This seems to happen to me often, especially when running high level quest on R1 or above.Its Suppose to, You may have gotten Dispelled which disabled your protections without removing the Buff icon ...
Likely dispelled. It does work, but virtually all of the things that drain levels also dispel.I might be wrong and it's supposed to. It's just never done it for my main character.
and stupid spinner in shadowsDeathward is still great and practically mandatory. The only things that regularly dispel it are beholders and casters around lvl13.
Against beholders you need to stay at longrange or use spell absorb.
Spell absorb counters the antimagic field for only 1 charge. Better kill the beholder quick though all the other spells they cast do drain those charges quickly.
In the earlier days of DDO we would hit beholders with STR draining since their strength was really low. They went helpless real fast. Not sure if it works still.Beholders have trouble getting through doorways. I try to annoy them with an arrow then run to the nearest one so I can range them. Ofc there's not always a door available so I use a hire first to get aggro then hammer it as fast as I can.
If I know there's dispellers in a quest I just dont bother doing any buffs at all. Its not worth bothering. There's so many mobs that dispel in the game its damned annoying as hell.
It works fine in the paper n pen game as generally speaking the enemy caster has only memorised it once, plus you can interrupt it. In a game where enemy casters get infinite mana and cannot be interrupted unless you trip them or something its massively overpowered.
I guess its one of the buffs enemies get, like they are permanently double hasted and ranged mobs can hit you even when they are too far away for the engine to render them. Hobgobs in sentinels somehow getting three attacks a round, evil casters in storm horns having Pseudodragon familiars..etc...I need a word with the Dragon union about that...
That's a resourceful strategy! Ray of enfeeblement here you go!In the earlier days of DDO we would hit beholders with STR draining since their strength was really low. They went helpless real fast. Not sure if it works still.
How does it apply to negative levels? Only 50%?Update 76 (Nov 2025):
Death Ward no longer completely negates negative energy damage from inflict/necro spell damage, but reduces it by 50%. This is flagged with the Shield trait, much like Fire Shield/Energy Shield is for Fire damage
Level drains are fully blocked by DW. It just means you don't take zero damage from certain damage spells.How does it apply to negative levels? Only 50%?