DDO Character Planner - DDOBuilder Version 2

Kenaustin

Well-known member
Another few bugs with 2.0.0.77:
  • For the Machrotechnic Epic Destiny: Dissonance Drive + Armor of Legends is not applying the +3 bonus to Tactical DC's.
  • The Favoured Soul Class Feat Purity of Heart should be named Purity of Spirit.
  • The DC calculation for the Improved Sunder Feat is actually 14 + Str Mod + Sunder Bonuses, despite the in-game text stating it is 10 + Str Mod + Sunder Bonuses, which is the DC calculation for the Sunder Feat.
  • The Solar Gem of Weapon Damage (Heroic/Epic/Legendary) augment is showing as slotable on a Moon slot.
 
Last edited:
Quick bug in 2.0.0.77:
In Dark Hunter's "Dark Hunter" Enhancement Tree, Smoke Trap(Core 2) is using Stun Modifier, when it should instead be using Assassinate Modifier to the DC.
e.g. should be--
Fort Save of: 20 + Max(Dex/Int/Wis) + Assassinate + Trap Bonus
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.78 Now Available

This release brings us the new U79 quests and items to the builder as well as some other general fixes. New item icons will come later once the wiki is up to date.

U79 Changes
---"The Dragon's Hand" quests added to the quest list
---Items downloaded and parsed
-------Parser updated for new weapon buffs
-------New weapon buffs added
-------Correct item icons missing until wiki is updated

Other Fixes:
---Filigree "The Abiding Path: +3 PRR" now provides +2 MRR for the rare version even though it says PRR in tooltip (Reported by Kenaustin)
---Filigree "Ultimate Fury: +1 Strength" now provides +2 PRR for the rare version even though it says MRR in tooltip (Reported by Kenaustin)
---Filigree "Ultimate Fury: +3 PRR" now provides +2 MRR for the rare version even though it says PRR in tooltip (Reported by Kenaustin)
---"The Barbarian Feat Indomitable Will is actually providing a +4 bonus to Will Saves, despite the in-game description stating this only applies to Will Saves vs. Enchantment Spells." (Reported by Kenaustin)
---"Legendary Ash" description for Sealed in Mist/Fire crafting updated (Reported by Gemini-Dragon)
---Lamordia crafting "Melancholic Shadows (Legendary)" should now decrease SP cost by the correct % now (Reported by Gemini-Dragon and MrEkshin)
---"Dire Thaumaturge: Reaper's Ability II: +1 Charisma" option now has the correct requirements (Reported by The Being)
---"Dragon Arts" feat slots no longer erroneously allow selection of "Greater Spell Focus" feats (Reported by The Being)
---"War Soul: Divine Champion" % Hitpoints bonus should now only correctly apply in "Medium Armor" (Reported by Hobgoblin)
---The "Dissonance Drive + Armor of Legends" tactical DC bonus should now apply correctly (Reported by Kenaustin)
---Feat "Purity of Spirit" now has its correct name. Old files should still load correctly (Reported by Kenaustin)
---Feat "Improved Sunder" now has the correct DC info (DDO Says 10 + ..., buts its actually 14 + ...) (Reported by Kenaustin)
---"Solar Gem of Weapon Damage <Various>" are now correctly compatible with Sun slots, not Moon (Reported by Kenaustin)
---"Dark Hunter: Smoke Trap" will now correctly use Assassinate not Stun in its DC calculation (Reported by warioman91)
---"Sentient Jewel of the Black Abbot" added (Reported missing by MrEkshin)
---"Miserable Light Spell Crit Chance (Legendary)" weapon augment should now correctly affect Light/Alignment spell power (Reported by christhemisss)
---"Curse of the Shadowtouched" now has the correct name (Reported by Xylyth)
---Enhancements "Wax and Wane I..IV" now have the correct listed spell powers in their description text (Reported by MrEkshin)
---Loaded "Feat not found" feats will now be removed from build files (Found in a file provided by Guntharm)
---An issue with build files with old bad "Quest" and "Challenge" names stopping new favor challenge being applied was fixed (Found in a file provided by Guntharm)
---KoTC: Exalted Shot is now correctly marked as an AOE ranged attack (Reported by christhemisss)
---"Vistani: Rapid Attack" doubleshot will no longer show up twice for a Throwing Dagger (Reported by christhemisss)
---All thrown weapons should now get Str or Dex which ever is greater for attack/damage stat bonuses (Reported by christhemisss)
---Arcane Trickster's can now correctly select "Hold Monster" as a level 4 spell option (Reported by MrEkshin)
---Arcane Trickster's can now correctly select "Enlarge Spell" as a "Bonus Magical Feat" option (Reported by MrEkshin)

