DDO Character Planner - DDOBuilder Version 2

Kenaustin

Well-known member
Hi Maetrim, there is something very wrong with 2.0.0.75, as the Spells and SLA's section is blank upon loading a saved character file, regardless of whether it was saved with a prior or current version. The Spells and SLA's will only display correctly when starting a new character build.
 
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Maetrim of Cannith

DDOBuilder Creator
Hi Maetrim, there is something very wrong with 2.0.0.75, as the Spells and SLA's section is blank upon loading a saved character file, regardless of whether it was saved with a prior or current version. The Spells and SLA's will only display correctly when starting a new character build.
I will look into this tonight and hopefully get a patch out asap.
 

Lanta_Nan

Well-known member
is the builder correctly including the tier 5 ability Enhanced Angelic Spell Focus in Exalted Angel? I don't see where it is included in either the specific spell DC's nor the Global spell DC's.
 

Kenaustin

Well-known member
is the builder correctly including the tier 5 ability Enhanced Angelic Spell Focus in Exalted Angel? I don't see where it is included in either the specific spell DC's nor the Global spell DC's.
Yes it is, as my cleric build has this selected and it is active.

I can see the entry Exalted Angel: Enhanced Angelic Spell Focus with Stacks 3, Value 3, Bonus Type Destiny under Magical Breakdowns > Spell School Bonus DC's > Global DC Bonus.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.76 Now Available

A quick release to patch the issue of the loaded spells panes not showing anything.

---Spells and SLAs will now correctly show up again for loaded files (Reported by Kenaustin)

Link in signature

Not sure what got broken in the previous release as stuff just appeared to stop working. I patched it with a work around.
 

Kenaustin

Well-known member
A few more bugs with 2.0.0.76:
  • Set bonus icons are not visible in the Gear and Filigree's section upon loading a saved character file, regardless of whether it was saved with a prior or current version, however, they do reappear when an item from a set is removed. They are visible when starting a new character build.
  • Filigree set bonus "Technomage: +20% Runearm Recharge Rate" should not be set as an actual percentage, it is a flat +20% addition.
  • The Trappers Delight: +4 Trap Saves Filigree Rare Bonus is showing as "Trapper's Delight: Reap Saves: Rare +2 PRR" when it should be "Trapper's Delight: Trap Saves: Rare +2 PRR".
  • Battle Engineer: Infused Armor II is not granting an additional +5 PRR for an equipped armor or docent, for a total of +10.
  • Sliders are no longer visible in the Stances section.
  • The Technomage Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
  • The Techomage Electric Spellpower (Rare) Filigree also provides a hidden +2 PRR bonus in addition to its +9 Electric Spellpower and +4 Universal Spellpower bonuses.
  • AC calculations are not including the additional +3 enhancement bonus granted to Shields from the Divine Crusader: Bring Down Wrath and Strike with Poise combination, when they are a "Favored Weapon".
  • The Wildhunter: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
  • The Dreadbringer: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
  • In-game, the Harper Agent: Know Your Foe multi-selector enhancement provides a hidden +20 bonus to maximum spellpoints, regardles of which Favored Enemy is selected.
  • The Arcane Archer: Energy of the Wild enhancement at Rank 3 provides a +100 bonus to maximum spellpoints, however, these do not stack with the +80 bonus to maximum spellpoints provided by the Magical Trainining Feat.
 
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Lanta_Nan

Well-known member
Yes it is, as my cleric build has this selected and it is active.

I can see the entry Exalted Angel: Enhanced Angelic Spell Focus with Stacks 3, Value 3, Bonus Type Destiny under Magical Breakdowns > Spell School Bonus DC's > Global DC Bonus.
Thanks! Just checked again and now it is there after toggling Angelic Form. Not sure why it didn't show up initially but willing to accept user error.
 

Maetrim of Cannith

DDOBuilder Creator
A few more bugs with 2.0.0.76:
  • Set bonus icons are not visible in the Gear and Filigree's section upon loading a saved character file, regardless of whether it was saved with a prior or current version, however, they do reappear when an item from a set is removed. They are visible when starting a new character build.
A general fix for all views has been implemented. My singular fix for the spells view was rolled back
  • Filigree set bonus "Technomage: +20% Runearm Recharge Rate" should not be set as an actual percentage, it is a flat +20% addition.
Fixed for next release.
  • The Trappers Delight: +4 Trap Saves Filigree Rare Bonus is showing as "Trapper's Delight: Reap Saves: Rare +2 PRR" when it should be "Trapper's Delight: Trap Saves: Rare +2 PRR".
Fixed for next release.
  • Battle Engineer: Infused Armor II is not granting an additional +5 PRR for an equipped armor or docent, for a total of +10.
Fixed for next release.
  • Sliders are no longer visible in the Stances section.
This should be fixed by the work for defect 1 above also.
  • The Technomage Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
Updated.
  • The Techomage Electric Spellpower (Rare) Filigree also provides a hidden +2 PRR bonus in addition to its +9 Electric Spellpower and +4 Universal Spellpower bonuses.
Updated.
  • AC calculations are not including the additional +3 enhancement bonus granted to Shields from the Divine Crusader: Bring Down Wrath and Strike with Poise combination, when they are a "Favored Weapon".
This should work now, but its worth checking I got all the requirements right.
  • The Wildhunter: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
Updated.
  • The Dreadbringer: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
Updated.
  • In-game, the Harper Agent: Know Your Foe multi-selector enhancement provides a hidden +20 bonus to maximum spellpoints, regardles of which Favored Enemy is selected.
Updated to include the hidden effect
  • The Arcane Archer: Energy of the Wild enhancement at Rank 3 provides a +100 bonus to maximum spellpoints, however, these do not stack with the +80 bonus to maximum spellpoints provided by the Magical Trainining Feat.
I had to sort of fudge this, in that as Rank 3 grants Magical Training, rank 3 will now grant only 20sp to make up the difference. Done for Arcane Archer and Arcane Archer (Elf) trees.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.77 Now Available

