Gemini-Dragon
Well-known member
Lamordia crafting Melancholic False Life is giving the wrong bonus type. It is giving 'false life' bonus to false life, erroneously stacking with the normal Enhancement type bonus from items/augments.
This is happening because the Sapphire of False Life is currently set as an Enhancement bonus, when it too should be set as a False Life bonus within the planner, for stacking purposes.Lamordia crafting Melancholic False Life is giving the wrong bonus type. It is giving 'false life' bonus to false life, erroneously stacking with the normal Enhancement type bonus from items/augments.
False life item effects and False Life Sapphires give an Enhancement bonus to False life as per their descriptions. I'd assume the Lamordia one should follow suit as per its in game description.This is happening because the Sapphire of False Life is currently set as an Enhancement bonus, when it too should be set as a False Life bonus within the planner, for stacking purposes.
I was referring to how it has been implemented in the planner. False Life Dino and Lamordia augments are set as <Type>FalseLife</Type> and <Bonus>False Life</Bonus> so do not stack with each other, however the Sapphire of False Life is set as <Type>FalseLife</Type>and <Bonus>Enhancement</Bonus>, so it currently erroneously stacks. I am aware that in-game it is typed as an Enhancement bonus, however, Maetrim chose a different solution.False life item effects and False Life Sapphires give an Enhancement bonus to False life as per their descriptions. I'd assume the Lamordia one should follow suit as per its in game description.
YesWill the update to reflect the changes in Update 82 include the raid items from the Demogorgon raid?
I had mis-configured some augments as their primary slot should come first in the list. I have checked almost all auments and updated as required.This still seems to be the case, in fact it's much more than that.
I picked a Green slot and the checkmark and it showed Green/Yellow but not Blue, I'm assuming it should only show Green
Then I picked a Colorless and it said there were no augments.
I will not be fixing this as the "Master of Spellvials" feat is going away in the next update.Yo! The builder says that the feat "Master of spellvials" gives bonus to multivial, while in-game text specifically says that it does not apply to it.
I dunno if it was the case and it changed at some point or something, but i was very disappointed to realise that :(
Fixed for next release.Thanks Maetrim for the new version. The new Bard feat Improved Inspiration Melody: Excellence - Tool tip says +3 sneak atk die, I figured it would be another +2 stat to the song. Thats the only think I noticed in my files..
Greets Mesmerita
I re-typed all relevant effects to "Enhancement" so in theory things should start stacking correctly.Lamordia crafting Melancholic False Life is giving the wrong bonus type. It is giving 'false life' bonus to false life, erroneously stacking with the normal Enhancement type bonus from items/augments.
This has previously been reported and was already fixed for the next release.Legendary Downcast Robe is reading 3% Exceptional Spell Lore. It's 5% according to the Wiki.
Both issues fixed for next relaase.Legendary Lorik's Necklace and Champion of Twins are missing their set bonuses.
Selecting the Unyielding Sentinels: Hands of the Sentinel is adding a giant cool down number to my Paladins Lay on Hands SLA. It is also changing its max level to -2 billion and something.
There are options in the UI to already show all feats even if unavailable. There is also an option to show hidden feats so they can be removed from your ignore list.I was adding feats yesterday and did not realize I had it set to hide the feats that are unavailable. I also didn't realize I had accidentally "hidden" the one I was looking for.
Can you have it (as an option) show the unavailable ones as greyed out?
This is fixed for next release.The empowered healing toggle/stance isn't adding 75 positive spell power when turned on. Not sure if this is intentional or not.
The spell Deathward and Mass Deathward isn't granting 50% negative energy absorption. They changed this spell in U76 last year. The 50% absorption stacks with life sealed items and all enhancements I believe.
So this is actually WAI (working as intended). The Divine Disciple tree is weird like that.Found a bug in the current version. Theorycrafting a melee Dark Apostate and I can't take Dark Divine Disciple - Dark Core 1 seems to have been replaced with the capstone. Also, the capstone core is showing as selectable, even though I haven't put any points into DD yet.
