I have
NOT consumed any special mushrooms!
New Epic Destiny Feat:
"Epic Spell Determination"
Level 22
Choice from acid, cold, electricity, fire, force, light/alignment, negative, poison, positive, repair and sonic spell damage type:
- reduces enemy defences to chosen spell type by flat 25% (immunity becomes 75% mitigation)
- reduces enemy defences to all other spell types by flat 12.5% (immunity becomes 87.5% mitigation)
Epic levels for casters (epic, right?)
- +1 MCL and +1 CL per level
- +20 Universal Spell Power per level
Magus of the Eclipse REWORK (this is an example of the sort of simple fixes SSG could do, if they had a mind, heart and soul to mend the game)
- Every core reduces immunity/mitigation to both Cold and Negative spell damage: -10%/-20%/-30%/-40%/-50% [anticipation of 5th core]
- T5 Full Moon's Magic: CD increased to 60 seconds, no save (too fast), AoE instead of single target, fully bypasses immunity immediately and for the next 10 seconds
A quick maths reminder... reducing an enemies spell type mitigation below zero (negative mitigation) means it becomes an amplification factor. And for those special players out there who still get stuck on MRR and PRR, there is no diminishing return on this one; it's simply linear.
Same idea (cores) can be applied to Draconic Incarnation (selected Draconic element) and Exalted Angel (fire and light) AND something similar for PA too!
A CRY IN THE DARK FOR CASTERS?
- fix the Magus Mantle
- fix the Fatesinger Mantle
- DRASTICALLY IMPROVE Primal Avatar's not-so-Epic Strikes by increasing DCs etc
- remove all internal Mantle cooldowns (less calculations, less bloat); at least reduce as much as possible, maybe with the exception of Shiradi...?
- adjust added damage accordingly for each mantle
- admit defeat, and concede you don't understand maths, then change the notion of Max CL 20 to MIN [Character level] 20 for each and every Epic Strike (all of them)
- talking of which, get rid of Shiradi' stoopid d77 and replace with a different number of d20's (less variation in extra damage)
- more CL and MCL during epic and legendary levels; more MP and RP too, before we get too many complaints from the meatheads!
- more Universal Spell Power per epic and legendary level
Just imagine community reaction if melee and ranged Epic Strikes weren't working properly or anywhere near properly.
FIX THIS GAME!
I'm European, so just think of me as a free-thinking and highly rational human being, who can pronounce the word
infrastructure and believes the US spelling of Aluminium is a total abheration... SSG get your effing act together and fix casters.
DO IT THIS YEAR!