Small Shield: 2
    • Large Shield: 5
    • Tower Shield: 5
  • The Greater Shield Mastery Feat is still providing the following bonuses to PRR:
    • Buckler and Small Shield: 10
    • Large Shield: 15
    • Tower Shield: 20
    • These PRR bonuses are cumulative, so they should be:
    • Buckler and Small Shield: 5
    • Large Shield: 5
    • Tower Shield: 5
  • Fury of the Wild: Scarred by Chaos provides a +50 bonus to maximum HP and a +10 bonus to PRR. It then states 'Double these bonuses if you have the Harbinger of Chaos feat'. In game, the additional bonuses provided by having the Harbinger of Chaos feat are bugged, as it actually bestows a +34 bonus to maximum HP and a +11 bonus to PRR.
All fixed for next release.

Potency from Cannith Crafting items is giving universal spellpower instead of spellpower to each individual type.
Fixed for next release.

Battle Engineer tier 5 Reconstructed Arms isn't giving the 20% competence bonus to hit points
Enhancement text updated and missing effect added.

DDObuilder v2.0.0.71.

Enlarge spell, extend spell, construct Essence, improved construct essence, and construct exemplar feats are not selectable on a gnome artificer.
I was unable to reproduce this.
 

Dielzen

Well-known member
Fixed for next release.


Doing different percentage bonuses application for one specific enhancement would have me likely break a lot of things. I am going to leave this as is for now.


No changes for this as it matches current version.


These "issues" may be a bit too specific for the builder to replicate.


When I checked these, the spell powers showed up correctly in the current versions. Did you actually have guild buffs enabled and the guild level set high enough for them to apply?


All fixed for next release.


Fixed for next release.


Enhancement text updated and missing effect added.


I was unable to reproduce this.
A cosmetic thing, but for the Past Life tab, would it be possible to list the total +s for each section. Either having it under the word Heroic/Epic/etc or to have it in the window bar, like how AP says "Total Points X, Racial Y, Universal Z" ?

Simply a quick "at a glance" way to verify that my character's updated when working on a new build idea, since the game shows me these #s at a glance as well.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.72 Now Available

This release beings us fixes for reported issues and an early look at the "Arcane Trickster" class that is currently on the Lamannia server.

---Did some C++ code analysis to catch programming errors (surprisingly few)
---Re-fixed that enhancement issue which broke enhancements requiring other enhancements. (Original issue reported by Kenaustin)
---Adjusted how the "Hand and a Half" Two Handed Specialty ability bonus affects totals when SWF is enabled (Reported by shoka)
---Equipped Shields should now correctly award their base PRR bonus for being equipped (Reported by Kenaustin)
---The "Shield Mastery" feat lines should now provide the correct PRR at each feat level (Reported by Kenaustin)
---Cannith crafted "Potency" now correctly affects each individual spell power, not universal spell power (Reported by Jennan)
---"Battle Engineer: Reconstructed Arms" now correctly awards +20% Competence bonus to HP (Reported by yugodealer)
---"Mechanic: Expert Builder" now correctly costs 1ap (Reported by Jokersir2)
---Auto granted spells now have additional text in their tooltips to help delineate them correctly (Reported by DougSK)
---Typos in "Improved Precise Shot" and "Nature's Protector: Savage Roar" fixed (Reported by MrEkshin)
---Forum export will no longer erroneously remove some table lines under certain circumstances (Reported by dpm5d)

U78 Lamannia Changes
---Arcane Trickster class added
------Past Lives setup
------Class specific feats added
------Arcane Trickster enhancement tree added
------Active Rogue past life feat requirements updated
------Various metamagic feats updated to work correctly with Arcane Trickster
------New spells/SLAs added
------Thief Acrobat tree updated to work for Arcane Trickster
------Mechanic tree updated to work for Arcane Trickster
------Epic/Legendary Knowledge should correctly award Arcane Trickster caster levels

Link in signature as always.
 

Kenaustin

Active member
Hi Maetrim,

As previously reported, HP calculations still do not completely match live in builder 2.0.0.72. I will forgo providing total HP breakdowns and instead just provide HP Sub-totals (which are the sum of Base, Hit Dice Bonus, Con Bonus, Feat Bonus, Enchanted Bonus, Fate Point Bonus) before applying percentage boosts.