Thank you for producing and maintaining this awesome tool. It's a huge boon to the entire community.
in gem of many facets heroic, the desert's burning sun is missing. only epic and legendary are showingBuild 2.0.0.85 Now Available
This release should in theory bring us compatible with U81.4 which dropped in the last hour or so. There are sooooo many changes in this build that I am bound to have mistakes present compared to the game, so please report any issues so I can get them sorted. There are also a big list of other standard fixes and the new U81 Raid items also.
---Item "Legendary Ruler of Ruin" now has its correct augment slots (Reported by Kingster)
---All "Diamond of <Ability>" at level 36 are now correctly +15, not +16 (Reported by Kenaustin)
---"Sapphire of Natural Armor" at level 36 is now correctly +15 (Reported by Kenaustin)
---All "Sapphire of <Type> Amplification" at level 36 are now correctly +63 (Reported by Kenaustin)
---Item buffs for "Acid Intensity" will no longer show ++ (Reported by Kenaustin)
---Item "Envenomed Craft" now has its missing imbue (Reported by Kenaustin)
---Item "Legendary Envenomed Craft" now has its missing imbue (Reported by Kenaustin)
---Augment "Facet of Condensed Power" now provides its spell cost reduction (Reported by Kenaustin)
---"Shiradi Strike Upgrade I" option "Queen's Diplomacy" now has its correct name of "Otto's Whistler", saved files should automatically update (Reported by Kenaustin)
---Item "Orcus' Reign" now has its missing +15 Quality false life (Reported by Kenaustin)
---Filigree "Purity: +10 Healing Amplification" rare option is now correct at +2 MRR (Reported by Kenaustin)
---Various Dolorous/Miserable/Melancholic/Woeful augments that affect Light/Alignment effect will now correct affect Chaos/Evil/Good and Lawful (Reported by Kenaustin)
---Various Dolorous/Miserable/Melancholic augments that affect Negative damage now also affect Poison damage (Reported by Kenaustin)
---"Kinetic Intensity" values on "[Legendary] Ruler of Ruin" is now correctly an Enhancement bonus (Reported by Kenaustin)
---"Void Intensity" values on "[Legendary] Cracked Symbol of Lolth" is now correctly an Enhancement bonus (Reported by Kenaustin)
---Item "Legendary Ring of Unbridled Might" shatter and stunning values are now set to 8, as that is what you actually get in game (Reported by Kenaustin)
---Stunning Blow DC is now correct at 14 + Str Mod + Stunning bonuses (Reported by Kenaustin)
---All diamond skill augments now have their missing level 36 options (Reported by Gemini-Dragon)
---Monks will no longer erroneously gain "Magical Training" at level 1 (Reported by The Being)
---Crown of Summer now correctly grants +15 HA (Reported by DrRomz)
---Item "Legendary Drow Captain's Mask" now has the correct augment slots (Reported by Gemini-Dragon)
---Item "[Legendary] Planar Lariat" now has its missing "Riposte" buff (Reported by Gemini-Dragon)
---Reaper's Blade IV/V and Reaper's Shot IV/V are now correctly + 2/4/6 not +1/2/3 (Reported by DrRomz)
---Clicking on a single selection fully trained enhancement will no longer erroneously pop up the "Select Option" dialog (Reported by rosenzzzz)
---Enhancement tree "Save this tree" buttons should now be enabled correctly (Reported by rosenzzzz)
---Added new raid to quests list "Terror of the Demon Lords", base favor of 10
---New raid items downloaded, parsed and images set (20 items)
---Item "Legendary Downcast Robe" now correctly has +5% Exceptional Universal Spell Lore (Reported by Xylyth)
---"Legendary Sceptre of the Oozing Hunger" is no longer erroneously a spellcasting implement (Reported by Xylyth)
---Item "Legendary Twinchopper" now has its correct buffs (Reported by MuazAlhaidar)
