Does Divine Augmentation apply to Druid spells?

Terranigma

Well-known member
Divine Augmentation will only apply to spells that were originally flagged as divine from the Cleric/Favored Soul list AND not on the Arcane spell list before Druid was released. For Druids, this is a rather limited selection of spells and primarily only helps Druids with the Cure Wounds spells, Flame Strike, Firestorm, and maybe a couple of others that I can't easily check at the moment.
 

rabidfox

The People's Champion
When Divine Augmentation was added to the game, there was a huge amount of cleric/FvS spells that didn't work right with it. I remember compiling a giant list of them and bug reporting them all (I'm sure others did too). It took a long while before they got fixed to work right. I suspect someone likely did the same for druid spells back in the day, but it might be a good idea to go thru all the spells and file another report with all of the ones that don't work; but it still could be long while for that to get fixed.
 

Terranigma

Well-known member
Heal is affected by Divine Augmentation, but the scope of its usefulness on a Druid is very limited (can memorize at level 13, but has Max Caster Level of 15).

A decent amount of a Druid's utility and other spells are affected by Arcane Augmentation like: Jump, Merfolk's Blessing, Resist Energy, Attribute Boosters (Bull's, Bear's, Fox's, Eagle's, Owl's), Flaming Sphere, Contagion, Water Breathing, Sleet Storm, Protection from Energy, Dispel Magic, Fear, Ice Storm, Cloudkill, Stoneskin, Wall of Fire, Fire Shield, True Seeing, Finger of Death, Sunburst, and many acid/exhaustion/negative spells for Blightcaster (Melf's, Acid Blast, Acid Rain, Acid Fog, Black Dragon Bolt, Acid Well, Waves of Fatigue, Waves of Exhaustion, Necrotic Ray, Negative Energy Burst, Rend the Soul, Wail of the Banshee)
 

Bobbryan2

Well-known member
One of those weird things that D&D fixed in 4.0 and beyond, but we're still stuck with Rangers and Druids being half divine/half primal.
 

Solarpower

Well-known member
One of those weird things that D&D fixed in 4.0 and beyond, but we're still stuck with Rangers and Druids being half divine/half primal.
In PnP D&D they've never been half divine/half arcane. 4th edition has nothing to do with it.
It's a pure DDO thingy, if the spell was coded as "arcane" it stays arcane even if the Class itself marked as "divine" spells user.
The same hard-coded thingy affects Artificers and Warlocks who are marked as "arcane" spells users while in PnP their abilities are not the subject to arcane/divine division at all.
 

Bobbryan2

Well-known member
In PnP D&D they've never been half divine/half arcane. 4th edition has nothing to do with it.
It's a pure DDO thingy, if the spell was coded as "arcane" it stays arcane even if the Class itself marked as "divine" spells user.
The same hard-coded thingy affects Artificers and Warlocks who are marked as "arcane" spells users while in PnP their abilities are not the subject to arcane/divine division at all.
No. They're primal in pnp starting in 4.0. But they were divine in ad&d and 3.0 and 3.5.

So as DDO implements a couple 5e stuff now and again, they become a little of a hybrid here
 

Bobbryan2

Well-known member
DDO is an old game, predates 4ED.
And this divine/arcane problem in DDO is present from Day 1. Because belonging to the arcane or divine is determined in DDO not by the Class, but by the spell itself.

Yes... hence... they're partially divine, partially arcane, and partially primal (EDs) in DDO. I never said they were hybrids in pnp, but only that pnp changes since DDO came out has caused us to arrive at hybrid status.

You've arrived at my original point.
 

Solarpower

Well-known member
Yes... hence... they're partially divine, partially arcane, and partially primal (EDs) in DDO. I never said they were hybrids in pnp, but only that pnp changes since DDO came out has caused us to arrive at hybrid status.
We seem to be talking about completely different things.
And I completely stopped understanding you.
You've arrived at my original point.
Whatever floats your boat.
 

Bobbryan2

Well-known member
I don't understand what's hard about that.

Druids were divine in 3.5, which DDO is based on.

They're not now. 4.0 converted them to a new primal spellbook, which happened early in DDO's lifespan.

DDO has had 20 years of continuous development, and druid's niche is very confused now, and none of their spells belong to the primal spellbook like they should, instead just mixing a bunch of divine and arcane spells.
 

Solarpower

Well-known member
instead just mixing a bunch of divine and arcane spells.
Exactly ! And the reason for this is that DDO has arcane and divine Spells, not arcane and divine Classes.
Therefore, classes like Bard or Druid in DDO cast a mix of different types of spells and cannot fully benefit from abilities like Divine Augmentation.
 

Bjond

Well-known member
Divine Augmentation will only apply to spells that were originally flagged as divine
I just moused over my druid's spells and Divine Augmentation only bumped Heal (wasted as it's MCL capped), Panacea, and Cure Critical (which isn't even on my bar). No regens, not Renew, none of the DPS or CC.

I don't have a handy source of Arcane Augmentation to check, but after seeing how well Divine is handled, I'm crossing it off my build list for Druids.

Hmm. If that's how few spells are marked as Divine, I wonder what Quell does to a druid? Pretty much of nothing? Are druid's spells even typed at all?
 

Terranigma

Well-known member
Arcane Augmentation has a limited window of usefulness on a Druid. The primary spell that would get use out of it is Sunburst and its Max Caster Level of 25. Blightcasters, on the other hand, have a sizable amount of their Acid and Negative spells bolstered by Arcane Augmentation, making it a decent modifier during some parts of Heroics (like Acid Blast, Acid Well, and Necrotic Ray). The heroic Creeping Dust Conduit is handy on a Blightcaster from levels 15-20.

As far as Quell goes, Druids were originally ignored as Intercession targets because Druids were added after Quells were, so their class was not in the Intercession list. However, that changed with Update 23 and Druids can be silenced and visually impaired via Quell Intercession.
 
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