Bjond
Well-known member
That's vast hyperbole. I pretty much don't spend plat, loot all chests, and vend all trash. Plat is for pots & scrolls & repairs. I'm not capping every few days, but about every other year.In DDO, a player can hit the plat cap in a few days by simply not choosing to engage with the plat sinks
I'm not moving it all to a haggle bot and using the best vendors, but at most that might double the rate for an extreme inconvenience.
Lack of things to buy is the problem. Let me buy mythic, reaper, & curses at 1M each and suddenly I need 100M platinum every rebuild.
Add augments for build-breaking "mandatory" lines like FOM & True-Sight, but with a twist: can't remove them. That's 2M for nearly every gear set in game going forward.
Gearing is never "done" and things that make it easier have the most value in game. Those are the real potential platinum sinks.
The problem with identifying value is that IF SSG adds those features, they'll be Store items so they can tie money directly to the effort. Fixing bugs and upping QoL (like game economy) can't be monetized or accounted directly.
This is (imho) a big reason SSG does not fix bugs, improve QOL in general, and makes predatory changes. They have no confidence in their product. If they did, they'd be trying to sell it to everyone. They'd know and care greatly about QoL and general fun over tightly monetized fun because those drive sales.
Word-of-mouth is huge and it snowballs. It's why I heard of BG3 and why I tried it and why I posted "omg, y'all were right, this is amazing fun!", which was why another 5 or 6 people bought the game and convinced others and so-on.
DDO? I've told friends who asked if they should buy it not just "no" but "hell no" and itterated reasons why if they cared, then asked what they were playing in case it sounded interesting enough to switch.