Devs - Featherfall curse is a negative effect for many - We need a toggle, shift is not enough

danzig138

Well-known member
People casting FF doesn't bother me, it's jump that gets me ... I'm generally used to the timing on a given character, a stray jump throws me off and there's no getting rid of it.
And feather fall that you didn't ask for doesn't throw off that timing? That makes no sense unless you keep a feather fall item on at all time in which case you wouldn't even notice the ff spell being thrown on you.
 

Redtalktree

Well-known member
And feather fall that you didn't ask for doesn't throw off that timing? That makes no sense unless you keep a feather fall item on at all time in which case you wouldn't even notice the ff spell being thrown on you.
FF is the bee knee for any ranged build, more time to throw/bow or fluff, not so good on melee who needs to be in knife asap (dead) very soon tm,as a ranged player who just started his melee racials its damn painful, of course i "love" it when friendly fire happens.
 

DreamingReality

Active member
"Going on the basic assumption that the curses should have NO NEGATIVE EFFECT to players ..."

Huh? If curses don't have any negative effects, then why does getting cursed by Strahd on the stairs kill so many people? Why is there a "Remove Curse" potion? Where are you getting this information from? Reading this, https://www.enworld.org/threads/how-do-curses-work-in-d-d-5e.681858/ makes me think curses in D&D go way beyond simply slow movement. Although the cards are supposed to give benefits, they don't always do that. A +1 pact bonus isn't going to help a paladin at all. They are called curses, in my opinion, because sometimes you are going to get ones you do not want or that do not benefit you in any way. Now, if you are complaining that the remove curse cards should be for sale in the DDO Store, then I might understand. This would work the same way pumpkin heads can be removed by those who do not want them. They have given people the ability to remove the affect by pressing shift. If you don't want it to be your block key, then you can adjust your UI however you want it. (For example, I hit with my "J" key.)


Further, I cannot find anywhere that says feather fall does anything EXCEPT stop you from falling quickly. https://ddowiki.com/page/Feather_Fall Since it can only be cast when you are falling and the spell ends the second you land in PnP, I find it hard to believe the DMs here would make it do anything other than prevent you from taking damage from a fall. I am melee, and I wear feather fall from the moment I can put it on after reincarnating or creating a new character. I do, however, occasionally, remove it inadvertently by removing the item. I never know the difference until I am falling. And I fall a lot. I jump off in Sharn and Gianthold, for example, when I am running to quests. I can't imagine Tempest Spine without it--even if you survived getting thrown off, you would then have to run back. I certainly don't want to think about toggling it on or off.

Please enlighten me on where you are getting these stats that say it slows down your attacks. Simply "feeling" like you are moving slower is not a good way to judge things. For example, right now, I feel like I am sitting at my computer stationary. However, in reality I am spinning around the world at the rate of 1000 miles per hour and spinning around the sun at the rate of 67,000 miles per hour.
 
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Redtalktree

Well-known member
Huh? If curses don't have any negative effects, then why does getting cursed by Strahd on the stairs kill so many people? Why is there a "Remove Curse" potion? Where are you getting this information from? Reading this, https://www.enworld.org/threads/how-do-curses-work-in-d-d-5e.681858/ makes me think curses in D&D go way beyond simply slow movement. Although the cards are supposed to give benefits, they don't always do that. A +1 pact bonus isn't going to help a paladin at all. They are called curses, in my opinion, because sometimes you are going to get ones you do not want or that do not benefit you in any way. Now, if you are complaining that the remove curse cards should be for sale in the DDO Store, then I might understand. This would work the same way pumpkin heads can be removed by those who do not want them. They have given people the ability to remove the affect by pressing shift. If you don't want it to be your block key, then you can adjust your UI however you want it. (For example, I hit with my "J" key.)


