The more I am reading this whole thread, the less I am understanding of what you want from the game overall. Better quest design? Nerf anything with a spell bar? Have everyone pay money so you can play for free? Not really sure anymore. Otherwise, your observations and ideas could potentially merit some worth.This would be a start for ranged and now add something for the ranged artificer, just give one equivalent that goes off like an sla with a burst(similar to fireball base damage or holy smite base damage)starting somewhere around slavers heroic level that has a base damage adjusted just like a spell of similar level with the use of metamagics allowed and can be selected as an element, i mean since elemental weapon spell is now useless. And just like an sla for a spellcaster allow spell power and spell criticals to work on the burst effect. Target takes same damage as an sla fireball would do and everything within the same AOE range as a fireball sla would also take damage. This would allow ranged players to also clear rooms of trash mobs way quicker so questing wasnt so boring in the newer quests with gangs of threatless trash mobs.
Now that some casters are commenting on how arduous it would be if they didnt have room clearing attacks for trash mobs, maybe they can understand why the original suggestion was there to change the way quests were designed, but giving ranged the same ability to clear trash mibs would certaibly be a QOL change for time waisted killing utterly useless mobs, which again leads to the dynamic of why people zerg past and create danger alert which is what the devs say is spiking lag. This could be a win win change.
ok, so basically you just want to level faster then? And you think all casters can level faster than you because they can kill things faster and you think it's unfair? Is that the gist of it? Or am I missing something. I just want to make sure I'm understanding correctly.Epic is certainly not a concern it is easy and legendary easier. But heroic with single target killing is just plain drawl.
Lol i assume you dont mean to come off snide with that post and that you truly are asking. It comes down to mass targetting for trash mobs versus boring single targeting for ranged missile builds, that are lacking in AOE effects to deal with said mass groups of trash mobs.ok, so basically you just want to level faster then? And you think all casters can level faster than you because they can kill things faster and you think it's unfair? Is that the gist of it? Or am I missing something. I just want to make sure I'm understanding correctly.
But it doesn't make any sense for a repeater user, or bow user, or knife thrower to some how do massive aoe damage (save for the previously mentioned aa abilities which aren't in game). They're meant to be single target high dps. And with artificer that is certainly the case. With knife throws if you're using the vistani and other tree's that's the case.Lol i assume you dont mean to come off snide with that post and that you truly are asking. It comes down to mass targetting for trash mobs versus boring single targeting for ranged missile builds, that are lacking in AOE effects to deal with said mass groups of trash mobs.
This.I recently took my favored soul and reincarnated him as a sorceror to pound out 3 sorceror past lives. I was well equipped and went with the nuker dragonborn fire sorceror. Fire casting hot bar at level 18 ... ( I had a seperate hot bar for lightning and sonic )
Burning Hands SLA ( used metas ) / Scorch SLA ( used all metas )
Scorch ( no metas ) / Dragonborn breath ( used what metas it allowed )
Fireball ( no metas ) / Delayed blast fireball ( no metas )
Fireball SLA ( used all metas )
Fire bolt ( no metas ) / Meteor Swarm ( quicken only )
Scorching Ray ( no metas )
I had well over 2000 sp but I still needed to not use metas on all non-SLA spells. Maximize, Empower. Didn't add that much damage.
Delayed Blast and Meteor Swarm ( without metas ) were still my heavy hitters with the SLAs as backups. Even at lower levels before I got those spells no meta normal casting of fireball and scorch didn't do significantly less damage than the SLA versions. ( and could be cast more often )
Your change wouldn't stop him from room clearing and turn him into a single target caster. It wouldn't even slow him down that much.
So then you want AOE for ranged? So how does nerfing AOE for casters help with that? How about Buff Ranged to Equal Melee and Casters? I have followed this post and read your responses and you are all over the board. Pick one thing you want and stick with it, don't change just because someone comes with a good argument against your idea. You want Caster SLAs nerfed, You want game balance, you want ranged AOE. Please stay on a subject of what you want and arguments for it, don't keep flipping around.Lol i assume you dont mean to come off snide with that post and that you truly are asking. It comes down to mass targetting for trash mobs versus boring single targeting for ranged missile builds, that are lacking in AOE effects to deal with said mass groups of trash mobs.