---Augment "Melancholic Dimlight (Legendary)" is now correctly +9 Spell Penetration (Reported by Xylyth)
---Missing effect "Raging Inferno" added to item "Orcus' Reign"
---Item "Zuggtmoy's Reign" now has the correct insightful spell school values (Reported by christhemisss)
---"Insightful Spell Focus Mastery" can now be crafted into a Cannith Ring Extra slot
---The THF feats line can now be trained by Rangers after level 2 (Reported by ChickenMobile)
---Enhancement "War Soul: Divine Champion" 20% HP bonus will now apply regardless of armor type equipped (Reported by egilin)
---"Swordcrossed" topaz augments will no longer erroneously show up for Orange augments slots when filtered for Orange augments only (Reported by Dielzen)
------Many other augments checked and fixed also
---Diamond "Colorless" augments will now show correctly when filtered for Colorless augments only (Reported by Dielzen)
---Feat "Improved Inspiration Melody: Excellence" now has the correct description (Reported by Silverhilt)
---False life augments are now correctly typed as "Enhancement" (Reported by Gemini-Dragon)
---All items which should have the set bonuses of "Legacy of Lorik" and "Legacy of Levik" now correctly have their bonuses (Reported by Gemini-Dragon)
---A Paladins LOH SLA will no longer show a bad tooltip when you also train "Unyielding Sentinels: Hands of the Sentinel" (Reported by Gemini-Dragon)
------This fix will also affect any other SLAs which can have multiple sources
---Feat "Stunning Fist" can now correctly be selected in Epic Feat slots (Reported by egilin)
---"Unyielding Sentinel: Celestial Mandate" will no longer erroneously stack with "Vanguard: Shield Smash" for the "Battle Guard" stacks (Reported by Gemini-Dragon)
---"Grandmaster of Flowers: Catch the Wind" will now correctly grant +[2/4/6] AC not Max Dex bonus (Reported by Gemini-Dragon)
---Enhancements "Archmage: Spell Critical: Elemental and Force I..IV" now grant the correct amount of Force %Lore (Reported by SpartanKiller13)
---Shortswords are now correctly typed as "Piercing" weapons, not slashing (Reported by Nick-PC)
---The "Empower Healing Spell" stance toggle will now correctly award +75 positive spell power (Reported by Gemini-Dragon)
------Radiant Servant tree effects that update the feat bonus also fixed (Paladin and Cleric)
---New U81.4 Icons Harvested
U81.4 Feat and Spell Changes:
---Feat "Master of Air" updated
---Feat "Master of Alignment" updated
---Feat "Master of Earth" updated
---Feat "Master of Fire" updated
---Feat "Master of Force" added
---Feat "Master of Light" updated
---Feat "Master of Music" updated
---Feat "Master of Water" updated
---Feat "Master of the Dead" updated
---Feat "Ten Thousand Stars" updated
---Feat "Lock In" added
---Removed "Master of Artifice"
---Removed "Master of Chaos"
---Removed "Master of Shadowblades"
---Removed "Master of Spell Vials"
---Removed "Master of Thorns"
---Removed "Master of the Wilds"
---Feat "Maximize Spell" updated
---Feat "Intensify Spell" updated
---Spell "Acid Well" updated
---Spell "Meteor Swarm" updated
---Spell "Tsunami" updated
---Spell "Celestial Bombardment" updated
---Spell "Soundburst" updated
---Spell "Shocking Grasp" updated
---Spell "Chill Touch" updated
---Spell "Enervation" updated
---Spell "Energy Drain" updated
---Spell "Horrid Wilting" updated
---Spell "Cyclonic Blast" updated
---Spell "Frost Lance" updated
---Spell "Polar Ray" updated
---Spell "Black Dragon Bolt"
---Spell "Thorn Lance" updated
---"Cauldron of Flame" updated
---Bards now get "Magical Training" feat at level 1
---These Epic Destinies core items no longer grant "Magical Training"
------Draconic Incarnation
------Exalted Angel
------Fatesinger
------Machrotechnic
------Magus of the Eclipse
------Primal Avatar
------Shadowdancer
