DEVS! Make Hirelings Follow Instructions.

Mokune

Well-known member
I tell my Scarecrow hireling to STAND IN PLACE and DO NOTHING in PASSIVE MODE and then it just ignores the CONTROLS that YOU coded and runs into an electric barrier anyway killing itself.

When I give a hireling a command it should follow it. The level 10 Scarecrow is not the ONLY hireling that does this.

It's a BASIC FEATURE of DDO so how about, oh idk, instead of streaming the making of content y'all stream the FIXING of this failure of coding.
 

Elfishski

Well-known member
Specifically, in case it helps the devs, as I'm guessing this is the problem: if you summon a hireling to you and then tell it to stand still within the 5s window where you can't use active abilities it doesn't register properly (it sort of registers that you want it to sit but it forgets the moment something more interesting happens, like a half-trained puppy).

Best fix: can understand a rationale of a cooldown on abilities after you summon, but make the state instructions stick.
Better than current: just put stand still and passive on the same cooldown after summon so when you do click them you know if they're really applying.


Additional major wishlist item for hires: if you tell a hireling to do something that has a cooldown and it is already doing it (specifically casting heal most of the time), then it should continue doing it instead of being interrupted by your request to do what it's doing and then being stuck on cooldown.
 

PersonMan

Well-known member
After telling your hireling to stand still, when you tell it to use a lever it no-longer remembers that it was supposed to stand still and seems to attempt to pathfind to you for a few seconds before returning to standing still in its new happenstance location.
Hirelings did not do this in the past, they would use whatever you told them to and then pathfind back to their "stand still" location.
 

Lacci

Well-known member
Yeah, the hireling AI is terribly broken.
I had quite the opposite experience last weekend. Hireling was set to "aggressive", was standing like 3 meters in front of an enemy and just refused to attack or do anything.
But I also sometimes tell them to stand still and a minute later, they show up next to me. Or the all-time classic "Yes, I`m a healer, but I´ll just stand in this lava and not use any healing while I do so"
 

Lazuli

Well-known member
If you have the hireling standing and tell him to raise you, he doesn't.

The hirelings' AI broke badly a long time ago. It's never been good, but now it's totally broken.
 

Shear-buckler

Well-known member
I tell my Scarecrow hireling to STAND IN PLACE and DO NOTHING in PASSIVE MODE and then it just ignores the CONTROLS that YOU coded and runs into an electric barrier anyway killing itself.

In PoP, place the hierling flag some distance away from the lever when you tell it to pull the lever, that way it runs back and out of aggro range after it has pulled the lever.
 

Valerianus

Former Captain Of The Rotten Shark
i don't know what i am talking about, but my deepest fear about mob\hire\pet\any AI is that it is a 3rd party code and that 3rd party stopped existing many years ago...or, best paranoid case scenario, it was some homebrew turbine thing written in a homebrew language that no one can work on cause no one left documentation or something, so "best" they can do is trim the edges and enforce dungeon alert. sad.
 

lumpi

Active member
I don't remember the hirelings being this bad, seems like new updates made them dumber. Hireling would follow me forward, but when falling back , hireling would just stand there and let monsters beat them up or shoot arrows in to them. The higher level hires seem to work, at least the FVS ones that I use.

Just curious, but is this happening to ALL Hirelings, like the gold seal ones?
 

DDO Gaming

Well-known member
I tell my Scarecrow hireling to STAND IN PLACE and DO NOTHING in PASSIVE MODE and then it just ignores the CONTROLS that YOU coded and runs into an electric barrier anyway killing itself.

When I give a hireling a command it should follow it. The level 10 Scarecrow is not the ONLY hireling that does this.

It's a BASIC FEATURE of DDO so how about, oh idk, instead of streaming the making of content y'all stream the FIXING of this failure of coding.
I find it strange how the monster-AI seems to be more intelligent than the hireling-AI. Or maybe its easier to code "kill that guy"
 

rabidfox

The People's Champion
I noticed my hires standing around a bunch this season on HC where they just wouldn't walk thru some door ways that I don't recall being issues in the past (I'd have to manually summon them past the doorway or other stuck spot). There'd be times in-combat where my hires would just sit there not attacking (while on aggressive). Either the strain of the HC server was glitching them out or something has made them behave even worse than normal with recent updates.
 

FaceDancer

Olde Wurm
Why is that I understand the frustration of these kind of threads and yet they cause me to giggle like a little gurl?!?

As someone who solo's way too much I feel your pain. With that being said I still luv me some AI hireling anarchy. I am so much better at herding cats now! :giggle:
 

Mokune

Well-known member
It was in PoP, heroic. Summoned Scary to spot in corner (Passive mode on) and ran in room. I made sure his summon CD was over. He stays in place after pulling the lever but tries to run to my rescue when mobs spawn. The level 15 Shield Guardian, level 5 Feywild Satyr and level appropriate cleric hirelings behave the same way. It is super rare for it NOT to happen at least once in heroic or epic PoP. It has been this way for years, maybe 8 or more idk.
At least for a while the level 5 Satyr seemed to always make his reflex save regardless of the content level. That ended a while back though.
 
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