DDO Character Planner

Kalibano

Build Designer. Having fun since 2006!
Dwarf
Dwarven strikethrough bonuses for the Axe training line are being incorrectly applied to Greataxes (they should only apply to Dwarven Axes)
Dwarven-Greataxe-strikethrough.jpg


This character has 200% strikethrough in game.
 

Kalibano

Build Designer. Having fun since 2006!
Warpriest
Divine Bastion [T5]
Might be worth adding that HP bonus is regardless of armor worn:
Warpriest-Divine-Bastion.jpg
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Warpriest
Divine Vessel [T5]
Though it will be changing to a plain cleave attack soon (without charges), might be worth updating this to match in-game in the meantime:
Warpriest-Divine-Vessel-T5.jpg
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Enlightened Spirit
Spiritual Retribution [T4]
Might be worth updating the description to say it is an Imbue toggle:
Enlighted-Spirit-Spiritual-Retribution.jpg
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Divine Crusader
Crusade [T3]
The damage portion needs updating to match in-game ability:
Divine-Crusader-Crusade-T3.jpg

Divine-Crusader-Crusade-T3-planner.jpg
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Primal Avatar
Mantle of Nature [T2]
The damage portion needs updating to match in-game ability (basically add a +6):
Primal-Avatar-Mantle-T2.jpg

Primal-Avatar-Mantle-T2-planner.jpg
 
Last edited:

Mand O'Lin

Singer of Songs Drinker of Drinks
Maetrims DDO Character Planner.

Hello there,

I have been developing a DDO character planner for some time now and think it is well worth sharing with the community.
Please provide feedback or any bug reports.

Updated to U61 (U61 Lost Purpose "Set bonuses" missing)
Latest release is: 1.0.0.191 (24th August 2023)

It comes without a dedicated installation program, so its an unzip job.
You may need to install a 3rd party Microsoft package to get the software to run.
Solution: Requires Visual C++ redistributable package 2010 for Windows (x86)
https://www.microsoft.com/en-gb/down...s.aspx?id=5555

Current features are:

How to use guide as a PDF
Ability spend
Skill points and new skill spend dialog and a new view
Tomes (skill and ability)
Feat selection (and a custom ignore list)
Past lives (heroic, racial, iconic and epic)
Enhancement trees
Spells
Caster Levels
SLAs
Immunities
Epic destinies
Self and Party buffs
Special ability DCs can now be viewed
Set stacks ans set suppression by special augments
Notes can be added to a character
All level 20+ gear is supported except for random weapons and some TOEE items (which are slowly being filled out).
Configurable forum export.
Sentient weapon Filigrees supported for main hand weapons and Minor Artifacts
Gear import from the DDO Named Gear Planner application

A link to the project releases can be found in my signature.

See other posts in this thread for changes in each version.

Please report any problems either in this thread or on the GitHub repository

Maetrim of Cannith

Previous forums link: https://forums-old.ddo.com/forums/showthread.php/487211-DDO-Character-Planner

Link to latest Release: https://github.com/Maetrim/DDOBuilder/releases
This almost makes me want to buy a copy of Windows. Currently, all my character planning is done using the old school PnP method... along with a healthy amount of trial and error.

I would cast my vote for a web-based (system agnostic) version, although I recognize that is not likely.
 

Kalibano

Build Designer. Having fun since 2006!
Frenzied Berzerker
Frenzied Toughness [C2]
The damage portion (in the planner) needs removing, to match in-game description:
Frenzied-Berzerker-Frenzied-Toughness-C2.jpg

Frenzied-Berzerker-Frenzied-Toughness-C2-planner.jpg



Frenzy [C3]
General info needs updating (e.g. the damage portion needs adjusting), to match in-game description. Also, maybe indicate more clearly that it's an imbue toggle:
Frenzied-Berzerker-Frenzy-C3.jpg

Frenzied-Berzerker-Frenzy-C3-planner.jpg
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Thank you for all these screen shots. I will work through the list and hopefully have all these updates for a release some time tomorrow.
Glad it's helpful :) I have worked through 13 builds to post in my threads, so ended up finding a few discrepancies between game and planner. Happy to help report them.

