DDO Loadout Optimizer: Your best-in-slot gear, *proven by math*

Oliphant

Well-known member
"Armor Class" is a single targetable entry in the priorities picker, and it's the right way to get all three. You don't (and shouldn't) target Shield Bonus / Natural Armor / Protection separately.
I can see why one would think this because a computer program with bottom line can find optimums but if you've used gear auto optimizers you may have found out this gives better control for people that know the gear options well to steer solutions. Optimizers have a hard time not getting stuck on derpy solutions.
 

Sook

Well-known member
I can see why one would think this because a computer program with bottom line can find optimums but if you've used gear auto optimizers you may have found out this gives better control for people that know the gear options well to steer solutions. Optimizers have a hard time not getting stuck on derpy solutions.

Time will tell.
 

Oliphant

Well-known member
A program that do this for DDO has already existed, although not updated for years. It definitely helped steer the strict optimizer away from derpy optimal points that missed good options by letting you drill into the finer distinctions relating to types. By default you would jusk ask for stuff like AC, but you had the option to drill in and get specific about types and specifically types in a specific slot. It was very helpful to put the human in the driver seat.
 

mikarddo

Well-known member
It is starting to look good - very promising.

I appears the optimizer does not utility the 3 piece set augments though. I asked for MRR and got 38 (enhancement) + 30 (profane) but not artifact and I had plenty of free augment slots to put in the 3 piece +30 artifact MRR set.

I also asked for Resistance - but the optimizer used none of good luck +3 , GH and the augment with riposte for +6 insightful. It only had a +12 resistance item.

So, atleast wrt augments there is still stuff to improve.
 

mikarddo

Well-known member
If I set a minimum value for an effect and the solver ends up suggesting a solution that does not satisfy the minimum value specified - I would like to get a very visible warning.
 

Oliphant

Well-known member
If you have attributes that feed other attributes, it would be nice if the optimizer considers that result. For example, if I want to maximize force spell power then impulse, universal, intelligence and spellcraft all feed into it. Would be nice to be able to request the overall get optimized, which will get more global result than having to enter all that individually and with a priority. The more options the better, like the ability to not include intelligence in that if you are skeptical it would be worth optimizing that early and closing off options for other stuff. Would be cool to give user option to optimize an overall result fed by multiple attributes, and even better if user had some ability to customize that. The distinction is if you optimize the force spell power result, you get a bigger, slower calculation that might produce a better answer than if you segmented the calculation by using prioritizatin of individual gear attributes.
 

Oliphant

Well-known member
If I set a minimum value for an effect and the solver ends up suggesting a solution that does not satisfy the minimum value specified - I would like to get a very visible warning.
Just noticed the min and max value options but it seems counterintuitive how this would work with prioritized optimization. Does the min value possibly do anything? Seems like it only does something if it overrides it being strict optimization. Does it meaningfully override strict optimization?
 

Oliphant

Well-known member
Using fairly simple sets of priorities, I get the impression its returning unique solutions when I know other solutions exist that would be equal in the eyes of the priority list, like offering up a Defender of Tanoa set on a Dino three piece but not offering up Auricular Sacrarium set when trying to optimize spell lore. Both would have yielded the same values I was seeking but only one is returned. I have yet to be offered multiple solutions, which I find doubtful given I'm using simple priority lists to test just that.
 

Oliphant

Well-known member
As a practical matter, it would help listing on the Set Bonuses results tab the separate bonuses that compete with sets, like solar and lunar stuff.
 

Oliphant

Well-known member
Insightful Spell Lore V seems to be missing, like Pomura's.

Does not seem to understand how solar spell lore augment works (its like potency but for spell lore, not like universal spell lore - different channel).

Maybe does not understand that individual artifact lore like stuff you find on Feywild Dreamer stacks with universal artifact spell lore (but does not stack with solar spell lore aug).
 

Synalon

Choose another soldier
This looks to be an extremely useful tool once the kinks are ironed out. I think Shear-Buckler's suggestion of feeding it a number of affixes/effects required, then having the hierarchy for value-maximising, seems like a good approach. But I don't know how feaaible that is to implement.

The UI is also nicely simple and intuitive.

Slight bug/issue, if it helps: I had negative amplification as one of my lower priorities and, as well as the Cuffs of the Forbidden (for quality neg amp), it gave me the Hooves of the Nightmare with neg amp 61 as well as a separate Lamordia item with neg amp 61 slotted. Should have been one or the other.
 
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Syrrah

Well-known member
I tried it out and am really impressed. It actually gave me a valid alternative for my current loadout!

One suggestion: maybe add a filter when we get to choose our gear: between "all items" and 'my items based on Trove" add an option "all non-raid gear"?

Because for some of use raid gear doesn't drop no matter how much we run raids.
 
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Sook

Well-known member
I’ll be collecting and working through all this recent feedback. Again, I can’t thank you enough. I really appreciate that you care enough to give it a shot, challenge it, and click things in combinations I never would have imagined.

That’s exactly how we find the bugs and mature this into a practical, helpful tool that makes some of these concepts more approachable for the average player, like me.....I'm quite average. =P

I’ve always admired how some of you can retain the entire inventory of obscure items and affixes, then piece together the perfect combination. It’s honestly pretty incredible. But I’ve also always thought, “How many people can actually do that?” Not many. That’s part of what motivates me to build this..... I suspect this might add some positives for people like me to engage on a dimmension of the game that has always been so intimidating. =)

Right now, about 80% of my time is focused on the raw mechanics and making sure everything works correctly. The other 20% is focused on what comes next.

I’m interested in engine optimizations, but I’m also thinking about some kind of scoring system or build health score that helps evaluate the overall quality of a build. It’s still a very early ambition, but the goal would be to establish useful benchmarks so we can compare builds more meaningfully. The ability to run those comparisons directly within the tool is definitely on my mind.

As long as you’re interested in it, my ambition is to keep developing it.

Again, thank you all. I really appreciate the support, testing, and honest feedback.
 

mikarddo

Well-known member
I realise it may be a major ask - if we could import from and export to Maetrim character builder it would come in very handy.

I thats a major piece of work now is not the right time but if its easy and fast (if there is ever such a thing) it would be lovely.
 

Sook

Well-known member
I realise it may be a major ask - if we could import from and export to Maetrim character builder it would come in very handy.

I thats a major piece of work now is not the right time but if its easy and fast (if there is ever such a thing) it would be lovely.

I was thinking the same.
 

Oliphant

Well-known member
You seem well along your way having a working model and nice interface and seeming to be moving fast making changes. Great idea, been wishing for an auto optimizer again for a while, its very needed!
 
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