Deep Gnome Melee Arti 18 Arti/ 1 Ftr/ 1 Wiz Build Advice

Type of Arti


  • Total voters
    7
Im coming back and looking for assistance on a rebuild of my alt cap raider/farmer... (Currently Level 29)

Background: This character is a first lifer that is just for raiding and sitting at cap to farm items for my TR train main. Initially was a Repeating Xbow user with extended clip and Endless Fusilade... however after seeing the changes i am not a fan of the updates, my poor crossbow is no longer a full auto machine gun... and i hate the (minimal) delay in-between shots.

I have a Lesser Heart of Wood (from when i created the character) sitting in my bank i am debating on using to re-create my character as a Melee Arti (or I can Epic TR at 30 and do it for free lol).

However i do not know where to start.....
  • Is Melee OK for a 1st lifer raider or should i stick to ranged to stay afar? (minimal knowledge on raid mechanics)
  • Arti is.... Slow... so if Melee Id like to get Spring Attack for a Gap Closer too, but would this use too many feats (3) to be viable for melee?
  • Would I benefit from going VKF and Renegade? Or Bastard Sword Battle Eng. and Renegade?
  • I'd like to CC with Tac. Det. (Solo) ideally Quicken Minimum as a feat, thoughts on if benefiting from other feats (Heighten, etc) to increase knockdown chance? Or... would Deep Gnome GCS be the better choice?

Looking for a breakdown on the ideal feats to use, and enhancement split (What T5), along with what ED?

Epic Destiny: Macro Focus + Primal Support

Enhancements: Renegade T5 + Battle Engi Support + Harper Int/Trance

Feat Choices: (Includes Bonus = B)
- Dodge
- Mobility
- Spring Attack
- Single Wep Fight
- Imp. Single Wep Fight
- Greater Single Wep Fight
- Whirlwind Attack or Heighten (Worth It???)
- Construct Ess (B)
- Improved Construct Ess (B)
- Improved Crit: Slash (B)
- Exotic Wep. Bastard (B)
- Quicken (B)

Look forward to all feedback!
 

kmoustakas

Scourge of Xaos
Unless you're playing a vistani masquerading as an artificer, you should know that a) Melee artificer greatly benefits from capstone b) melee artificer in macrotechnic really wants empower and maximize because through macro they work on runearm shots. If you are tanky and stand still a lot you're going to love firing those shots.

Even more if you are doing a caster arti you want that capstone in arcano.

If you are set in the 18/1/1 split, I would do ranged inquisitor which currently is bonkers at endgame and since you are an iconic you won't suffer much in 1-15 until you get your grenade launcher attacks (the aoe ones).
 
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