Further, I cannot find anywhere that says feather fall does anything EXCEPT stop you from falling quickly. https://ddowiki.com/page/Feather_Fall Since it can only be cast when you are falling and the spell ends the second you land in PnP, I find it hard to believe the DMs here would make it do anything other than prevent you from taking damage from a fall. I am melee, and I wear feather fall from the moment I can put it on after reincarnating or creating a new character. I do, however, occasionally, remove it inadvertently by removing the item. I never know the difference until I am falling. And I fall a lot. I jump off in Sharn and Gianthold, for example, when I am running to quests. I can't imagine Tempest Spine without it--even if you survived getting thrown off, you would then have to run back. I certainly don't want to think about toggling it on or off.

Please enlighten me on where you are getting these stats that say it slows down your attacks. Simply "feeling" like you are moving slower is not a good way to judge things. For example, right now, I feel like I am sitting at my computer stationary. However, in reality I am spinning around the world at the rate of 1000 miles per hour and spinning around the sun at the rate of 67,000 miles per hour.
True that, but its the time difference(with and without FF), in high reaper that defines whether you live or die, and fall damage is capped its not going to kill ya,but that spell/arrow will.
 

somenewnoob

Well-known member
Huh? If curses don't have any negative effects, then why does getting cursed by Strahd on the stairs kill so many people?

We're talking about the curses from the cards. Not curses in general. This should have been pretty clear if you read the OP.

Please enlighten me on where you are getting these stats that say it slows down your attacks. Simply "feeling" like you are moving slower is not a good way to judge things. For example, right now, I feel like I am sitting at my computer stationary. However, in reality I am spinning around the world at the rate of 1000 miles per hour and spinning around the sun at the rate of 67,000 miles per hour.

The way it effects attack speed in is the OP. Give it another read.

You are now enlightened, you're welcome! :)
 

Lewticris

Active member
I personally like the curse, luckily got them on boots if I run into a situation that I need it off will swap to a non FF boot, kind of reverse of my usual situation of swapping to FF boots when needed.
 

somenewnoob

Well-known member
I personally like the curse, luckily got them on boots if I run into a situation that I need it off will swap to a non FF boot, kind of reverse of my usual situation of swapping to FF boots when needed.

Yeah I got it on a ranged EK and like it on him. (Cast it anyways before I got the curse) But it's terrible on melee. That's why I'd like a UI option to toggle it off permanently. Having to swap gear out in high skull in combat is not a viable option as every piece of gear is critical.
 

Col Kurtz

Well-known member
Yeah I got it on a ranged EK and like it on him. (Cast it anyways before I got the curse) But it's terrible on melee. That's why I'd like a UI option to toggle it off permanently. Having to swap gear out in high skull in combat is not a viable option as every piece of gear is critical.
clicky would be cool...but, I doubt they would do it for someone who has advertised how they are "worse than you could have imagined" under every post on their byline.
 

Speed

Well-known member
There is quest on sands where you have to use lever and then quickly jump few platforms before door closes.
Feather Fall slows you down on each jump and it seems impossible to do, at least on some characters (standard 30% movement speed might be not enough) when doing solo without hirelings.
I did not try with later introduced shift, but even if doable this way, then still sounds annoying having to press shift between each platform (not to mention pressing it each time during combat).

Additionally, if you use "hit them and jump away to evade" (even as solo agile thrower on challenging enough difficulty) or "just jump away to evade projectiles/aoe/ability" mobile playstyle (for some more interesting gaming dexterity than just standing in place with passive super ac auto defense), then Feather Fall definitely degrades performance by slowing you down and thats why I have it only on situational ring.
If someone does not use jumps during combat, then probably did not notice timing difference.

Sorry for necro.
 

DreamingReality

Active member
There is quest on sands where you have to use lever and then quickly jump few platforms before door closes.
Feather Fall slows you down on each jump and it seems impossible to do, at least on some characters (standard 30% movement speed might be not enough) when doing solo without hirelings.
I did not try with later introduced shift, but even if doable this way, then still sounds annoying having to press shift between each platform (not to mention pressing it each time during combat).

