Xgya
Well-known member
Unless solving things through diplomacy is the main draw of the game, or a character build the developers can specifically build around, you won't see it implemented in a videogame.To anyone, and especially to kids, this game - like too many others - gives the impression that conflicts can ONLY be solved via violence.
D&D isn't that.
You can do it at a table, while among other players, because you can go around the rules and ad hoc nonviolent solutions. (You'll notice some of the best non-combat solutions at a table you'll hear of involved more of player originality and improvisation than they ever really did dice rolls)
The system though? If you want to use the system that is D&D, violence is pretty much the only thing this system knows.
"Diplomacy" and "Deception" are mere footnotes, there to shorthand people that want to go back what the system was actually made for faster.
Diplomacy in 3.5 has been thoroughly demonstrated as utterly broken to the point most DMs will ad hoc their own rules and entirely ignore the book the skills come from. The skill is an afterthought, trying to use it as-is leads to nonsense.
There's whole games where diplomacy and violence are both available solutions. (I personally love Griftlands as a deckbuilder). DDO just cannot be that because of the system it uses.