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Gruben

Darkest Apostate
I have NOT consumed any special mushrooms!

cool suggestion! i would love to see something like that get implemented as a negative nuker it always puzzles me that the magus mantle is just useless (should just be a flat added dmg not a chance and it honestly feels bugged and never procs the added dmg) for the "chance" to feel good it needs to be a 25%+ chance.

hoping the caster pass brings the casters in line with the tricksters
 

Mokune

Well-known member
cool suggestion! i would love to see something like that get implemented as a negative nuker it always puzzles me that the magus mantle is just useless (should just be a flat added dmg not a chance and it honestly feels bugged and never procs the added dmg) for the "chance" to feel good it needs to be a 25%+ chance.

hoping the caster pass brings the casters in line with the tricksters
Arcane Trickster IS the caster pass. Hi enough DC to be nearly non-fail equivalents of Power Word Blind, Stun and Kill spells (Double Kill with Frog) with MUCH better CDs. Suped up Force Spell Damage that effects nearly everything with a high RoF. Sound Burst AND Greater Shout Access also with nearly no fail DCs.
 

Lanerz

Active member
Arcane Trickster IS the caster pass. Hi enough DC to be nearly non-fail equivalents of Power Word Blind, Stun and Kill spells (Double Kill with Frog) with MUCH better CDs. Souped up Force Spell Damage that affects nearly everything with a high RoF. Sound Burst AND Greater Shout Access also with nearly no fail DCs.
In my opinion introducing 1 viable caster class is not a “pass” if the other caster classes are still neglected / borderline not viable. Call me old fashioned but I don’t believe a rogue archetype should be the clear cut dominant caster class
 

Frantik

Well-known member
In my opinion introducing 1 viable caster class is not a “pass” if the other caster classes are still neglected / borderline not viable. Call me old fashioned but I don’t believe a rogue archetype should be the clear cut dominant caster class
But let's rest positive... despite previous rants, Arcane Trickster's current position can be thought as a first step in he right direction taken by SSG; it's been a long time coming, sure, but extra damage for casters is a must to drag them out of the dark abyss most builds and classes are in right now.
 

Smokewolf

Frequently banned member.
I have NOT consumed any special mushrooms!

New Epic Destiny Feat:
"Epic Spell Determination"
Level 22

Choice from acid, cold, electricity, fire, force, light/alignment, negative, poison, positive, repair and sonic spell damage type:
  • reduces enemy defences to chosen spell type by flat 25% (immunity becomes 75% mitigation)
  • reduces enemy defences to all other spell types by flat 12.5% (immunity becomes 87.5% mitigation)

Epic levels for casters (epic, right?)
  • +1 MCL and +1 CL per level
  • +20 Universal Spell Power per level

Magus of the Eclipse REWORK (this is an example of the sort of simple fixes SSG could do, if they had a mind, heart and soul to mend the game)
  • Every core reduces immunity/mitigation to both Cold and Negative spell damage: -10%/-20%/-30%/-40%/-50% [anticipation of 5th core]
  • T5 Full Moon's Magic: CD increased to 60 seconds, no save (too fast), AoE instead of single target, fully bypasses immunity immediately and for the next 10 seconds
A quick maths reminder... reducing an enemies spell type mitigation below zero (negative mitigation) means it becomes an amplification factor. And for those special players out there who still get stuck on MRR and PRR, there is no diminishing return on this one; it's simply linear.

Same idea (cores) can be applied to Draconic Incarnation (selected Draconic element) and Exalted Angel (fire and light) AND something similar for PA too!


A CRY IN THE DARK FOR CASTERS?

  • fix the Magus Mantle
  • fix the Fatesinger Mantle
  • DRASTICALLY IMPROVE Primal Avatar's not-so-Epic Strikes by increasing DCs etc
  • remove all internal Mantle cooldowns (less calculations, less bloat); at least reduce as much as possible, maybe with the exception of Shiradi...?
  • adjust added damage accordingly for each mantle
  • admit defeat, and concede you don't understand maths, then change the notion of Max CL 20 to MIN [Character level] 20 for each and every Epic Strike (all of them)
  • talking of which, get rid of Shiradi' stoopid d77 and replace with a different number of d20's (less variation in extra damage)
  • more CL and MCL during epic and legendary levels; more MP and RP too, before we get too many complaints from the meatheads!
  • more Universal Spell Power per epic and legendary level
Just imagine community reaction if melee and ranged Epic Strikes weren't working properly or anywhere near properly. FIX THIS GAME!

I'm European, so just think of me as a free-thinking and highly rational human being, who can pronounce the word infrastructure and believes the US spelling of Aluminium is a total abheration... SSG get your effing act together and fix casters. DO IT THIS YEAR!
Smoky like it.... But don't forget that Magus of the Eclipse needs more support for force users.
 
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