Dhampir Makes Sorcerer An Extremely Fun Eldritch Knight

Strimtom

Well-known member
Hello and good morning everyone! I am Strimtom and today I am bringing you some new build featuring the new race combined with one of the oldest classes. Are you tired of playing a warforged to be able to heal yourself on a sorcerer? Well now you can play the Dhampir instead and pretend to be a palemaster, to great effect as well!

Want to see how? Check below:


TL;DW
  • Much like wizard palemaster, the sustain is very good once you have both of the death auras.
  • This character levels extremely easily, although at the endgame in higher reaper will be lacking due to imbue as a focus for damage.
  • The dark apostate imbue is really strong, but it's annoying to get for THF unless you can snag an OMen for endgame.
  • It's better as TWF, but it isn't as fun to level as TWF.

Since this character can be played two ways, I have two version of the build. First is a THF version, the one that I played, and then I have a TWF version I think is better (but you really really need at least a +2 dex tome or the stats will feel really bad).

Required Paid content in these builds:
  1. Dhampir Race
  2. Feydark Illusionist Enhancement Tree
Dhampir Two Handed Sorc
18/1/1 Sorcerer/Fighter/Dark Apostate
Chaotic Neutral Dhampir

Note: This build is designed to use Omen at endgame to take advantage of the dark apostate imbue. Without Omen, just use the regular imbue.

Level Order

1. Sorcerer . . . .6. Sorcerer . . . 11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Sorcerer . . . 12. Sorcerer . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer . . . 13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer . . . 14. Sorcerer . . . 19. Fighter
5. Sorcerer . . . 10. Sorcerer . . . 15. Sorcerer . . . 20. Dark Apostate



Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . 17. . . .17 . . . 17. . . .17 . . . 4: CHA
Dexterity . . . .8. . . . 8 . . . .8. . . . 8 . . . 8: CHA
Constitution. . 11. . . .12 . . . 14. . . .15 . . .12: CHA
Intelligence. . 12. . . .12 . . . 12. . . .12 . . .16: CHA
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . .20: CHA
Charisma. . . . 17. . . .18 . . . 18. . . .18 . . .24: CHA
. . . . . . . . . . . . . . . . . . . . . . . . . .28: CHA
. . . . . . . . . . . . . . . . . . . . . . . . . .32: CHA

Skills
. . . . . S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. F .D
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 23
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .1. 22
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . . . 10½
Heal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1. .1
Jump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3 .3



Feats

.1. . . . : Two Handed Fighting
.3. . . . : Power Attack
.6. . . . : Quicken Spell
.9. . . . : Spell Focus: Enchantment
12. . . . : Improved Two Handed Fighting
15. . . . : Greater Spell Focus: Enchantment
18. . . . : Spell Penetration
19 Fighter: Improved Critical: Slashing
20 DarkA. : Sovereign Host
21 Epic . : Greater Two Handed Fighting
22 Destiny: Perfect Two Handed Fighting
24 Epic . : Patience
25 Destiny: Doublestrike
27 Epic . : Epic Damage Reduction
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Enchantment
30 Legend : Scion of: Feywild
31 Destiny: Harbinger of Chaos
33 Epic . : Embolden Spell
34 Destiny: Titan's Blood


Spells

Sorcerer
  1. Mage Armor (1), Jump (1), Feather Fall (2), Nightshield (3)
  2. Blur (4), Knock (5), Lesser Death Aura (7), Invisibility (9)
  3. Fireball (6), Magic Circle Against Evil (7), Displacement (9), Rage (11)
  4. Death Aura (8), Negative Energy Burst (9), Dimension Door (11), Fire Shield (13)
  5. Ball Lightning (10), Cone of Cold (11), Break Enchantment (13), Hold Monster (15)
  6. Chain Lightning (12), Greater Heroism (13), Greater Dispel Magic (15)
  7. Delayed Blast Fireball (14), Mass Hold Person (15), Otto's Sphere of Dancing (17)
  8. Arcane Tempest (16), Sunburst (17)
  9. Mass Hold Monster (18)
Dark Apostate
  1. Bless (20), Obscuring Mist (20)

Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

Eldritch Knight (Sorcerer) (40 AP)
  • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
    1. Improved Mage Armor III, Arcane Siphon III, Toughness I
    2. Improved Shield III, Mystic Wards III
    3. Arcane Barrier, Critical Mastery III, Charisma
    4. Knight's Transformation, Force's Point, Charisma
    5. Improved Knight's Transformation, Knight's Controller, Force's Edge, Eldritch Tempest III
Dhampir (18 AP)
  • Dark Past, Ability I: Charisma, Dark Present, Ability II: Charisma, Dark Future
    1. Energy: Drink in Death, Innate Protection III
    2. Embrace Death, Cloak of Undeath III
    3. (none)
    4. Vampiric Persuasion III
Feydark Illusionist (11 AP)
  • Find Familiar: Fox, Ability Score I: Charisma
    1. Familiar's Flourish I, Illusory Weaponry
    2. Familiar's Flourish II, You've Got My Back
Kensei (4 AP)
  • Kensei Focus: Heavy Blades
    1. Action Boost: Haste Boost III
Warpriest (4 AP)
  • Smite Foe: Melee
    1. Divine Might III
Dark Apostate (3 AP)
  • Dark Apostate
    1. Apostate's Curse

Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)

Fatesinger (37 AP)
  • Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame, Hear My Voice Friend
    1. Music of the Spider Queen III, Jack of all trades I, Harmonic Resonance
    2. Pianissimo III, A Little Bit of Music
    3. The Rhythm to Reign III, The Sonata to Serve III, Masquerade III
    4. Great Ballads of War III, Divine Resonance, Metamagics Attunement: Extend
    5. Ballad of the Ages, Mastering the Strings III, Blade Song, Turn the Tide, Cut the Strings
Primal Avatar (20 AP)
  • This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
    1. Well Weathered II, Rejuvenation Cocoon
    2. Mantle of Nature: Thorn III, Shard Storm, Spirit Boon: Mind II
    3. Evergreen III, Shared Mantle, At Its Core
Fury of the Wild (11 AP)
  • Die Hard, Die Harder, Die Harderest
    1. Quick Cutter III, Enduring III
    2. Gird Against Demons



Dhampir Two Weapon Sorc (Dex tome extremely useful)
18/1/1 Sorcerer/Fighter/Dark Apostate
Chaotic Neutral Dhampir

Note: This build is designed to dual wield Longswords at endgame.

Level Order

1. Sorcerer . . . .6. Sorcerer . . . 11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Sorcerer . . . 12. Sorcerer . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer . . . 13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer . . . 14. Sorcerer . . . 19. Fighter
5. Sorcerer . . . 10. Sorcerer . . . 15. Sorcerer . . . 20. Dark Apostate



Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . 10. . . .10 . . . 10. . . .10 . . . . . . . .4: CHA
Dexterity . . . 15. . . .15 . . . 15. . . .15 . . . +2 . . . 8: CHA
Constitution. . 11. . . .12 . . . 14. . . .15 . . . . . . . 12: CHA
Intelligence. . 12. . . .12 . . . 12. . . .12 . . . . . . . 16: CHA
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8 . . . . . . . 20: CHA
Charisma. . . . 17. . . .18 . . . 18. . . .18 . . . . . . . 24: CHA
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: CHA
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32: CHA

Skills
. . . . . S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. F .D
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 23
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .1. 22
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . . . 10½
Heal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1. .1
Jump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .1
. . . . .------------------------------------------------------------
. . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3 .3



Feats

.1. . . . : Two Weapon Fighting
.3. . . . : Precision
.6. . . . : Quicken Spell
.9. . . . : Knight's Training
12. . . . : Improved Two Weapon Fighting
15. . . . : Spell Focus: Enchantment
18. . . . : Greater Spell Focus: Enchantment
19 Fighter: Improved Critical: Slashing
20 DarkA. : Sovereign Host
21 Epic . : Greater Two Weapon Fighting
22 Destiny: Perfect Two Weapon Fighting
24 Epic . : Patience
25 Destiny: Doublestrike
27 Epic . : Epic Damage Reduction
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Enchantment
30 Legend : Scion of: Feywild
31 Destiny: Harbinger of Chaos
33 Epic . : Embolden Spell
34 Destiny: Titan's Blood


