A few more optimizer fixes are live
1. Concealment is now a real stat you can prioritize
Previously, the optimizer knew an item had
Blurry, but it did not understand the actual value behind it. It treated it more like a simple yes/no effect.
It now pulls the real values from the wiki:
- Blurry: 20% Concealment
- Lesser Displacement: 25% Concealment
- Crown of Summer: +15 Healing Amp, +10 Melee Power, and +5 Ranged Power
That means the solver can now properly evaluate around
140 concealment items, along with all
7 Crown of Summer helmets, that it was mostly blind to before.
Add
Concealment to your priorities and it will now actively look for those items.
Stacking should also behave correctly. Blurry plus Lesser Displacement gives you
25%, not 45%, since those concealment effects do not stack in game.
You can still prioritize Blurry, Lesser Displacement, and the other effects as simple yes/no priorities when you specifically want an item carrying that effect. That option has not changed.
2. Well Rounded is no longer a trap priority
Well Rounded used to appear like something you could rank, but doing so would not actually help the solver.
Behind the scenes, the optimizer already breaks Well Rounded into the six individual ability scores. No item actually reaches the solver with “Well Rounded” as its stat name.
It has now been removed from the priority suggestions. If you type it manually, the tool will explain:
Well Rounded is shorthand for Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Rank those instead.
The same applies to
All Ability Scores.
3. Junk text can no longer become a priority
The priority box was previously a little too trusting.
You could paste something like:
See the item description page for details.
Or even enter a random value like:
And the optimizer would accept it as though it were a real stat.
Those kinds of entries are now filtered out, so they should no longer clutter your priorities or confuse the solver.