In PnP D&D they've never been half divine/half arcane. 4th edition has nothing to do with it.One of those weird things that D&D fixed in 4.0 and beyond, but we're still stuck with Rangers and Druids being half divine/half primal.
No. They're primal in pnp starting in 4.0. But they were divine in ad&d and 3.0 and 3.5.In PnP D&D they've never been half divine/half arcane. 4th edition has nothing to do with it.
It's a pure DDO thingy, if the spell was coded as "arcane" it stays arcane even if the Class itself marked as "divine" spells user.
The same hard-coded thingy affects Artificers and Warlocks who are marked as "arcane" spells users while in PnP their abilities are not the subject to arcane/divine division at all.
Exactly !But they were divine in ad&d and 3.0 and 3.5.
DDO is an old game, predates 4ED.So as DDO implements a couple 5e stuff now and again, they become a little of a hybrid here
DDO is an old game, predates 4ED.
And this divine/arcane problem in DDO is present from Day 1. Because belonging to the arcane or divine is determined in DDO not by the Class, but by the spell itself.
We seem to be talking about completely different things.Yes... hence... they're partially divine, partially arcane, and partially primal (EDs) in DDO. I never said they were hybrids in pnp, but only that pnp changes since DDO came out has caused us to arrive at hybrid status.
Whatever floats your boat.You've arrived at my original point.
Exactly ! And the reason for this is that DDO has arcane and divine Spells, not arcane and divine Classes.instead just mixing a bunch of divine and arcane spells.
I just moused over my druid's spells and Divine Augmentation only bumped Heal (wasted as it's MCL capped), Panacea, and Cure Critical (which isn't even on my bar). No regens, not Renew, none of the DPS or CC.Divine Augmentation will only apply to spells that were originally flagged as divine