The game went down, but if I get a chance later today, I'll post a few more related to the classes/trees/builds I have been dealing with most recently.
 

Kalibano

Build Designer. Having fun since 2006!
Fury of the Wild
Be the Whirlwind [C4]
The % scaling with melee power needs updating, to match in-game description:
Fot-W-Be-the-Whirlwind-C4.jpg

Fot-W-Be-the-Whirlwind-C4-planner.jpg



Primal Scream [T2]
The % scaling with sonic spell power needs updating, to match in-game description:
Fot-W-Primal-Scream-T2.jpg

Fot-W-Primal-Scream-T2-planner.jpg



Furious [T3]
The amount of STR for rank 3 needs updating (possibly checking if awarding the correct bonus too), to match in-game description:
Fot-W-Furious-T3.jpg

Fot-W-Furious-T3-planner.jpg



Overwhelming Force [T4]
Hit bonus needs to be removed, to match in-game description:
Fot-W-Overwhelming-Force-T4.jpg

Fot-W-Overwhelming-Force-T4-planner.jpg





Unquenchable Rage [T4]
Some info needs updating, to match in-game description (e.g. except untyped / 5 seconds):
Fot-W-Unquencheable-Rage-T4.jpg

Fot-W-Unquenchable-Rage-T4-planner.jpg



The Great Leveler [T5]
A couple of details need updating, to match in-game description:
+500 hit bonus needs to be added (assuming it's not a typo!)​
cooldown needs updating​
Fot-W-The-Great-Leveler-T5.jpg

Fot-W-The-Great-Leveler-T5-planner.jpg
 
Last edited:

Maetrim of Cannith

DDOBuilder Creator
Build 1.0.0.192 Now Available

This release we see the last of the missing info for U61 with the Lost Purpose augments and a good list of general bug fixes that have come in recently.

Fix: "Arch-Mage: Efficient Heighten" now correctly costs 1ap per tier (Reported by Nectmar/Guntharm)
Fix: Item "Legendary/Epic Saltiron Plate" now has the correct drop location (Reported by MuazAlhaidar)
Fix: Feat "[Improved] Mental Toughness" now correctly awards 155 spell points by level 32 (Reported by YoureNotDead)
Fix: Feat "Past Life: Arcane Prodigy" now correctly awards 155 spell points by level 32 (Reported by YoureNotDead)
Fix: Enhancement "Frenzied Berserker: Frenzy" now has the correct text and effects (Reported by keluynn)
Fix: Enhancement "Deepwood Stalker: Improved Archer's Focus" now has the correct Melee Power text and bonus (Reported by christhemisss)
Fix: Spell "Holy Sword" effects should now affect ranged weapons (Reported by christhemisss)
Fix: All typos of "whic" which should be "which" fixed (5 items) (Reported by nadia72295)
Fix: All typos of "attacksk" which should be "attacks" fixed (5 items) (Reported by nadia72295)
Fix: Exalted Angel's "Enhanced Metamagics: Quicken" now references the correct metamagic (Reported by nadia72295)
Fix: Erroneous extra text in "Fire I: Devotion" for Legendary Alchemical Crafting removed (Reported by nadia72295)
Fix: Typo in "Arcanotechnician: Charged Recoil" fixed (Reported by nadia72295)
Fix: Typo in "Harbinger of Chaos" fixed (Reported by nadia72295)
Fix: "Trace of Madness" option "Uncanny Awareness" now references the correct save (Reported by nadia72295)
Fix: Item "Legendary Construct Champion's Bands" is no longer erroneously has "Trace of Madness" or an additional Green augment slot (Reported by nadia72295)
Fix: "Fury of the Wild: Force of Fury: Furious Force" now correct gives +[1/2/3] strength while raging (Reported by Nectmar)
Fix: All "Battle Trances" tactic bonuses no longer affect "Assassinate" (Reported by Pesh)
Fix: "Shuriken Expertise" no longer adds directly to Doubleshot (Reported by Pesh)
Fix: Enhancement "Ninja Spy: Advanced Ninja Training" no longer adds directly to Doubleshot (Reported by Pesh)
Fix: Strikethrough bonuses in the "Dwarf: Axe training" enhancement now only affect Dwarven Axes (Reported by Kalibano)
Fix: Spell "Blighted Bite" will now add +3 imbue dice if the relevant Biting Acid/Poison imbue is enabled (Reported by Kalibano)
Fix: "Perfect Natural Fighting" bonuses for wolf forms will now correctly affect Plague/Blighted wolf forms (Reported by Kalibano)
New: All Blight Caster wild shapes now have effects (Reported by Kalibano)
Fix: "Natural Fighting" feat effects now affect Plague and Blighted Wolf forms.
Fix: Enhancement "Warpriest: Divine Bastion" description updated. (Reported by Kalibano)
Fix: Enhancement "Enlightened Spirit: Spiritual Retribution" description updated. (Reported by Kalibano)
Fix: Destiny enhancement "Divine Crusader: Crusade" description updated. (Reported by Kalibano)
Fix: Destiny enhancement "Primal Avatar: Mantle of Nature" descriptions updated. (Reported by Kalibano)
Fix: Enhancement "Frenzied Berserker: Frenzied Toughness I" description and effects updated. (Reported by Kalibano)
Fix: Destiny enhancement "Fury of the Wild: Be the Whirlwind" description updated. (Reported by Kalibano)
Fix: Destiny enhancement "Fury of the Wild: Primal Scream" description updated. (Reported by Kalibano)
Fix: Destiny enhancement "Fury of the Wild: Force Selector: Overwhelming Force" description and effects updated. (Reported by Kalibano)
Fix: Destiny enhancement "Fury of the Wild: Unquenchable Rage" description updated. (Reported by Kalibano)