------Shiradi Champion
---Cantrip "Feats" added to the following classes:
------Arcane Trickster "Cantrip: Cut""
------Artificer "Cantrip: Cut""
------Artificer "Cantrip: Finger of Flame"
------Artificer "Cantrip: Jolt"
------Bard "Cantrip: Sharp Whisper"
------Blightcaster "Cantrip: Acid Splash"
------Blightcaster "Cantrip: Disrupt Living"
------Cleric "Cantrip: Divine Spark"
------Cleric "Cantrip: Inflict Minor Wounds"
------Dark Apostate "Cantrip: Divine Spark"
------Dark Apostate "Cantrip: Inflict Minor Wounds"
------Druid "Cantrip: Jolt"
------Druid "Cantrip: Finger of Flame"
------Druid "Cantrip: Ray of Frost"
------Favored Soul "Cantrip: Divine Strike"
------Favored Soul "Cantrip: Inflict Minor Wounds"
------Sorcerer "Cantrip: Acid Splash"
------Sorcerer "Cantrip: Cut""
------Sorcerer "Cantrip: Jolt"
------Sorcerer "Cantrip: Finger of Flame"
------Sorcerer "Cantrip: Ray of Frost"
------Sorcerer "Cantrip: Disrupt Living"
------Stormsinger "Cantrip: Jolt"
------Wizard "Cantrip: Acid Splash"
------Wizard "Cantrip: Cut""
------Wizard "Cantrip: Jolt"
------Wizard "Cantrip: Finger of Flame"
------Wizard "Cantrip: Ray of Frost"
------Wizard "Cantrip: Disrupt Living"
---Feat "Mental Toughness" updated
---Feat "Improved Mental Toughness" updated
---Feat "Epic Mental Toughness" updated
---Enhancement "Spellsinger: Studies" option "Magical Studies" no longer grants feat "Magical Training"
---Feat "Magical Training" updated
---Feat "Knight's Training" updated to give +1 Morale bonus to critical multiplier for Bastard swords
---Feat "Knight's Training" updated to give +1 Morale bonus to critical threat for Dwarven Axe and +2 if you have IC: Slashing
---All Martial Epic Past lives updated to give +1% AC, +1 MRR and +1 MRR Cap per past life
---Feat "Master of Air" renamed "Master of the Storm"
---Feat "Master of Fire" renamed "Master of Fire and Light"
---Feat "Master of the Dead" renamed "Master of Decay"
---Feat "Master of Water" removed
---Feat "Master of Earth" removed
---Feat "Master of Music" removed
---Feat "Master of Poison" removed
---Feat "Master of Light" removed
---"Frozen Wanderer" set bonus "Spell Critical Chance" changed to "Spell Critical Damage"
---Feat "Epic Pact Dice" updated to gain +2 pact dice at base level
---Feat "Epic Eldritch Blast" removed, effects moved to feat "Warlock: Eldritch Blast Focused"
---All Level 1 "Bolt" spells removed from these classes (Except Chaos Bolt)
------Artificer
------Blightcaster
------Sorcerer
------Wild Mage
------Wizard
---All "Smash Vial: <Element>" spells removed from Alchemist level 1 spell options
---New weapon group "Hand and a Half" added. Updated all Hand and a Half effects to use the weapon group
------Current weapons: Bastard Swords, Dwarven Waraxes, Morningstars and Warhammers
---Feat "Master of the Domain of War" updated
Other U81.4 Enhancement tree changes:
---Battle Engineer "Hand and a Half Training" I..IV renamed "Bastard Sword and Dwarven Waraxe Training"
---Battle Engineer "Hammer and Morningstar Training" I..IV now also grants +5% Strikethrough
---Battle Engineer Haste Boost replaced with Engine Strike: Melee Attack: +200% Damage, +1 Threat Range, +1 Multiplier. 6 second cooldown.
---Haste Boost added as an option to Battle Engineer Action Boost multi-selector
---For Cormyr! Updated
---Multivial spells added to the Artificer spell list
---Bombardier Core 6 removed Multivial options
---Arcanotechnician: Arcane Mechanism removed and effects/description added to Charged Recoil
---Arcanotechnician: Shock Gauntlet: SLA: Target living, construct, or inanimate object foe at touch range must make an Fortitude Saving Throw (standard spell save) or die. If they succeed, they take 1d6+4 Electric Damage per Caster Level, MCL 25. 20 second cooldown.