Spells

Sorcerer
  1. Mage Armor (1), Jump (1), Feather Fall (2), Nightshield (3)
  2. Blur (4), Knock (5), Lesser Death Aura (7), Invisibility (9)
  3. Fireball (6), Magic Circle Against Evil (7), Displacement (9), Rage (11)
  4. Death Aura (8), Negative Energy Burst (9), Dimension Door (11), Fire Shield (13)
  5. Ball Lightning (10), Cone of Cold (11), Break Enchantment (13), Hold Monster (15)
  6. Chain Lightning (12), Greater Heroism (13), Greater Dispel Magic (15)
  7. Delayed Blast Fireball (14), Mass Hold Person (15), Otto's Sphere of Dancing (17)
  8. Arcane Tempest (16), Sunburst (17)
  9. Mass Hold Monster (18)
Dark Apostate
  1. Bless (20), Obscuring Mist (20)

Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

Eldritch Knight (Sorcerer) (40 AP)
  • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
    1. Improved Mage Armor III, Arcane Siphon III, Toughness I
    2. Improved Shield III, Mystic Wards III
    3. Arcane Barrier, Critical Mastery III, Charisma
    4. Knight's Transformation, Force's Point, Charisma
    5. Improved Knight's Transformation, Knight's Controller, Force's Edge, Eldritch Tempest III
Dhampir (18 AP)
  • Dark Past, Ability I: Charisma, Dark Present, Ability II: Charisma, Dark Future
    1. Energy: Drink in Death, Innate Protection III
    2. Embrace Death, Cloak of Undeath III
    3. (none)
    4. Vampiric Persuasion III
Feydark Illusionist (11 AP)
  • Find Familiar: Fox, Ability Score I: Charisma
    1. Familiar's Flourish I, Illusory Weaponry
    2. Familiar's Flourish II, You've Got My Back
Kensei (4 AP)
  • Kensei Focus: Heavy Blades
    1. Action Boost: Haste Boost III
Warpriest (4 AP)
  • Smite Foe: Melee
    1. Divine Might III
Dark Apostate (3 AP)
  • Dark Apostate
    1. Apostate's Curse

Destinies (Spent: 68 (56 +12pdp) / Max: 68 (56 +12pdp) AP)

Fatesinger (37 AP)
  • Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame, Hear My Voice Friend
    1. Music of the Spider Queen III, Jack of all trades I, Harmonic Resonance
    2. Pianissimo III, A Little Bit of Music
    3. The Rhythm to Reign III, The Sonata to Serve III, Masquerade III
    4. Great Ballads of War III, Divine Resonance, Metamagics Attunement: Extend
    5. Ballad of the Ages, Mastering the Strings III, Blade Song, Turn the Tide, Cut the Strings
Primal Avatar (20 AP)
  • This is Your Nature: Thorn, Now Grow: Heart, Weathering the Elements
    1. Well Weathered II, Rejuvenation Cocoon
    2. Mantle of Nature: Thorn III, Shard Storm, Spirit Boon: Mind II
    3. Evergreen III, Shared Mantle, At Its Core
Fury of the Wild (11 AP)
  • Die Hard, Die Harder, Die Harderest
    1. Quick Cutter III, Enduring III
    2. Gird Against Demons
 

Xgya

Well-known member
Interesting concept!
I hadn't factored that part in anywhere, but this'll be a great addition.
As someone that's played many Warforged Sorcerers before, playing a Sorcerer without the Charisma penalty and still access to self-healing sounds absolutely marvelous.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
interesting.

maybe I'm just jaded, but can you or did you explain the reasoning behind not pure? I know I do it almost instinctively but trying to put it into words of why
 

Cernunan

Well-known member
interesting.

maybe I'm just jaded, but can you or did you explain the reasoning behind not pure? I know I do it almost instinctively but trying to put it into words of why
WP for trance, fighter to get AB haste for only 4 pts. You aren't going for capstone since you can't use both forms, and the entire point for the build is to use the undead form
 

Xgya

Well-known member
WP for trance, fighter to get AB haste for only 4 pts. You aren't going for capstone since you can't use both forms, and the entire point for the build is to use the undead form
I get wanting the Trance.
But it's an EK build. EK's capstone isn't a form.
 

Cernunan

Well-known member
I get wanting the Trance.
But it's an EK build. EK's capstone isn't a form.
Yes, that's what I posted.

The capstone form is from the savant tress, which is why most sorcs go pure, that is what the question I answered was referring to
 

Strimtom

Well-known member
interesting.

maybe I'm just jaded, but can you or did you explain the reasoning behind not pure? I know I do it almost instinctively but trying to put it into words of why
Pure is also a good option, and if you are willing to do a few swaps to use the int trance from harper agent than I can say that pure is going to be a better choice. But I imagine the average person does t have a second sentient max sentient jewel kicking around to throw int filigree into, and also doesn't want to swap 2-3 items for a trance.