U61:
---Lost purpose Augment selection now includes the set bonus data in description to allow easier selection
---Lost Purpose set bonuses now have their descriptions and effects

Link in signature as always.
 

Kalibano

Build Designer. Having fun since 2006!
Stormsinger
Spell list: level 4
Sleet Storm needs to be added as an option in the level 4 spell list:

Stormsinger-Sleet-Storm.jpg


Stormsinger-Sleet-Storm-planner.jpg
 

Kalibano

Build Designer. Having fun since 2006!
Weapon augment slot
Orange augments
Topaz of [school] power +6 equipment bonus needs to be added to the list of Orange augments on weapons:
Orange-Augment-slots.jpg
 

Jack Jarvis Esquire

Well-known member
Hi Maetrim

I spotted a couple of issues when playing around with the planner (which is superb btw! ???)...

1. Primal Scream effects on ability scores seems to be always on giving +4 to Str, Con, and Dex. If I toggle the self buff to switch it on it doubles the effect. The numbers are correct, and the toggle works but it shouldn't be permanently on as a base.

2. Selecting Str from the Ravager tree doesn't get picked up. If you select Con, that works fine, but Str doesn't change on selecting it.

Hope these prove helpful. Great work! ??
 

Maetrim of Cannith

DDOBuilder Creator
Build 1.0.0.193 Now Available

This release should bring us compatible with the changes in U61 patch 1 which released 2 days ago. A few other reported issues have been fixed, although looking at this thread I have missed all the new reports here. Those changes will have to wait till the next one.

Fix: Set "Beacon of Magic (Legendary)" now correctly adds +30 to MRR cap (Reported by SpartanKiller13)
Fix: Item "Legendary Toven's Hammer" can now be selected by those using Machrotechnic for rune arm access (Reported by SpartanKiller13)
Fix: Enhancement "Warchanter: The Frozen Fury" now includes Bard level in its DC calculation (Reported by Huntxrd)
Fix: Missing item "Legendary Blademark Amulet" added (Reported by krizinja)
---Was incorrectly classed as a trinket (Reported by Talnar)
Fix: Enhancement "Inquisitive: Improved Observation" will now provide Fort Bypass for each stack of Observation (Reported by christhemisss)
Fix: Feats "Knowledge/Grace of Battle" should now correctly work with all weapon types (Reported by christhemisss)
---An issue with attack/damage abilities for weapons was fixed
Fix: Item "Legendary Staff of Inner Sight" insightful potency is now correctly Spell power, not universal sepll power (Reported by christhemisss )