SDK chains? They work pretty great from what I've seen.The only thing we're getting out of this, is he's mad there's no good way to AOE a room with a dagger,
Actually i am quite open to suggestions hence why i have flipped to different options during this thread, either do something to douse the gang mobs of threatless hit point sacks for single target or let everyone play in that painful or design quests without those threatless gangs of hit point sacks. All seem good options just open to find a way to make it not so boring, shoot 12-15 shots kill mob move on to next mob do the same great only 6 more to go in this pack, open door oh no another pack of these useless mobs.So then you want AOE for ranged? So how does nerfing AOE for casters help with that? How about Buff Ranged to Equal Melee and Casters? I have followed this post and read your responses and you are all over the board. Pick one thing you want and stick with it, don't change just because someone comes with a good argument against your idea. You want Caster SLAs nerfed, You want game balance, you want ranged AOE. Please stay on a subject of what you want and arguments for it, don't keep flipping around.
So what is the problem and the solution kimbere, i know you spend plenty of time endgame r10 raiding, but what is your perspective on a solution?This.
Might take two SLAs instead of one, but in the grand scheme of things, an extra 4-8 spell points isn't that big a deal. Metamagics are not the problem nor the solution.
Better non-raid content design that doesn't favor mass AoE DPS 95% of the time.So what is the problem and the solution kimbere, i know you spend plenty of time endgame r10 raiding, but what is your perspective on a solution?
Some of this can be achieved by raising the difficulty level of a dungeon, especially the immunity, resistance, and damage out put of mobs.Better non-raid content design that doesn't favor mass AoE DPS 95% of the time.
Less dungeons where every room is filled entirely with large numbers of low-hp trash mobs. Replace a good portion of the trash mob groups with 1 or 2 high-hp/defense mini-boss style mobs throughout the dungeons that give single-target builds a place to shine.
For an added bonus, give said mini-bosses random, large amounts of immunity to a magic type and/or physical damage type. This would add a bit of variety to the dungeon crawls in addition to adding some appeal back to single-target DPS builds.
None of what kimbere said had anything to do with groups of mobs coming from different location.Some of this can be achieved by raising the difficulty level of a dungeon, especially the immunity, resistance, and damage out put of mobs.
Part of the issue currently is that mobs some how can see through walls and floors now, and if an alert goes off (7 or more creatures see you), then they can and usually will bum rush you from multiple sections of a dungeon.
That aside, doing dungeons on normal mode should be a cake walk for anyone, regardless of build or class.
What you really seem to want is for pack scaling for melee when solo to be smaller; so you'd likely be well off asking the devs to treat the scaling of elite/r1 to take into account if someone is solo and melee.None of what kimbere said had anything to do with groups of mobs coming from different location.
Dungeon difficulty level wasnt even mentioned in his post either but i assume you have played the game long enough to know that the new quests designs with large groups of mobs room after room only happen once you are running elite or higher with scaling.
Maybe you are just running normal which is why you are missing the point of the original post and the entire thread about the issues with quest design and large groups of hit point sacks which maybe fun for AOE casters(the meta these dungeons are designed for) and single target missile builds.
Yeah honestly that would work for me, i couldnt care less what big AOE casters are doing in their groups, but i dont want all the dungeons to be designed to pose a challenge to those metas, so now i am forced as a single target build to chip thru all these completely threatless and useless groups of mobs.What you really seem to want is for pack scaling for melee when solo to be smaller; so you'd likely be well off asking the devs to treat the scaling of elite/r1 to take into account if someone is solo and melee.
Yeah honestly that would work for me, i couldnt care less what big AOE casters are doing in their groups, but i dont want all the dungeons to be designed to pose a challenge to those metas, so now i am forced as a single target build to chip thru all these completely threatless and useless groups of mobs.
But then the devs have to balance out the single target (and IPS) capabilities from them which hurts other people's builds. Pushing everything towards the middle of "do it all, but just do it all okay" doesn't help.+1 here to adding a couple high damage AoEs to Archery/Marksman trees. I'm probably not part of the majority but I prefer it when every playstyle is equally viable in all content.