Shear-buckler
Master of reactions
The problems with dodge are well known. The more you stack it the more efficient it gets. This significantly limits all design space around dodge and requires artifical caps. Adding any new source of dodge cap will always be a massive boost to high dodge builds and a small boost at best to low dodge builds and be generally impractical to balance.
It is also way too strong in high difficulties and many of are expecting the reaper dodge-nerf to arrive sooner rather than later.
My suggestion is to replace all dodge bonuses with "dodge roll rating" (DRR) which would be a new stat that mimics PRR. Also remove the dodge cap stat completely. In the process dodge numbers would be generally increased across the board and new sources added.
The math would be Chance to dodge = 1-100/(DRR+100).
That would make dodge a linearly scaling stat with great returns at every level. It would generally be a buff to most characters and a nerf only to the builds that stack it the highest and a nerf to dodge clickies.
Full disclosure: My character for the last months is a 90% dodge monk.
It is also way too strong in high difficulties and many of are expecting the reaper dodge-nerf to arrive sooner rather than later.
My suggestion is to replace all dodge bonuses with "dodge roll rating" (DRR) which would be a new stat that mimics PRR. Also remove the dodge cap stat completely. In the process dodge numbers would be generally increased across the board and new sources added.
The math would be Chance to dodge = 1-100/(DRR+100).
That would make dodge a linearly scaling stat with great returns at every level. It would generally be a buff to most characters and a nerf only to the builds that stack it the highest and a nerf to dodge clickies.
Full disclosure: My character for the last months is a 90% dodge monk.
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