Link in signature as always
 

Grace

Stealer of Souls
Absolute Zero (the cold warlock spell) should have its DC calculated with transmutation DCs, but it's only marked as 15 + warlock level + cha mod and calculating that way. Well, kinda - it's also not calculating the cha mod correctly.
 

Gemini-Dragon

Well-known member
There is a pair of Goggles called Legendary Mining Sights listed. I don't believe those exist in the game.
The topaz of swiftness is adding movement speed, but not attack speed.
Marksmanship and Greater Marksmanship isn't working properly. In the planner they're not stacking with Deadly and Accuracy when they should. Even though they're all Competency bonuses, Marksmanship and G. Marks should give Competency bonus to "Ranged Attack" and "Ranged Damage." Deadly and Accuracy give Competency bonuses to universal attack and universal damage.
 
Last edited:

Shadow

Well-known member
Hey the Toolbars Enhancements Gear Icons disappeared is there a keybind to enable them again or is it a bug?
 

Kenaustin

Well-known member
There is a pair of Goggles called Legendary Mining Sights listed. I don't believe those exist in the game.
The topaz of swiftness is adding movement speed, but not attack speed.
Marksmanship and Greater Marksmanship isn't working properly. In the planner they're not stacking with Deadly and Accuracy when they should. Even though they're all Competency bonuses, Marksmanship and G. Marks should give Competency bonus to "Ranged Attack" and "Ranged Damage." Deadly and Accuracy give Competency bonuses to universal attack and universal damage.

Hi, I have just had a look at this myself and I can confirm the following:

  • There are two items that need to removed: Mining Sights and Legendary Mining Sights. These are misnamed duplicates of the in-game items Mining Lenses and Legendary Mining Lenses.
  • The Topaz of Swiftness is working correctly, as it is adding +30% to movement speed and +5/10/15% to attack speed as expected, depending on the level of the augment selected. Have you perhaps deleted the attack speed value in the middle field, between the movement speed and augment level drop down?
  • Marksmanship is currently providing +2 to attack and +1 to damage bonuses, however, they are indeed typed as enhancement, rather then competence. However, despite this, these bonuses are currently stacking with both Accuracy and Deadly competence bonuses, which show under Attack Bonus and Damage Bonus respectively. Furthermore, these will only apply if you have a ranged weapon equipped and do not show with a melee weapon equipped.
    • This can be fixed by opening the ItemBuffs File and looking for the entry <Type>Marksmanship</Type>.
    • You will see the entry <Type>Weapon_Attack</Type> a couple of lines further down and underneath that will be the entry <Bonus>Enhancement</Bonus>
    • You will need to replace this line with the following two lines:
      • <!--Deliberate space in "Competence "-->
      • <Bonus>Competence </Bonus>
    • You will then need to scroll down and look for the entry <Type>Weapon_Damage</Type> and underneath that will be the entry <Bonus>Enhancement</Bonus>
    • Again replace this line with the following two lines:
      • <!--Deliberate space in "Competence "-->
      • <Bonus>Competence </Bonus>
    • Save the file and close it.
  • Greater Marksmanship is currently only providing competence bonuses of +3 to attack and +2 to damage, when a ranged weapon is equipped, which stacks with both Accuracy and Deadly competence bonuses, so it is working as intended.
 
