Tarrith
Well-known member
I must apologise, I believe I am one of those Lag Generating players.
In my defense it is mainly due to me attempting to save time. For example, I don't do quests that give me certain favour until I am WAAAAAAAAYYYY over level. I am certain I am not the only one that's over regaining Coin Lord and House K Favour each and every heroic/racial life.
So I leave it until I am lvl 30 when I can literally just ignore all mobs, even in purple alert, to gain Coin Lord, House K or any other low-level quests for the favour that I am interested in. I'm pretty sure I am not the only one that does this or something similar.
Please note - I would really much prefer NOT having to earn these points over and over again every single life, considering that I have already earned them thousands of times before, but here we are. So I tend to do them as fast as possible...until the mob bog me down and I have to clear them. I mean, they can't hurt me and I'm not gaining any experience, so fast with red alert is the go. And the only reason to stop is when you can no longer move or open a door.
Well, I hear you are now blaming crossbow attack speed for the current amount of lag?...
I have some bad news for you then. You'd HATE my build, because while my crossbow is blazing a path of terror with arrows and my runearm is beating like a drum of war down the corridors and halls, my AoE spells are right behind them smashing whatever has the hide to show it's face. There's so much going on, sometimes I can't even see what I'm killing, it's all just a light show.
Now I don't know if you know, but maybe...just maybe a lot of the lag isn't just me, but you. I mean, you pile up the mob in groups and they don't even lose interest even though you've left them halfway across the map when you're just trying to get from A to B.
For example -
In the Mabar key quest, I tend follow the trail, gather up the mob, cue Red Alert and hold my attack button down until the lag clears. Move to the next area. Rinse and repeat.
In Under New Ravagement the goal is to kill the headless guy and take out the urn. Same again, sprint past the mob, attack the headless guy, keep attacking until lag clears. Rinse repeat.
So basically you have put so many mobs between me and the goal that it's enough to create a red alert situation. Do you get the issue here? Is it my game play style or your game dev style? Hmmm.
Before you ask, my system is a AMD Ryzen 9 3900X 12-Core Processor, 32gig RAM and a Nvidia 3060. Which is asleep most of the time with this 20 year old game.
Oh, and you do know making use of newer hardware could be beneficial right? Like DLSS...which even M*necraft can use. DLSS increases frame rate and performance of a game without taxing system resources.
Anyway, nuke the ranged all you like, players like me will probably still cause lag until you give us a reason to stop running through mob for Favor and making mob trains trying to get from A to B.
Tarrith
PS. Also, the lag I get when stepping into Stone Crypt Chronicles when I get within sight of the waterfall....Oh dear. It's not as bad as Yester Hill when it first came out but certainly performance-impacting. A good place to start with that would be the fountain in the birthday event quest as I get the same performance hit from that. Something about flowing water I'm guessing.
In my defense it is mainly due to me attempting to save time. For example, I don't do quests that give me certain favour until I am WAAAAAAAAYYYY over level. I am certain I am not the only one that's over regaining Coin Lord and House K Favour each and every heroic/racial life.
So I leave it until I am lvl 30 when I can literally just ignore all mobs, even in purple alert, to gain Coin Lord, House K or any other low-level quests for the favour that I am interested in. I'm pretty sure I am not the only one that does this or something similar.
Please note - I would really much prefer NOT having to earn these points over and over again every single life, considering that I have already earned them thousands of times before, but here we are. So I tend to do them as fast as possible...until the mob bog me down and I have to clear them. I mean, they can't hurt me and I'm not gaining any experience, so fast with red alert is the go. And the only reason to stop is when you can no longer move or open a door.
Well, I hear you are now blaming crossbow attack speed for the current amount of lag?...
I have some bad news for you then. You'd HATE my build, because while my crossbow is blazing a path of terror with arrows and my runearm is beating like a drum of war down the corridors and halls, my AoE spells are right behind them smashing whatever has the hide to show it's face. There's so much going on, sometimes I can't even see what I'm killing, it's all just a light show.
Now I don't know if you know, but maybe...just maybe a lot of the lag isn't just me, but you. I mean, you pile up the mob in groups and they don't even lose interest even though you've left them halfway across the map when you're just trying to get from A to B.
For example -
In the Mabar key quest, I tend follow the trail, gather up the mob, cue Red Alert and hold my attack button down until the lag clears. Move to the next area. Rinse and repeat.
In Under New Ravagement the goal is to kill the headless guy and take out the urn. Same again, sprint past the mob, attack the headless guy, keep attacking until lag clears. Rinse repeat.
So basically you have put so many mobs between me and the goal that it's enough to create a red alert situation. Do you get the issue here? Is it my game play style or your game dev style? Hmmm.
Before you ask, my system is a AMD Ryzen 9 3900X 12-Core Processor, 32gig RAM and a Nvidia 3060. Which is asleep most of the time with this 20 year old game.
Oh, and you do know making use of newer hardware could be beneficial right? Like DLSS...which even M*necraft can use. DLSS increases frame rate and performance of a game without taxing system resources.
Anyway, nuke the ranged all you like, players like me will probably still cause lag until you give us a reason to stop running through mob for Favor and making mob trains trying to get from A to B.
Tarrith
PS. Also, the lag I get when stepping into Stone Crypt Chronicles when I get within sight of the waterfall....Oh dear. It's not as bad as Yester Hill when it first came out but certainly performance-impacting. A good place to start with that would be the fountain in the birthday event quest as I get the same performance hit from that. Something about flowing water I'm guessing.
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