Ying
5000+ hours played
Or you combine servers so the auction house has more players feeding it. If only there was an upcoming server merge.Ok I like #2 - combining the Auction Houses and Shard Exchanges on all servers would be a good idea.
Or you combine servers so the auction house has more players feeding it. If only there was an upcoming server merge.Ok I like #2 - combining the Auction Houses and Shard Exchanges on all servers would be a good idea.
I never said cards were duped. You'll have to infer the rest because no one is posting specific details on the forum for obvious reasons.
They arent duping because the cards are the perfect mouse trap, lets catch these little rats and get rid of them.Why arent cards being duped, then? That still begs questions
Also if you know something about duping, post it. That's not "fight club" lol
They arent duping because the cards are the perfect mouse trap, lets catch these little rats and get rid of them.
Thats what I'm proposing with things that cost more than the plat cap.If you put enough drains in without changing the faucet, you can empty any tub
50k per hour is without even trying. Selling gear to the pawn exchange instead of the general vendor would up that by a lot. Actually trying could easily turn 100k an hour. That's without having to participate in a hypothetical economy. Assuming an economy is actually created, making 3 or 400k an hour would not be difficult.50k per hour is not excessive...
Thats what I'm proposing with things that cost more than the plat cap.
50k per hour is without even trying. Selling gear to the pawn exchange instead of the general vendor would up that by a lot. Actually trying could easily turn 100k an hour. That's without having to participate in a hypothetical economy. Assuming an economy is actually created, making 3 or 400k an hour would not be difficult.
This is why we need systems for alternative currency - because the core mechanics of the game are now so far gone that staying inside the plat cap is not possible.
If they had done that from the beginning I would agree with you... but now we have 9 expansions all with their own mini city areas and all the conveniences of any city hub. So why should the base of the game - Stormreach - have all its mercantile conveniences scattered willy-nilly like the city designers were tipping back a few too many? Especially when we have an obvious area in Stormreach labeled the Market? If anything we should have more zones branching off the Market with access to adventure packs... for instance, all the quests and quest givers grouped around the fountain. I understand the teleport to Gianthold what with the Dragon landing there but the Tower of Frost and Dragonblood Prophecy just feel like they're crowding the space. But head over to the Twelve and the massive area is barely used, certainly the Tower of the Twelve itself is barely used.One of the things that was done poorly as DDO developed was removing the character of the different houses by removing the specialty vendors in those places. When those areas launched they were each unique in some way, Arcane, Divine, Melee, Ranged, Utilities, etc.
It was ok to move the level 1 and 2 vendors out to the Marketplace but everything else should have stayed the same. Also, as the game developed more specialty vendors should have been added in the specialty of the house. People should be visiting the Twelve for Arcane supplies, Jorasco for Divine supplies, Phiarlan for sneaky supplies, etc.
Yes, this would change some play patterns but particularly for new players it would have made the game highly explorable.
No. Its not.The plat cap is only a problem now because of inflation.
Except the cap cannot be raised.the simpler solution is to simply increase the cap until the cap-to-generation ratio is better
No, it can't be raised even if they move to 64 bit servers.especially once they move to 64 bit servers.
I would love this. I really miss the way DDO felt pre-motu.If anything we should have more zones branching off the Market with access to adventure packs...
Assume of the active players at any given time, 100 of them are creating an average of 50,000 new plat every hour by virtual of questing and selling. This is new plat being created by the core mechanics of the game.
That's 120,000,000 new plat being created every day.
It's trivial, not radical. Even if it's got multiple generation points, hunting them down and dividing by 10 or 100 or whatever would probably take all of 60m, including testing for a professional. Even an SSG coder could do it in day (no testing, of course, it's against company policy).devs would have to radically re-write the way the game operates so that less plat is being generated
It's trivial, not radical. Even if it's got multiple generation points, hunting them down and dividing by 10 or 100 or whatever would probably take all of 60m, including testing for a professional. Even an SSG coder could do it in day (no testing, of course, it's against company policy).
I'm sure a lot of people would buy the items