---Removed caster level debuffs from Sorcerer Savant trees
---"Warpriest: Smite Foe" descriptions updated
---"Warpriest: Inflame" cooldown set to 40 seconds
---"Warpriest: Wrathful Weapons" description updated
---"War Priest: Divine Power" added +1 Competence bonus to critical multiplier
---"Warpriest War Domain: Haste" (Core5) now also grants +5 Melee/Ranged power
---"Warpriest: Implacable Foe" (Core6) options now also grant +10 Melee/Ranged power
---"War Priest: Fires of Fury" now has a selector for Fire or Light
---"Vanguard: Brutal Impact" updated to add +1 Critical Range
---"Vanguard: Shield Combat II" updated to add +1 Critical multiplier
---"Renegade Mastermaker: Mastermaker" now has +1 Competence Critical Threat Range
---"Renegade Mastermaker: Radiant Forcefield" now also grants "Curative Admixture: Heal" as a level 6 artificer spell
---"Renegade Mastermaker: Battlefist" damage bonus increased to +50%
---"Renegade Mastermaker: Constructive Conduit" gains +4 Fortitude and you no longer suffer Arcane Spell Failure from Armor
---"Renegade Mastermaker: Mastermaker" competence bonus to HP increases to 30%
---"Renegade Mastermaker: Paragon Body" removed
---"Renegade Mastermaker: Melee Attack" added, options "Aggression Engine" and "Tactical Engine"
---Stacking info added to "Vile Chemist: [greater] Wave of Poison" enhancements
---"Harper: Heroic Companion" Removed
---"Harper: Harper Lore I" added with options "Harper Weapon Training I" and "Harper Spell Training I" added
---"Harper: Highly Skilled" Removed
---"Harper: Harper Lore II" added with options "Harper Weapon Training II" and "Harper Spell Training II" added
---"Harper Agent: Throat Dagger" cooldown set to 12 seconds
---"Harper Agent: Throat Dagger" is now a multi-selector with "Silencing Strike"
---"Harper Agent: Agency" added with options "The Resolute Blade" and "The Harp's Magic"
---"Sacred Fist: Violence Begets Violence" now costs 1ap
---"Sacred Fist: Sacred Strike V" now costs 1ap
---"Sacred Fist: Light of Hope" now costs 1ap
---"Sacred Fist: Light of Glory" now costs 1ap
---"Archmage: Master of Magic" now also grants +3 spell penetration
---"Archmage: Secondary School Mastery" changed to "Spell Mastery"
---New enhancement "Archmage: Spellcraft" added - mutually exclusive with "Deep Gnome: Spellcraft"
---New enhancement "Archmage: Mixed Magics" added
---New enhancement "Archmage: Metamagic Mastery" added
---Feat "Master of Knowledge" will now only stack a maximum of 15 times and its bonuses per stack are doubled
---All "Swashbuckler" cores now also grant +5 Sonic Spell Power
---"Swashbuckler: Roll with the Punches" updated
---"Swashbuckler: Evasive Maneuvers" updated
---"Swashbuckler: Coup de Grace" cooldown updated
---New enhancement "Swashbuckler: Improved Uncanny Dodge" added
---"Warchanter: Ballad Melody: Arcane Shield" updated
---"Warchanter: Ballad Melody: Ironskin" updated
---"Warchanter: Fighting Spirit" updated
---"Warchanter: Howl of the North" updated
---"Warchanter: Skaldic Scream" cooldown updated
---"Warpriest: Divine Might" now has a "Divine Will" option
---"Harper Leadership" replaced with "Harper Agent: Seize the Moment"
---"Ninja Spy: Shadow Double" updated bonuses type to "Morale"
---"Tempest: A Thousand Cuts" cooldown updated
---"Dragonborn: Draconic Knowledge" max caster level bonus changed from 2 to 1
