Disable device on "Simon Says" puzzles

WDS

Well-known member
You do have to "look up" but not necessarily online.

Are you referring to the 500 levers on the ceiling that don't do anything and are just there to confuse you and make you waste ammo? Because that's terrible puzzle design too.
 

nix

Well-known member
Please allow us to used disable device to solve "Simon Says" puzzles with appropriate DCs of course.

It would be nice if disable device could help for faster completions, at least in some instances.
Sure - but on critical fail the keypad explodes, rendering the puzzle unsolvable
 

Phoenicis

Savage's Husband
None of them do anything. Even the one that the DM explicitly claims to be a reset switch doesn't actually reset anything.
Tell me you don't understand that puzzle at all without telling me you don't understand that puzzle.

Each light puzzle has a specific function.
Each of the three levers in the center have a specific function.
The two levers by the gate each have a specific function.
 

Purr

Well-known member
The very existence of these puzzles was a huge screw-up. Puzzles should test our CHARACTER'S intelligence. We shouldn't be able to use our real-life intelligence to solve puzzles that Hulksmash McDumbass with only 6 intelligence couldn't solve, and likewise, a character with 20+ intelligence shouldn't be held back from solving a simple Simon puzzle just because the player had a special brownie and their short-term memory doesn't exist anymore.

The worst offender here is the "Initiates Who Need Therapy Because of the Stupid Stuff They Did" questline, and the part of it where you're in the soul bag and have to enter the artificer guy's mind and solve the puzzles there.

Obviously, there's no way to completely undo this mistake without significantly redesigning half of the dungeons. However, multiple websites have slightly alleviated it by publishing solutions for the floor-tile puzzles. Adding int-check runes near the Simon puzzles would be another excellent and much-needed band-aid.
Please allow us to used disable device to solve "Simon Says" puzzles with appropriate DCs of course.

It would be nice if disable device could help for faster completions, at least in some instances.
I'd have no problem just having a trap box next to then that controls the puzzles, just like makefile canons
 

l_remmie

Well-known member
This is more of an accessability issue. The same as colour blindness.

Be it internet connection, eye sight, age or IQ. I'm for a way to bypass certain puzzles in certain quests.

I'm thinking something like "/stuck" with A full minute loading bar. It should take a little bit more time than usual.

Reset buttons and quest options are always welcome too.

Puzzle or fight or some platforming. There are several quests that give options.
 

Drunken.dx

Well-known member
This is more of an accessability issue. The same as colour blindness.

Be it internet connection, eye sight, age or IQ. I'm for a way to bypass certain puzzles in certain quests.

I'm thinking something like "/stuck" with A full minute loading bar. It should take a little bit more time than usual.

Reset buttons and quest options are always welcome too.

Puzzle or fight or some platforming. There are several quests that give options.
Saltmarsh bullywug quest has an example.

You can do jump section or dive and pull trapped lever.

Don't recall last time I jumped that section.
 

Lacci

Well-known member
A puzzle that's impossible to solve except by blind luck or looking up the answers online, and which makes no sense even after you solve it, is NOT good in any sense or by any definition.
Nah that puzzle is perfectly solvable by logic.

I´m not a big fan of mandatory puzzles, like you can´t complete a quest without solving the puzzle. I usually try to solve puzzles without looking it up on the wiki the first time, maybe 2nd and 3rd time as well. After that, it just takes time away from completing the quest.
So while I think by having a disable device option will kill some of the charm of the game, it would make life a little easier.
I´d rather have solving puzzles optional but give bonus XP or a bonus chest instead of bypassing.

So yes, I can solve that puzzle in Rackhams without the wiki, but doing so will add like 10 minutes to the quest. Sometimes, I feel like doing it, sometimes I don´t and it annoys me and I look up the solution to get to the end faster.
 
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Phoenicis

Savage's Husband
Bulls---.
The first time I did that puzzle it took me 25-30 minutes to figure out what everything did, and get the setup right.

After the third time It takes me about 45 seconds. I know how each puzzle is to be set, I know which order to pull the levers in.

It is completely logical. That you cannot seem to figure out is a reflection on you.
 

WDS

Well-known member
YOU don't understand the puzzle, that is abundantly apparent.

To say NOBODY understands is to project your lack of understanding on others.

It is completely logical. That you cannot seem to figure out is a reflection on you.

No, it's an observation of the nature of the puzzle. When you can throw every lever and rotate every floor tile 500 times and none of them do anything any of those times, and the DM is straight-up lying about one of the levers doing anything, that's not understandable. By anyone. Period.

The fact that you feel the need to lie about it for attention on the internet is a reflection on YOU.
 

Phoenicis

Savage's Husband
No, it's an observation of the nature of the puzzle. When you can throw every lever and rotate every floor tile 500 times and none of them do anything any of those times, and the DM is straight-up lying about one of the levers doing anything, that's not understandable. By anyone. Period.

The fact that you feel the need to lie about it for attention on the internet is a reflection on YOU.
Two people have told you they can solve the puzzle without looking it up on the Wiki. I suspect we are not the only ones.

Any further personal attacks will get you added to my ignore list.
 

Lacci

Well-known member
No, it's an observation of the nature of the puzzle. When you can throw every lever and rotate every floor tile 500 times and none of them do anything any of those times, and the DM is straight-up lying about one of the levers doing anything, that's not understandable. By anyone. Period.
I´m curious: What lever is the DM lying about ?
Last time I checked, every lever and every floor tile of that puzzle worked as advertised.

Someone already mentioned it: You do realize that the floor tiles and levers move stuff on the ceiling ? So you literally have to look up to solve it.
 

Phoenicis

Savage's Husband
I´m curious: What lever is the DM lying about ?
Last time I checked, every lever and every floor tile of that puzzle worked as advertised.

Someone already mentioned it: You do realize that the floor tiles and levers move stuff on the ceiling ? So you literally have to look up to solve it.
He claims the DM is lying about the reset lever, if I recall his previous comments correctly.
 

Lacci

Well-known member
He claims the DM is lying about the reset lever, if I recall his previous comments correctly.
Ah yeah, found it.
Which is still curious, as according to the wiki, using the reset lever to reset the puzzle is part of the solution. So I don´t understand the claim that it´s not working...
 

Phoenicis

Savage's Husband
Ah yeah, found it.
Which is still curious, as according to the wiki, using the reset lever to reset the puzzle is part of the solution. So I don´t understand the claim that it´s not working...
I do kinda wish the Wiki explained what each piece did instead of simply giving the solution.
 
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