Kalibano
Build Designer. Having fun since 2006!
Dwarf
Dwarven strikethrough bonuses for the Axe training line are being incorrectly applied to Greataxes (they should only apply to Dwarven Axes)
This character has 200% strikethrough in game.
Dwarf
Dwarven strikethrough bonuses for the Axe training line are being incorrectly applied to Greataxes (they should only apply to Dwarven Axes)
This almost makes me want to buy a copy of Windows. Currently, all my character planning is done using the old school PnP method... along with a healthy amount of trial and error.Maetrims DDO Character Planner.
Hello there,
I have been developing a DDO character planner for some time now and think it is well worth sharing with the community.
Please provide feedback or any bug reports.
Updated to U61 (U61 Lost Purpose "Set bonuses" missing)
Latest release is: 1.0.0.191 (24th August 2023)
It comes without a dedicated installation program, so its an unzip job.
You may need to install a 3rd party Microsoft package to get the software to run.
Solution: Requires Visual C++ redistributable package 2010 for Windows (x86)
https://www.microsoft.com/en-gb/down...s.aspx?id=5555
Current features are:
How to use guide as a PDF
Ability spend
Skill points and new skill spend dialog and a new view
Tomes (skill and ability)
Feat selection (and a custom ignore list)
Past lives (heroic, racial, iconic and epic)
Enhancement trees
Spells
Caster Levels
SLAs
Immunities
Epic destinies
Self and Party buffs
Special ability DCs can now be viewed
Set stacks ans set suppression by special augments
Notes can be added to a character
All level 20+ gear is supported except for random weapons and some TOEE items (which are slowly being filled out).
Configurable forum export.
Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
Gear import from the DDO Named Gear Planner application
A link to the project releases can be found in my signature.
See other posts in this thread for changes in each version.
Please report any problems either in this thread or on the GitHub repository
Maetrim of Cannith
Previous forums link: https://forums-old.ddo.com/forums/showthread.php/487211-DDO-Character-Planner
Link to latest Release: https://github.com/Maetrim/DDOBuilder/releases
Glad it's helpfulThank you for all these screen shots. I will work through the list and hopefully have all these updates for a release some time tomorrow.
Hi @Maetrim of CannithBuild 1.0.0.194 Now Available
This release brings us mostly compatible with U62. Still need to update a few test description fields for all the Active Attacks that changed from [W] to +x% Damage. Also, all weapon [W] values have not yet been changed. that is going to take a long time to get done.
Fix: Spell "Sleet Storm" is now correctly a level 4 Stromsinger spell (Reported by Kalibano)
Fix: Various Topaz augments will now correctly be compatible with Orange augment slots (Reported by Kalibano)
Fix: Ravager: Ability I/II strength options will now corretcly awars the strength (Reported by Jack Jarvis Esquire)
Fix: Feat "Empower Healing Spell" now only requires 1 level of Alchemist to train (Reported by ThanBogan)
Fix: Various spelling typos fixed (Reported by nadia72295)
Fix: Ninka Spy: Ninjutsu options should now be correctly mutually exclusive (Reported by nadia72295)
Fix: Item "Legendary Magma Waders" now correctly give 36% fire absorption (Reported by Talnar)
New Items:
---All the raid items and the augment upgrades for them provided by krizinja
U62 Changes:
---Arcane Archer (Ranger & Elf)
------Force Arrows is now 1 rank 2 Action Point (uses the 3rd rank bonuses).
------True Strike is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Inferno Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Shattermantle Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Dispelling Shot is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
---Kensei
------Tactics is now 1 Action Point per rank.
------Weapon Focus vertical lines and the Exotic Focus enhancement are now 1 Action Point.
---Dwarf
------Shield Mastery's cost has been reduced to 1 Action Point/rank (this also affects human's and Purple Dragon Knight's Fighting Style multiselector).
---Purple Dragon Knight
------Sniper is now +1/2/3d6 Ranged Sneak Attack Dice and +2/4/6 Point Blank Shot distance, and now costs 1 Action Point/rank (this also affects human's Fighting Style multiselector).
---Vile Chemist
------Core 1 is now: +1 Reflex save. Each core ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
------Cores 2, 3, 4, 5, and 6 now grant +5 Poison Spell Power, 2% Dodge, and 2% Dodge cap while in Orchidium instead of their original Orchidium boosts.
------Core 3 is now Hidden Blades I and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice.
------Core 4 is now Hidden Blades II and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as granting you full Base Attack Bonus.
------Core 5 is now Hidden Blades III and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as a +1 Competence Bonus to Critical Multiplier with all Simple weapons.
------Core 6 (Venom's Grip) now grants: +4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, and +2 Imbue Dice.
------Willful Ambition is now Swift Ambition and boosts Reflex saving throws.
------New Tier 4: Simple Thrown Mastery: If you have Simple Thrown Expertise, you now use the higher of your Intelligence or Dexterity to determine how much Doubleshot you gain from that feat.
------Sapping Ambition which was very buggy is gone and is now Brushed Aside: You gain the Defensive Roll feat.
---Apothecary
------Core 1 is now: +1 Will save. Each core ability you take in this tree beyond the first grants +5 Positive and Negative Spell Power.
------Cores 2, 3, 4, 5, and 6 now grant 2% Positive and Negative spell critical damage while in Verdanite instead of their original Verdanite boosts.
------Core 6 now grants +2 Transmutation DCs passively without requiring Verdanite.
------Tier 5 Master Apothecary now grants an additional +1 Spell Penetration (since this bonus was removed from Core 3).
------New Tier 4: Magical Toolbelt: 1 rank 2 Action Points: You gain +5% Magical Efficiency (since this bonus was removed from Core 4).
------Energy of the Scholar rank 3 is now 100 Spell Points.
---Bombardier
------Core 1 is now: +1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice.
------Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage instead of their original Pyrite boosts.
------Core 6 now grants +2 Conjuration DCs passively without requiring Pyrite.
------Cores 3, 4, 5 no longer grants Burning Ambition dice inconsistently and now just grants +1 each as per the text of core 1.
------Cores 3, 4, and 5 now grants +3 caster levels each BUT now require you to take different elements each time.
------Swift Ambition is now Holistic Ambition and grants Fortitude saving throws.
------The Rapid Condensation SLA has been removed.
------There are now 3 Vial SLAs in tiers 1, 2, and 3. You must take a different Vial element each time.
---Swashbuckler enhancement text for active attacks updated
---Warchanter enhancement text for active attacks updated
Link in signature