---"Fury of the Wild: Quick Cutter" updated
U81.4 Ranged Changes:
---Manyshot description updated
---"Horizon Walker: Scattershot" updated
---"Horizon Walker: Horizon" now grants +10 ranged power
---Feat "Combat Archery" now also grants +1 critical threat range to short/long bows
---"Battle Engineer: Battle Mastery" "Endless Fusilade" replaced with "Engine Volley" (Icon missing)
---"Inquisitive: No Hold sBarred" replaced with "Take 'em Down" (Icon missing)
---"Mechanic: Line up and Sit Down" increased to +400% from 250%
---Enhancement "Ninja Spy: Advanced Ninja Training" updated
---Enhancement "Vile Chemist: Poisoned Coating" updated
Racial Active enhancements converted to single rank:
---Aasimar Scourge: Strike Down the Dead
---Bladeforged: Communion of Scribing
---Bladeforged: Brute Fighting
---Dhampir Dark Bargainer: Rush of Bats
---Deep Gnome: Conjure Stone
---Deep Gnome: Greater Color Spray
---Deep Gnome: Stoneskin
---Deep Gnome: Phantasmal Killer
---Dhampir: Rush of Bats
---Dragonborn: Brutality
---Drow: Venomed Blades
---Dwarf: Stand Like Stone
---Elf: Fey Energy Tap
---Gnome: Greater Color Spray
---Halfling: Heroic Companion
---Half-Orc: Brute Force
---Morninglord: Rejuvenation of Dawn
---Morninglord: Blessing of Amaunator
---Morninglord: Fey Energy Tap
---Morninglord: Amaunator's Brilliance
---Purple Dragon Knight: Rallying Cry
---Razorclaw Shifter: Pounce
---Shadar-Kai: Shadow Smoke
---Shifter: Brute Fighting
---Shifter: Howl of Terror
---Tabaxi Trailblazer: Wide Sweep
---Tiefling: Ash
---Warforged: Brute Fighting
---Wood Elf: Fey Energy Tap
Class Active enhancements converted to single rank:
---Apothecary: Curative Admixture: Cure or Inflict Light Wounds
---Apothecary: Panacea Poultice
---Bombardier: Spellvial Selection I
---Bombardier: Spellvial Selection II
---Bombardier: Spellvial Selection III
---Bombardier: SLA: Smoke Bomb
---Bombardier: Elemental Obliteration
---Vile Chemist: SLA: Stiffen Skin
---Vile Chemist: Poisoned Attack
---Vile Chemist: SLA: Wave of Poison
---Arcanotechnician: Static Shock
---Arcanotechnician: Lightning Sphere
---Arcanotechnician: Blast Rod
---Arcanotechnician: Lightning Motes
---Battle Engineer: Wrack Construct
---Battle Engineer: Caustic Strike
---Battle Engineer: Action Boost Selector
---Battle Engineer: Disable Construct
---Battle Engineer: Shatter Defenses
---Renegade Mastermaker: Curative Admixture: Cure Light Wounds
---Renegade Mastermaker: Kinetic Discharge
---Renegade Mastermaker: Mighty Slam
---Renegade Mastermaker: Action Boost Choice
---Renegade Mastermaker: Reconstruct
---Frenzied Berserker: Cracking Attack
---Frenzied Berserker: Blood Tribute
---Frenzied Berserker: Sprint Boost
---Frenzied Berserker: Supreme Cleave
---Frenzied Berserker: Exhausting Blow
---Occult Slayer: Ear Smash
---Occult Slayer: Anti-magic Boost
---Occult Slayer: Vicious Strike
---Occult Slayer: Driving Force
---Occult Slayer: Seeker's Strike
---Occult Slayer: One Spirit
---Ravager: Hate
---Ravager: Cruel Cut
---Ravager: Action Boost: Melee Power
---Ravager: Slaughter
---Spellsinger: Spell Like Ability I
---Spellsinger: Spell Like Ability II
---Spellsinger: Shout
---Spellsinger: Horn of Thunder
---Stormsinger: Spell Like Ability I
---Stormsinger: Spell Like Ability II
---Stormsinger: Spell Like Ability III
---Stormsinger: Horn of Thunder
---Swashbuckler: Blow By Blow
