Does Artificer scales well in epic/legendary?

ChaoticNecromancer

Well-known member
I only played as one in low levels. Only played high level, epic and legendary as an Wizard, Sorcerer and Warlock I saw that most Art stuff have low caster level cap and an worrying before I commit for my next incarnation. I'm in doubt if I should go Art or Alchemist next life.
 

FaceDancer

Olde Wurm
I guess it depends on how you like to play an Arti? I usually play ranged focused w/some spells (tactical detonation, and chain lighting).
Other spells I use are mostly for buffing the party. Gear makes a huge difference on how good/bad something feels and that goes double for Arti's IMO.
 
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minamber

Well-known member
Depends what kind of artificer you play. Caster artificer is weak, but repeater arti is very good, and melee arti is probably fine, depending on build.
 
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kmoustakas

Scourge of Xaos
Caster is the worst in epic. Pew pew and pew pew pew builds can be insanely powerful dps with the correct allocation. Melee has some very specific niches which I love especially for raiding, like macrotechnic bubble buffer.
 
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Kodewraith

Well-known member
Disagree on Arti caster, it scales fine from 6 - 34. I just ran Gnome life 1 on Arti caster. I was usually top of kills in R1 content. If you build it well, the AoE leveling experience of the spells plus the rune arm is insane. I had around 900 standing elec power at cap self buffed. The main downside is the continued lack of goo drune arm targetting and arcano tech really needs more recharge speed options.

I eTRed at 34 back into a pew pew for direct comparison and _that_ actually scales worse until the ranged power catches up around 28-34. It seems kinda backend loaded. The damage on xbow is fine but the lack of AoE makes it much slower to solo. At cap, pew pew might pull ahead, but for the leveling experience, caster was vastly faster in anything under R6. I also played melee arti a couple lifes ago with BSword , that was much much slower to get started. If you want to run melee arti, run something like 8 Dragonlord, 12 arti. YMMV.
 
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Kodewraith

Well-known member
For a caster build, the ArcReactor build rght below here is really great. Even with not great gear you can get working DCs on tact det and runearm and just blast everythign to hell with runearms. At 34 you literally can't run out of spell points unless you're really soloing hard content.
 
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minamber

Well-known member
The problem with caster artificers is that your spell list is awful. You only have 3 decent nukes and they're all lvl 6. The SLAs are no help either, they have weak damage.
Honestly, go play any good caster like sorc or alchemist, they're much, much better.
 
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Kodewraith

Well-known member
Yeah, fwiw I agree Sorc and Alchi are certainly better casters in epic. Also in heeroics. The OP was "Are artis good in epics?" The answer is yes, even caster is good enough up through about R6. My experience was also that caster was vastly faser at lower R levels than bow up through 29.
 
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Green_Draconis

Well-known member

I often play arty ranged, so I’ll speak to that. Inquisitive often has better damage and knockdown, but repeaters with expanded clip can be nice at end game for plenty of double shot and ranged power. Battle engineer has a couple aoe and renegade mastermaker can supplement.

Any ranged might consider improved precise shot against multiple lined-up enemies (when not building ranged power with archers focus) and a couple key epic destiny enhancements.

Do you have enough action boosts to fusillade? Leg Dreadnaught has some, as do a couple races, battle engineer, and some other class enhancements like Kensei or Ninja Spy. Also, look into augments for more. I like 10-15 for most situations.

Inquisitive often gets a few more imbues and capstone knockdown and tier 5 improved dodge clicks that makes a difference. Repeater arty can swap to Great Crossbow if you want to see how that works in fusillade. Remember that damage and damage type from crafted rune arms may not work. (Dino or LameOrdia) lots of hits can mean more “procs “ from damage types, so keep this in mind. The extra boosts from a rune arm can help, but the rune arm damage may not be that significant.

I don’t know of many ranged toons that don’t use Shiradi mantle. I guess you could try consecration healing or primal. Its good with lots of imbue. Most consider the fatesinger epic strike as the best ranged, but with lots of sneak attacks the shadow dancer is worth considering. 20-30+ d6 force damage on every shot adds up.

Alchemist and Artificer dps are nice that they can act as backup or supplemental healers. Caster arty often will have a repeater or BSword or dwarves axe that does something to supplement the rest. Bubble arty, is an interesting twist.

If nothing else I like to blow up crates with exploding rune arms for xp, trap for xp, and supplement healing and buffs to try to contribute to others who may be stronger or better.
 
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l_remmie

Well-known member
An artificer with a repeater crossbow will be great every step of the way to and at endgame.

You can have a lot of fun with some side casting and runearm fun but it will take feats and it will suffer at higher reaper levels because of optimalization.

Going full caster is fun and viable enough but you will run into DC and dps problems. It's just nowhere near as strong as an xbow.

Melee artificers are also a thing and can be inctedibly strong but i don't have the expertise for those.
 
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Kodewraith

Well-known member
I was at 900 at lvl 34. But I had not actually geared out at all. I've been on the racial TR train for so long my cap gear is terrible as I'm continually in flux.
 
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norriskwondo

Well-known member
Thanks for the info. I played a bit and think that I will go alchemist in my next life.
I've only played arti and alch in heroic, both were a lot of fun. But I have to say in my exerience, with crap gear, Alchemist was a dominating dps machine. And with 12 feats you can afford to take an armor proficiency if you're worried about survivability. But I ran robes the whole time, and never had to worry about dying from melee and ranged attacks. Freaking insta kill traps are another story. I can only assume that epic/legendary with all the alch focused feats and destiny trees alch would be remain a dominating dps machine
 
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norriskwondo

Well-known member
I've only played arti and alch in heroic, both were a lot of fun. But I have to say in my exerience, with crap gear, Alchemist was a dominating dps machine. And with 12 feats you can afford to take an armor proficiency if you're worried about survivability. But I ran robes the whole time, and never had to worry about dying from melee and ranged attacks. Freaking insta kill traps are another story. I can only assume that epic/legendary with all the alch focused feats and destiny trees alch would be remain a dominating dps machine
I blow through quests quicker with alch than speced out sorc or warlock
 
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