Raid Items Added:
---Outburst, the Electric End (Great Sword)
---Colossus, the Breaking Wall (Large Shield)
---The Demon Engine (Rune Arm)
---Masterwork Gauntlet (Gloves)
---Page Regalia: Divinity's Hand (Cloak)
---Page Regalia: Blasphemer's Manuscript (Cloak)
---Snare, the Chained Band (Necklace)
---The Claws of the Balor (Handwraps)
---Ignition, the Fear and Flame (Bastard Sword)
---Marro, the Bone of Demons (Club)
---The Anarchist's Crossbow (Abridged) (Heavy Crossbow)
---The Anarchist's Crossbow (Repeating Heavy Crossbow)
---Collapse, the Crusher of Souls (Great Club)
---Pestle, the Crucible of Bones (Warhammer)
---Char, the Hellstorm's Edge (Hand Axe)
---Demise, the Beginning of the Fall (Dwarven Waraxe)
---Page Regalia: Exiled Tactica (Cloak)

U61 Patch 1 Changes:
---Swashbuckler
------The Action Point cost of the Double Strike Action Boost has been reduced to 1 action point per rank.
---Archmage
------Damage dice of SLAs has been increased to match modern values.
------Damage SLAs now scale with highest of all spell schools.
------Energy of the Scholar's Spell Point cost has been increased to 100 in its third rank.
---Harper
------Increase universal to match 1mp/rp = 3universal.
------Harper Leadership now has its proper minimum level.
---Sorcerer
------Tier 5 Spell Like Abilities now scale with Evocation and Conjuration.
---Vistani
------Fan of Knives now breaks breakables.
---Frenzied Berzerker
------Power Rage has had its Action Point cost reduced to 1 per rank.
---Ninja Spy
------Diversion now grants +5 to Assassinate DCs when active.
------Shadow Double Tier 5 now grants +5 Assassinate DCs when active.
------Crippling Strike Tier 5 now grants +3 Assassinate DCs.
------Critical Multiplier in core 20 moves to core 18.
------Flash Bang and Touch of Death now factor in Assassinate bonuses.
------Poison Exploits now scales with higher of Melee/Ranged Power.
------Deadly Exploits is now fixed, is 1 rank 2AP, causes your poison exploit to deal double damage, and scales with higher of melee/ranged power.
---Warpriest/Warsoul
------Divine Vessel is now just a Cleave, no stack requirements.
---Falconry
------Practiced Accuracy now has a 3rd rank.
---Nature's Protector
------Rage of the Beast, Primal Beast, and Enduring Beast now have 3rd ranks.
---Battle Engineer
------The Critical Multiplier in Core 20 moves to Core 12.
---Dark Apostate
------Imbue dice moved to 1d8 to match other Spell Power scaling imbues.
---Arcanotechnician
------Core 1 is now: you gain 5 Electric, Force, and Fire spell power per core, and 1 universal spell power per point spent in the tree.

Link to release in signature
 

Maetrim of Cannith

DDOBuilder Creator
Build 1.0.0.194 Now Available

This release brings us mostly compatible with U62. Still need to update a few test description fields for all the Active Attacks that changed from [W] to +x% Damage. Also, all weapon [W] values have not yet been changed. that is going to take a long time to get done.

Fix: Spell "Sleet Storm" is now correctly a level 4 Stromsinger spell (Reported by Kalibano)
Fix: Various Topaz augments will now correctly be compatible with Orange augment slots (Reported by Kalibano)
Fix: Ravager: Ability I/II strength options will now corretcly awars the strength (Reported by Jack Jarvis Esquire)
Fix: Feat "Empower Healing Spell" now only requires 1 level of Alchemist to train (Reported by ThanBogan)
Fix: Various spelling typos fixed (Reported by nadia72295)
Fix: Ninka Spy: Ninjutsu options should now be correctly mutually exclusive (Reported by nadia72295)
Fix: Item "Legendary Magma Waders" now correctly give 36% fire absorption (Reported by Talnar)

New Items:
---All the raid items and the augment upgrades for them provided by krizinja

