Devs - Featherfall curse is a negative effect for many - We need a toggle, shift is not enough

somenewnoob

Well-known member
I'm hoping you guys will read this and add a toggle option to prevent FF or consider replacing featherfall from the available curses as it can be a negative to some players combat movement and the need to continuously press a key to dispel it during combat degrades combat performance. With the lack of a way to remove curses, and with featherfall having negative side effects in some cases, we need a better option available than being permanently cursed with it and not having a realistic option to remove it.

Going on the basic assumption that the curses should have NO NEGATIVE EFFECT to players "First, do no harm", featherfall doesn't passs that test. Much like threat reduction/gen, while it is GOOD or GREAT for some, (And I do love FF on some ranged DPS) it is a NEGATIVE for some others. And those other effects were entirely removed for that reason. Every other curse aside from FF, gives a numerical bonus to something (other than fear immunity), and can have no negative effect. It can be neutral, or positive. The +1 spell DC I have on my barb's bracers.....not useful! But not harmful either, and that's fine. But having FF on a piece of gear negatively effects his performance in combat.

Where I have found issue with a permanent FF having a negative effect, has primarily been on melee, in high difficulty settings. The ability to move fast and freely WITHOUT ADDITIONAL REQUIRED BUTTON MANIPULATION to do so, is very important to all characters, but particularly to melee, as we have to be in the danger zone of a mob's hit box to do damage. Often, especially in quests which have a vertical terrain element, dropping down quickly, jumping,etc and changing elevation to attack or to avoid damage or enemies is very important.(I will maintain that when I am avoiding enemies I always make "tactical fighting withdrawals" and that I never "Run away screaming like a frightened child" during combat.)

In higher difficulties, melee already face unique challenges when it comes to survivability due to needing to be in harms way to do harm and the additional burden of having to press additonal keys to move freely during what can already be a chaotic situation, is not a very good option as it slows down what you can do in those situations, and on melee in particular, the margins for error are already slim. Essentially you have to do more to achieve the same effect, which can prevent you from being able to attack/heal/etc. as effectively as you previously could, due to the extra time spent shifting just so that you are not falling slowly. This, is the NEGATIVE effect of having FF.

This would not be a problem, if curses could be readily removed. But the chance of bricking a piece of critical, irreplaceable gear with FF on a melee, has left me with only one option without negatively impacting combat performance, and that is to not curse my melee cap gear at all. It's not a viable option to re-acquire reaper + mythic gear, using reaper frags, jewelers kits, sentient kits, bonepickers, re-feed artifacts, etc. just to remove a negative side effect.

The best solution in the absense of cleansing cards being more available (Which is how this system should have been from the start, but lets not re-litigate that), is a toggle to permanently turn FF off/on. Just a stance like toggle, click it once, turn it off/on. Boom, done, problem solved. This would also cure the annoyance of being dismounted when dispelling FF. The other less desireable option is to replace FF with another effect. Longstrider I think would be perfect, and I think fits in really well thematically with the butterflies. Striding 30 is another possibility. FOM? (Probably too OP). But replacing it IS NOT the best option as many people like FF, and I don't want them to have to recast it every 30 seconds from a scroll, for the same reasons I don't want to continuously press shift to dispel it. It's annoying, cumbersome, and negatively effects the players game experience.
Edit: Thanks rabidfox for a great idea, a UI setting to reverse FF behavior, so shift toggles it on. This would be a great solution.

But PLEASE do something. Featherfall is NOT a desireable effect in MANY situations, and it is terrible to continuously mash a button in combat just to be able to move freely.

I hope someone will read and consider changing this. The lack of a way to remove curses coupled with the negative side effects of featherfall make this difficult for some playstyles.

Thanks for reading. Fingers crossed.

And if that doesn't sway you.......I'll just add...........featherfall causes lag? :p
 
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droid327

Well-known member
Neh disagree. I agree that sometimes its annoying having to block-to-fall, and it'd be better to have a perm toggle

But I think overall, it does more good to have it always available to immediately press, than have to manually flip it on and off. Also, one less hotkey to have to map and manage.

Though I really wish it wasnt the block key, solely because that's also "dismiss horse", so you cant manually free-fall when mounted
 

HoopleHead

Well-known member
LOL!

Only time I can think of when its an actual problem is running the Mausoleum @ 12 on high Reaper and you don't have evasion yet.... jumping down the trapped hole to the dragon .. moving around and holding down shift was harder then I thought it would be
 

somenewnoob

Well-known member
Neh disagree. I agree that sometimes its annoying having to block-to-fall, and it'd be better to have a perm toggle

But I think overall, it does more good to have it always available to immediately press, than have to manually flip it on and off. Also, one less hotkey to have to map and manage.

Though I really wish it wasnt the block key, solely because that's also "dismiss horse", so you cant manually free-fall when mounted

You think pressing a key once to toggle it on/off is too much work?
 

droid327

Well-known member
You think pressing a key once to toggle it on/off is too much work?