---Swashbuckler: Insults
---Swashbuckler: En Pointe
---Swashbuckler: Action Boost
---Warchanter: Boast
---Warchanter Action Boost: Sprint
---Warchanter: Frozen Fury
---Warchanter: Movement Booster
---Warchanter: Spinning Ice
---Warchanter: Kingly Recovery
---Divine Disciple: Prophetic Zenith I
---Divine Disciple: Prophetic Zenith II
---Divine Disciple: Prophetic Zenith III
---Radiant Servant: Divine Cleansing
---Radiant Servant: Purge Dark Magics
---Radiant Servant: Divine Healing
---Warpriest: Divine Might
---Warpriest: Inflame
---Warpriest: Action Boost Power
---War Priest: Radiant Flourish
---Blight Caster: Thorn or Bile I
---Blight Caster: Thorn or Bile II
---Blight Caster: Enveloping Swarm
---Blight Caster: Unkindness of Ravens
---Blight Caster: Thorn or Bile III
---Blight Caster: Grasping Thorns
---Nature's Protector: Rage of the Beast
---Nature's Protector: Action Boost: Beast at Bay
---Nature's Warrior: Flight or Play Dead
---Nature's Warrior: Action Boost: Double Strike
---Nature's Warrior: Alpha Strike
---Season's Herald: Produce Flame
---Season's Herald: Creeping Cold
---Season's Herald: Action Boost: Spell Power
---Season's Herald: Call Lightning
---Season's Herald: Spring's Resurgence
---Season's Herald: Salt Ray
---Season's Herald: Word of Balance
---Angel of Vengeance: Nimbus of Light
---Angel of Vengeance: Spell Power Boost
---Angel of Vengeance: Sun Bolt
---Angel of Vengeance: Cometfall
---Beacon of Hope: Good Hope
---Beacon of Hope: Close Wounds
---Beacon of Hope: Might's Reward
---Beacon of Hope: Death Ward
---War Soul: Divine Might
---War Soul: Inflame
---War Soul: Action Boost Haste
---War Soul: Radiant Flourish
---Dragon Lord: Action Boost
---Dragon Lord: Might or Outburst
---Dragon Lord: Lead the Charge
---Kensei: Action Boost
---Kensei: Reed In The Wind
---Kensei: Shattering Strike
---Ravager: Hate (Dragonlord)
---Ravager: Cruel Cut (Dragonlord)
---Ravager: Action Boost: Melee Power (Dragonlord)
---Ravager: Slaughter (Dragonlord)
---Stalwart Defender: Defense Boost
---Stalwart Defender: Counterattack
---Stalwart Defender: Block and Cut
---Dragon Disciple: Action Boost: Doublestrike
---Dragon Disciple: Clear Your Mind
---Henshin Mystic: Clear Your Mind
---Ninja Spy: Action Boost Selection
---Shintao: Reed in the Wind
---Shintao: Quick Strike
---Knight of the Chalice: Divine Might
---Knight of the Chalice: Action Boost
---Knight of the Chalice: Divine Sacrifice
---Knight of the Chalice: Lead the Charge
---Knight of the Chalice: Exalted Smite
---Radiant Servant: Divine Cleansing (Sacred Fist)
---Radiant Servant: Purge Dark Magics (Sacred Fist)
---Radiant Servant: Divine Healing (Sacred Fist)
---Radiant Servant: Unyielding Sovereignty (Sacred Fist)
---Sacred Defender: Defense Boost
---Sacred Fist: Action Boost: Doublestrike
---Sacred Fist: Exalted Smite
---Arcane Archer: Action Boost (Ranger)
---Dark Hunter: Dark Wolf
---Dark Hunter: Action Boost: Skills or Sprint
---Deepwood Stalker: Tendon Cut
---Deepwood Stalker: Empathic Healing
---Deepwood Stalker: Action Boost
---Tempest: Bleed Them Out
---Tempest: Action Boost
---Tempest: Elaborate Parry
---Tempest: Cuts
---Tempest: Dance of Death
---Assassin: Venomed Blades
---Assassin: Shiv
---Assassin: Bleed Them Out
---Assassin: Action Boost: Power
---Assassin: Shadow Dagger
---Mechanic: Thunderstone
---Mechanic: Skill Boost