Hopefully this will be the last emergency patch I need to do, due to an issue introduced in build 2.0.0.75 where views started not showing information. I was also able to catch up on other reported issues.

---A Change in 2.0.0.75 which broke file loading not showing set bonuses and spells was fixed (Reported by Kenaustin and Quijonn)
------The changes in 2.0.0.76 were rolled back due to a general fix for all views.
---All challenge quests will now correctly count towards favor totals (Reported by Guntharm)
---All "Emerald" type augments will now correctly only go into Green augment slots (Reported by Xylyth)
---The Dino bone augment "Scale: +53 False Life" now has the correct value and name and should also stack correctly (Reported by Xylyth)
---Filigree "Technomage: +20% Runearm Recharge Rate" is now a flat bonus, not a percentage bonus effect (Reported by Kenaustin)
---Filigree "Trapper's Delight: Trap Saves: Rare +2 PRR" now has the correct text (Reported by Kenaustin)
---Enhancement "Battle Engineer: Infused Armor II" should now grant the additional +5 PRR if you have a Docent/Light/Medium or Heavy armor equipped (not cloth) (Reported by Kenaustin)
---Filigree "Technomage: +3 PRR" now grants +2 MRR for its rare, with info that it is bugged compared to live description (Reported by Kenaustin)
---Filigree "Technomage: +9 Electric Spell Power" will now also grant its +2 PRR rare hidden effect (Reported by Kenaustin)
---Divine Crusader, shields will now only be considered Favored Weapons when the stance is active
---"Divine Crusader:Strike with Poise" shield AC bonus will now show up when Holy Mantle is active and you have a shield equipped (Reported by Kenaustin)
---Filigree "Wildhunter: +3 PRR" now notes its bugged and grants the true game bonuses (Reported by Kenaustin)
---Enhancement "Harper Agent: Know Your Foe" updated to include info on hidden effect (Reported by Kenaustin)
---Arcane Archer and Arcane Archer (Elf) "Energy of the Wild" will now only provide +20sp for rank 3 as the 100 does not stack with the +80 of the granted Magical Training feat (Reported by Kenaustin)

Link in signature
 

Kenaustin

Well-known member
Also several more bugs with 2.0.0.77:
  • The Abiding Path: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
  • The Ultimate Fury: Physical Resistance Rating (Rare) Filigree actually provides a +3 PRR and +2 MRR bonus instead of a +5 PRR bonus, despite the in-game description stating +5 Physical Resistance Rating.
  • The Ultimate Fury: Strength Filigree actually provides a +2 PRR bonus for its rare version instead of the stated +2 MRR bonus.
  • The Barbarian Feat Indomitable Will is actually providing a +4 bonus to Will Saves, despite the in-game description stating this only applies to Will Saves vs. Enchantment Spells.
Generation 3 Filigree's are a bit of a mess in-game it seems.....
 
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The Being

Active member
found very minor bug in 2.0.0.77:

Reapers Ability II (in Dire Thaumaturge)
allows picking Charisma even if you picked Intelligence or Wisdom in the preceding one.


I don't think many builds would mix and match, but now I have a reason to post something besides thank you for making the builder! <3
 

Gunthar

Member
Thank you for the quick release on the challenge favor fix. I can get them to work if i start a brand new build but for my existing characters it isn't working for some reason. Wondering if something is borked in those files.
 

The Being

Active member
In 2.0.0.77:

In the builder, Dragon Disciple allows picking Greater Spell Focus (at least evocation) as a Dragon Arts feat, but greater spell focus are not Dragon Arts - confirmed ingame with evocation (ddowiki also doesn't list them).
 

Maetrim of Cannith

DDOBuilder Creator
Thank you for the quick release on the challenge favor fix. I can get them to work if i start a brand new build but for my existing characters it isn't working for some reason. Wondering if something is borked in those files.
Would you be able to attach build a file with this problem to a bug it git hub if possible? I don't have any real examples that can currently mimic this.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
this might be user error. i made a pure fvs in builder and took warsoul t5 that says 20% hp in med armor.

it doesnt change my hp when i put it on.

am i doing it wrong?
 
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