Drakeen
New member
I played DDO for years, and when I started DMing, one of the first things I did was recreate some of my favorite DDO quests as tabletop adventures.
I found that DDO quests translate surprisingly well into tabletop dungeons. One I adapted started in a warehouse, descended through a long series of ramps into a basement (Redfang the Unruled), and eventually opened into the sewers with kobolds, traps, levers and hidden areas.
One of the biggest advantages is familiarity. If you've run a DDO quest several times, you've essentially experienced the dungeon firsthand. You remember what's around the next corner, where the traps and secret doors are, how the rooms connect, and how opening one area affects another. That's very different from reading a dungeon description and trying to visualize it from scratch.
DDO also influenced how I design my own dungeons. Things like levers opening distant doors, mechanical obstacles, vertical layouts and interconnected areas are ideas I've carried over into tabletop games. And I still use those metal flood doors which slide up into the ceiling opened with levers or valves from The Waterworks.
I'd be interested to hear from other DDO players who also play tabletop which DDO quests have you adapted that translate particularly well to a tabletop adventure.
I found that DDO quests translate surprisingly well into tabletop dungeons. One I adapted started in a warehouse, descended through a long series of ramps into a basement (Redfang the Unruled), and eventually opened into the sewers with kobolds, traps, levers and hidden areas.
One of the biggest advantages is familiarity. If you've run a DDO quest several times, you've essentially experienced the dungeon firsthand. You remember what's around the next corner, where the traps and secret doors are, how the rooms connect, and how opening one area affects another. That's very different from reading a dungeon description and trying to visualize it from scratch.
DDO also influenced how I design my own dungeons. Things like levers opening distant doors, mechanical obstacles, vertical layouts and interconnected areas are ideas I've carried over into tabletop games. And I still use those metal flood doors which slide up into the ceiling opened with levers or valves from The Waterworks.
I'd be interested to hear from other DDO players who also play tabletop which DDO quests have you adapted that translate particularly well to a tabletop adventure.