They said Night Revels is not the cause of the new massive lag.Night Revels is probably causing the lag... this logic would extend it indefinitely
Is that why they shut it?They said Night Revels is not the cause of the new massive lag.
They also said that moving platforms, lantern archons, doublestrike, Maybar public area, locusts, solar flares, full moons, the light switch in the basement that doesn’t seem to be connected to anything, etc. were causes of lag (I may have added a few extra). Removing these supposed sources didn’t fix it, so it might be possible that they don’t really know whether something does or doesn’t cause lag.They said Night Revels is not the cause of the new massive lag.
It's not shut down.Is that why they shut it?
Under the assumption that the devs are correct (or, if not, that they can fix lag caused by Night Revels), it seems unfair to not extend it to give people who can't run it right now due to crippling lag more chance to do so.They also said that moving platforms, lantern archons, doublestrike, Maybar public area, locusts, solar flares, full moons, the light switch in the basement that doesn’t seem to be connected to anything, etc. were causes of lag (I may have added a few extra). Removing these supposed sources didn’t fix it, so it might be possible that they don’t really know whether something does or doesn’t cause lag.