do they think hoarding stuff contributes to lag?

Cmecu

Well-known member
How big of a bank would you want, I have about 6000 item slots?
That would be up to devs to think of a way to help reduce needed space. Make stacks bigger. Make cosmetics into something like Diablo 4. You go to a wardrobe, ( like a bank ), when you click on it, it shows all the customizable items to can change into.
You click on what you want, then apply it. There are no actual items you carry, nor items that take up space.
That would help with cosmetics.
Making all items that are BTC into BTA. That way you can get rid of all the extra minor artifacts. That helps get rid of those.
Getting rid of the TR cache, and making just a huge shared bank default. How big? Well figure up how many items there are in the game that cant go into collectibles bank, so like gear and other stuff, and then you start with a number.
Some number has to be thought of, and work from there. Doing nothing about it at all fixes nothing.
 

Xgya

Well-known member
What I do know for sure is that it would be much easier and more convenient for players if all items were stored in one account bank. I also suspect this would be technically simpler and better for SSG to manage. This could be a win-win situation if SSG were to redesign the item storage system fundamentally.
Tempted to agree, but there's a flaw in there: the whole reason there's a shared bank in the first place is that Free-to-Play accounts don't have access to it.
Technically, ALL bound items earned on a basic F2P account are BTC, because they have no way to get those to other characters.

Those first slots cost as much as certain expansions, even though they're strictly QoL.
You'd call it a win-win, but it would be a net loss in income whenever someone created a new account.
 

Refutor

Well-known member
... Make cosmetics into something like Diablo 4. ...

i think their model is more based on inventory scarcity like diablo 2 than diablo 4. requiring *everyone* to buy storage has made them some $$$ over the years, despite the consequences lag wise of their decisions
 

Ryiah

Well-known member
That's probably not how you'd code it, but that's simple and inelegant and an example, more realistically you'd probably have 1 3 byte integer with all the info you need per stack.
Have you ever noticed when interacting with the store interface that you can only have up to 1,000 items (technically 100 items of 10 each) in it? Just as an example if you add 250 of one spell component and then 750 of another spell component you can't add even one more of anything else, but if you drop one of them down a single point suddenly you can add a single item.

It's things like that and the fact that the purchase takes considerable time to complete that leave me with the impression this game has a very weird way of doing just about everything. Another fun example is the saga system. Tonquin explained it back in the day. It's an enormous and very convoluted mess of individual quests tied together. It's why we don't have that many. It's a very lengthy process to create them.
 
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Chacka

Well-known member
Tempted to agree, but there's a flaw in there: the whole reason there's a shared bank in the first place is that Free-to-Play accounts don't have access to it.
Technically, ALL bound items earned on a basic F2P account are BTC, because they have no way to get those to other characters.

Those first slots cost as much as certain expansions, even though they're strictly QoL.
You'd call it a win-win, but it would be a net loss in income whenever someone created a new account.
That is not a fundamental problem. I would suggest that SSG remove all character banks, including the current account bank, and merge them into one large account bank. Ideally, this bank should be expandable with practically unlimited space and an even better search function. Once implemented, the new account bank should be available for free-to-play (FTP) players, but with a limited amount of space—perhaps around 60 slots. For each purchased character slot, players could receive an additional 20 slots.

This system would work similarly to how it does now, but with the added option of unlocking an additional 40 slots per character through Kundarak favor.

Additionally, this would allow us to get rid of the current reincarnation cache. All items could either be moved into the account bank upon TR (True Reincarnation), or the items could remain on the character, similar to what happens after a Legendary or Epic Reincarnation, if we retain earned item space through favor.

In the future, all items could also become Bound to Account (BTA), unless there is a very good reason to make them BTC like items generated at character creation, such as the Saltmarsh VIP ticket.
 

paddymaxson

Deliberately obtuse
I would actually bin everything on all my mules and everything in my shared bank and most everything in my reincarnation cache if they could provide it caused lag and so long as everyone else would do it but much like domestic recycling vs commercial production waste this is a systemic problem and shaming the end user into feeling like they're the one causing the lag is a great way to shift the blame of a systemic problem.

Not saying SSG aren't ever intending on fixing the lag but "You guys just have too many items" (please buy the bank upgrades), "You guys are running quests too fast" (please continue the grind with these new and fancy additional past lives), "you guys have characters that re too complex" (please try the new class that's just chock full of randomness) is just saying that it's our fault for playing the game the way it's intended.
 

l_remmie

Well-known member
All old BtCe equipment should be BTA.
All old artifacts should be BTA
A lot of old raid loot should be BTA.
A lot of old ingredients should be BTA.
Everything related to challenges should be BTA.

Its all antiquated loot that goes from tr cache to tr cache. The BtC status doesnt serve any purpose other than prevent people actually making use and having fun with some old stuff for once.
 

Positive thinking

Well-known member
All old BtCe equipment should be BTA.
All old artifacts should be BTA
A lot of old raid loot should be BTA.
A lot of old ingredients should be BTA.
Everything related to challenges should be BTA.

Its all antiquated loot that goes from tr cache to tr cache. The BtC status doesnt serve any purpose other than prevent people actually making use and having fun with some old stuff for once.
All that stuff that gets seperated into different stacks and stays in my TR Cache in case I might ever use them, which is never. Best of all the time people spend sorting all this stuff is time they arent playing the game, which is counter intuitive as if they arent playing and they already have max storage, they certainly arent spending more money while they are sorting and prepping their tr cache.
 
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