DDO Loadout Optimizer: Your best-in-slot gear, *proven by math*

Sook

Well-known member

DDO Loadout Optimizer​

Find the best gear for your build using math instead of guesswork.

Try it here:

https://eddiefiggie.github.io/ddo-loadout-optimizer/

It is free, runs entirely in your browser, and requires no login or download.

Have you ever had six DDO Wiki tabs open, plus a spreadsheet, trying to figure out which combination of gear gives you the most of the stats you want without wasting duplicate bonus types?

That is the problem this tool is designed to solve. You enter your build, choose the stats that matter to you, and rank them in order. The optimizer then searches more than 9,000 wiki-sourced items, augments, set bonuses, and crafting options to find the mathematically best loadout for those priorities. This is not a tier list or a list of gear that experienced players usually wear. It is an actual optimization solver that compares gear combinations and builds a complete loadout around your specific character.

Tell It How You Actually Play​

Choose your level, race, armor type, combat style, weapons, and other build restrictions.

It supports setups such as:
  • Dual wielding with a specific off-hand weapon
  • Crossbow and rune arm
  • Specific weapon types
  • Druid no-metal restrictions
The optimizer removes gear your character cannot equip, so it does not waste time recommending unusable items.

See the character setup:
1-character.png


Rank the Stats That Matter​

Add the stats you care about and arrange them in priority order. Your first priority is maximized first. The optimizer then works on your second priority without giving up any of the first, followed by the third, fourth, and so on. That priority order is the actual objective the solver uses. There are also one-click stat bundles to help you get started.

See how priorities work:
2-priorities.png


Get a Complete Loadout​

The optimizer returns a full gear set, slot by slot, usually in under a second. It also shows the exact steps needed to create the loadout, including augments, seals, set pieces, and other crafting or upgrade requirements. The result is not a guess. It is the mathematically optimal loadout for your selected priorities, restrictions, and the item data currently indexed by the tool.

See the loadout results:
3-loadout.png


See Where Every Stat Comes From​

The optimizer shows its work. Every point of every selected stat is traced back to the item, effect, and bonus type providing it. You can see exactly where your Constitution, Doublestrike, Physical Sheltering, or any other stat is coming from. This also makes it much easier to spot overlapping bonus types or effects that are being wasted.

See the stat breakdown:
4-proof.png


Explore the Trade-Offs​

Sometimes the mathematically best loadout is not the loadout you actually want to farm. The tool also shows near-optimal alternatives and explains what you would gain or give up by:
  • Completing a different set
  • Freeing up a gear slot
  • Using easier-to-find items
  • Reducing the number of crafting steps
  • Giving up one point in one stat to gain several points somewhere else
You can select any alternative and compare it directly against the optimal result.

See the alternative loadouts:
5-alternatives.png


Share Your Build​

You can export your results as:
  • Forum-ready Markdown
  • Forum-ready BBCode
  • CSV
  • A clean, print-friendly page
The export includes your build restrictions, stat priorities, selected equipment, and active set bonuses.

Try the optimizer:
https://eddiefiggie.github.io/ddo-loadout-optimizer/

The tool is built on the work of two major community projects:
  • The DDO Wiki, which is the source of truth for item information
  • The DDO Gear Planner by illusionistpm, which provides the core item catalog and crafting data
Huge thanks to both projects and everyone who contributes to them. Please give it a try. I would especially appreciate feedback on incorrect item data, missing crafting options, unexpected results, or anything that makes the tool harder to use.
 
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Aelastiar

Well-known member
Does this have the ability to manually choose certain items for certain slots and then solve for the remainder?

It already looks like affixes are missing like insightful spell focus mastery. -- ok it looks like everything grouped together, that's nice.

Some Spell focus values are the older ones.


Spell critical damage doesnt seem to work. I don't see a way (on mobile at least) to select an element.

So far for casters it feels really clunky. Possibly because what's most important isnt necessarily strictly the best number, but solving for the existence of all.


For instance, I'd like to solve for a gearset that starts with certain gear like reflection of the artblade for artblade's gift, mcl artifact. but those affixes aren't there.

It might be nice to be able to solve for a value conditional on a certain slot.
 
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droid327

Hardcore casual soloist
- Strict priority order. You rank the stats you want; it maximizes your #1 first, then your #2 without giving up any of #1, and so on. Same query always gives the same load out.

I applaud the effort and intent, so this is just constructive criticism:

I think this is the fundamental flaw in the idea. Optimization - Tetris - is not about maximizing stats strictly by hierarchy. There are many cases where you do want to give up a little of your #1 stat in order to get more of #2 and 3. There are times when you want to flex a bit of offense to increase your defense, etc. That's the essence of trade-off and most of what the spreadsheet headaches are about.

I think you'd need to incorporate not only rankings but weightings, so you could convert every affix into a "value" and maximize that. But those weightings would be essentially impossible to properly guess and balance, so the results would be fairly arbitrary.