You think holding a key to disable it is too much work? :p

I think it creates more problems with having to manage your toggle state, than simply being able to push a button at any time to disable it. You almost never have a catastrophe because FF was active for a moment when you thought it wasnt. You definitely could have a catastrophe because FF was inactive for a moment when you thought you left it on.

Also, there is a button to toggle FF off already, if that's a functionality you really want. Just put a swap item on your hotbar for wherever your FF is slotted.

Though to your point about Curses...just remove FF curse, or better yet, fix the curse system so it doesnt work in an idiotic way that no one really likes
 

somenewnoob

Well-known member
You think holding a key to disable it is too much work? :p

Yes, in combat in high skull, for the reasons in my OP.
I think it creates more problems with having to manage your toggle state, than simply being able to push a button at any time to disable it. You almost never have a catastrophe because FF was active for a moment when you thought it wasnt. You definitely could have a catastrophe because FF was inactive for a moment when you thought you left it on.

I can count on one hand the number of quests where you NEED FF.
Also, there is a button to toggle FF off already, if that's a functionality you really want. Just put a swap item on your hotbar for wherever your FF is slotted.

Not a realistic option. I wear every piece of cap gear for a reason.
Though to your point about Curses...just remove FF curse, or better yet, fix the curse system so it doesnt work in an idiotic way that no one really likes

I liked rabids suggestion of a UI option to reverse FF behavior, shift to enable. (And don't want to re-litigate the terrible design of the system in general)
 

FVSHasBeenEvenMoreGutted

Well-known member
as it can be a negative to some players combat movement and the need to continuously press a key to dispel it during combat degrades combat performance.

he ability to move fast and freely WITHOUT ADDITIONAL REQUIRED BUTTON MANIPULATION

and it is terrible to continuously mash a button in combat just to be able to move freely.
while i agree toggles are good, this appears to be an issue of the skill type
 

Ahpuch

Well-known member
No offense, but so far it seems that at this point this would be a solution for population of you. As such I would be fine with the change but put its priority at somewhere before we hit level 40 timeline. At best.
 

somenewnoob

Well-known member
No offense, but so far it seems that at this point this would be a solution for population of you. As such I would be fine with the change but put its priority at somewhere before we hit level 40 timeline. At best.

None taken. Not at all just me. Others have expressed their dislike for FF on other posts regarding this. (axel and mikardo today off the top of my head)
 

EvilDragon

Well-known member
Just need a "reverse FF block setting" where FF is kept off by default and blocking will active it while held.

edit: this would also help make people happy when someone casts FF on them and they don't want it.
So, like that we have the experimental tumble option flag... Sounds cool, but I like 7/24 featherfall so I am not sure how it will be good
 

somenewnoob

Well-known member
So, like that we have the experimental tumble option flag... Sounds cool, but I like 7/24 featherfall so I am not sure how it will be good

Well it wouldn't change anything for you. (Unless I'm not understanding what he meant)

It would just be a UI setting, that people who wanted to SHIFT to ENABLE FF could change.

That way nothing changes for you, you've got 24/7 FF still. But if I want 0/0 featherfall, I can go find that option in the UI settings, change it, and viola, no ff for me unless I shift. (Which I guess still has the dismounting problem, but I would prefer that problem!)
 

Kryxal

Well-known member
Just need a "reverse FF block setting" where FF is kept off by default and blocking will active it while held.

edit: this would also help make people happy when someone casts FF on them and they don't want it.
People casting FF doesn't bother me, it's jump that gets me ... I'm generally used to the timing on a given character, a stray jump throws me off and there's no getting rid of it.
 

axel15810

Well-known member
Would be nice to get a dev comment on this. Just to confirm their intentions on this.

Don't really have much to add that I haven't already said a few times in other threads on this. I get why some want permanent featherfall as it's your playstyle preference, or maybe you play a ranged character where it's not much of a negative. But featherfall is inarguably, from a straight min/max perspective, a negative effect for many builds as it is not necessary at all but very few places and will only otherwise slow you down. Particularly for melee builds. At best, it requires an additional key press to dispel and as OP said that's not a reasonable solution since there are many situations where holding shift is not practical - most notably any fast twitch situation where you need to get out of the way of something, such as a vengeance reaper circle. And even when holding shift is practical, it's incredibly annoying that a negative trait would be forced regardless. It's not consistent with the devs' stance on removing other negative effects on the cursed card crafting effects list. Featherfall needs to be taken off the cursed crafting list for these reasons, unless some other solution is offered such as the toggle the OP suggested.

I personally am trying to think of spots where I need featherfall in epics/legendaries and the only place I can think of where I use it is Killing Time as it is required to get between the islands. Otherwise, I never want it on because it's a negative slowing effect. Even if I roll a 1 on a teleport scroll I don't put it on since I can easily take the fall damage. If I'm falling down an abyss like in epic Ghosts of Perdition I'm just taking the fall damage rather than have my character be unnecessarily slowed on descent as I can easily take the max fall damage.
 
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