Dodge Roll Rating - A fix for dodge

Shear-buckler

Master of reactions
The problems with dodge are well known. The more you stack it the more efficient it gets. This significantly limits all design space around dodge and requires artifical caps. Adding any new source of dodge cap will always be a massive boost to high dodge builds and a small boost at best to low dodge builds and be generally impractical to balance.

It is also way too strong in high difficulties and many of are expecting the reaper dodge-nerf to arrive sooner rather than later.

My suggestion is to replace all dodge bonuses with "dodge roll rating" (DRR) which would be a new stat that mimics PRR. Also remove the dodge cap stat completely. In the process dodge numbers would be generally increased across the board and new sources added.

The math would be Chance to dodge = 1-100/(DRR+100).

That would make dodge a linearly scaling stat with great returns at every level. It would generally be a buff to most characters and a nerf only to the builds that stack it the highest and a nerf to dodge clickies.

Full disclosure: My character for the last months is a 90% dodge monk.
 
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droid327

Hardcore casual soloist
Adding any new source of dodge cap will always be a massive boost to high dodge builds and a small boost at best to low dodge builds and be generally impractical to balance.

I think this is where you went wrong. There's no real balance issue with Dodge Cap. It, and MDB, are adequate limits on runaway Dodge stacking. Current Dodge-heavy builds (ie Monk) arent problematic.

Solution in search of a problem
 

Shear-buckler

Master of reactions
I think this is where you went wrong. There's no real balance issue with Dodge Cap. It, and MDB, are adequate limits on runaway Dodge stacking. Current Dodge-heavy builds (ie Monk) arent problematic.

Solution in search of a problem
Yes a solution to not being able to add more dodge cap is to not add more dodge cap.

I dont think it is a very good solution though.
 

droid327

Hardcore casual soloist
Yes a solution to not being able to add more dodge cap is to not add more dodge cap.

I dont think it is a very good solution though.

What exactly are the sources of Dodge Cap you think we're missing that we should have, if it wasnt for those meddling Monks?

I cant see how your system would end up with anything but more Gear Tetris stress, since Dodge would become yet another stat that every build always wants to stack more of. I think its a feature, not a bug, that many builds only need one Dodge item/augment, or can skip some Dodge enhancements in favor of other options once they hit cap.
 
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