Also there are a lot of configurations that are conditional upon the configuration - things like augment slots that can be used for certain stats, but what you actually would slot depends on what other slots are also available. Can your algorithm account for that? That kind of non-independence usually causes optimization routines to gag a bit :D
 

Oliphant

Well-known member
I'm using one priority, Force Spell Crit Chance, and its producing a set with Legendary Sirocco and Perfected Torc to get the Biting Sands set and that's it. No other force lore stuff. Presents one way to get biting sands as the only way. Seems to be an issue.
 

Tumideon

Founder
NextJS and docs by Claude? No shame in it if so, I built something similar, but added the ability to pre-fill & pre-filter with some "archetypes" build around stats and a cascading list of what is important.

Glad I'm not the only schizo who thought it'd be useful, but mine is certainly not polished enough to make it public.

Crawling wikis make you wish for a nuclear winter
 

Ayden

New member
It is recommending I use level 18 items, you should add a minimum and maximum level, reduces options and allows me to choose only items with Sun/Moon augments.
 

Drachmor

Well-known member
Oh, I’ve totally thought about something like this!! This is awesome. Excited to check it out at some point - although on a bit of a break from DDO atm it seems.

I’ll shout out that there are some bonuses that stack when they shouldn’t, and some that shouldn’t when they should, so you may also want to make some sort of option for players to manually alter the bonus type of certain items for more accurate calculations?

As others have pointed out, a fundamental flaw is that optimizing based off of a strict priority list won’t really work out-of-the-box in most cases. But I like the strict solver. What I would propose is allowing you to set rules like a “range” where a certain bonus is considered identical and thus candidate for a trade. For example, if you could set 5 insightful str and 7 insightful str as “equally optimal” to increase configuration flexibility.

Or, as another suggested, allow custom weights to establish a hard value relationship between stats, like 2 con being greater than X amount of false life, or something. Or even something to account for even vs odd stat scores.

When I imagined implementing something like you did, it quickly inflated into something too big for me to approach - an actual custom language that allows users to configure their ideal Tetris parameters. Your header could include overrides for item stats that differ in-game from the wiki. You could write a basic priority list, but you can also introduce acceptable ranges for stats, and value relationships between them. Etc. etc.

If you could make an expressive language that adapts to the needs of the highest-level players, you could easily take this technology to other games at large. People would just need to import a different item library and stat context to create rules that match their own game.

Edit: did you write any of your post / code using ai…? That would seriously affect my willingness to trust claims that this is a mathematically airtight solver
 

Striga

Well-known member
Deadly 9

Competence +4 Helmet · Firemouth's Diving Helmet
Enhancement +3 Cloak · Sailcloth Cloak
Insight +1 Armor · Chain Shirt of Toppling (level 4)
Profane +1 Gloves · Lunar Gem of Weapo


Sailcloth Cloak seems to use strangely typed Deadly and Accuracy.
 

Striga

Well-known member
Size bonus to Strength missing from the list.

Strength 12

Enhancement +5 Boots · Magma Waders
Profane +2 Belt · Lunar Gem of Strength (Heroic)
Insight +2 Helmet · Firemouth's Diving Helmet
Artifact +2 Goggles · Solar Gem of Strength (Heroic)
Insightful +1 Bracers · Saltiron Bracer
 

Striga

Well-known member
I asked for ml7, human thf heavy armor, con, str, deadly, accuracy, mp.

got Chain Shirt of Toppling (level 4). And no set at all. I would expect maybe abishai, probably fens set for artifact deadly/accuracy, maybe fey
 

Xaymar

Member
Feature Request: The ability to pin armor and weapon type into their slots. My current character wears Heavy armor and uses Kukris, so it suggesting a Long Sword and a Robe is sub-optimal. Just a casual loss of 55 PRR & MRR, plus a drop of 22 AC, and the inability to use all of my abilities. All just to get 7% Dodge and +2 Dexterity.

Secondary feature request: Off-hand slot. It's missing in the loadout and often brings a lot of extra stats in that sometimes can't be found on another item until several levels later.

Tertiary feature request: Separate requirements for Weapons and the rest. You usually don't particularly care if your Weapons give +Dodge%, +AC, but you do care if they give +6d6 Chaos Damage or similar.
 

Ebondevil

Well-known member
Did a quick test, it put a Docent on a Halfling with Light armour selected, and there's no Docent option in the armour list

Priorities: I selected in order: Impulse, Kinetic Lore, Kinetic Intensity, and Intelligence

It put Kinetic Lore on 4 times, 2 of which were provided nothing that wasn't available on other gear

No Kinetic Intensity added or prioritized.
 

Xan

Active member
Start page settings being ignored?
Setting "armor type" and "weapon setup": For example I set "medium", "One hand, shield" and I got heavy armor and no shield proposed.