When characters only have one or two sources of percentage boost to HP, the builder HP totals are fine, as follows:

For my Rogue

In game:
Sub-Total: 1491
Percentage Boost (35%), from:
Titan's Blood (10%)
Assassin: Light Armor Mastery (25%)
So 1491 x 0.35 = 521.85, rounded down to 521
Grand Total: 1491 + 521 = 2012

In builder:
Sub-Total: 1491
Percentage Boost (35%), from:
Titan's Blood (10%): 149.1 rounded down to 149
Assassin: Light Armor Mastery (25%): 372.75 rounded down to 372
Grand Total: 1491 + 149 + 372 = 2012

For my fighter

In game:
Sub-Total: 1937
Percentage Boost (35%), from:
Titan's Blood (10%)
Kensei: Weapon Master (25%)
So 1937 x 0.35 = 677.95, rounded down to 677
Grand Total: 1937 + 677 = 2614

In builder:
Sub-Total: 1937
Percentage Boost (35%), from:
Titan's Blood (10%): 193.7 rounded down to 193
Kensei: Weapon Master (25%): 484.25 rounded down to 484
Grand Total: 1937 + 193 + 484 = 2614

However, when characters have three or more sources of percentage boost to HP, the builder HP totals are not quite right, as follows:

For my Barbarian

In game:
Sub-Total: 3526
Percentage Boost (45%), from:
Fury of the Wild: Lore of the Wilds (10%)
Frenzied Berserker: Accelerated Metabolism (25%)
Legendary Solar Gem of Enduring (10%)
So, 3526 x 0.45 = 1586.7, rounded down to 1586
Grand Total: 3526 + 1586 = 5112

In builder:
Sub-Total: 3526
Percentage Boost (45%), from:
Fury of the Wild: Lore of the Wilds (10%): 352.6 rounded down to 352
Frenzied Berserker: Accelerated Metabolism (25%): 881.5 rounded down to 881
Legendary Solar Gem of Enduring (10%): 352.6 rounded down to 352
Grand Total: 3526 + 352 + 881 +352 = 5111

For my Monk

In game:
Sub-Total: 1795
Percentage Boost (40%), from:
Titan's Blood (10%)
Falconry: Conditioning (5%)
Shintao: Shintao Mastery (25%)
So, 1795 x 0.40 = 718, so no need to round
Grand Total: 1795 + 718 = 2513

In builder:
Sub-Total: 1795
Percentage Boost (40%), from:
Titan's Blood (10%): 179.5 rounded down to 179
Falconry: Conditioning (5%): 89.75 rounded down to 89
Shintao: Shintao Mastery (25%): 448.75 rounded down to 448
Grand Total: 1795 + 179 + 89 + 448 = 2511

For my Paladin

In-game
Sub-Total: 2782
Percentage Boost (80%), from:
Sacred Defender: Tenacious Defense (25%)
Sacred Defender: Glorious Stand (10%)
Unyielding Sentinel: Strength of Vitality With Mantle (20%)
Unyielding Sentinel: Deific Resilience (5%)
Legendary Tower Shield of the Fallen Age (20%)
So 2782 x 0.80 = 2225.6, rounded down to 2225
Grand Total: 2782 + 2225 = 5007

In builder:
Sub-Total: 2783
Percentage Boost (80%), from:
Sacred Defender: Tenacious Defence (25%): 695.75 rounded down to 695
Sacred Defender: Glorious Stand (10%): 278.3 rounded down to 278
Unyielding Sentinel: Strength of Vitality With Mantle (20%): 556.6 rounded down to 556
Unyielding Sentinel: Deific Resilience (5%): 139.15 rounded down to 139
Legendary Tower Shield of the Fallen Age (20%): 556.6 rounded down to 556
Grand Total: 2783 + 695 + 278 + 556 + 139 + 556 = 5007

Again, please note the discrepancy between builder and in game values for enhancement point spend in the Sacred Defender tree. In the builder, 48 AP's spent results in a bonus of +48 to HP and Positive Spellpower and in game, 48 AP's spent results in a bonus of +47 to HP and a bonus of +45 to Positive Spellpower, due to the following bugs:
  • Sacred Shield Enhancement only contributes +1 to HP and 0 to Positive Spellpower, despite its 2 AP cost.
  • Divine Righteousness and Glorious Stand cores contribute +2 to Positive Spellpower respectively, despite their 1 AP cost each.
  • Divine Revelation Enhancement contributes 0 to Positive Spellpower, despite its 3 AP cost.
  • Also, when both the Sacred Defender and Glorious Stand stances are toggled on, each one contributes an additional bonus of +1 to Positive Spellpower.
Just to reinforce this point, if you made the adjustments to the builder to match the live state of the above enhancements, see below:

In builder:
Sub-Total: 2782
Percentage Boost (80%), from:
Sacred Defender: Tenacious Defence (25%): 695.5 rounded down to 695
Sacred Defender: Glorious Stand (10%): 278.2 rounded down to 278
Unyielding Sentinel: Strength of Vitality With Mantle (20%): 556.4 rounded down to 556
Unyielding Sentinel: Deific Resilience (5%): 139.1 rounded down to 139
Legendary Tower Shield of the Fallen Age (20%): 556.4 rounded down to 556
Grand Total: 2782 + 695 + 278 + 556 + 139 + 556 = 5006

I do acknowledge that the differences are small, however, I hope all of the above highlights that in order for the builder to match the in game HP totals, the pre percentage boost HP sub-total should be multiplied by the total sum of the percentage boosts and then round down the result, rather than the current method of multiplying the pre percentage boost HP sub-total by each percentage boost individually and rounding down each separate result, which is where the small differences creep in.