That being said, if you don't mind the just go pure and snag the harper trance and the vistani attack speed actionboost.

Pure is good, but you gain mostly imbue dice and a short boost of physical damage, where as in higher level content you want a stronger base hit as imbue get a bigger penalty in higher reaper. For R7+ the extra damage from the trance really makes up the difference in my opinion.

If you are doing below R7, which a lot of people are, I think pure and 18/1/1 is a bit of a wash, assuming you can reach the +to hit at endgame. 18/1/1 gets a much higher to hit from the trance.
 

droid327

Hardcore casual soloist
What i don't get is why go sorc at all if you're not going to invest anything in savant or take Max/Emp? Blasting fully meta aoes with boosted caster level and reduced cd is what defines sorc, even if it's hybrid with melee attacks

Seems like anything this char can do, a wiz ek pm could already do better. Except get a sorc pl i guess, but then you wouldn't be building for an endgame raid weapon
 

Montagor

Member
What i don't get is why go sorc at all if you're not going to invest anything in savant or take Max/Emp? Blasting fully meta aoes with boosted caster level and reduced cd is what defines sorc, even if it's hybrid with melee attacks
I've been playing around with this build (and I've played around with various wizard EK builds too in the past).
Lack of emp/max sounds bad, but it hasn't felt too bad so far. The build does a pretty decent amount of melee damage, and is also imbue-heavy, so the spell damage tends to be a supplement rather than the main damage source. The reduced spell cooldowns and giant spell point pool compared to a wizard also don't hurt.
Is this build end-game or raid optimal? Probably not, no. Is it a lot of fun to play? Hell yeah. And that's a good enough reason for me.
 

The Narc2

Well-known member
Great build for new players.

And more importantly it does a great job of selling paid content with the new race being the vital part of the build. SSG and the OP seem to have a great working relationship going, hope it benefits all the players by bringing in lots of revenue.
 

Spook

Ghostly Troll
What i don't get is why go sorc at all if you're not going to invest anything in savant or take Max/Emp? Blasting fully meta aoes with boosted caster level and reduced cd is what defines sorc, even if it's hybrid with melee attacks

Seems like anything this char can do, a wiz ek pm could already do better. Except get a sorc pl i guess, but then you wouldn't be building for an endgame raid weapon
Sorcs also cast faster and casting is still required on an EK build to maintain +threat range - the dps loss on a Sorc casting compared to a Wizard is why Sorcs are better for EKs.

However this is all moot as its not a strong end game build so discussing the finer points is kinda silly
 

pirotessa

Well-known member
Definitely a fun time build. Not every build has to be an R10 raid build for the 30 or so people who do that.
 

droid327

Hardcore casual soloist
Sorcs also cast faster and casting is still required on an EK build to maintain +threat range - the dps loss on a Sorc casting compared to a Wizard is why Sorcs are better for EKs.

You mean faster animations, or shorter cooldowns?

EKs arent going to be casting nearly that often for either of those to be a significant factor in DPS. Faster casting animation is always nice, but even with Quicken, the spell-to-melee transition is still going to be the main factor in your overall speed, and thats the same for both Wiz and Sorc

Likewise, if you're casting spells repeatedly on CD anyway, then you might as well just be a full caster sorc. EKs use spells more tactically as needed between weapon attacks, so the shorter CDs arent as relevant. You only need to cast once every 12 secs to keep your threat range up, and practically any spell can work for that, even with longer wiz CDs.
 

Spook

Ghostly Troll
Faster animation- cooldown is irrelevant here except for Tiefling variants for immunity strip. Optimal rotation has you maintaining threat range every 12s which will be a measurable difference on a boss beatdown. But again these are min max discussions on a build that’s not optimal anyway.
 

TPS

Member
So, what are your thoughts on gearing this build out? I've been playing around with different set ups.
 

Frantik

Well-known member
A way to make a Dhampir Sorc with DA splash to work a little better may be opt for SWF and B-swords and plan to take ED THF Weapon Speciality at level 31?

Having "said" that, I recently ran a life of Dragon Disciple and found that toggling between Acid and Cold worked fine to get around Monster immunities.
 
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