Last edited:

Gemini-Dragon

Well-known member
Hi, I have just had a look at this myself and I can confirm the following:
So I just checked my Arti build. The Topaz of Swiftness is not applying attack speed while using a heavy repeater. It does apply it if I equip a melee weapon. So I guess the Topaz is only giving melee attack speed for some reason.
Greater Marksmanship is definitely not working correctly. It is currently in the non-stacking effect area when I have an accuracy item on. I have +3 acc from GM and +23 acc from an item, when i unequip the acc item my attack bonus only drops by 20, not 23, and the GM moves from the non-stacking column area to effects area. Same issue with the damage bonus. I am used GM / Accuracy / Deadly from Lamordia augments. (GM on Armor, Acc/Deadly on Goggles/Gloves.)

If you use the Legendary Night Brigade necklace which has Greater Marksmanship and Accuracy on it, both effects work for some reason. So the issue might be with the Lamordia Greater Marksmanship augment?

Marksmanship is working correctly, my bad on that.

The Woeful Greater Marksmanship augment has a lower case g, small typo.
 

Kenaustin

Well-known member
So I just checked my Arti build. The Topaz of Swiftness is not applying attack speed while using a heavy repeater. It does apply it if I equip a melee weapon. So I guess the Topaz is only giving melee attack speed for some reason.
Greater Marksmanship is definitely not working correctly. It is currently in the non-stacking effect area when I have an accuracy item on. I have +3 acc from GM and +23 acc from an item, when i unequip the acc item my attack bonus only drops by 20, not 23, and the GM moves from the non-stacking column area to effects area. Same issue with the damage bonus. I am used GM / Accuracy / Deadly from Lamordia augments. (GM on Armor, Acc/Deadly on Goggles/Gloves.)

If you use the Legendary Night Brigade necklace which has Greater Marksmanship and Accuracy on it, both effects work for some reason. So the issue might be with the Lamordia Greater Marksmanship augment?

Marksmanship is working correctly, my bad on that.

The Woeful Greater Marksmanship augment has a lower case g, small typo.

Hi, just rechecked based on your comments:
  • You are indeed correct, the Topaz of Swiftness is not applying its attack speed bonus to ranged attacks. This can be fixed by opening the Topaz.Augments file in the DataFiles > Augments folder and looking for the entry <Name>Topaz of Swiftness</Name>. Find the following section:
    • <Effect>
      <Type>WeaponAlacrityClass</Type>
      <Bonus>Enhancement</Bonus>
      <AType>Simple</AType>
      <Amount size="1">15</Amount>
      <Item>Melee</Item>
      <ApplyAsItemEffect/>
      </Effect>
    • You will then need to add the following entries below this and above the entry </Augment>:
      • <Effect>
        <Type>WeaponAlacrityClass</Type>
        <Bonus>Enhancement</Bonus>
        <Item>Ranged</Item>
        <AType>Simple</AType>
        <Amount size="1">15</Amount>
        <ApplyAsItemEffect/>
        </Effect>
    • Save and close the file.
  • In regard to the Woeful Greater Marksmanship Augment, the effect is not stacking with Accuracy and Deadly because it does not use the effect from the ItemsBuff file. To fix this:
    • Open the Lamordia_Legendary.Augments file in the DataFiles > Augments folder and look for the entry <Name>Woeful greater Marksmanship(Legendary)</Name>.
    • Then look for the entry <Bonus>Competence</Bonus> and change this to <Bonus>Competence </Bonus> (By adding a single space after the last letter e.) There are two of these entries one under the entry <Type>WeaponAttackBonusClass</Type> and the other under the entry <Type>WeaponDamageBonusClass</Type>.
    • Save and close the file.
 
Last edited:

Garix

Well-known member
Minor QoL request: Any chance of adding a link to the Github repository in the Help:About area?

On the same lines but as a pure question. Likelihood of a being able to update from with DDOBuilder?
 

Maetrim of Cannith

DDOBuilder Creator
Minor QoL request: Any chance of adding a link to the Github repository in the Help:About area?
I will add a hyperlink to the repository in the about box.
On the same lines but as a pure question. Likelihood of a being able to update from with DDOBuilder?
This is something I have done before for software in the past, but I would then need to host the "latest version" on a server which would then have to be contacted. Generally adding things that do this is a PITA. TBH I want to avoid that kind of pain.
 

