Dear SSG, I cause lag. Sorry.

Tarrith

Well-known member
Yeah...about that...
That's just further proof that your graphics card isn't struggling, and that it doesn't benefit in the slightest from additional cores.
100%. Even in full Mabar lag, my machine is running about 20% max on one core (all the rest of the cores are dawdling along) and about 44% max (average about 33%) on the graphics card. The systems barely awake running this old game in it's spare time. Mind you I didn't build this machine just to run DDO fast. It's a workhorse for other things while I play DDO ;D
Point is, that lags not on my end basically.
 
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rabidfox

The People's Champion
Yeah...about that...

100%. Even in full Mabar lag, my machine is running about 20% max on one core (all the rest of the cores are dawdling along) and about 44% max (average about 33%) on the graphics card. The systems barely awake running this old game in it's spare time. Mind you I didn't build this machine just to run DDO fast. It's a workhorse for other things while I play DDO ;D
Point is, that lags not on my end basically.
Just wait, someone will point out that your machine is too good for DDO and thus causing lag; and you need to downgrade to a 386 with Windows 3.1 for the game to run smoothly. (I joke but someone did once tell me my machine was too modern for DDO to run nicely on)
 

erethizon1

Well-known member
If monster aggro is a significant source of lag, then the answer was never dungeon alert, it was having monsters lose interest and go back to their starting point (maybe even instantly appear at their starting point rather than walking back if that would cause less lag). Not all lag solutions need to make the game harder on the players. There are solutions, sometimes even better solutions, that make the game easier.
 

Positive thinking

Well-known member
If monster aggro is a significant source of lag, then the answer was never dungeon alert, it was having monsters lose interest and go back to their starting point (maybe even instantly appear at their starting point rather than walking back if that would cause less lag). Not all lag solutions need to make the game harder on the players. There are solutions, sometimes even better solutions, that make the game easier.
But that would mean quicker quest completion and they are definitely against that, mob hit point bloat and repeater/inquisitive nerf is a perfect example of that.
 

Kimbere

Well-known member
Single-thread CPU speed is the bottleneck for DDO. The 3900 is going to be slow.

My desktop is 5950X, since I upgraded to a 4k high-refresh display I've found this game to be unplayable. Frame rate is garbage. It was okay on a 1080p 60Hz display.

My girlfriend's 12th Gen Intel I7 runs DDO great, even with a cheap video card. My 13th gen I9 laptop also runs DDO very well.

Single core speed is your friend.
What graphics card are you using?

You probably already know this but I'll throw it out there just in case.

At 1080p, graphics performance is usually bottlenecked by the CPU when using any reasonably modern GPU. The converse is true for 4K resolutions.

Modern GPUs will be sitting around twiddling their thumbs waiting on the CPU to respond when they only need to push 1080p worth of pixels (2,073,600) each frame refresh.

When the GPU needs to update 4k worth of pixels (8,294,400) the GPU will typically be very busy and the CPU will be twiddling it's thumbs waiting for responses from the GPU.

To run games at 4k with decent graphics quality and high FPS likely requires an RTX 3080ti at a minimum, if not an RTX3090 or better.
A Ryzen 5900x is generally fast enough to not be the bottleneck when paired with an RTX3090 and running in 1440p or higher resolutions.

A Ryzen 3900x isn't that much slower than the 5900x and will likely not bottleneck modern GPUs at 4k.

You are correct about the single-thread CPU speed being more important for gaming since most games are not multi-threaded much, if at all.

This article probably does a far better job of explaining and illustrating it than I just did for any one interested in the tech details:
 
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Teh_Troll

Master of Baiting
What graphics card are you using?
The 5950X system has a 6900XT

Laptop with the 13th Gen i9 has a mobile 4080.

The laptop blows away the desktop in DDO performance.

I'm building a new desktop soon anyway, possible as soon as this weekend if Arrow Lake isn't all smoke and mirrors.
 

Bitss

VIP since 2006
[]
So basically you have put so many mobs between me and the goal that it's enough to create a red alert situation. Do you get the issue here? Is it my game play style or your game dev style? Hmmm.
[]
Both. And you are clearly not "sorry."

DnD has always been about killing monsters via roll for damage (Not Running Past Them); certain players (with 100 past lives) complain the game is too easy; and so it begins: Killing those of us in the middle just trying to have fun.
 
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AbyssalMage

Well-known member
I feel bad for those that put the most into this game. Every nerf, workaround, and "fix" implemented (not in the name of gameplay but in the end, all to "fix" lag), just ruined the game more. Gameplay decisions to fix 17 year old infrastructure that has not seen the necessary investment over time makes me feel like I was played for a fool. To all of you that have TR'd 100's of times, I understand your commitment to seeing DDO survive the most as you're the most vested and perhaps still it's biggest supporters.

It would be interesting to see a compilation of all of the things that have been done to supposedly make the game better but were really to try to fix servers because they refused to invest in the game.

For example, the most recent change will be crossbows. What else has been done in 17 years like this? Does W*W or Dia*lo need to make these changes to keep their servers lag free and gaslight their customers that the nerfs are for the betterment of gameplay?
This would be an extremely long list. The PM nerfs back in early 2011 are the earliest I remember but then again I started at the very end of 2010 so I’m sure there are things that predate this example.
 