---Mechanic: Wracking Strike
---Mechanic: Ooze Flask
---Mechanic: Test Magic Fingers
---Mechanic: Time Bomb
---Thief-Acrobat: Sly Flourish
---Thief-Acrobat: Quick Strike
---Thief-Acrobat: Haste Boost
---Thief-Acrobat: Sweeping Strikes
---Thief-Acrobat: Staff Lunge
***All Savant Spells also unlinked
---Air Savant: Shocking Grasp
---Air Savant: Electric Loop
---Air Savant: Lightning Bolt
---Earth Savant: Acid Spray
---Earth Savant: Acid Arrow
---Earth Savant: Acid Blast
---Eldritch Knight: Improved Mage Armor
---Eldritch Knight: Arcane Siphon
---Eldritch Knight: Improved Shield
---Eldritch Knight: Action Boost Spell Power
---Eldritch Knight: Eldritch Tempest
---Fire Savant: Burning Hands
---Fire Savant: Scorch
---Fire Savant: Fireball
---Water Savant: Niac's Cold Ray
---Water Savant: Snowball Swarm
---Water Savant: Frost Lance
---Wild Mage: Chaos Bolt
---Wild Mage: Action Boost: Wild Magic
---Wild Mage: Chaos Sphere
---Vanguard: Shield Smash
---Vanguard: Stunning Shield
---Vanguard: Action Boost Power
---Vanguard: Shield Charge
---Vanguard: Shield Rush
---Acolyte of the Skin: Fiendish Glare
---Acolyte of the Skin: Glare of the Pit
---Enlightened Spirit: Brutality
---Enlightened Spirit: Resist Energies
---Enlightened Spirit: Action Boost: Defense
---Enlightened Spirit: Eldritch Burst
---Enlightened Spirit: Spirit Blast
---Soul Eater: Stricken
---Soul Eater: Steal Life Force
---Tainted Scholar: Command
---Tainted Scholar: Stunning Blast
---Tainted Scholar: Confusion
---Tainted Scholar: Eldritch Ball
---Tainted Scholar: Mass Confusion
---Archmage: Arcane Bolt
---Archmage: Arcane Blast (I unlinked this like you did for sorcerer trees)
---Eldritch Knight: Improved Mage Armor (Wizard)
---Eldritch Knight: Arcane Siphon (Wizard)
---Eldritch Knight: Improved Shield (Wizard)
---Eldritch Knight: Action Boost Spell Power (Wizard)
---Eldritch Knight: Eldritch Tempest (Wizard)
---Pale Master: Necrotic Touch
---Pale Master: Skeletal Knight
---Pale Master: Necrotic Bolt
---Pale Master: Necrotic Blast
Universal Active enhancements converted to single rank:
---Falconry: Diving Attack
---Falconry: Action Boost: Sprint
---Falconry: Go for the Eyes
---Falconry: Deadly Instinct
---Falconry: Death From Above
---Falconry: Thrill of the Hunt
---Feydark Illusionist: Shadowblade
---Feydark Illusionist: Fan of Shadowblades
---Feydark Illusionist: Ring of Shadowblades
---Harper Agent: Heroic Companion
---Harper Agent: Know the Angles
---Harper Agent: Throat Dagger
---Horizon Walker: Opening Shot
---Horizon Walker: No Step Missed
---Horizon Walker: Corner the Quarry
---Inquisitive: Conjure Bolts
---Inquisitive: Action Boost: Skills
---Vistani: Haste Boost
Destiny Active enhancements converted to single rank:
---Divine Crusader: Consecration
---Fury of the Wild: Strength or Swiftness
---Fury of the Wild: Mantle of Fury
---Fury of the Wild: Speed or Strength
---Fury of the Wild: The Great Leveler
---Grandmaster of Flowers: Gain Strength
---Grandmaster of Flowers: Grandmaster Strikes
---Legendary Dreadnought: Action Boost Tactics
---Primal Avatar: Mantle of Nature
Reaper Active enhancements converted to single rank:
---Reaper's Power
---Reaper's Potency
---Reaper's Efficiency
---Reaper's Strike
---Reaper's Imbuement
---Reaper's Deadly Strikes
---Reaper's Luck
---Reaper's Resistance
---Reaper's Steadfastness
Link in signature as always