Maetrim of Cannith

DDOBuilder Creator
Build 2.0.0.79 Now Available

Some minor bug fixes, but hopefully a major upgrade for users who use non-standard UI resolution scaling (Display settings with a non standard scale other than 100%).

---Additional help file topics have been filled out
New: Many of the views will now scale correctly when you have non-standard DPI settings for your monitor (Requested by zilgabex)
---Missing icon files added to source control
---Spell "Absolute Zero" should now have the correct DC calculation (Reported by Graceana)
---Augment "Topaz of Swiftness" should now affect all weapons alacrity values (Reported by Gemini-Dragon)
---Marksmanship bonuses are now correctly a "Competence" bonus (Reported by Gemini-Dragon, and fixed by Kenaustin)
---Augment "Woeful Greater Marksmanship" bonuses are now correctly a "Competence" bonus (Reported by Gemini-Dragon, and fixed by Kenaustin)
---A Hyperlink added to the About dialog to the latest release location (Requested by Garix)

U79 Changes
---Items re-downloaded and parsed from wiki. Images set

Link in signature as always
 

Gemini-Dragon

Well-known member
Here is another bug. Shiradi. Tier 2 Shiradi Champion Fey Form. It isn't giving the correct amount of Implement bonus to spell power. It is giving "enhancement bonus +3" I think. It should give +1 SP per weapon minimum level. Also, if I remove the enhancement, the Implement bonus stays active even though I don't have Fey Form anymore. I have to switch gear sets or reload the app to get rid of the Implement bonus.
There in an extra version of the new ring. 2 Heroic and 2 Legendary. Slight typo in one. Argonessen Eye Band and ArgonNessen Eye Band

EDIT: After looking at a few of the Implement Augments, it seems like they're all giving the wrong amount of Spell Power as well. Their Implement bonus also sticks around after removing the Augment.

 
Last edited:

Kenaustin

Well-known member
Here are a few bugs with 2.0.0.79:
  • The Item Buff 'Memory of Shattered Life' actually increases the wearer's max caster level when casting Arcane and Divine spells by 1.
  • The Item 'Argonnessen Eye Band' actually has a Yellow augment slot.
  • The Item 'Legendary Argonnessen Eye Band' actually has a Green and Colorless augment slot.
  • The Melancholic Dimlight (Heroic) augment actually provides a +5 Equipment bonus to Spell Penetration and not a +5 Enhancement bonus.
  • The Melancholic Dimlight (Legendary) augment actually provides a +10 Equipment bonus to Spell Penetration and not a +9 Enhancement bonus.
  • The Miserable Force Absorption (Legendary) augment is not applying its +11% enhancement bonus to Force Absorption since the entry<Item>Force</item> is missing within its section in the Lamordia_Legendary.Augments file.
Also, could you add a toggle for the non-standard DPI scaling, so that it can be disabled, as I much prefer it before this feature was added.
 
Last edited:

Falroth

Well-known member
Hey Maetrim, having an issue with Inquisitive Enhancement tree not showing up when I have 3 levels of Sharn Favor in v2.0.0.79. Tried both the basic .ini and the one I have customized for my view settings. Tried the last working version I had, which was 60, and it's not working for me there, either. Don't know what else to report on this. Tried to put in a github report but for some reason my login is not working there.

Thank you for the char planner. You do good work, and are awesome!
 

Maetrim of Cannith

DDOBuilder Creator
Hey Maetrim, having an issue with Inquisitive Enhancement tree not showing up when I have 3 levels of Sharn Favor in v2.0.0.79. Tried both the basic .ini and the one I have customized for my view settings. Tried the last working version I had, which was 60, and it's not working for me there, either. Don't know what else to report on this. Tried to put in a github report but for some reason my login is not working there.

Thank you for the char planner. You do good work, and are awesome!
Fixed for next release. In the short term, there is a button in the Enhacements pane which you can enable to gain access if you have not already.
 
Top