Bitss

VIP since 2006
I feel bad for those that put the most into this game. Every nerf, workaround, and "fix" implemented (not in the name of gameplay but in the end, all to "fix" lag), just ruined the game more. Gameplay decisions to fix 17 year old infrastructure that has not seen the necessary investment over time makes me feel like I was played for a fool. To all of you that have TR'd 100's of times, I understand your commitment to seeing DDO survive the most as you're the most vested and perhaps still it's biggest supporters.[]
Do you? or are you just Lazy https://en.wikipedia.org/wiki/Trolling_(fishing)
 
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Bjond

Well-known member
Crossbows aren't the root of lag any more that doublestrike was. AI pathing and aggro
Pathing is costly, but so are projectiles and collision detection. High speed projectiles with a high rate of fire could be quite costly to server, clients, or both depending on how they implemented it.

If client generates one packet per projectile, that's a lot of (unnecessary) overhead on a single attack, especially if projectiles are shared to all other clients in a zone -- tons of fanout.

The real problem is that if xbows are a problem the U70 proposed patch does not fix it by converting xbow extra shots into base doubleshot to reduce the projectile count; ie. they're not making any effort to address the root cause of what they're pointing out as a problem.
 

Tarrith

Well-known member
They could reduce XP by X percent per minute, etc of Red/purple alert. Or even make the quests uncompletable when red/purple alert is active, etc.
I...I kinda like it as a solution from an admin point of view (ex-network engineer here) but from a gamers point of view I hate it.
 

Tarrith

Well-known member
Both. And you are clearly not "sorry."

DnD has always been about killing monsters via roll for damage (Not Running Past Them); certain players (with 100 past lives) complain the game is too easy; and so it begins: Killing those of us in the middle just trying to have fun.
Oops. Busted ;)

"DnD has always been about killing monsters via roll for damage (Not Running Past Them)"

I should probably remind my pen & paper group that then :LOL:

"Certain players (with 100 past lives) complain the game is too easy.

Nope, actually I think it's pretty good, want it harder? Then crank up the skulls, want to farm? Just hit it on hard.

My only gripe difficulty wise is forcing new players to deal with champs when veteran players never had to. It should be a tick box selected by the person first entering the dungeon. But that's a conversation for a different thread.
 

Bitss

VIP since 2006
there is a difference between running past and running away.

"My only gripe difficulty wise is forcing new players to deal with champs when veteran players never had to" OMG now I know you're full of nothing. Champs are what brought Remnants! They used to/still do drop!
 

kmoustakas

Scourge of Xaos
Pathing is costly, but so are projectiles and collision detection. High speed projectiles with a high rate of fire could be quite costly to server, clients, or both depending on how they implemented it.

If client generates one packet per projectile, that's a lot of (unnecessary) overhead on a single attack, especially if projectiles are shared to all other clients in a zone -- tons of fanout.

The real problem is that if xbows are a problem the U70 proposed patch does not fix it by converting xbow extra shots into base doubleshot to reduce the projectile count; ie. they're not making any effort to address the root cause of what they're pointing out as a problem.
Yup. If you have a broken nose it's definatelly a problem until someone points out you have been dismembered.
 

Tarrith

Well-known member
OMG now I know you're full of nothing. Champs are what brought Remnants! They used to/still do drop!
Meh. I have a bank full of remnants. I've been over killing champs for ages now and don't even bother to stop to pick up the coins. I'll open the chests 'cause they have other stuff inside them, not for the remnants themselves. And my comment about new players shouldn't have to deal with them because veteran players didn't still stands.
 

Bitss

VIP since 2006
Congrats.
Meh. I have a bank full of remnants. I've been over killing champs for ages now and don't even bother to stop to pick up the coins. I'll open the chests 'cause they have other stuff inside them, not for the remnants themselves. And my comment about new players shouldn't have to deal with them because veteran players didn't still stands.
You won the game. Stop complaining (and trolling) and play something else so that others might follow?

And no, your comment does not still stand.
 
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Tarrith

Well-known member
Congrats.

You won the game. Stop complaining (and trolling) and play something else so that others might follow?

And no, your comment does not still stand.
Wow...ok...
Well, maybe what you call "trolling" I may call a fun and lively debate.
But anyway, if you don't like what I'm posting here, then let me be the one to point out that there are plenty of other forum posts to go have a whinge in.
Literally, take your pick, there's plenty to choose from (y)

And yes, my comment still stands...I mean I'm the one standing on it, so I should know.
Besides just because you don't agree with it, doesn't make it any less valid.
 
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GrizzlyOso

Well-known member
Meh. I have a bank full of remnants. I've been over killing champs for ages now and don't even bother to stop to pick up the coins. I'll open the chests 'cause they have other stuff inside them, not for the remnants themselves. And my comment about new players shouldn't have to deal with them because veteran players didn't still stands.
It’s not a point at all. Many now veterans like myself started after champs existed. I started when reaper was released.

It’s fine. It was fine.
 
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