Also, just to clarify two previously reported bugs:
  • In game, Crusader's Chapel does not provide a +15 Guild Bonus to Poison Spellpower, which it does in the builder.
  • In game, Sign of the Silver Flame does not provide a +15 Guild Bonus to Chaos, Evil, Good and Lawful Spellpowers, which it does in the builder.
Also, a few new bugs I have noticed:
  • The base spell points for classes are not being assigned correctly at each level:
    • For example, a level 20 paladin should have 260 base spell points however, the builder shows 245. Also, a level 20 wizard should have 1125 base spell points, however, the builder shows 1025.
    • I believe the issue is related to the below entry in their respective .class files. I am assuming the builder is not treating the first value as level 0 and is instead treating it as level 1, so it stops reading them after the 20th value, highlighted in red:
      • Paladin: <SpellPointsPerLevel size="21">0 0 0 0 20 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260</SpellPointsPerLevel>
      • Wizard: <SpellPointsPerLevel size="21"> 0 50 75 100 125 150 180 215 255 300 350 405 465 530 600 675 755 840 930 1025 1125</SpellPointsPerLevel>
  • The PRR bonus gained from the Armor Type BAB mutiplier are being rounded incorrectly. For example on my level 34 barbarian, in game the PRR bonus with medium armor is 25 x 1.5 = 37.5, rounded up to 38, however, in the builder it is 37.
  • The Blood Feast: Healing Amplification (Rare) Filigree is currently providing a +2 PRR bonus when it should be a +2 MRR bonus.
  • The Ultimate Fury: Attack and Damage (Rare) Filigree is currently providing a +2 PRR bonus when it should be a +2 MRR bonus (ignore the in-game description on the item referring to +2 PRR, it is wrong). Furthermore, it is also providing a hidden +1 bonus to Wisdom.
 
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When I hover over the SLAs in the tree, damage estimates in the tooltips for Spellsinger Sonic Blast, Shout and Horn of Thunder SLAs are wrong. They say Caster level of 7. Shout from Stormsinger seems to be okay, but Horn of Thunder from that tree might be wrong. The SLA tab shows Caster Level 0 for Shout and Horn of Thunder.

The feats Hellball and Burst of Glacial Wrath don't have any damage estimates listed that I can see, but I'm not sure if that's a bug or not.
 

Anty

Member
I don't know if this is the place for it, but I have a feature request.

The new (to me, anyway) Quests tab. Would it be possible to add a field to each quest, saying which adventure pack or chain (for base game) it belongs to?

I'd like to be able to pick a dropdown or type, say, 'seeker' to filter to waterworks quests. Or Barovia or Vault, etc.: the same text that filters them ingame.

Without that, i don't think i'll be using the builder to track quests.
 

Maetrim of Cannith

DDOBuilder Creator
I don't know if this is the place for it, but I have a feature request.

The new (to me, anyway) Quests tab. Would it be possible to add a field to each quest, saying which adventure pack or chain (for base game) it belongs to?

I'd like to be able to pick a dropdown or type, say, 'seeker' to filter to waterworks quests. Or Barovia or Vault, etc.: the same text that filters them ingame.

Without that, i don't think i'll be using the builder to track quests.
This info is in the data I have, so adding it should be pretty easy to do.
When I hover over the SLAs in the tree, damage estimates in the tooltips for Spellsinger Sonic Blast, Shout and Horn of Thunder SLAs are wrong. They say Caster level of 7. Shout from Stormsinger seems to be okay, but Horn of Thunder from that tree might be wrong. The SLA tab shows Caster Level 0 for Shout and Horn of Thunder.

The feats Hellball and Burst of Glacial Wrath don't have any damage estimates listed that I can see, but I'm not sure if that's a bug or not.
I need to double check many of the SLAs in the trees to ensure they are correct. Caster level info for any spells would be useful if you have it though.
Vey extensive info <snip>
I will be looking into how percentage bonuses are applies at some point soon, as it looks like it is something that needs to be adjusted.
 

Arthol

Well-known member
The Melee Alacrity component of Shadow Striker on the Medium Armor of the Warblade's Reflection is not profane and thus does not stack with normal Melee Alacrity.
 
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