U62 Changes:
---Arcane Archer (Ranger & Elf)
------Force Arrows is now 1 rank 2 Action Point (uses the 3rd rank bonuses).
------True Strike is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Inferno Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Shattermantle Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Dispelling Shot is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
---Kensei
------Tactics is now 1 Action Point per rank.
------Weapon Focus vertical lines and the Exotic Focus enhancement are now 1 Action Point.
---Dwarf
------Shield Mastery's cost has been reduced to 1 Action Point/rank (this also affects human's and Purple Dragon Knight's Fighting Style multiselector).
---Purple Dragon Knight
------Sniper is now +1/2/3d6 Ranged Sneak Attack Dice and +2/4/6 Point Blank Shot distance, and now costs 1 Action Point/rank (this also affects human's Fighting Style multiselector).
---Vile Chemist
------Core 1 is now: +1 Reflex save. Each core ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
------Cores 2, 3, 4, 5, and 6 now grant +5 Poison Spell Power, 2% Dodge, and 2% Dodge cap while in Orchidium instead of their original Orchidium boosts.
------Core 3 is now Hidden Blades I and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice.
------Core 4 is now Hidden Blades II and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as granting you full Base Attack Bonus.
------Core 5 is now Hidden Blades III and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as a +1 Competence Bonus to Critical Multiplier with all Simple weapons.
------Core 6 (Venom's Grip) now grants: +4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, and +2 Imbue Dice.
------Willful Ambition is now Swift Ambition and boosts Reflex saving throws.
------New Tier 4: Simple Thrown Mastery: If you have Simple Thrown Expertise, you now use the higher of your Intelligence or Dexterity to determine how much Doubleshot you gain from that feat.
------Sapping Ambition which was very buggy is gone and is now Brushed Aside: You gain the Defensive Roll feat.
---Apothecary
------Core 1 is now: +1 Will save. Each core ability you take in this tree beyond the first grants +5 Positive and Negative Spell Power.
------Cores 2, 3, 4, 5, and 6 now grant 2% Positive and Negative spell critical damage while in Verdanite instead of their original Verdanite boosts.
------Core 6 now grants +2 Transmutation DCs passively without requiring Verdanite.
------Tier 5 Master Apothecary now grants an additional +1 Spell Penetration (since this bonus was removed from Core 3).
------New Tier 4: Magical Toolbelt: 1 rank 2 Action Points: You gain +5% Magical Efficiency (since this bonus was removed from Core 4).
------Energy of the Scholar rank 3 is now 100 Spell Points.
---Bombardier
------Core 1 is now: +1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice.
------Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage instead of their original Pyrite boosts.
------Core 6 now grants +2 Conjuration DCs passively without requiring Pyrite.
------Cores 3, 4, 5 no longer grants Burning Ambition dice inconsistently and now just grants +1 each as per the text of core 1.
------Cores 3, 4, and 5 now grants +3 caster levels each BUT now require you to take different elements each time.
------Swift Ambition is now Holistic Ambition and grants Fortitude saving throws.
------The Rapid Condensation SLA has been removed.
------There are now 3 Vial SLAs in tiers 1, 2, and 3. You must take a different Vial element each time.
---Swashbuckler enhancement text for active attacks updated
---Warchanter enhancement text for active attacks updated

Link in signature
 

Kalibano

Build Designer. Having fun since 2006!
Build 1.0.0.194 Now Available

This release brings us mostly compatible with U62. Still need to update a few test description fields for all the Active Attacks that changed from [W] to +x% Damage. Also, all weapon [W] values have not yet been changed. that is going to take a long time to get done.

Fix: Spell "Sleet Storm" is now correctly a level 4 Stromsinger spell (Reported by Kalibano)
Fix: Various Topaz augments will now correctly be compatible with Orange augment slots (Reported by Kalibano)
Fix: Ravager: Ability I/II strength options will now corretcly awars the strength (Reported by Jack Jarvis Esquire)
Fix: Feat "Empower Healing Spell" now only requires 1 level of Alchemist to train (Reported by ThanBogan)
Fix: Various spelling typos fixed (Reported by nadia72295)
Fix: Ninka Spy: Ninjutsu options should now be correctly mutually exclusive (Reported by nadia72295)
Fix: Item "Legendary Magma Waders" now correctly give 36% fire absorption (Reported by Talnar)

New Items:
---All the raid items and the augment upgrades for them provided by krizinja