Additionally, if you use "hit them and jump away to evade" (even as solo agile thrower on challenging enough difficulty) or "just jump away to evade projectiles/aoe/ability" mobile playstyle (for some more interesting gaming dexterity than just standing in place with passive super ac auto defense), then Feather Fall definitely degrades performance by slowing you down and thats why I have it only on situational ring.
If someone does not use jumps during combat, then probably did not notice timing difference.

Sorry for necro.
I can make those jumps with featherfall on, but I suck at jumping in general, so it takes multiple tries and perfect timing. I also jump while fighting and don't have any problems with evading. I only get hit rarely, and I don't have the evasion feat or even dodge.
 

Speed

Well-known member
I can make those jumps with featherfall on, but I suck at jumping in general, so it takes multiple tries and perfect timing. I also jump while fighting and don't have any problems with evading. I only get hit rarely, and I don't have the evasion feat or even dodge.

Be sure that you have jump 40.
Turn on feater fall, jump.
Turn off, jump.
Repeat few times.
Compare.
No difference?

It takes more time before you reach ground, so you can not move fast or jump again during this delay if needed (that slows down your possible reactions).
Side jump range is probably shorter, but need to check this one, because I stopped using FF in combat for longer time now - you may correct me if I am wrong here.
Solution would be to activate FF only when you fall below your jump height, but I am not sure if that is fine with all places where you need it (might be too low to reach destination in some cases).
Some people got used to it and perceive it as normal, but others are annoyed due to mentioned difference.
 

Dendrix Deathblade

Well-known member
There is quest on sands where you have to use lever and then quickly jump few platforms before door closes.
Feather Fall slows you down on each jump and it seems impossible to do, at least on some characters (standard 30% movement speed might be not enough) when doing solo without hirelings.

You can make the jumps with feather fall on and 30% run speed, it's pretty simple.

If you are having problems
  • Get better at jumping (this is best fix)
  • Use a hireling/pet to pull the lever
  • Take your feather fall item off while doing the jumping and equip it afterwards.
  • have 2 copies of your feather fall item, one with feather fall one without equip the one without
 

Speed

Well-known member
You can make the jumps with feather fall on and 30% run speed, it's pretty simple.

If you are having problems
  • Get better at jumping (this is best fix)
  • Use a hireling/pet to pull the lever
  • Take your feather fall item off while doing the jumping and equip it afterwards.
  • have 2 copies of your feather fall item, one with feather fall one without equip the one without

That was long time ago and I am not sure what jump and run speed I had (and there was no shift key to speed up falling).
I do not like being dependent on hirelings (but some simultaneous plates/levers require them).
After one try, I just unequipped FF, so in situational things it does not matter much.
What matters is combat flow described above (even if you can still evade effectively, you feel that slow down in maneuvers before ground is reached), but solution is to just have FF on situational item.
 
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Enoach

Well-known member
I don't think there needs to be any change to how FF works at this time.

For curses a player doesn't want there should already be a way to remove via Card of Curse Cleansing
I will be honest I have yet to see one and maybe it should also be an option with the sagas that gained the Cards.
 

Speed

Well-known member
For curses a player doesn't want there should already be a way to remove via Card of Curse Cleansing
I will be honest I have yet to see one and maybe it should also be an option with the sagas that gained the Cards.

One dropped for me in Chronoscope.
I saw it has crazy value on auction house and sold it for 200+ astral shards.
 

Speed

Well-known member
I sold one I got for 800 AS.

Lucky you.
I put it for 3 days with 200 bid and 400 buyout, because I was not sure if someone will really pay more and I had more things to sell waiting in queue.
No one used buyout.
Maybe you were only one on auction house or it had better interest/value at that time for various reasons (earlier when people did not have it yet or later when they had more curses to clean).
 
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