Dear SSG, I cause lag. Sorry.

Tarrith

Well-known member
It’s not a point at all. Many now veterans like myself started after champs existed. I started when reaper was released.

It’s fine. It was fine
And yet new players may not agree, I certainly don't and I'm a veteran from 2006. I think new players get the sharp end of the stick.
 
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Positive thinking

Well-known member
And yet new players may not agree. I certainly don't, I think new players get the sharp end of the stick.
Lol yeah the repeater/inquisitor nerf is a huge slap from SSG, these newer players have lost one option of what was a little safer for basic play.

If you are a newer player and want to learn the ins and outs of how to beat this game with first life toons without all the gear and buffs. Come try EXTREME MV Permadeath on argonessen, we will teach you how to beat the game effectively without many of the frustrations that are put in front of you as walls.
 
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Teh_Troll

Master of Baiting
NVIDIA's RTX 50 series is due out Q1 2025.
Video card's not the issue. it's the CPU. I'm still looing for a 5080/5090 when they come out as well since the encoding is way better and attempt to do YouTube when the lag isn't too bad.

And keep in mind . . . in most cases it's fine. 350+ frames in the harbor but that can drop below 40 in the newer un-optimized content.
 

Dmmmc

Member
I must apologise, I believe I am one of those Lag Generating players.

In my defense it is mainly due to me attempting to save time. For example, I don't do quests that give me certain favour until I am WAAAAAAAAYYYY over level. I am certain I am not the only one that's over regaining Coin Lord and House K Favour each and every heroic/racial life.
So I leave it until I am lvl 30 when I can literally just ignore all mobs, even in purple alert, to gain Coin Lord, House K or any other low-level quests for the favour that I am interested in. I'm pretty sure I am not the only one that does this or something similar.

Please note - I would really much prefer NOT having to earn these points over and over again every single life, considering that I have already earned them thousands of times before, but here we are. So I tend to do them as fast as possible...until the mob bog me down and I have to clear them. I mean, they can't hurt me and I'm not gaining any experience, so fast with red alert is the go. And the only reason to stop is when you can no longer move or open a door.

Well, I hear you are now blaming crossbow attack speed for the current amount of lag?...
I have some bad news for you then. You'd HATE my build, because while my crossbow is blazing a path of terror with arrows and my runearm is beating like a drum of war down the corridors and halls, my AoE spells are right behind them smashing whatever has the hide to show it's face. There's so much going on, sometimes I can't even see what I'm killing, it's all just a light show.

Now I don't know if you know, but maybe...just maybe a lot of the lag isn't just me, but you. I mean, you pile up the mob in groups and they don't even lose interest even though you've left them halfway across the map when you're just trying to get from A to B.

For example -
In the Mabar key quest, I tend follow the trail, gather up the mob, cue Red Alert and hold my attack button down until the lag clears. Move to the next area. Rinse and repeat.
In Under New Ravagement the goal is to kill the headless guy and take out the urn. Same again, sprint past the mob, attack the headless guy, keep attacking until lag clears. Rinse repeat.

So basically you have put so many mobs between me and the goal that it's enough to create a red alert situation. Do you get the issue here? Is it my game play style or your game dev style? Hmmm.

Before you ask, my system is a AMD Ryzen 9 3900X 12-Core Processor, 32gig RAM and a Nvidia 3060. Which is asleep most of the time with this 20 year old game.

Oh, and you do know making use of newer hardware could be beneficial right? Like DLSS...which even M*necraft can use. DLSS increases frame rate and performance of a game without taxing system resources.

Anyway, nuke the ranged all you like, players like me will probably still cause lag until you give us a reason to stop running through mob for Favor and making mob trains trying to get from A to B.


Tarrith

PS. Also, the lag I get when stepping into Stone Crypt Chronicles when I get within sight of the waterfall....Oh dear. It's not as bad as Yester Hill when it first came out but certainly performance-impacting. A good place to start with that would be the fountain in the birthday event quest as I get the same performance hit from that. Something about flowing water I'm guessing.
I like Drizzt too!
 

Kimbere

Well-known member
The 5950X system has a 6900XT

Laptop with the 13th Gen i9 has a mobile 4080.

The laptop blows away the desktop in DDO performance.

I'm building a new desktop soon anyway, possible as soon as this weekend if Arrow Lake isn't all smoke and mirrors.
Weird. I wouldn't think you'd have any issues with 4k using that cpu+gpu combo. I run 1440p with a 5900x and an RTX 3090 without any issues.

Also, if you haven't seen it yet, rumor is that AMD is releasing the 9800x3D CPUs the first week of November. From what Intel themselves have said, the 9000 series AMD CPUs are going to be faster than any of their new offerings on a comparable model basis. The 9800x3d *should* have the best single-thread performance you can get.
 

Teh_Troll

Master of Baiting
Weird. I wouldn't think you'd have any issues with 4k using that cpu+gpu combo. I run 1440p with a 5900x and an RTX 3090 without any issues.

Also, if you haven't seen it yet, rumor is that AMD is releasing the 9800x3D CPUs the first week of November. From what Intel themselves have said, the 9000 series AMD CPUs are going to be faster than any of their new offerings on a comparable model basis. The 9800x3d *should* have the best single-thread performance you can get.
Dude . . . at this rate I may as well wait for a Black Friday sale . . .

9950X is more likely. It's single core is fine and I do a lot of stuff with VM and audio production so I actually can use all the cores. I'm half considering a 32 core threadripper but that's completely absurd.
 