U62 Changes:
---Arcane Archer (Ranger & Elf)
------Force Arrows is now 1 rank 2 Action Point (uses the 3rd rank bonuses).
------True Strike is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Inferno Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Shattermantle Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
------Dispelling Shot is now 1 rank 2 Action Point (uses 3rd rank bonuses)
------Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
---Kensei
------Tactics is now 1 Action Point per rank.
------Weapon Focus vertical lines and the Exotic Focus enhancement are now 1 Action Point.
---Dwarf
------Shield Mastery's cost has been reduced to 1 Action Point/rank (this also affects human's and Purple Dragon Knight's Fighting Style multiselector).
---Purple Dragon Knight
------Sniper is now +1/2/3d6 Ranged Sneak Attack Dice and +2/4/6 Point Blank Shot distance, and now costs 1 Action Point/rank (this also affects human's Fighting Style multiselector).
---Vile Chemist
------Core 1 is now: +1 Reflex save. Each core ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
------Cores 2, 3, 4, 5, and 6 now grant +5 Poison Spell Power, 2% Dodge, and 2% Dodge cap while in Orchidium instead of their original Orchidium boosts.
------Core 3 is now Hidden Blades I and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice.
------Core 4 is now Hidden Blades II and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as granting you full Base Attack Bonus.
------Core 5 is now Hidden Blades III and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as a +1 Competence Bonus to Critical Multiplier with all Simple weapons.
------Core 6 (Venom's Grip) now grants: +4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, and +2 Imbue Dice.
------Willful Ambition is now Swift Ambition and boosts Reflex saving throws.
------New Tier 4: Simple Thrown Mastery: If you have Simple Thrown Expertise, you now use the higher of your Intelligence or Dexterity to determine how much Doubleshot you gain from that feat.
------Sapping Ambition which was very buggy is gone and is now Brushed Aside: You gain the Defensive Roll feat.
---Apothecary
------Core 1 is now: +1 Will save. Each core ability you take in this tree beyond the first grants +5 Positive and Negative Spell Power.
------Cores 2, 3, 4, 5, and 6 now grant 2% Positive and Negative spell critical damage while in Verdanite instead of their original Verdanite boosts.
------Core 6 now grants +2 Transmutation DCs passively without requiring Verdanite.
------Tier 5 Master Apothecary now grants an additional +1 Spell Penetration (since this bonus was removed from Core 3).
------New Tier 4: Magical Toolbelt: 1 rank 2 Action Points: You gain +5% Magical Efficiency (since this bonus was removed from Core 4).
------Energy of the Scholar rank 3 is now 100 Spell Points.
---Bombardier
------Core 1 is now: +1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice.
------Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage instead of their original Pyrite boosts.
------Core 6 now grants +2 Conjuration DCs passively without requiring Pyrite.
------Cores 3, 4, 5 no longer grants Burning Ambition dice inconsistently and now just grants +1 each as per the text of core 1.
------Cores 3, 4, and 5 now grants +3 caster levels each BUT now require you to take different elements each time.
------Swift Ambition is now Holistic Ambition and grants Fortitude saving throws.
------The Rapid Condensation SLA has been removed.
------There are now 3 Vial SLAs in tiers 1, 2, and 3. You must take a different Vial element each time.
---Swashbuckler enhancement text for active attacks updated
---Warchanter enhancement text for active attacks updated

Link in signature
Hi @Maetrim of Cannith

Just updated to Build 1.0.0.194, but I am having a couple of issues.
Upon opening the Builder, I go to open file, and the window that normally lets me select my files does not actually show any files in any of the folders I select. Shortly after, it crashes the programme and closes it down. Tried it at least 5+ times, same results.

The window in question looks different from the normal (screenshot in case it's helpful):
Build-1-0-0-194-bug.jpg


Just thought I'd report it, current unable to use the Builder at all.

Update: re-starting my computer seems to have fixed it. I've never had to re-start to get it to work. Glad it's working now :)
 
Last edited:

Soulcial

Weekend Warrior
Is there any intention to add cannith crafted items any time soon? Just curious!! I know you can craft onto the gem of many facets, for instance, which is super nice and convenient, but was wondering if you'd already added a feature for other crafted items and I am just missing it!

Edit: I just learned about your new builder, it looks promising! So far, I am a fan!!
 
Last edited:
Top