Option to exclude items.
For example, who wants to spend threads on RNG rolling for a "legendary gem of facets"?
Would be nice to ignore an item for a proposal.
 

Waaaaaar

Well-known member
Use it now: https://eddiefiggie.github.io/ddo-loadout-optimizer/

Ever spent an evening with six wiki tabs open, a spreadsheet, and a headache, trying to work out which named items give you the most Constitution *without* wasting a bonus type you already have covered (gear Tetris anyone?)? I did that one too many times....so I built a tool that does it exactly, in a few seconds, right in your browser.

This isn't a tier list and it isn't "what a good player usually wears." It's a real **optimizer**: you tell it the stats you care about, and it searches every wiki-sourced named item, augment, set bonus, and crafting option in the game and hands back the **single loadout that is mathematically the best** for your priorities — slot by slot, with the receipts (augments and upgrade recommendations).

No install, no login, nothing to download. Free. Works on desktop from your browser.

01-optimal-loadout.jpg

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Why it's different

Most gear guides tell you *an* answer. This tells you *the* answer and **shows its work**.

Under the hood it's a genuine solver (a mixed-integer linear program running in your browser), not a pile of if-statements. It respects DDO's real rules:

- Bonus-type stacking done right....only the highest of each same-named type counts; different types add. It won't hand you two Insightful Con items and pretend they stack.
- Strict priority order. You rank the stats you want; it maximizes your #1 first, then your #2 without giving up any of #1, and so on. Same query always gives the same load out.

When it tells you a set bonus beats three individual items, it's because it **proved** it.... and it'll show you the point-by-point comparison.

02-ranked-priorities-attribution.jpg

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How to use it

1. Open the [site].
2. Set your **minimum level cap**, and optionally race, armor type, and weapon setup.
3. Choose your **gear pool** — all gear in the game, or **only what you own** (import a Trove inventory export).
4. **Add the stats you want, in priority order** — reorder to play with outcomes. First = most important.
5. Hit **Solve.**

That's it. In well under a few seconds you get a full answer.

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What you get back

- **The full equipped loadout** laid out slot by slot, every slot filled, set pieces highlighted.
- **A ranked-priority readout** showing *exactly where every point of every stat comes from* — which item, which set, which bonus type. No hand-waving.
- **A Loadout Deep Dive** listing every item's affixes and every craft, augment, and set-membership you'd need to apply to hit that build.
- **An Alternatives tab** — near-optimal trade-off builds (complete a *different* set, free up a slot, or take fewer crafting steps). Click any one to inspect it against the optimum.
- **An Item Browser** to search and filter the entire indexed roster.

And it doesn't stop at what drops — it tells you **what to craft**:

- Which **augment** goes in which slot (respecting the real color-fit rules — Colorless anywhere, Red into Red/Purple/Orange, etc., including Lunar/Solar).
- Which **"Sealed in X"** effect to unseal at the Ritual Table.
- Which **Nearly Completed** (Terror of Demogorgon) or **Viktranium** (Chill of Ravenloft) option to pick.
- Which **Dinosaur Bone insert** to slot (Isle of Dread).
- Which **set bonus to craft into a host** — *awaken* a set on a Vecna *Lost Purpose* item at the Cannith Repurposing Station, or slot a Set Bonus augment on a Dino Bone host — **including completing an artifact set** (Vol's Influence, Delight of the Devourer, and friends) that isn't found natively on *any* single item.

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Save, share, come back later

- **Save characters** in your browser (nothing leaves your machine) and reload a build straight to its results.
- **Back up / restore** all your saved builds to a file to move them between devices.
- **Share a single loadout** as a forum-ready Markdown post, a clean CSV, or a print-friendly page — great for build threads right here.

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What's coming

Filigrees are the big one I hear about most, and Green Steel / Thunder-Forged / Essence crafting are on the list. More enriched gear from the recent expansions keeps getting folded in. I'd love to know **which system you want next.**

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Feedback wanted

This is a labor of love and it gets better the more real builds get thrown at it. If it gives you a weird answer, misses an item, or you want a system modeled — **please reply here.** Tell me the build you tried and the priorities you set, and I'll dig in.

Try it, break it, tell me what you find:
https://eddiefiggie.github.io/ddo-loadout-optimizer/

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A fan-made theorycrafting tool. Not affiliated with or endorsed by Standing Stone Games. All game data sourced from the DDO Wiki. Optimizes over the full game roster by default — or restrict it to only the gear you own by importing a Trove inventory export.

Awesome effort 10 thumbs up!!! But can see the typing of insight and insightful is set as stacking plus you miss individual effects like for strength gear with rams might or similar special bonuses

I’ll definitely test it out when I’m next on - thanks for sharing
 

Cildar

Well-known member
Really GREAT idea but it handed me level 18 rings that cannot be correct... right now it's good for suggesting items you might not have considered but it does not seem to be able to play with augments and stacking quite right yet.

Also, why is "Filigree effect" separated out?
 
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