GrizzlyOso

Well-known member
Lol yeah the repeater/inquisitor nerf is a huge slap from SSG, these newer players have lost one option of what was a little safer for basic play.

If you are a newer player and want to learn the ins and outs of how to beat this game with first life toons without all the gear and buffs. Come try EXTREME MV Permadeath on argonessen, we will teach you how to beat the game effectively without many of the frustrations that are put in front of you as walls.
Yup, new players totally can’t get into the game so go play permadeath ! In the exact same game world they somehow simply can’t play in because they are new.
 

Balvix

Well-known member
New players , like myself, may not agree with new players, like myself ?
If you have been around since reaper began, you are hardly new. I would consider you a veteran, not one of the og vets but close enough. Almost anyone playing consistently for a year+ should be considered a vet, or close.
 

GrizzlyOso

Well-known member
If you have been around since reaper began, you are hardly new. I would consider you a veteran, not one of the og vets but close enough. Almost anyone playing consistently for a year+ should be considered a vet, or close.
I was new and champions existed. That was your point. And how it is somehow impossible for new people to overcome. Yet it was fine.
 

GrizzlyOso

Well-known member
Reaper came out Feb 2nd 2017.
I know it may seem like yesterday, but I have to break it to you. That was 7 years ago...nearly eight.
You're not a new player :LOL:
I know I know, the realisation of so many years flying by happens to all of us.

You’re not listening . The point was new players can’t handle champs. I was a new player when there were champs. It wasn’t a problem in any way.
 

Tarrith

Well-known member
You’re not listening . The point was new players can’t handle champs. I was a new player when there were champs. It wasn’t a problem in any way.
"New players , like myself, may not agree with new players, like myself ?"

Hey buddy, you're the one that said it. I was just pointing out the logical fallacy of your statement :ROFLMAO:
 

Tarrith

Well-known member
If you have been around since reaper began, you are hardly new. I would consider you a veteran, not one of the og vets but close enough. Almost anyone playing consistently for a year+ should be considered a vet, or close.
And I'm not the only one :cool:
 
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woq

Well-known member
Champs and reapers are fine for good players even if they are new to DDO specifically very shortly after getting in to the game. With that out of the way some musings on design:

----------------
On difficulties and zerging:
Easy and Hard should give max favor, so people don't need to replay quests with the idea of "I already did this, so now I'll just walk past everything to get the favor once I'm higher level"

Further, I've said it before but I think there is an argument to be made for a difficulty between Elite and Reaper (Master??) that doesn't have Reapers but amps up the difficulty heavily for various reasons for people who don't like Reapers and to avoid Reaper sourced lag, as well as to give people who think Reaper 10 is too easy (Master Reaper 10 would be harder).
Such a theoretical Master difficulty should have Reaper experience gains, so people aren't "forced" into Reaper mode for best route to experience gains. Master difficulty should have named item drop chance of Reaper 10, and Reaper difficulties should only increase the drop rate of boosted or reaper boosted items.
----------------
Group mobility effects should be embraced as class/life/item mechanics over individual mobility to prevent groups spreading up and aggroing so many monsters in different parts of the quests at same time to lessen alerts and AI source lag.

Development of dungeons should include alternative ways to solve them rather than Combat / "tunnel rush beeline to end". Skill checks that open up alternative, less combat heavy and/or faster and/or more rewarding routes.

Let us properly skip monsters without aggroing them if we have the means and skills to do so! It's very DND and it's very MMO! PLEASE!

Less clusters of multiple melee monsters -type spawn design. Clever combinations of small amounts of monsters with clever abilities.
-----------------
That's my huffing on copium and hopium bag of lost hopes for the next expansion / quest packs in terms of progress and gameplay design.
 

Tarrith

Well-known member
Champs and reapers are fine for good players even if they are new to DDO specifically very shortly after getting in to the game. With that out of the way some musings on design:

----------------
On difficulties and zerging:
Easy and Hard should give max favor, so people don't need to replay quests with the idea of "I already did this, so now I'll just walk past everything to get the favor once I'm higher level"

Further, I've said it before but I think there is an argument to be made for a difficulty between Elite and Reaper (Master??) that doesn't have Reapers but amps up the difficulty heavily for various reasons for people who don't like Reapers and to avoid Reaper sourced lag, as well as to give people who think Reaper 10 is too easy (Master Reaper 10 would be harder).
Such a theoretical Master difficulty should have Reaper experience gains, so people aren't "forced" into Reaper mode for best route to experience gains. Master difficulty should have named item drop chance of Reaper 10, and Reaper difficulties should only increase the drop rate of boosted or reaper boosted items.
----------------
Group mobility effects should be embraced as class/life/item mechanics over individual mobility to prevent groups spreading up and aggroing so many monsters in different parts of the quests at same time to lessen alerts and AI source lag.

Development of dungeons should include alternative ways to solve them rather than Combat / "tunnel rush beeline to end". Skill checks that open up alternative, less combat heavy and/or faster and/or more rewarding routes.

Let us properly skip monsters without aggroing them if we have the means and skills to do so! It's very DND and it's very MMO! PLEASE!

Less clusters of multiple melee monsters -type spawn design. Clever combinations of small amounts of monsters with clever abilities.
-----------------
That's my huffing on copium and hopium bag of lost hopes for the next expansion / quest packs in terms of progress and gameplay design.
Now THAT's the lively discussion I'm talking about :)
 
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