You do have to "look up" but not necessarily online.
Sure - but on critical fail the keypad explodes, rendering the puzzle unsolvablePlease allow us to used disable device to solve "Simon Says" puzzles with appropriate DCs of course.
It would be nice if disable device could help for faster completions, at least in some instances.
The puzzle is perfectly logical, once you realize what each piece does.A puzzle that's impossible to solve except by blind luck or looking up the answers online, and which makes no sense even after you solve it, is NOT good in any sense or by any definition.
The puzzle is perfectly logical, once you realize what each piece does.
Tell me you don't understand that puzzle at all without telling me you don't understand that puzzle.None of them do anything. Even the one that the DM explicitly claims to be a reset switch doesn't actually reset anything.
The very existence of these puzzles was a huge screw-up. Puzzles should test our CHARACTER'S intelligence. We shouldn't be able to use our real-life intelligence to solve puzzles that Hulksmash McDumbass with only 6 intelligence couldn't solve, and likewise, a character with 20+ intelligence shouldn't be held back from solving a simple Simon puzzle just because the player had a special brownie and their short-term memory doesn't exist anymore.
The worst offender here is the "Initiates Who Need Therapy Because of the Stupid Stuff They Did" questline, and the part of it where you're in the soul bag and have to enter the artificer guy's mind and solve the puzzles there.
Obviously, there's no way to completely undo this mistake without significantly redesigning half of the dungeons. However, multiple websites have slightly alleviated it by publishing solutions for the floor-tile puzzles. Adding int-check runes near the Simon puzzles would be another excellent and much-needed band-aid.
I'd have no problem just having a trap box next to then that controls the puzzles, just like makefile canonsPlease allow us to used disable device to solve "Simon Says" puzzles with appropriate DCs of course.
It would be nice if disable device could help for faster completions, at least in some instances.
Tell me you don't understand that puzzle at all without telling me you don't understand that puzzle.
YOU don't understand the puzzle, that is abundantly apparent.Nobody understands that puzzle.
Saltmarsh bullywug quest has an example.This is more of an accessability issue. The same as colour blindness.
Be it internet connection, eye sight, age or IQ. I'm for a way to bypass certain puzzles in certain quests.
I'm thinking something like "/stuck" with A full minute loading bar. It should take a little bit more time than usual.
Reset buttons and quest options are always welcome too.
Puzzle or fight or some platforming. There are several quests that give options.
Nah that puzzle is perfectly solvable by logic.A puzzle that's impossible to solve except by blind luck or looking up the answers online, and which makes no sense even after you solve it, is NOT good in any sense or by any definition.
Nah that puzzle is perfectly solvable by logic.
The first time I did that puzzle it took me 25-30 minutes to figure out what everything did, and get the setup right.Bulls---.
YOU don't understand the puzzle, that is abundantly apparent.
To say NOBODY understands is to project your lack of understanding on others.
It is completely logical. That you cannot seem to figure out is a reflection on you.
Two people have told you they can solve the puzzle without looking it up on the Wiki. I suspect we are not the only ones.No, it's an observation of the nature of the puzzle. When you can throw every lever and rotate every floor tile 500 times and none of them do anything any of those times, and the DM is straight-up lying about one of the levers doing anything, that's not understandable. By anyone. Period.
The fact that you feel the need to lie about it for attention on the internet is a reflection on YOU.
I´m curious: What lever is the DM lying about ?No, it's an observation of the nature of the puzzle. When you can throw every lever and rotate every floor tile 500 times and none of them do anything any of those times, and the DM is straight-up lying about one of the levers doing anything, that's not understandable. By anyone. Period.
He claims the DM is lying about the reset lever, if I recall his previous comments correctly.I´m curious: What lever is the DM lying about ?
Last time I checked, every lever and every floor tile of that puzzle worked as advertised.
Someone already mentioned it: You do realize that the floor tiles and levers move stuff on the ceiling ? So you literally have to look up to solve it.
Ah yeah, found it.He claims the DM is lying about the reset lever, if I recall his previous comments correctly.
I do kinda wish the Wiki explained what each piece did instead of simply giving the solution.Ah yeah, found it.
Which is still curious, as according to the wiki, using the reset lever to reset the puzzle is part of the solution. So I don´t understand the claim that it´s not working...