Do you think the bad decisions are from SSG or EG7?

EvanBanning

Well-known member
So at this point its hard to deny, we are getting rare loot and no direct to quest teleporters in the new xpac. I'm going to stick around until 100% confirmation but while I wait I'll be trailing other games.

Reason I ask is: if it seems likely EG7 is pushing SSG to make these awful decisions, then obviously I'm not going to waste my time or money on another EG7 property. But if we think its just SSG, then I can have a look at the rest of their offerings as I search for greener shores.
 

Blerkington

Well-known member
Yes, the devs aren't bad guys, they were just following orders. So it's all fine.

If you work for an outfit that is doing bad things you become complicit.

Everyone working at SSG bears some amount of responsibility for their scummy practices and people should stop inventing excuses for them.
 

Necrodancer

Ancient beyond measure
I give SSG a lot of crap but the thought of Daybreak being the ones forcing the asinine behavior we've seen so far did cross my mind. I don't like to take it on people just trying to protect their jobs, they most likely have families and/or mortgages to pay but it also doesn't completely absolve them on the mess they've made of the game (although to a much lesser degree IF that is so).

A blind man who never played this game would notice the general feeling of dissent among the playerbase so there's no way in shavarath the devs don't know this.

SSG, do you have a gun behind you back? Blink twice for yes
 

DDO Gaming

Well-known member
I think a better decision would have been to place all the rare loot in the wilderness whilst providing teleporting thus...gamers interested in the dungeons could teleport whilst rare loot hunters would stick to the wilderness. That satisfies the SSG objective of ensuring the wilderness is also played.

Furthermore the devs COULD add 1% to every reaper level so:
Alternatively if only allowing rares on reaper could create legal jeopardy for SSG, instead they could:
  • allow rares for all dungeon levels only increasing the percent chance inline with reaper level
  • set the rare chance in wilderness to R1 additionally adding R1 level monsters close to chests
That should ensure SSG are protected from any potential legal jeopardy
 
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Elminster

Sage of Shadowdale
9y028l.jpg
 

l_remmie

Well-known member
Yes, the devs aren't bad guys, they were just following orders. So it's all fine.

If you work for an outfit that is doing bad things you become complicit.

Everyone working at SSG bears some amount of responsibility for their scummy practices and people should stop inventing excuses for them.
They are game designers with kids and mortgages doing a job they love. Sure they hate the big boss, but uprooting your life to take a stand against predatory marketing isn't easily done.

Noone WANTS the game they dedicated so much working time to, to be crappy and exploitive.
 

seph1roth5

Well-known member
I think it's SSG. I don't think that bean counters that don't know anything about the game knows what sorts of things to push for. Unless they just say "make more $$!" but then it's still SSG's decision how to artificially make everything take longer and therefore require more xp pots.

I think everyone really liked RL's system of warping to quests, because you could still run around to them if you wanted the atmosphere/roleplay aspect of it. Every time it comes up though, devs say they don't want people skipping the wilderness. I think they've said in the past it's because they put a lot of work into it, but yeah...don't think players buy that lol. Because again, if we had the choice, then people who wanted to could sightsee when they want.

Now some wildernesses, like saltmarsh or fey aren't that big, but Myth Drannor? Takes foreeeeever to get to the quests. Even with a couple warp points ala GH.
 

cdbd3rd

Well-known member
We'll probably never know who holds the big hammer over whom, at least not while the game is still alive. (No one will risk their job to speak out on this. Can't blame em.)

I'll say this much though. I think that those who used to be one of US have maybe been on the business side of the DM screen a long time and maybe have forgotten what's it like seeing things completely from our side. Thus, maybe when bad decisions come down the line, maybe there's not as much pushback against them as there should be. Maybe. (That's not a dig, we humans just tend to become products of our environment. ) Sometimes. Maybe.

<.<

>.>

Maybe?

hurry-tom-and-jerry.gif
 
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EvanBanning

Well-known member
Interesting that no one seems to have a consensus.

I guess the prudent course of action is to avoid all of Daybreak and EG7's games just to be on the safe side.
 

kmoustakas

Scourge of Xaos
I really can't believe there's a corpo behind them forcing them to make a bad game and lose money.

I am way more inclined to believe the one(s) in charge of design suffer(s) from "bad DM" syndrome. Aka "I am right and the players are all wrong, they just can't accept it because they hate being wrong and accepting that I am right and everyone else is wrong and I know better and if you don't like it don't play"
 

Azasmokey

Well-known member
Like everything in life companies cater for the big spenders. I for 1 am sadly lacking behind. Not solely because of money , but lack of enthusiasm to play the same quest over and over to acquire a completely impossible to get item. No way am I going to pay $$$'s . I'll just trundle along. The last full/top price expansion i bought was the 1 with frogo.
Myth Drannor was a particular favourite of mine after DM'ing it and having to readjust the power level of my pnp group. I've not bought it, but I will for ddo points. The hurray about named items has put me off.
The new expansion at level 8 heroic is tempting me . The thing that is holding me back is : example 10 items in an end chest . No reason to run the wilderness because of zero named loot with zero named items , should be 1 or 2 in a chest.
There is zero reason to run wilderness area's except Orchard for XP.
Where is the compromise? Give a few carrots and xp in wilderness areas.
I love this game and wish I could play it more often but RL , family time earning a salary has become more important
 

5 Other People

all the voices in my head are my own
Life is a balance, but instead of the blind hand of justice holding the scale it's a chaos monster...humans are flawed. I make mistakes, but they do not define who I am.

Can we take solace that they announced a desire to address rares...i'm not holding my breath, but my optimism is rising.
 

Lagin

Well-known member
I really don't understand why we have to point a finger. In the BIG picture no matter what is done or not done, 99.9% of you are still here playing.
I've learned to enjoy the carnival series, but to this day I don't like it's place in DDO. In other words, Move on.
Don't like what you see? Fine, but to openly try to lay *blame* on things we don't like is just too far left of center for me.
 

Dythan

Well-known member
Yes, the devs aren't bad guys, they were just following orders. So it's all fine.

If you work for an outfit that is doing bad things you become complicit.

Everyone working at SSG bears some amount of responsibility for their scummy practices and people should stop inventing excuses for them.
If you post on the forums of an outfit that does bad things, you are complicit.
 
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